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Lucendar's page

Pathfinder Adventure Path Charter Subscriber. 1,498 posts (7,618 including aliases). No reviews. No lists. No wishlists. 28 aliases.

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Hope we haven't lost Cin.


Jun Korter wrote:
I took Extra Revelation (Safe Curing), but hadn't changed my feat yet, if it is ok with Lucendar I will change that to Selective Channel

Yes, that's fine, Jun.


Loving the rping and angst, guys! Well done!


As long as you can afford the difference in price between chain shirt and breastplate, it is fine.


Will not spoiler since we are in the OOC thread. The Int loss is permanent till the disease is cured. When that occurs, all Int loss comes back immediately.


Pathfinder Adventure Path Charter Subscriber

I'd like to see those conversions, TBA, if the offer still stands. Thanks!

lucendar@gmail.com


Great recap, Eli! Summed up all the major points perfectly!


You get 2 traits but one has to be regional.


I prefer posting them in you profile your regular set of spells. If you change your memorization, then put it in a post.


Pathfinder Adventure Path Charter Subscriber

Good luck all. The Tomb is pretty suicidal without a rogue.


Okay, Valgrim started with 9 hero points, used 3 on the re-roll and then received 1 HP for saving Allustan so total now = 7.

HP = 113
Current spells memorized: Lead blades, resist: energy x2, Hunter's Eye
BA hit +11 so got 3rd attack on full-attack
Profile updated and of course, got evasion! Sweet!


Other than her name is Haleen, not Heleen, it looks like a good recap.


Book 2 ended with the acquisition of the Scroll. As soon as you came to Katapesh, you started Book 3.


Looks good! Just thinking how to make switch in game between Halim and Jameena that makes sense.


Race selection: As the Races handbook had not come out when I started this PbP, my stance has changed on the subject. If I see the choice of the race as a rping option with flavorful background that sparks my creative juices, great! If it's just a power gamer trying to get more Strength, etc., then no. So case by case basis.


Understandable, hope you feel better.


Pathfinder Adventure Path Charter Subscriber

GM, do you think we could get a roster of all the applications submitted so far, so I get an idea of the competition? :)


Guys must be really busy this week, posting has slowed down considerably.


Hey Wildebob, thanks for joining. LoF is a desert campaign and the party is currently 7th level, in the city of Katapesh, and lacking a divine caster. Since the city is so cosmopolitan and attracts adventurers from all over the world, especially due to their magic item markets, you can reasonably have a character from almost anywhere in Golarion on a visit here. Make the character you would most enjoy to play and then we can see how we get you in. If your character had any ties to Sarenrae, it would make it that much easier by the way.

20 pt build at 1st level, 2 traits and one must be from LoF Player's Guide, and 7th level. We'll use the WBL figure of 23,500 gp but no item can cost more than 1/2 your gold. Any other questions, let me know.


With Jameena gone, the party does need a healer (cleric, oracle, etc.). I really don't want to post a recruitment post for one player. Do any of you know of anyone who would want to join this game in that role? If so, let me know.


Definitely Q! Nice to have you back!


Appreciate the honesty Jameena. Think about it and let me know because the pbp only runs well if the players as well as the dm post regularly and not sporadically.


Can we resurrect this game? You guys still interested?


Starting a new job today, will update thread tonight.


Pathfinder Adventure Path Charter Subscriber

2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12

2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 3) + 6 = 15

Definitely interested in this and going with 1st set. Thinking about human or half-elf ranger.


Pathfinder Adventure Path Charter Subscriber

Congrats to all and have a good game.


Pathfinder Adventure Path Charter Subscriber

No, you must have missed it, since it's not in the character's profile. See Post 64 submitted on Wednesday.


Pathfinder Adventure Path Charter Subscriber

I know we're only hours away from the deadline and I have yet to see a finished rogue concept. In case, none are submitted by the deadline, DW, as I stated before, I would be willing to play a half-orc rogue instead of my human ranger in the best interest of the party (they both look fun to play!).


Pathfinder Adventure Path Charter Subscriber

You meant all ninja, right? Rogues don't get ki pools.


Pathfinder Adventure Path Charter Subscriber

Actually, ninja is an alternate class of rogue, so you cannot have levels in both ninja and rogue.

An alternate class operates exactly as a base class, save that a character who takes a level in an alternate class can never take a level in its associated class—a samurai cannot also be a cavalier, and vice versa.


I loved it!


Jun, I've been discussing die-roll changing abilities with another player in another of my PbPs and while great for RL games, they don't translate well into PbP. I think it slows down the game. Example: I roll a possible crit against a player, I confirm it, do damage and move on. Other players then go on their turn, reacting to my post. Then you go and say re-roll die as an immediate action and now I have to redo post and players who reacted to initial post have to redo actions and it gets messy. Other option would be to roll critical, stop, alert you and see if you want to use the ability, but that slows the posting to a standstill. Thus, I would appreciate if you selected another archetype, if possible, to avoid these types of abilities. I know I said it was okay at the beginning but seeing it play out, I just think it's just messy in PbP. I hope I haven't ruined the concept of your character and feel free to make any backward changes in the process. Thanks for understanding.


Ah, I see your confusion. No, the 4000 gp was in apart from the +1 dagger and the +1 rapier and whatever funds the party had from before. The 4000gp is the treasure you found in coins and jewelry in Rowyna's chest and on her person.

Final tally:
1119 gp
4000 gp
376gp (MW gear on Chez and Kowaru)
1151gp (+1 dagger)
1160gp (+1 rapier)
Total = 7806
Party share = 1951.5

Now, go spend your coins!


Aeronniell Ithilwen wrote:

OK we'll go with that distribution from now.

It would be grand for Xarethi to chime in and at least say, "looks good".

Here's the update:

If we kept the wand of knock, chain shirt and amulet but SOLD the buckler, the party pool was up to 6270g.

Instead we kept the buckler so the party pool is 5692g

This means 1432.125g per person, among 4 people.

Why is the party pool 5692gp? You have 4000 in gold and are selling the +1 dagger (for 1151 gp) and +1 rapier (sells for 1160 gp) = 6311gp.


Yes, both are available immediately.


Pathfinder Adventure Path Charter Subscriber

Playing around with HeroLab, I came up with a pretty cool half-orc rogue, who does tons of damage if he flanks and sneak attacks with a +33 to Disable Device for all traps. I'll wait till Saturday and if nobody submits a rogue, I'll submit him as a replacement for the ranger.


When we rest, I imagine, these will be the 9th level ranger changes to Valgrim:

Valgrim will spend 3 hero points and roll twice for leveling:
1d10 ⇒ 2
1d10 ⇒ 9

Feat: Lightning Reflexes
Ranger ability: Evasion
One extra 1st level spell to memorize
BA +1
Will save +1


Kor and Misroi, the correct WBL for your 3rd level characters should be 2000 gp to make it fair to existing characters.


Baolo, I am fine with your purchases and the arrows are fine, as long as you plan on staying in town for the next week, since some of the special arrows may have to be manufactured/ordered, depending on quantity. But this is the part of the module where you are supposed to relax and take time off to enjoy the spoils of the previous adventure, so it should not be a problem.


Pathfinder Adventure Path Charter Subscriber

Still, a rogue is the only one who can disable magical traps.


Okay so +1 buckler to Baolo
Chain shirt +1 to Aero
HP amulet, Potion of CMW, and Potion of Barkskin +3 to Ialda
Xarethi gets Wand of Knock, Potion of Swimming, and Potion of Gaseous Form

So if you sell the +1 dagger and the +1 rapier and Chez' MW rapier and with your share of the gold and jewelry, you each receive: 1617.75 gp


Pathfinder Adventure Path Charter Subscriber

Whether I make the cut or not, the party is going to need a rogue...it is a trapped dungeon after all!


Kor, I like your suggestion. You're right, I calculated the party's WBL incorrectly. I should hold off till I see what items they actually sell and keep before posting it.


Ah, thanks. Just go out at night then, nothing bad will happen to you...evil grin!

Everyone, when you level, update your race/class tabs in profile to reflect your new hps, etc. Thanks!


Aero, why is your perception +8/+11 as listed on your profile? What am I missing?


Good to see everyone's sticking around. A bard, huh? Someone else to buff Gruud's +8 and Ialda's +6 to hit...jeez! Gonna have to bring baddies with 25+ AC to challenge you guys...lol!

Also with no rogues, may want to keep wand of knock.


Correct, my bad guys die at -1 unless the party has intentionally inflicted non-lethal damage.

Gruud, that half-orc looks vicious. Starting wealth for 3rd level characters will be 2800 gp.


Yeah, the aggression ability works fine, as that falls on you when to use it. It's the other 2 that I have problems with. If you don't choose them, works with me. My interpretation is the same as yours in the reading, not Hero Labs'.


Okay Baolo, let me address your questions:

1. Sure, up the roll to 5 from 2nd level and add a hp.

2. To be honest, I've recently had experience with die roll changing abilities and while great for RL games, they don't translate well into PbP. Here's been my experience: I roll a possible crit against a player, I confirm it, do damage and move on. Other players then go, reacting to post, and heal wounded player for example. Player with ability then posts and tells me to re-roll crit as an immediate action (b/c obviously he's seen the confirmation/damage/etc. all in the post) and now I have to redo post and players who reacted to initial post have to redo actions and it gets messy. Other option would be to roll critical, stop, alert player and see if he wants to use ability, but that slows the posting to a standstill. Thus, I would appreciate if you selected another archetype, if possible, to avoid these types of abilities. Please feel free to make any backward changes to your character if I've somehow screwed up your idea of the character by not allowing this archetype. Hope you understand, it's just messy in PbP.

3. Bow in hand is sufficient, as long as you have access to arrows. This immediate action is fine to use because it falls on the players to use and does not rewind time.


Amulet worth 2000 gp (sells for 1000) - +5 hps are permanent not temporary as long as amulet is worn and they stack with rage hps. Occupies neck slot.

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