Amiri

Luce Winterscliffe's page

441 posts. Alias of DSXMachina.


Full Name

Luci Winterscliffe

Race

Razorclaw Shifter

Classes/Levels

Predator Druid

Gender

(29/31)

Size

M

Age

25

Alignment

Good

Location

Downholme

Languages

Common, Giant

Occupation

Sheep Farmer

Strength 10
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 19
Charisma 13

About Luce Winterscliffe

Razorclaw Shifter – Primal Predator Druid

Level 2 - Initiate of the Moor

Defenses:
AC - 16* (17 after bloodied) 13 without armour
Fort - 14
Ref - 15 (16 after bloodied)
Will - 17

Resist: Poison (10)

HP: 29/31 (Bloodied 15) 0 Temps
Surges: 8/9 (Value 7)

AP: 0

Stats:
Str:10 (0)
Dex:14 (2 + 2)
Con:14 (5)
Int:8 (0)
Wis:19 (12 + 2)
Cha:13 (3)

Init: +3
Speed: 7 (9 when bloodied)

XP: 225 (23/2/12)
lvl 2 (11/5/12)

Class Features
+1 speed not in heavy armour
Ritual casting: 1/day Animal messenger is free.
Wildshape
Implement User

Languages : Common, Giant

Race Features
+2 Acrobatics
+2 Stealth
Low-light vision

Passives
Insight: 22
Perception: 20

Skills:(*trained)
Acrobatics + 5 (+4)
Arcana +0
Athletics +1 (-0)
Bluff + 2
Diplomacy* + 7
Dungeoneering + 5
Endurance + 3 (+2)
Heal* + 10
History +0
Insight* + 12
Intimidate + 2
Nature* + 10
Perception* + 10
Religion + 0
Stealth + 5 (+4)
Streetwise + 2
Thievery + 3 (+2)

Feats:
-Implement Expertise (Totem)
-Spirit Talker (Shaman Multi-class)

Background:
Birth (Omen) +2 Insight

Theme:
None

At-Will Powers:
Melee Basic, Punch: 1d20, 1d3 damage

Melee Basic, Beast Form: Savage Rend

Ranged Basic, None

(Druid)Savage Rend (Ref);
Standard Action – Beast Form, Implement, Primal
range: Melee touch; one creature

1d20 + 6
1d8 + 4
Hit: The target slides 1 square.

(Druid)Flame Seed (Ref);
Standard Action – Fire, Implement, Primal, Zone
range: 10; one creature

1d20 + 6
1d6
Hit: The squares adjacent next to target become a fiery zone TEOMNT. Any enemy entering or starting turn there takes 4 damage.

(Druid)Chill Wind (Fort);
Standard Action – Cold, Implement, Primal
range: 10; Burst 1

1d20 + 6
1d6
Hit: The target slides 1 square.

Encounter Powers:

[X](Druid) Thorn Spray (Fort);
Standard Action - Implement, Primal
Close Blast 5;

1d20 + 6
1d6 + 4
Hit: -3 to all defenses TEOMNT.

[](Shaman Feature) Spirit's Shield(Ref);
Standard Action - Implement, Primal, Healing, Spirit, AO;

Trigger: Enemy moves without shifting.
1d20+6
5 damage
Effect: One ally with 5 squares regains 5HP.

Daily Powers:

[X](Druid)Fires of Life (Ref);
Standard Action – Fire, Healing, Implement, Primal
Range 10; Burst 1

1d20 + 6
1d6 + 4 & 5Fire (Save Ends)
Hit: If target drops to 0hp, then one creature with 5 squares of the target regains 7 HP.
Miss: Half damage.
Aftereffect: One creature with 5 squares of the target regains 2 HP.

[X](Druid Utility/2) Fleet Pursuit
Minor Action - Beast Form, Primal
Personal;

Power bonus to your speed, equal to your Dexterity (+2). To the end of your encounter.

[](Shaman Feature) Speak with Spirits
Minor Action - Primal
Personal;

During this turn you gain a bonus to your skill check equal to your Wisdom modifier (+5).

Druid Powers:

Equipment (magical):

Level 3 – +1 Amulet of Health (+1 to saves; Resist Poison:10)

Ritual Book {50gp} (containing rituals – Animal Messenger, Healing) a small leather-bound book lovingly kept, smelling of lavender.
Brewing Components (including nothing)
2 x Greenbane
2 x Toxic Fumes

Equipment (mundane):
Hide Armour(30), Totem (5), Instrument (5), Betsy the Pony with Cart (60)

Equipment (magical):

  • Reading Spectacles (#2)
    Head (520gp) - You can read any language whilst wearing these.

    Encumbrance: 42/100

    Equipment:
    Furs (blanket), a seax (small celtic axe), tarpaulin (tent), torch (steel & flint), rations (smoked meat, hard tack, pulses & herbs), 2 bottles of elderberry wine, cooking pot, Sunday best clothes, travelling clothes, water-skin, skinning knife, snare wire, Twine, Chalk, Incense, Soap, Rope (50’), marbles. 50GP of reagents for Rituals. Whittling tools, snare wire, water-skin, skinning knife, deer pelt blanket, small hammer, torches, tinderbox, lantern with 2 pints of oil.

    230 gold!

    Rituals Learnt:

    Comrades' Succor
    Ritual participants share their vitality and luck with one another.
    Component Cost: 10 gp
    Market Price: 150 gp
    Key Skill: Heal (no check)
    Level: 1
    Category: Restoration
    Time: 5 minutes
    Duration: Instantaneous

    Animal Messenger
    A small animal can take a message for you.
    Component Cost: 10 gp –Free 1/day []
    Market Price: 50 gp
    Key Skill: Nature
    Level: 1
    Category: Exploration
    Time: 10 minutes
    Duration: As Check

    Toxic Fumes
    Alchemical item
    Consumable (zone).
    Standard action
    Creates a burst 2 zone. Creatures starting their turn in the zone take 3 damage and the zone makes an attack v Fort (half level +4).
    On hit, creature is dazed (se).
    First failed save creature is immobilised.
    Second failed save creature is stunned and drops unconscious.
    Time: 60 minutes

    Greenbane
    This swift burning incense keeps plant creatures at bay.
    Alchemical item
    Consumable (zone).
    Standard action
    Targets plant creatures only.
    Close burst 1 v Fort (+10). On hit, target slides to nearest square outside the zone.
    Lasts to end encounter and plant creatures that move into the zone are subject to the same attack from the Greenbane.

    Background:
    Luce Winterscliffe was delighted; her father had broken his leg. The peaks of Winters’ Cliff could be treacherous, especially after the un-seasonal sleet. Old Jarl had been up in the hills searching for one of his lost rams, the aging animal had taken flight during the storm and Jarl knew how dangerous the hills could be. He was honest, stout with a hearty sense of humour; everything a good farm-holder should be. The small group of farms that composed the hamlet, named after the peaks they sat upon, looked to him as their informal leader. Of course his stern, stoic ways sat better with the community than his children; all had a streak of stubbornness in them. In fact it was this that caused Luces’ older brother to leave home, word from the neighbours was that he had joined a mercenary company in Downholme.

    The young man, Kyle, had an independent streak and innovative ideas about how things should be run. Constantly he clashed with his father; though the man was not unresponsive to new ideas - he had years of experience on his side and seen young fire-brands burn to ashes due to their concepts. Kyle left one night after a loud argument and Luce didn’t see from him again. Despite this Luce was happy at home; her mother and grand-mother had a large library and loved to read to the children. Many a long winters’ evening was spent at the fire-side listening to her old gran reading the hand-written manuscripts whilst they spun wool.

    Old Jarl was grimly despondent; he had a good harvest of wool the second of the year. Which he felt could make a good price in the market with the forth-coming weather. The town was a few days away to the South-East on their rickety cart. She had been chosen to go take the goods to Downholme in her father’s stead. Giles, her younger brother at 14, was too immature, especially after the antics of last Harvester. The wool of their prize ewe, Coral, had not been the same since.

    Luce could tell her mother was secretly pleased by the result, she knew Luce had turned down the local lads. Marriage was not on her mind at the moment and the rough young farmers cared more about their bellies and their herd than romance, music and heroic tales. Her ruddy faced mother, once the village beauty, had given her a bottle of wine and word of advice as she left for the town.

    The journey to town for Luce was an amazing one, despite the fact she had traversed these roads many a time it was always in her fathers’ company. In fact she had not spent a night unsupervised on her infrequent visits to the town. With her new-found freedom, she was going to make the most of it. Her father had told her to seek out the owner of a reputable Inn to stay at and given her a bottle of his home-brewed elderberry wine (or sloe-gin?) to give to his old friend. Nobody expected her back soon; the sales of the wool would take a while.

    ’Jarl’s gone on one of his jaunts to see one of his doxies’ her mother used to joke.

    Appearance:
    From a glance she seems like a normal young farming woman. But her heritage is apparent in the little differences to her appearance, marking her as not human. Warm almond shaped cat-like eyes with just a rebellious hint of kohl and fingers that tapered into dark claws.

    The smile across her face makes her look more youthful; mountain air, clean living and lack of worries show upon her face.

    A heavy woollen shawl covers over the multiple layers of heavy wood-smoke scented elk skin leathers she wears. The Winters’ Cliff Mountains having long been known for the predators, which feast upon the unwary.

    She has pale skin, with a slightly ruddy health glow to her cheeks from spending long days tending the sheep upon the moors. Her grandmother had shown her a flower whose roots could be rendered for a moisturising balm.

    Thin downy fur covers her body up to her neck, with a soft tactile quality unlike humans’ coarse hair. She was glad of it to keep her warm the cold northern nights.

    Party Pool:

    *170gp from dead hunter in spider layer
    * 100GP
    * Safewing Amulet +1
    +1 to Fort/Ref/Will
    Property:
    When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 × the amulet’s enhancement bonus. You always land on your feet after a fall.

    from Moragana:
    * Holy symbol dedicated to Torag. The Crawling King's face is etched with malevolent glee in particularly pure gold, the wounds on his tormented body picked out in tiny rubies. Worth 300gp?