Race selection: As the Races handbook had not come out when I started this PbP, my stance has changed on the subject. If I see the choice of the race as a rping option with flavorful background that sparks my creative juices, great! If it's just a power gamer trying to get more Strength, etc., then no. So case by case basis.
Hey Wildebob, thanks for joining. LoF is a desert campaign and the party is currently 7th level, in the city of Katapesh, and lacking a divine caster. Since the city is so cosmopolitan and attracts adventurers from all over the world, especially due to their magic item markets, you can reasonably have a character from almost anywhere in Golarion on a visit here. Make the character you would most enjoy to play and then we can see how we get you in. If your character had any ties to Sarenrae, it would make it that much easier by the way.
20 pt build at 1st level, 2 traits and one must be from LoF Player's Guide, and 7th level. We'll use the WBL figure of 23,500 gp but no item can cost more than 1/2 your gold. Any other questions, let me know.
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12
Definitely interested in this and going with 1st set. Thinking about human or half-elf ranger.
I know we're only hours away from the deadline and I have yet to see a finished rogue concept. In case, none are submitted by the deadline, DW, as I stated before, I would be willing to play a half-orc rogue instead of my human ranger in the best interest of the party (they both look fun to play!).
Actually, ninja is an alternate class of rogue, so you cannot have levels in both ninja and rogue.
An alternate class operates exactly as a base class, save that a character who takes a level in an alternate class can never take a level in its associated class—a samurai cannot also be a cavalier, and vice versa.
Jun, I've been discussing die-roll changing abilities with another player in another of my PbPs and while great for RL games, they don't translate well into PbP. I think it slows down the game. Example: I roll a possible crit against a player, I confirm it, do damage and move on. Other players then go on their turn, reacting to my post. Then you go and say re-roll die as an immediate action and now I have to redo post and players who reacted to initial post have to redo actions and it gets messy. Other option would be to roll critical, stop, alert you and see if you want to use the ability, but that slows the posting to a standstill. Thus, I would appreciate if you selected another archetype, if possible, to avoid these types of abilities. I know I said it was okay at the beginning but seeing it play out, I just think it's just messy in PbP. I hope I haven't ruined the concept of your character and feel free to make any backward changes in the process. Thanks for understanding.
Ah, I see your confusion. No, the 4000 gp was in apart from the +1 dagger and the +1 rapier and whatever funds the party had from before. The 4000gp is the treasure you found in coins and jewelry in Rowyna's chest and on her person.
Now, go spend your coins!
Aeronniell Ithilwen wrote:
Why is the party pool 5692gp? You have 4000 in gold and are selling the +1 dagger (for 1151 gp) and +1 rapier (sells for 1160 gp) = 6311gp.
Playing around with HeroLab, I came up with a pretty cool half-orc rogue, who does tons of damage if he flanks and sneak attacks with a +33 to Disable Device for all traps. I'll wait till Saturday and if nobody submits a rogue, I'll submit him as a replacement for the ranger.
Baolo, I am fine with your purchases and the arrows are fine, as long as you plan on staying in town for the next week, since some of the special arrows may have to be manufactured/ordered, depending on quantity. But this is the part of the module where you are supposed to relax and take time off to enjoy the spoils of the previous adventure, so it should not be a problem.
Okay so +1 buckler to Baolo
So if you sell the +1 dagger and the +1 rapier and Chez' MW rapier and with your share of the gold and jewelry, you each receive: 1617.75 gp
Okay Baolo, let me address your questions:
1. Sure, up the roll to 5 from 2nd level and add a hp.
2. To be honest, I've recently had experience with die roll changing abilities and while great for RL games, they don't translate well into PbP. Here's been my experience: I roll a possible crit against a player, I confirm it, do damage and move on. Other players then go, reacting to post, and heal wounded player for example. Player with ability then posts and tells me to re-roll crit as an immediate action (b/c obviously he's seen the confirmation/damage/etc. all in the post) and now I have to redo post and players who reacted to initial post have to redo actions and it gets messy. Other option would be to roll critical, stop, alert player and see if he wants to use ability, but that slows the posting to a standstill. Thus, I would appreciate if you selected another archetype, if possible, to avoid these types of abilities. Please feel free to make any backward changes to your character if I've somehow screwed up your idea of the character by not allowing this archetype. Hope you understand, it's just messy in PbP.
3. Bow in hand is sufficient, as long as you have access to arrows. This immediate action is fine to use because it falls on the players to use and does not rewind time.