Eando Kline

Lt. John Holder's page

12 posts. Alias of Logan Holt.


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Digging through what seems like the hundredth Jeffrey's Tube, Lt. Holder finally crawls out onto the proper deck. "Great first day, the ship hasn't even left port and it's falling apart.

Rising to his feet and dusting himself off, Lt. Holder presses the keypad on the Captain's ready room. Signalling for permission to enter.


John makes his way to the nearest turbolift and rides it up to the captain's ready room.


Lt. John Holder makes his way across the airlock to the USS Miyazaki. He takes a deep breath before letting his feet touch the ship. A small smile spreads across his face as he feels at home again for the first time in years.

His hand lifts hand to the nearest console. "Computer, what is Captain Cahr's location?" As soon as he has a location, he makes his way to the Captain first thing.


Lt. John Holder.

Human Male. Born on Earth.
Graduated Star Fleet Academy in 2363.
Joined Nova Squadron during second year.
Commanded Nova Squadron during his fourth year.

Assigned to the USS Galaxy as a helmsman for 4 years.
Assigned to the USS Yosemite as helmsman in 2367.
During an away mission, Lt. Holder was piloting a small shuttlecraft. An accident occurred in which Lt. Holder was critically injured while saving the crew.
Awarded Rising Star in 2368.
Awarded Starfleet Pilot's Cross in 2368.
Released for 2 years medical leave in 2368.
Returned from medical leave and is assigned to USS Miyazaki.

Holder Personal Log Stardate 45608.3: Regarding the incident that occurred on stardate 45600.4. While studying an O class star, Captain Swift ordered myself as well as 3 science officers to take a modified shuttlecraft to the edge of the protosphere. The mission went according to plan until a sudden solar flare jumped up 800 meters off port. The magnetization damaged the ship badly and rendered all of our systems offline. With no navigation controls and the sun throwing out more solar flares we needed to abort the mission. We were able to quickly restore maneuvering thrusters, but we could not get navigation controls on. With no view screen or sensors on line we we're flying blind. We had to act quickly, so I did the only thing I could think of. I closed one eye, and lifted the sun shielding taking a physical look into the surrounding area. This quick glance burned my retina out, but it gave me enough baring to plot a course back to the Yosemite. When I arrived, I was taken to sick bay and placed on medical leave. I'm told I'll be taken back to Earth to undergo recovery. End Personal Log

Holder Personal Log Stardate 45946.0: I'm told I've been accepted to receive a prototype eye implant. It is supposedly based on the VISOR technology. The doctor says it should take me one and a half years to adapt to the implant. I'm hopeful the new range of vision should improve my skills as a pilot. Hopefully it will compliment my currently working eye. End Personal Log


My players are in RRR still and have already said they want their next campaign set in their kingdom 100 years from now as adventurers hailing from the now tamed stolen lands. Not as rulers but citizens.


A paladin of who would be my first question.


I still use xp but my players are all new to pathfinders so they cant min/Max and honestly don't want to anyways. Also every time they start a new character it comes in at average party level -2. Lots of death means more side treks so I 'm happy and so are they.


Well I'm a bit nervous now. Party of 6 cavalier baron, elf ranger., elf fighter (dex based disarmed), elf alchemist, half elf bard/rogue and a gnome sorc are raiding hargulkas they just got to the barracks. Hargulka dropped his fireball and killed my sorc so now theyhave no chance at magical fire except the sorc had 1 bead left on a necklace of fireballs. Players are not min maxers and no cleric left so I'm running the encounter as written but still baron has 2hp fighter has 10 after that fireball with nargundi hargulka and the rock troll all still up. I don't want a TPK but not sure why hargulka wouldn't throw more fireballs if they flee. Any advice on where to go would be great. Akiros's army beat the troll army 10 rounds ago so I was going to bring him in with a half dozen men but I don't know how much help that will be


Kressel is one tough b?@!? That and hit dice make her very fun to run.


I completely agree with the don't despair part. Make it your own and make it feel real to the party. My players see Kressel as a good leader who trusts her men. They got good insight into how the stag lord operates. (When they eventually took the camp Kressel escaped and they found her weeks later beaten to a bloody mess by the stag lord for losing his camp.) And most of all my players even at 6th level are terrified of the woman. They made her royal assassin so that if any of them got mad with power she could take them out. (Knowing shes a good leader who cares about the little guy and isn't afraid to question authority.)


In my campaign kressel was a destitute orphan who couldn't get work. She tried making an honest living but laws of the land wouldn't allow her honest work.

(I had to rewrite her because my players started out kill everything that moves so I used her as the party's mortality test showed not all who do bad things are inherintly bad.)


Same thing happened with my group had a tpk all characters unconscious but not dead but they took out all the bandits but kressek and one other so I had my kressel CN use her potion to get the cleric up and made a deal their lives for her men.

She robbed the party blind but left those saveable alive and her men were brought back up as well.

I will say my group thought ahead and most of their wealth they stored at omega so they returned there restocked and moved on.