Umbragen

Luenevyn's page

53 posts. Alias of Robert G. McCreary.


Full Name

Luenevyn ("Riddle of Autumn's Fire")

Race

Fire Elf

Classes/Levels

Rogue 1

Gender

Male

Size

Medium

Age

127

Special Abilities

Fire Resistance 5, +1 on attack rolls vs. creatures with water subtype, -2 on saves vs. water or cold spells or creature subtype

Alignment

CN

Deity

Charmalaine (goddess of keen senses and narrow escapes)

Location

Azure District, Sasserine

Languages

Common, Elven, Draconic, Sylvan, Ignan

Occupation

Petty thief

Strength 10
Dexterity 17
Constitution 10
Intelligence 16
Wisdom 13
Charisma 8

About Luenevyn

Appearance: Luenevyn is tall for an elf, but slim (5’3”, 105 lbs), with wild, flame-red hair, green eyes, and charcoal-gray skin. Various whaling (and other, more esoteric) tattoos cover his face and arms.

HP: 10
AC: 15 (+2 leather armor, +3 Dex)
Touch AC: 13
Flat-footed: 12
Initiative: +3
Speed: 30 feet

Saves:
Fort +0
Ref +5
Will +1

Base Attack: +0
Melee Attack: +0
Ranged Attack: +3
CMB: +0

Weapons:
Club (+0 to hit [+3 thrown], D: 1d6, x2, R: 10’, Type: B)
Dagger (+0 to hit [+3 thrown], D: 1d4, 19-20/x2, R: 10’, Type: P/S)
or
TWF: Club (-2 to hit, D: 1d6, x2) and Dagger (-2 to hit, D: 1d4, 19-20/x2)
Sap (+0 to hit, D: 1d6 non-lethal, x2, Type: B)

TACTICS
Before Combat/Adventuring: Luenevyn keeps his club ready in his hand. If he has time to prepare for combat, he will hold a dagger in his off-hand.
During Combat: Luenevyn is not interested in toe-to-toe melee combat, but will fight if necessary to support his companions. He prefers flanking attacks from behind if he can set them up without danger to himself.
Morale: Luenevyn will not fight alone. If he is the only one in combat, he tries to withdraw. Otherwise, if there is obvious treasure involved, Luenevyn can be highly motivated to fight. But he is no hero, and has no qualms with running away.

Racial Abilities:
Low-light vision, keen senses (+2 sight/sound-based Perception checks, automatically detect secret/concealed doors within 10 ft.), immune to sleep, +2 SV vs. enchantment, weapon familiarity
Fire Resistance 5, +1 on attack rolls vs. creatures with water subtype, -2 on saves vs. water or cold spells or creature subtype

Class Abilities:
Sneak attack +1d6, trapfinding

Skills
Acrobatics +7 (1r+3+3)
Appraise +7 (1r+3+3) [+2 to ID magic]
Bluff +3 (1r+3-1)
Climb +4 (1r+3+0)
Craft (tattoo) +7 (1r+3+3)
Diplomacy +3 (1r+3-1)
Disable Device +7 (1r+3+3)
Knowledge (local) +7 (1r+3+3)
Perception +5/+7 (1r+3+1) [+2 sight & sound]
Stealth +7 (1r+3+3)
Swim +6 (1r+3+0+2 feat)

Languages: Common, Elven, Draconic, Sylvan, Ignan

Feats: Two-Weapon Fighting
Water Rat (You gain a +2 bonus on Swim checks. When wearing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swimming, you gain a +2 bonus on Initiative checks.)

Proficiencies: Simple weapons, rapier, sap, short sword, longsword, hand crossbow, longbow, shortbow, and elven weapons

Equipment
Leather armor (10 gp, 15 lb)
club (0 gp, 3 lb)
sap (1 gp, 2 lb)
3 daggers (6 gp, 3 lb)
backpack (2 gp, 2 lb)
belt pouch (1 gp, 1/2 lb)
thieves’ tools (30 gp, 1 lb)
flint & steel (1 gp, --)
50’ silk rope (10 gp, 5 lb)
grappling hook (1 gp, 4 lb)
Explorer’s outfit: leather breeches, shirt, leather vest, my really nice pair of walking boots, a belt, gloves, a cloak (with lots of pockets), and a jaunty hat (10 gp)

Black bladed buckler (not carried)

Money: 12 cp, 9 sp, 1 gp

Encumbrance: 34.5 lbs (Medium load)
Drop backpack, rope & grapple: 23.5 lbs (Light load)

XP: 400

Personality

Spoiler:
Luenevyn is a sensualist, eager to experience as much as possible, mundane or exotic. He is driven by the search for new sensations, and he rails against the restrictions his lot in his life has placed around him. But he still takes what enjoyment he can from his life and lives each day to its fullest. Luenevyn is ruled by his passions, quick to anger, but also quick to love. He is temperamental, but make friends eagerly, and cares for them passionately.

Relations with other PCs
Luenevyn thinks Lance is a bit of a stick-in-the-mud, too concerned with niceties and details. Still, he seems to handle himself well in a fight. Once he gets to know him better, Luenevyn will probably tease him and say things just to wind him up.

Luenevyn likes Lam-ang; he seems very down-to-earth and friendly.

Luenevyn finds Prat kind of annoying, but he finds himself feeling almost protective of the lad. Although Luenevyn himself is still young for an elf, he’s lived 127 years, and Prat reminds him of when he was younger and much more innocent.

Luenevyn doesn’t have any feelings about Summer so far. She seems standoffish, and he doesn’t consider he to be a part of the group the rest of them seem to be forming.

Background

Spoiler:
A riddle of autumn’s fire. That was all that Luenevyn’s parents left him: an elvish name with an incomprehensible meaning. Riddle of autumn’s fire? His flame-red hair and charcoal-gray skin made the fire part of his name clear enough, but everything else? A riddle indeed. More like a riddle of who were my parents, why did they give me such a pretentious name, and why did they leave me here. Or at least, those were Luenevyn’s thoughts growing up in the Emerald Waters Orphanage in Sasserine’s Sunrise District. Run by elves, the orphanage saw to Luenevyn’s elven education, instructing him in languages and traditional elven weapons training. But he was never told who his parents were, what happened to them, or what would happen to him, and soon the rules and walls of the orphanage’s grounds became obstacles to bigger and better things.

Luenevyn ran away from the orphanage at a young (for an elf) age, and eventually found his way north to Azure District. There he grew up a child of the streets, an urchin, a wharf rat, a petty thief. He learned the hard lessons of life early and made his way by stealing fish in the East Market, or pilfering a few coppers from besotted whalers stumbling out of the Drunken Dolphin. One of Luenevyn’s fondest memories of this period was one morning when he managed to steal some bloodworms and fruit pies from Best Baits and Desserts. He spent the entirety of a fine summer’s day on the docks, fishing and eating sticky cherry tarts without a care in the world. But such days were few and far between.

As he grew older, Luenevyn began to be more curious about the city and the world outside of Azure District. He briefly considered pearl diving, but was unable to hold his breath long enough to make that a viable occupation. He decided to try whaling, but after three unsuccessful stowaway attempts, he resigned himself to learning the art of tattooing and acquiring the tattoos of a whaler at the Inker’s Guildhall. Young Luenevyn eventually ended up finding work as a lookout for some of the district’s waterfront gangs, and so far has never worked an honest day in his life. He also began visiting other districts, honing his stealth skills by sneaking over the walls and wandering about whilst trying to avoid the Watch. In Shadowshore District he discovered the worship of Charmalaine, goddess of keen senses and narrow escapes, as well as the resolve to never sink so low as to end up in Shadowshore.

But Luenevyn made most of his forays exploring the Noble and Sunrise Districts. In Sunrise District, he discovered Standing Stone Park, where the natural (albeit tamed) setting spoke to something deep within his elven soul, especially for an elf who has known nothing but the urban alleyways of Sasserine. When Luenevyn needs to relax or just get away from the realities of his life in the city, it is to Standing Stone Park that he comes.

In Noble District, Luenevyn began frequenting Callisto’s Needle. Always seeking to better understand his fiery nature, Luenevyn struck a deal with the shop’s proprietor, Callisto, an unlikely combination of tattoo artist and planar sage. In exchange for teaching him Ignan, the language of fire creatures, Luenevyn would practice his meager tattooing skills on those lesser commissions that would normally be a waste of Callisto’s time. Nowadays, Luenevyn likes to wander the High Market, looking at the exotic wares and jewelry from around the world, though so far he has yet to summon the courage to attempt to pilfer any such items. He has also become enamored of the Imp’s Folly gaming hall, taking whatever small earnings he has scraped together and gambling it away while hobnobbing with the city’s rich and powerful. And every time he visits the Noble district, he passes by the Courtesan’s Guildhall and dreams of a day when he can afford the services of such cultured and beautiful women.

However, Luenevyn spends most of his time in southern Azure District, in the side streets off Brine Street, which he considers his “turf,” or perhaps more accurately, his “loitering grounds.” When not wandering the alleys of Churl Street or Eel Street, he may be found swimming in the nearby waterways (growing up on the waterfront of Azure District, Luenevyn has overcome his natural instinct to avoid water; indeed, he loves a refreshing dip or a passing spring rainstorm). In the evenings, Luenevyn makes his way to the Empty Grave tavern, his watering hole of choice. But if he’s had a particularly flush day, he’ll more likely be found at the Mermaid’s Secret on Doxy Lane. There Luenevyn indulges his sensual nature with his favorite working girl, Aralandi, and imagines he’s a wealthy noble visiting his favorite escort at the Courtesan’s Guildhall in Noble District. Luenevyn hasn’t admitted it to himself yet, but he has become quite smitten with the fetching half-elf, and frequently daydreams about taking her away with him to a new and better life in a new land.

As a fire elf, Luenevyn wants to experience as much as possible. Tastes, sights, sounds – the search for new sensations is what drives him, and he rails against the restrictions his lot in his life has placed around him. But he tries to take what enjoyment he can from his life and live each day to its fullest. That being said, if ever given the opportunity to rise above his station and leave the streets of Sasserine, he would take it without hesitation, and without looking back. Depending on the nature of the opportunity, he might even try to take Aralandi with him.