Rob, my group just finished book 3 and are getting ready to start book 4.
How can our gm upgrade the baddies so we can get some treasure,
Our party consists of a 9th level Bloodrager, 9th level Ninja, 9th level fighter sword and board shield fighter, a wayang 9th level wizard and a mystic theurge.
Our gm is being very tight fisted with treasure as he is afraid of the party just crushing the bad guys and the party having no challenge.
We are at the point IMO where I don't see going forward as the risk reward
is way off I am at least 4 levels below where I should be in gear but still am tearing things up. When raging and buffed I deal 1d12+22 and am getting 3 attacks when hasted. The Ninja is worse as he can get more than 3 attacks around if he spends KI He turns invisible gets sneak damage
as well a being a crit fisher with a 17-20 keen nodachi.
The Ap's just are not designed for optimized characters. How can our gm up things to increase the challenge. The story is great but the challenge level is off.