Laurel

Lucienne's page

131 posts. Alias of Chris Mortika (RPG Superstar 2010 Top 16).


Full Name

Lucienne of Woodhelm

Race

She believes herself to be an Aasimar

Classes/Levels

Archivist 3

Gender

Female

Size

M

Age

20 years

Special Abilities

Once a day, Lucienne can cause an object to radiate a glittery white mist, 30 min, 20' radius.

Alignment

Neutral Good

Deity

The Sovereign Host

Location

Originally, Woodhelm, recently Wroat, now Sharn

Languages

Common, something nobody outside her head understands, Draconic, Dwarven, Elven, Goblin, Orc

Occupation

Archivist for the government of Sharn

Strength 13
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 13
Charisma 14

About Lucienne

Background 1)

Spoiler:
When Lucienne was a little girl in her mother's cottage, she was told that her father was an angel, made manifest on Eberron during a conjunction with another plane. He faded from the world shortly after Lucienne was born, gone back to fight against devils and demons. She has never met him, but she knows he'll come back for her when he's able. After all, he's an angel, and that's what good beings do.

And it's always been the case that sometimes, when she's very quiet, or tired, Lucienne can hear her daddy's voice in her head, speaking in a language she understands but has never learned, promising that good things will come to her.

She learned that people with angels in their family are called "aasimars". Some aasimars can produce light, like daylight. She's still working on that. Mostly, she produces something like sparkly steam, that catches and diffuses light, making it harder to see through.

Someday, Lucienne will meet her daddy, and he will be so proud of her. (That's the Statement of Intent)

Background 2)

Spoiler:
When Lucienne was a young woman, she and her mother moved to the outskirts of the city of Wroat. There, a changeling vampire calling itself "The Doctor in Motley" drew her mother to its side, promising dark rewards and enveloping her in its will. That was 10 years ago, and Lucienne's not seen her since. Someday, Lucienne knows, she'll see her mother again, and that may be a hard day. Till then, she keeps an ear out for rumors of vampires.

She is all business when dealing with undead, and she attacks intelligent undead, particularly those capable of making spawn, with total commitment. (That's the Statement of Refresh.)

Background 3) Lucienne recently moved to the great city of Sharn. She tried to find work as an acolyte in the temples, following in the footsteps of her father. But something's kept the gods from accepting her. So she's become an archivist instead.

She's been working for the government of Sharn for the last five months.

Stats stuff:
NG Medium outsider (native)
Init: +3; Senses: Spot +2, Listen +4, Darkvision 60'

AC: 18, touch 13, flat-footed 15
hp 19
Resistances: fire 5, electricity 5, cold 5
Fort +5, Ref +4, Will +4

Speed: 30 ft (6 squares)
Melee: morningstar +1 (1d8+1/20)
Melee: dagger +1 (1d4+1/19-20)
Base Atk:+1; Grp: +1
Atk Options: Dark knowlege (tactics) 3/day, Darkness 1/day, Ray of Enfeeblement (dragonmark) 1/day
Combat gear: Two potions of cure light wounds, ceramic scroll of hide from undead
Spells Prepared:
0th - Cure Minor Wounds, Detect Magic, Guidance, Mending
1st - Cure Light Wounds, Doom, Protection from Evil, Summon Monster I
2nd -

Special Qualities:
Feats: Scribe Scroll, Dreamtelling, Lore Mastery (religion),Magisters (+3 Profession Check concerning records, the Law, and Public Records, and Income checks), Oneiromancy
Skills: Bluff +4, Concentration +7, Decipher Script +8, Diplomacy +8, Gather Info +8, Heal +5, Hide +5, Knowledge (arcana) +11, Knowledge (architecture & engineering) +6, Knowledge (dungeoneering) +11, Knowledge (local) +8, Knowledge (religion) +12, Knowledge (the planes) +10, Listen +4, Profession (academic) +2, Search +7, Sense Motive +7, Spellcraft +9, Use Magic Device +7
Spellbook: All 0th-level cleric spells. 1st Level: Bane, Bless Weapon (paladin), Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Undead, Doom, Hide from Undead, Magic Weapon, Pass w/o Trace (ranger), Protection from Evil, Summon Monster I. 2nd Level: Consecrate, Eagle's Splendor

Possessions:
"Haunted Armor" - chain shirt with Ghost Sound 1/day (25 ft, 1 round)
Potions: cure light wounds, expeditious retreat, jump
Scrolls: Summon Nature's Ally II, Gentle Repose x3, Death Ward x2, Silence
wand of cure light wounds
Pearl of Power, 1st level
Buckler
Morningstar, Silver dagger, Cold iron dagger
Spellbook
Book discussing ranger and paladin spells, including Pass w/o Trace and Bless Weapon
Book of prophesy
Rose-colored Glasses of Aspiration (cursed object)
Gift: moldy bread, black candle, small bag of dirt