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Calling all DM's !! I am having a horrible bout of writers block and need some creative ideas!
I am running a weekend long game with my best friends and decided to use the map from the 4e Tomb of horrors the Garden of Graves. I like the concept of an ancient elvin graveyard.
Set-up: The players need to enter this long hidden grave yard to find an ancient tomb that will explain how they can destroy this artifact they recently found out about.
I have NO IDEA what in the world to place in the graveyard, I really don't want to do undead, I would like to try and go with something different. Its for 4 10th level characters ...
any ideas would be awesomely awesome! we are playing in Pathfinder rules set
Thanks in advance !!!
Here is a shot in the darkness and well you know how good that usually ends up, but hey when all else fails!
I am looking for people in the Delmarva area that's lower eastern-shore of Maryland. I would like to put a group together for a weekly table top pathfinder game. If there are any Easternshore Maryland players who would like to get a group together , please e-mail me
Thanks and I hope I rolled a crit on this attempt...
I am going to run the temple of elemental evil for a once a month group. This classic module i loved when i ran it back in 1e and I have had the urge to convert it and run it, so now I am. I have found some very impressive maps on line, but I was wondering if anyone knows of any resources (hands outs and other stuff) that people have created which I could use. I have access to the pictures with in the module itself, however I wasn't sure if anyone else has attempted to convert this for pathfinder and had stuff which i could use in my conversion. Thanks for the help
There are very easy ways to get a online game going. I personally use maptools (rptools.net) and a vent server and that pretty much is it. I am in the maryland area so again way far away from you guys, but if you start up a pathfinder game, I would be intrested in playing in it. Let me know firstname.lastname@example.org
I have been playing D&D for over 20 years and have enjoyed many aspects of 1st and 2nd ed. I mostly play a fighter type. I have never been offended by wizards who bust out thier nasty spells. I have enjoyed the game without the wizard needing to be nerfed in order to bring balance to the world. I find that when " people" try to bring balance to the game we end up with these splits and now look at the game.... The old saying still holds true. If it aint broke don't fix it. In my humble opnion the wizard was broke , but yet we still feel the need to fix it
That is a very good point. I remember people avioded playing 1st level wizards because of just that ... thanks
Crimson Jester wrote:
Unless you feel that the classes are unbalanced, and some do, then there is little to no reason to use individual experience charts for different classes. In 1E, of the worlds previously most popular and oldest roleplaying game, the individual charts were a method of somewhat arbitrarily building s semblance of balance betwixt the various classes. With the different mechanics of Pathfinder this does not hold up quite as well, and as such you can and should use the same XP chart.
But if I did use it , would it totally unbalance the game? My thoughts is it would also allow for multi-classing , allowing the fighter mage to truely be played once again. I understand we have the magus, which is a very good class, but what if someone wished to play the classic fighter mage elf. in the current system it doesn't work. Just thinking out loud, and picking your brain.
I am from the old days when each class had its own xp tables. so Fighter needed 2,000xp for 2nd level while the rogue needed 1250xp for 2nd level. Has anyone attempted to try this in pathfinder? Is there a reason I should not. will it unbalance everything if I use it? let me know if anyone out there has tried this
Jeremy Mac Donald wrote:
Man that is very cool. It will work nicely! Thank you so much it really helped me out
Jeremy Mac Donald wrote:
I'm not familiar with the weapon but if you tell me what it does I'll happily translate it into 4E powerese or throw in a suggestion of what a power might look like.
here is my thought on it
Valnarin the Foeseeker
thats what I thought about off the top of my head
Calvanna DM wrote:
Yes any examples would be great. I noticed that this game is very much based on balance, that is why I was hesitant to just make it up on the fly. anything you could provide would rock
Calvanna DM wrote:
I am currently running the tomb of horrors 4e campaigne, one of my players has an eladrin warpriest of pharasma (we are in the golarian world). I pretty much modeled the god after the ravenqueen. The idea is that they will enter a sacred tomb inorder to get to the second section of the adventure. there is where the artifiact will be found. I would like it to have powers against undead and goals of defeating orcus or plans of orcus. unfortunately I am not up to speed on artifacts in 4E yet. is there a book which talks about them?
powers wise, anything which would make it useful against undead. In 3.5 i would say baned against undead, with perhasp some resistances against energy drain and such. I would also like it to have radiant energy and the player be able to throw it like a raidient bolt 1/day
thanks for your help
I had an idea for an artifact of Pharasma- its this silvered long spear. but my group plays 4E not sure what type of weapon to make it, I was thinking some sort of undead slaying weapon. I figured I would pick the creative minds of the message boards :o) what type of powers should I give it so that it is not over powered. my group is 13th level.
I was looking through and I saw that they do have some really cool abilities that would be missed out on by multi-classing. I will definitly need to look over the summoner and learn how to be a buffer :o)
I am starting a secondary group with my players for a plot line, in essence running two groups. The players have made the characters which start at 10 level. here is the problem, the core rules stat that the players who start at 10th level should have 62,000 gold to purchase equipment and such. this will allow them to purchase items which are over what i would like them to start with. I thought about cutting the gold they are allowed, but I didn't know if there were better ideas out there to handle Magic Item purchase.
Ok so it depends on what the description of the power states. thanks for the help
So if they recieve a temporary neg level they can continue to attempt to save each day until they remove it? or once they miss it become permenant?
We had a question come up in my game last night and I couldn't figure out the answer to. What is the difference between temp. negative level and a permenant negative level. when a Vampire bites you you gain negative levels (permenant) but you still make a save do you only get that one save or do you get a save each 24 hrs.
Temp negative levels allow you a save each day ? I am confused can anyone help?
I recently had a player ask how the spell Magic Vestment works with an already magic suit of armor, I read the spell and it doesn't mention anything about no stacking so my question is does magic vestment stack with an already magical suit of armor.
example: player is wearing a chainshirt +1 does the spell stack with that or over ride it?
Sean FitzSimon wrote:
Yeah thats not a bad idea, it just stinks because druids spell allowance at first level is very small. but hey like you said small price to pay to have a bear buddy :o)
I am currently playing in a campaigne where I am playing a druid. I have a bear as an animal companion. I have encountered numerous things which make having this pet very difficult. for example there was a 30' cavern wall that the party had to climb. The bear is small in size so my thought was to place the bear on my shoulders and climb, however My DM thought different. then we had a 1' wide ledge we had to cross , again my bear was an issue and almost fell to his death. Then there was a 5' break in the ledge we had to jump over, I had the bear make a jump check but appearently bears can jump well, and again the bear almost feel to his death.
are there things I am missing that will make this easier to include my bear or should I just leave him outside
Benicio Del Espada wrote:
oh.... good idea
Thanks , I couldn't agree more. I orignally placed it in the adventure for a motivation for role play and character development. Your ideas are very good, Thanks
I had a question about magical items. I am currently DMing for a group of friends and family and we had a discussion come up. I wanted to swing it past the great minds here on paizo and see what you guys thought. They fought and killed a evil necromancer and found that his cloak had some magical properties to it. There is a paladin and a cleric both of lawful good gods. The paladin noticed that when he detected evil on the item it gave off a faint evil aura.
here is where the debate comes in. how would a paladin react to another party member wearing the cloak? It has useful properties for mages , however the debate over this evil taint on the item has cause some irratation in the group. I as the dm added the aura for a couple of reasons, but if its going to cause my palyers to revolt, then I will not persue it. Should I bother to add the aura or continue using it? Thoughts?
Yeah Thats all I could find as well. Thanks
I was simply asking a question, if I knew I was going to be graded on my post I would have checked it over more closely , I am so so sorry
cool, some things to think about. I like the spell my only problem is that it does totally change a players character, so I am willing to work with players who may get something strange when they are reincarnated. But like somebody said earlier in the post, I don't want them to come out with awesome power from it.
Ok I think I am going with a lion awakened animal template. here are some questions to kick by you.
1. what would be the str con dex adjustments for a lion
just thoughts which popped into my head, what do you all think?!?!?
Eric Clingenpeel wrote:
This is pretty cool, thanks
an animal the spell awaken was cast (up)on, awaken is on the druid spell list, 5th level
Ok how would one use that as a reincarnation? let say that the NPC comes back as an awakened Big cat ( tiger, lion)
do i take the lions stats change them from the spell ( i.e add int & wis) then what? do I include levels in the class he had or start from that point? I like this idea, it would be cool and different.
I may just do that, was just looking to see if there were any players/DM's that have come up with a better table to roll on
james maissen wrote:
Yeah I really don't see anything wrong with what he is doing I just feel bad for tha other players at the table. I may bring it up for a table top discussion. have all the players chime in and discuss how we can tweek it to speed up play.
thanks for your input
An NPC I was playing in my current campaigne died last night ( dramtic pause). the players have taken the body to a druid ( only healer who could do anything) and she casted reincarnate. my question is are there any alternate tables because the core book list I am not a fan of. does any one have alternate ways to handle the spell? could it change sex, class , or just race? just picking your massive brains please don't get upset I'll put everything back where I found it :o)
I had a small question I wanted to throw out there to you all. I have a player whom is constantly using the monster summoning spells during combat. he will summon 1d4+1 monsters each round sometimes having as much as 15 monster out on the map at one time. I tried looking to see if there is a limit to the number for creatures allowed to be summoned at once but couldn't find anything. Is there such a rule or is he allowed to summon as many as he wants. I personally don't care that he is doing it, but some of my players are complaining that it is slowing down the combat horribly, which in truth it is. what say you ??
Turin the Mad wrote:
OK I have an issue that I am hoping some of you on here may be able to help with. I am currently playing a 3rd level priest of Apsu and we are exploring these ruins. Now since the church of Apsu is not that well written out I based it off the church of Bahamut from WOTC. After clearing a room we notice that a red dragon is looking down on us from the level above. the rogue of the group runs immediately, the CN socercer with draconic blood line attempts to speak with it. My character stands his ground trying to decide how strong the creature is. The dragon begins talking to us and holding a conversation , I detect evil on the dragon and it doesn't radiate evil.
My view is that my character would still have no dealings with the dragon since the church teaches that red dragons should never be trusted and killed if possible. However most in my group are making me feel like I am being unreasonable.
am I way off base?