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Luca Shatterstone's page

122 posts. Alias of AdamWarnock.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

About Luca Shatterstone


Luca Shatterstone
Dwarven Smith and Priestess of Lorenze


Base Attack Bonus: +1

Touch: +3
CMB: +3

Luca's Hammer (Masterwork Warhammer): +4
-: B
- 1-hand 1d8+2
- 2-hands 1d8+3

Touch: +1


Armor Class:
Full: 12
Touch: 10
Flat-Footed: 12

Armor: +2
Sheild: +0
Natural: +0
Dexterity: +0
Dodge: +0
Deflection: +0
Size: +0

Fortitude: +5
Base: +3
CON: +2

Reflex: +0
Base: +0
DEX: +0

Will: +6
Base: +5
WIS: +3

CMD: 12


Spells Known:
0th: 4
1st: 3 + 1 domain

Spell DC: 10 + 3 + spell level
0th: 13
1st: 14

Cleric Spells:
-Detect Magic
-Create Water

-Magic Weapon
-Divine Favor

X1:Burning Hands

Domain Abilities:
Fire Bolt (6/day): 1d6 Fire damage on one target up to 30 feet away
Acid Dart (6/day): 1d6 Acid damage on one target up to 30 feet away

Score (Points) + Racial = Final
STR: 14 (5) + 0 = 14
DEX: 11 (1) + 0 = 11
CON: 12 (2) + 2 = 14
INT: 12 (2) + 0 = 12
WIS: 14 (5) + 2 = 16
CHA: 13 (3) - 2 = 11

ACP: -0 | STR: +2 | DEX: +0 | INT: +1 | WIS: +3 | CHA: +0

Stat: *(class skill) skill : (ranks) bonus (*ACP) (**notes) [dice code]

DEX: Acrobatics: (0) +0 (*ACP) Acrobatics: [dice]1d20+0[/dice]
INT:*Appraise: (0) +1 Appraise: [dice]1d20+1[/dice]
CHA: Bluff: (0) +0 Bluff: [dice]1d20+0[/dice]
STR: Climb: (0) +2 (*ACP) Climb: [dice]1d20+2[/dice]
INT:*Craft (Armor): (2) +6
INT:*Craft (Weapons): (2) +6
CHA:*Diplomacy: (0) +0 Diplomacy: [dice]1d20+0[/dice]
DEX: Disable Device: (0) +0 (*ACP) Disable Device: [dice]1d20+0[/dice]
CHA: Disguise: (0) +0 Disguise: [dice]1d20+0[/dice]
DEX: Escape Artist: (0) +0 (*ACP) Escape Artist: [dice]1d20+0[/dice]
DEX: Fly: (0) +0 (*ACP) Fly: [dice]1d20+0[/dice]
CHA: Handle Animal: (0) +0 Handle Animal: [dice]1d20+0[/dice]
WIS:*Heal: (0) +3 Heal: [dice]1d20+3[/dice]
CHA: Intimidate: (0) +0 Intimidate: [dice]1d20+0[/dice]
INT:*Knowledge (Arcana): (0) -
INT: Knowledge (Dungeoneering): (0) -
INT: Knowledge (Engineering): (0) -
INT: Knowledge (Geography): (0) -
INT:*Knowledge (History): (0) -
INT: Knowledge (Local): (0) -
INT: Knowledge (Nature): (0) -
INT:*Knowledge (Nobility): (0) -
INT:*Knowledge (Planes): (0) -
INT:*Knowledge (Religion): (1) +5 Know(Religion): [dice]1d20+5[/dice]
INT:*Linguistics: (0) -
WIS: Perception: (0) +3 Perception: [dice]1d20+3[/dice]
CHA: Perform ([Any]): (0) +0 Pref([any]): [dice]1d20+0[/dice]
WIS:*Profession: (0) -
DEX: Ride: (0) +0 (*ACP) Ride: [dice]1d20+0[/dice]
WIS:*Sense Motive: (0) +4 Sense Motive: [dice]1d20+3[/dice]
DEX: Sleight of Hand: (0) - (*ACP)
INT:*Spellcraft: (2) +6 Spellcraft: [dice]1d20+5[/dice]
DEX: Stealth: (0) +0 (*ACP) Stealth: [dice]1d20+0[/dice]
WIS: Survival: (0) +3 Survival: [dice]1d20+3[/dice]
STR: Swim: (0) +2 (*ACP) Swim: [dice]1d20+2[/dice]
CHA: Use Magic Device: (0) -


Birthmark: Can use as a Divine focus
Armor Expert: ACP is reduced by 1 to a minimum of 0
Suspicious: +1 to Sense Motive, Sense Motive is a class skill.

Racial: Dwarf
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class: Cleric
Aura: A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Channel Energy (3/day): Channel Positive Energy 1d6 Heal Living or Damage Undead (DC 10)
Spontaneous Casting: Can cast Cure spells in place of another spell. Level of Cure equals level of sacrificed spell. Cannot use Domain spells
Domains: Cleric gains two domains
Fire Bolt (6/day): 1d6 Fire damage on one target up to 30 feet away
Acid Dart (6/day): 1d6 Acid damage on one target up to 30 feet away


(1st) Deep Sight: Darkvision 120 feet


Money: GP: 0 SP: 0 CP: 0
Encumbrance: 00 lbs (Light)






Dice Codes**:

FORT: [dice]1d20+X[/dice]
REF: [dice]1d20+X[/dice]
WILL: [dice]1d20+X[/dice]

Attack: [dice]1d20[/dice]
Damage: [dice]1dX[/dice]


Light: 58 lbs
Medium: 116 lbs
Heavy: 175 lbs

Over head: 175 lbs
Dead lift: 350 lbs
Drag: 875 lbs

Luca Shatterstone was never a quiet woman. Even in birth she was marked for Her mother followed Bescourt and her father was a priest of Lorenze. While her father taught her the art of the forge and the principals of his faith, her mother taught her to read the moods of a fire and to always treat Bescourt's favored element with respect and caution. She soon became a practicing follower of the two ancient deities, and fairly skilled smith of armor and weapons. As she entered her adolescent years, her mother fell ill and died of a wasting sickness. Even, on her deathbed, she held on to her fiery and free spirit. Her father became morose, although he put on a brave front for Luca. He finished teaching her her chosen craft and soon after ordained her as a priestess of Lorenze. While both her and her father were happy for a time, he soon passed away leaving Luca, barely a dwarf woman grown, alone. He left behind three things for her: a letter telling her to find her own path in life, a necklace he had made for her in his last days in the forge, and his hammer. She spent three days mourning or studying the hammer and the images of Lorenze and Bescourt engraved in its sides. She left her home soon after, thinking to join with the other priests and priestess in town after having it suggested by one of them. She was rather shocked to be turned away when they found that she was not only carrying a hammer with images of "false gods" engraved on it, but also a priestess of one of them. She left in a huff after shouting some choice curses at the clergy of church. She sold all that she could, except the necklace and the hammer, gave away the rest and bought supplies for a journey in the wilds of the island.

That was three weeks ago and she hasn't been heard from since.

Personality and Appearance:
Luca is about 4 feet and 4 inches tall. Her hair falls in a wild tangle of strawberry-blonde curls that she pulls back with a worn strip of leather, much like her mother did with her fiery locks. She also inherited her mother's slim build, but none of her grace. Lean muscles honed by hour upon hour in the forge give her a surprising bit of strength. She has a comely face and appearance that again come from her mother.

While she's pleasant to look at, Luca has a temper that puts most to shame. She has become more suspicious of those in the church, and everybody in general, after her ill-fated attempt to join. She has little patience for fools, and she despises those that would take advantage of the suffering of others. Those that got on the wrong side of the dwarf have often used the words "stubborn" and "cantankerous" when describing her. She's wise enough to admit to these faults, though she'll never give the people who've set her off the satisfaction of knowing that.

Despite the gruffness, she never hesitates to help those in need. Her father taught her that kindness was the best food to use when nurturing a community, and it is one of the many lessons she took to heart. Unfortunately for her, that's what landed her in the current situation she finds herself in.

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