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Lueck's page

147 posts. Alias of markofbane.


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Race

Inactive

About Lueck

Lawful Good Male Human Cleric (of Irori, Merciful Healer) 1
Medium Size (5‘9”, 160 pounds, Hazel Eyes, Brown Hair)
Age: 22
Move: 30’
Languages: Common, Celestial.

12 Strength
12 Dexterity
12 Constitution
12 Intelligence
18 Wisdom
12 Charisma

Initiative: +1
AC:
Melee:
Unarmed Strike or Brass Knuckles (+1, 1d3+1, x2)
Ranged:
Shuriken (-3, 1d2+1, x2, 10’)
CMB: 1
CMD: 12
Fort: +3
Ref: +1
Will: +6
+2 trait vs. charm and compulsion.
Hit Points: 9 Total. Currently: 9

Feats:

Trait: Conspiracy Theorist. Perception is a class skill and gain +1 trait bonus.
Trait: Birthmark. Can use as divine focus and +2 trait bonus to saves vs. charm and compulsion.
Feat L1:
Feat B1: Unarmed Strike
Feat R1:

Skills:

Favored class Cleric, used for skill points.

8 - Heal 1+3+4+0
5 - Knowledge: Relgion 1+3+1+0
9 - Perception 1+3+4+1
5 - Spellcraft 1+3+1+0
2 - Stealth 1+0+1+0


Race/Class Abilities:

Human Abilities:
Medium Size, Normal Speed
Cleric Abilities:
Proficiencies: simple weapons, light armor, medium armor, shields (not tower), unarmed strike.
Aura. Radiates Lawful and Good aura per the Detect Magic spell description.
Channel Energy. 30’ radius, positive energy, healing only, 1d6 healing, 4 times per day, standard action, holy symbol needed.
Spells and Orisons.
Spontaneous Casting.
Domains: Healing only.
Rebuke Death. Standard action. Touch living creature below 0 hit points and heal for 1d4. 7 times per day.
Combat Medic. Does not provoke attacks of opportunity when using Heal to stabilize or cast healing spells.

Spells:

Memorized:
Orisons: 3
1st Level: 2+1

Background:

Lueck was born to a minor noble house in Westcrown, but within months of birth was secreted out of the city. His parents claimed he died in his crib, suffocating in his sleep and no one openly questioned their story.

In truth, a birthmark had started to develop on his hand. Within a few months, it was clear that it wasn’t a normal mark, and if he remained in Westcrown he would be in great danger. The mark was in the shape of a hand, fingers spread, much like the holy symbol of Irori. Each passing week, the image became more defined, more clear, more unmistakable. If for some reason the child had been born a chosen of that deity, there would be little tolerance for him growing up. So his parents arranged for him to be taken to a distant monastery where he could grow up safely without any knowledge of who his family was and lead a good life far from the intrigue of the city.

His early years were good, and he was well cared for. He took well to the education provided, and was comfortable with the precepts of Irori. As content as he was though, he was always jealous of the others who knew where they came from and why they were here. At every opportunity, he would steal time away in the archives of the monastery, looking for any clues as to his past. He found the clues he sought just days before his twentieth birthday. The scroll that documented his arrival had few details, just enough to be tantalizing. Mentions of a Westcrown noble family and worry about his safety due to intrigue, but nothing more than that and no specific names mentioned.

For the next year, he prepared for his journey, for he knew he had no choice. He had to go to the city of his birth and if he couldn’t find out who his parents were, then perhaps he could at least learn about the intrigue that drove them to give up their child. Surely Irori would smile upon such a mission to gain knowledge there.

After several months in the city, he began to scratch the surface of the dealings there. The rumors and stories of strange dealings and going-ons drew him in. To blend in better, he gradually changed things about himself: letting his hair grow out, more modest dress, being more discrete with his inquiries. While he was overwhelmed with the number of noble families in the city and harbors little hope of finding his parents now, he finds that he continues to be drawn in by the mysteries found there, mysteries that he plans to get to the bottom of in the name of Irori and his eternal quest for knowledge.


Description:


Equipment:

Encumbrance: #, light.
Carried/Worn
Artisan’s Outfit
Studded Leather armor, 20#


140 43

Shuriken (10) 2 1
Studded leather 25 20
Pouch, belt (2) 2 1
Rations, trail (4 days) 2 4
Waterskin (empty) 1 1
Healer's kit 50 1
Artisan's outfit 0 0
Shield, heavy wooden 7 10
Cold Iron Brass Knuckles 2 1
Silvered Brass Knuckles 21 1
Dagger 2 1
114 41



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