Gold Dragon

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Liberty's Edge

You would have to check to see if this is do able, but with the Pathfinder-sCore-Forge-6.9.0.0 Excel character creation program (which is not 100% perfect), I am able to:

1. Alternate Racial Trait 1: Prehensile Tail replaces the Tiefling Fiendish Sorcery Racial Trait.
2. Alternate Racial Trait 2: Scaled Skin with resistance(Fire:my choice, can be any one of the 3)5 and +1 natural armor bonus to AC replaces the Tiefling Resistances racial trait.
3. Alternate Racial Trait 3: Tiefling Maw with bite attack, [Bite, Razor], that deals 1d6 pts. dmg., primary natural attack replaces the Tiefling Magic racial trait.
4. Alternate Racial Trait 4: Fiendish Sprinter (or you can take Vestigial Wings) +2 sqr racial bonus to spd when charging, running, or withdrawing rplaces the Tiefling Sneakiness racial trait.
5. Alternate Racial Trait 5: Fiendish Heritage replaces Tieflings Heritage racial trait.
a. Hungerseed: The spawn of the oni can use alterself once per day (caster level equal to class levels). Str: +2, Wis: +2, Cha: -2.
b. Tieflings have a +2 racial bonus on Disguise and Intimidate checks.
c. CLAWS: You grow a pair of claws, [Claws,Small]. These claws are primary attacks that deal 1d4 pts. dmg.
d. Fiendishly Relentless: You gain a +2 bonus on your CMB.
e. Fiendishly Hardened: You gain a +2 bonus on your CMD.

Liberty's Edge

You can use the spell weapon wand. Unfortunately, it is not a druid spell but it is a level 1 bard, cleric, inquisitor, or magus spell. The spell puts a wand into a weapon and you can use it or the weapon. When in wild shape form a paw/claw is a weapon. So you would just need to add one level of the above classes to get one minute of the spell. You could also put another wand in the other paw/claw and depending on the class, say magus, you can then do arcane spells and have a magic missle wand. If you want to put the wand in before wild shaping or if you GM says you paws/claws are not weapons, add a level of monk. The level would give you unarmed strike, your hands are weapons, +1d6 dmg while unarmed even with claws, and (if you are wearing no armor) you add your wisdom bonus to you AC and CMD even against touch attacks or flat-footed but not when immobilized or helpless. With the feat weapon finesse, you can use dex mod instead of str mod on attack rolls with light weapons (which hands/claws are).

Liberty's Edge

While it is true that you are sometimes balked by the rules that are setup, there are always loopholes. If you are willing to pay the price in feats, you can get some of the larger animal affects with Powerful Shape and Planar Wild Shape.

Powerful Shape
Source: Ultimate Magic
Your wild shapes are mighty and muscular.
Prerequisites: Wild shape class feature, druid level 8th.
Benefit: When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use or that are used against you (such as grab, swallow whole, and trample).

Planar Wild Shape
Source: Ultimate Combat
Your can infuse your wild shape with planar strength.
Prerequisites: Wild shape class feature, Knowledge (planes) 5 ranks.
Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. (Good druids must use the celestial template, while evil druids must use the fiendish template.) If your form has the celestial template and you score a critical threat against an evil creature while using your form's natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit and vice-versa.

And for any multi-classed druids there is Shaping Focus.

Shaping Focus
Source: Ultimate Magic
Your powers of shapeshifting outstrip your dabbling in the druidic faith.
Prerequisites: Wild shape class feature, Knowledge (nature) 5 ranks.
Benefit: If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level equal to your character level.
Special: This feat has no effect if you are not a multiclassed druid.

And I am sure that there are other loopholes that I haven't found or thought of, and I am sure there are a lot more to come.

I would only have one annoying question for my GM. If my druid is neutral with Planar Wild Shape, can he/she choose the template at the time of wild shaping, has to choose which one when acquiring the feat, or does he/she have to be strictly good or evil?

Liberty's Edge

I would suggest staying away from druid altogether, even though I love druid, and take the following link to get a ranger (hippogriff rider) with a first level of fighter (dragoon):

Has anyone ever attempted to make a flying calvary character?

You wouldn't have the armor problem, and still get spells at a later time from ranger.

Liberty's Edge

TheLoneCleric wrote:
Well, I can't help that say taking the Plant Domain might give some excellent buffs for a Druid using their Wild Shape. Say as a self buffing machine. But ya, it was pretty obvious from the guide and the options that going Domain is a caster choice. More spells, more options.

I am sorry but it seems that you can not buff yourself with growth while wild shaped. The following link shows the logic:

http://paizo.com/threads/rzs2o1oh?Plant-Domain-Growth-Enlarge-and-WildShape #1

But this can be up to your Game Master as whether he will allow it or not. There are other things you can do like the Feats: Planar Wild Shape, Powerful Wild Shape, Improved Unarmed Strike, Shaping Focus(if you multiclass), Power Attack, etc. Spells you can add: Magic Fang for +1 on one attack, Greater Magic Fang for +1 per 4 levels of druid on one attack or +1 on all attacks. You also get bigger sizes as you level up.

Liberty's Edge

Take a closer look at your spell list. Magic Fang works like Magic Weapon which makes your natural attack magical and overcomes damage reduction. Unfortunately, it only works on one attack. Greater Magic Fang can give a +1 to all of your natural attacks. It is a 3rd level Druid spell and your character needs to be a 5th level druid in order to cast it. You might be able to get a wand that casts this spell for you. I don't know the rules for using a wand for a spell you don't have yet.
-OR-
Feat: Eldritch Claws (Combat)
Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
Prerequisites: Str 15, natural weapons, base attack bonus +6.
Benefit: You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
2nd lvl Druid BAB +1, 3rd lvl Ranger BAB +3 = 4
2nd lvl Druid BAB +1, 4th lvl Ranger BAB +4 = 5
2nd lvl Druid BAB +1, 5th lvl Ranger BAB +5 = 6, or

3rd lvl Druid BAB +2, 2nd lvl Ranger BAB +2 = 4
4th lvl Druid BAB +3, 2nd lvl Ranger BAB +2 = 5
4th lvl Druid BAB +3, 3rd lvl Ranger BAB +3 = 6
(5th level Druid BAB is only +3)
or some combination thereof.
-OR -
4 levels of monk will also give you some interesting abilities including a ki pool at the 4th level for making unarmed attacks like magic attacks and overcoming damage reduction as long as you have some ki left in the pool.

Liberty's Edge

Don't take Eschew materials because a Druid doesn't need to. With Natural Spell as long as you have your spell component pouch on you, even melded into you, you don't have to worry about components.

If you are an elf (half-elf -- elf blood allows) take Iron Will and have the following Skills: Perception 1 rank, Survival 1 rank, Knowledge (nature) 1 rank and Knowledge (religion) 5 ranks (or vice versa). This will allow you to take the Brightness Seeker Prestige Class. Class levels in Brightness Seeker (5 in total) stack with druid levels and other class levels that grant wild shape for the purpose of determining what size and type of creature the character can change into.