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Don is torture by an inquisitor of Asmodeus an evil act as it is one of asmodes's portfolios I think not for most other it would be but for a servant of zon Knthon or Asmodeus it would be one of their holy offices. One problem with things like torture is we use our current societal values for determining what we think of things like torture. Compare current societal norms vs.those of Spain in the time of the inqusistion a d then to the time period that the game is equivalent to and the classes your character is to wether something is evil or. Not.
Don, why would I want to waste a adventure playing a pregen. Adventures are limted one time missons. To play a mid tier mission to get a +2 leather armor is a waste when I could play that mission and apply it to a character that I am leveling up. The right answer is to make new characters and always have a spreead of characters across several levels so you can always play at any tier. If you wanted to get some item off of chronicle sheet for a character concept then I would say step up and GM the module and apply to your character. As you know GM'ing is fun and should always be encouraged.
How can there be an arms race when a n11th leve fighter is luicky to have a +3 weapon and armor and one other items form the big six the cr system is built around? Right now it seems to me that mike and mark want to have almost no magic game between low gold awards and high fame requirements this is throttling what a player can buy. So even if one could play up all the time you will not have enough fame to buy high tier items On average you have to spend 20 percent of your wealth on consumables then you have spend 5000k on raise dead at least once on average over 11 levels that makes up to25 percent of your wealth and there is no crafting to balance this. I really have not see any problem with playing by having a PC having too much money. The main problem that I have seen is experiment players dominating encounters with optimized builds.
Would it be possible to award boons for completing goals of Venture capatains or even goals of the shadowy 10. Right now the Ten are totaly hidden. I think It would be neat for high level 7-11 characters to be pulled aside in the course of a mission and meet one of the ten and be given a side mission or goal to complete over a single scenario or several scenarios and then be given some cool boon of some sort be it a item some knowledge, a type of previously unkown spell or something cool that modifies a companion.
Benrislove, could I get you oppion on if the cost of magic items is inline with the gold awarded per chronicle? In tiers above 7 I feel that it is very low as I think that the WBL table is skewed twoard a very low powered game. at level 7 the total wbl is 23500 gp IMO this is very low the tier award that I would give is 6000 gp per scenario, this is based on how I award wealth in my home game I use the formula of character level /2-1 then award the amount of gold based on that value of a magic weapon. between levels 7 and 8 I would award 18000 gp to each player. Right now I feel that level 7 to 11 characters get robbed for the risk that they take. How Many wizards have you seen using a staff in PFS. I can easily answer that none In 4 years of playing Pathfinder society I have never seen a wiazrd use this Iconic wizard item.
Bob, I've got a question for you and the other venture officers, If a master summoner can have his Eiladon and summon 4 frilled lizards at tier 8-9 why should a beast master be limited to one combat animal? The Master summoner also can dismiss his Eiladon and then recall it with markers mark and have the Eiladon be agumented. This is alot stronger than a Ranger/Beastmaster having two AC's one the board at the same time
I can see from a GM's POV why the number of AC's is limited but from a players POV the comparsion above is definently in the Master Summoners favor and needs to be addressed in some way. Cna I get your oppion and feedback. Thanks
My only problem with the high chalange in season 4 is the reward does not match the risk. The games are very enjoyable that I have played so far. :
The Fortress of the Nail has a BBG that is at least 3 CR over he oarty if you play at Tier if you play above Tier it is CR6 above most of the party. Then you get a boon that penalizes the character by limiting how he spends the meagear gold htat you get for a very chalanging en counter. Killed out right 2 party members one 48 below con in two rounds after 1 chanal and one cure critical.
I felt kind of robbed with how the gold was handed out for this scenario.. I was a very chalanging scenario that our group was forced to play up in due to APL and Half of the gld that recieved was limited on how we could spend it based on a boon that seemed to me screwed the players. At 8-9 level a 3000gp magic item is basicly meaningless unless you can con you GM into letting you buy a partialy charged wand.
A better way for a boon that would benifit the player would have been for the Paracountess to have let the PC's to buy one Magic item uncaped by Fame and kept the GP award normal for the tier played.
What does the community think of having thier local venture offcers generate Pregens to use for players that need them to fill out tables.
The able has to be tied to the cost of both mundane items for low level 1to 5 and the cost of magic items for levels 5 to 11. Why should a pathfinder risk hhis lie or a mere pittance that we are being paid now. A fighter should be able to get masterwork arms and armor by level 3. That would cost 1650 gp for heavy armor. 175 gp for heavy steel shield. 720 gp for 2 melee weapons and 460 gp for ranged masterwork and 200 gp for random gear and 900 gp for 3 cure mod and 2 pa or a wand of cure light. Total cost 3900 gp and 2 pa Compare this to the expected reward 551gp x6 3306 gp for 6 scenarios 1-2 and and 2250 gp for 3 level 3 scenarios at 750 gp per you might just have enough gp to get a plus 1 magic weapon. Very under powered IMO . IMO tier -2 should get 750 per scenario
Also set up a system where you can buy certain magic items with prestige points I think these items should be tied to ones faction. Note these items are not the same as toes magic items that you can buy normally with awarded gold. IMO you should not be allowed to play outside of your tier. If you get to a game where you do not have a character of the right level play a per gen or open up the characters form the npc codex for use. I really like the idea for season 5 of having a strict gp reward based on ones tier. I just want the gp reward increased. I also would like better items placed on chronicle sheets us rom items that are not normally avaible and also racial boons for various races.
Yiroep, the WBL is out of whack to begin with. The WBL has no coralation with the price of Magic Items. WBL means a 11th level character is lucky to have a +3 weapon +2 Heavy armor shield +2 and a +2 to two stats belt. I have played society for 3 years and NEVER seen a wizard with a staff there is somthing wrong with this IT is the wealth by level also I have never seen a arccane caster with more than +4 ac bracers. try bying a level 4 wand 21000 to 30000gp and you cannot buy a partialy charged wand, no good reason ever given by the campain staff for this. WIth Hero Lab this should not be an issue. IT should not take a level 10-11 character a full level of wealth to buy a 4th level wand. WBL us an artifical construct that dies not work well IMO it completly bearks when you remove crafting from the equation and not subustuite something in its place...
I do not think that the Chilish faction should be removed. It needs to be changed somewhat. Baroness Zetra needs to be replaced she is far too decadant as written by the writers to last long in the political strugles as written. I think The New Chilish Faction leader should be the Hellknight that is Married to the Blackrose sister. Provides much more to Role play Then Zetra. Has the Adoran guy as a nemisis. He also has ties to an important ally to the society. I do not see the Churuch of Asmodeus supporting Barness Zetra in any way she is too decadant for thier tastes IMO. As far as the two factions being axed I wold think that the Lanturn lodge and the Scarzni for the reason in my lodge I have on seen 1 character from each of thoose factions and I play in a fairly large area the Bay Area. As far as Wealth By level goes I hate it I realize that it is nessary for balance reasons but I think for the risks pathfinders take the wealth they get is chinchy the TEN are cheap skates IMO. Increase the wealth in levels 1-5 but keep it the same in levels 6 to 11 this would IMO stop people from thinking the need to Play up at lower levels to get more wealth.
Mythic Vital strike works the same as the Standard Vital strike chain. What Mythic Vital Strike does is allow you to use it with the Spring Attack Chain of Feats and charge action. You do not redoubble your base damage you add 1 die if you have Vital Strke two Dice if you have Improved Vital strike and three dice if you have greater Vital Strike.
I hate to say it but Nodachi your concept is flawed. Paladins and Ninjas are not conpataible with one another. A Paladin would not use the Sneak attack class ablty as it goes aginist their core Ideals of honorable combat. A Paladin would never stab someone in the back for any reason. Paladins stab smite their opponents in the face and glory in it they would not stoop to disonorable tactics that are Ninjas bread and butter. The two classes just do not mesh with one another for any reason. The closest thing in the vein you are looking for is an 3.5 prestige class Slayer of Dominel. Now if you wanted to be an anto-paladin/Ninja that would go together very well. Just not a lawful Good Paladin paired with a Ninja.
Many of the posters must think Iomedea is stupid and hates her Paladins
Once the Paladun revives he may ritualy cleanse himself and after thanking the Sorc for saving his life point out to the Sorc of the pouch on his belt that contains sevearl poitions of diffrent cure wounds and ask him to use them on him in the future. Neither Paldins or their Gods are stupid and they realize the even evil can be used for the cause of good and saving a Paladins life is always an act of Good and that Paladin will go out of way after that act of good by the Sorc to protect him and heal him when ever nessary. By his act of lifesaving kindness the Sorc just fond a friend and protector for life.
I do not know why Paladins are being talked about here. A Paladin would not have done what the Nina did period. It is only IMO that the Ninja May have commited an alignment infraction namely killing the two inocent guards. The Third guard that struck GMT with a posioned weapon is and was fair game for any of the party to lay waste too. The party clearly saw what the effects of a single strike on Torch worte and they knew thier primary mission was to protect Torch at all costs. The two things I could see GMT doing is demanding werguild for the Ninja or starting a whispering campain agisnist the Ninja wtih the 10 and the other Venture capatians. This could have drastic and deadly consequences for Torch as the Ninja in question might take offense and whack Torch and he is far deadlier than some Red Mantis Assassi but that is only one GM's oppion.
Why do most of the posters always assume that your AC must move into flank and take an Aoo? I use my AC to occupy the opponents frount and move into a flanking postion becaus I can move in a way most times to stay out of most melee combantants threatend spaces because I use a reach weapon {a Dwarven Long Hammer] so as my AC is in the bad guys face
The only problem that I would see that If GM Torch went after the Ninja in question he would have been turned into red mist and the PC's would have failed the scenario. THe Ninja was an uber optimzed two weapon fighter that has the Ninja trick that gives him improved invisibilty so unless GM TOrch has some way to do an invisibilty purge in one round after going after the ninja he would simply get sliced to pices if the ninja chosse to go after him.
I had a player slaughter two of Gradmaster Torchs guards in Red Manits Prey. The PC's Knew one of the three guards was a Spoiler: So the Ninja just killed the two guards to the left of Grand master Torch becuse they were in his way to get to the Red Mantis Assassin] Spolier: Does anyone think that Grand Master Torch would impose on the PC to join the Shadow Lodge in order to repay the debit that he owed Torch for killing his bodyguards?
Red Mantis Assassin On a side note does anyone think that the wonton killing of two inocent guards have any affect on the Ninja's alignment for his acts?
Grick said wrote:
Grick you are mixing ap[ples and oranges. The only way you can cast more than one spell in one round is to use the quickend spell feat even the new mythic rules do not let you cast more than one spell per round except using the quickend spell feat. In no way do any of the advance two weapons feats effect the number of spells on can cast in one round. The two weapon fighting feats effect the number of physical attacks not the number of spells one can cast in a single round.The wording for spell combat says work like not is like twoweapon fighting. When making a full attack you take one 5 foot step cast a sell making a concetration check then deiliver the spell as a touch attack through your weapon as apart of you full attack with a minus 2 penalty to hit. { Your spell is delivered through your weapon on the first sucessfull to hit roll you make] Note the braced wording is mine but I feel should be added as it reflects how touh attacks work.]] As for haste Haste lets you move an additional 30' and make one additioal attack at your full bab as part of a full round attack. Here is how I understand how haste works with spell combat you simpley gain one additioal physical attack as part of you full attack at your full bab-2 as you are casting a spell diliverd with a touch attack via your weapon. [I no way does this refer to you gaining the ability to cast an additional spell with your hasted action. that has already been ruled on and said you cannot cast an additioal spell with your hasted action. [You might be able to cast a quickend spell as your hasted action if you have not sed yor swift action for the round. For a more diffentive rulinging on this I will difer to Cheapy or Raving Dork] Guys sorry for the wall o text BuzzardB
Well I have had two characters die in 3.5 seasons of PFS one in Rats around hte moutain and one that got eaten b a giant plant. I killed my first character last week in King of the Storval Stairs shot him with 3 human bane arrows one crit. Tonight alsom got my second character Elder water elemental got one character to -9hp until the cleric chaneled.
Drumlord if you even have to ask why there are no gargantuan rocs you must have never looked at the rules a gargantuan roc has a CMB of 25 and a CMD of 37 + fly compared to a large bear with a much more pedrestian CMB of +9 an a CMD of 20 [+4 vs grapel and trip quadreped]
Lets compare apples to aples a large tiger has a CMB of 11 and a cmd of 23 with 3 feats and 2 spiecial attack pounce and rake roughly equal to a large bear and yet no large bears but large pounce puddy cats. I blame hyper active rules lawyers for whining so hard that the devs removed Large bears and kept other large animals.
I just ran KSS tonight APL of 7.5 a cleric 2 ninjas and a Gunslinger.
The Animal companion is a class feature just as the Animal Comapnion Bond is a class feature. The AC Bond can be moidifed a higher levels by the Strong bond Class Feature. Several people pointed out to me in my thread on Bears that there are Animal Companions and Animals and that they were indeed diffrent as AC's are weaker than animals of the same type. You can buy an animal but not use it as a companion that makes it an NPC where as an AC is a Class Feature of Druids and Rangers just as spell casting and Shape Shifting is for Druids. James Your argument on a wizard loosing hiis spell book holds no water as a Spell Book is just a book where in a mages spells are writed down in. Most smart wizards have a traveling copy of thier spell books as well as a grimore with all there spells writen down at home. Why does PF have the blessed book except for a mage to use as a traveling spell book. Spell casting is a Class Feature not spell books, Spell books are just items like magic swords. Shifty and BIg Norse Wolf have the right idea on this and Mr. Bowles doees not. Mr. Bowles just does not like our fury buddies and wnats them nerfed. Mr. BOwles is intitled to his oppion just as Shifty, The Big Norse wolf and I are intitled to our oppion but since we are three and Mr. Bowles is one mabye 1.5 with Quandry but I am not sure with him we win.
Could we get minis for Thieflings, Aasimars [One winged one not] catfolk
Several players at my local lodge told me last night that the Amulet of Mighty fists could have weapons enchanments placed on it. Is this trure? IF so, how does this not volate the noncrafting rules, also how would this be any diffrent from placing fortifaction on bracers of armor or from combining two diffrent cloaks together?
Are there any speical rules in PFS for the Feat Ultiamate Mercy. Ultimate Mercy
Benefit: You can expend 10 uses of lay on hands to bring
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