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Hi Mark, do you think it would be unbalancing to create a feat for animal companions to give them a size increase if the animal in question can grow to the next size. example the Battle Cat of Cull starts as medium gets a size increase at EL 7 to large takes feat size increase to huge.
Arch magi, if you think Golarion is a high magic world you have never played in a high magic world. Other than a rod of the viper there have no other wands rods or staffs of note no spell books very few if any scrolls. If you call this hugh magic then you must be dropping some good acid and are tripping.
We should bro finding wands of cure serious at el 12 on the bad guys wands that have utility scrolls buff wands a staff might even be nice. Bracers of armor +4 or greater rings might be nice too. The cultists area joke they do not even consume our resources and they have max hp all of our encounters have max hp. The authors are more concerned with the story than having the pc's earn nice things that are meaningful. There is no balance between story and loot and the quality of the loot. Less mooks at higher levels with better gear. The only mooks that were not a push over we're in the finial boos. Room and that is only because I went full blood rager on them and exposed myself to them and if I had an ac that approached what it should be at my level they would not have hit me as many times as they did.
Why would a deanon lord have no treasue on him or near by IMO that was one of the worst written encounters in 35years of gaming. Defeating a demon lord twice should mean you break the bank and no treasure was rewarded he was at least cr+4. Much more fun and challangingthan the boos fight. He should have known what she had inside of her and she should have been his slave.
Are the Iconic minis going to be released as singles?
If Quinn is anything like his artwork he is going to be one of the best figures ever made as he totally paid of his artist to give him the best picture ever. Maybe being the Investigator and all he has the dirt on the artists and hold it over them to make his pics just better than all the rest.
I think That the PFS team made a mistake taking Teifling and AAsamir away
AN easy way to balance outsider races would be to include all of them but
Mark do you see any problems with the following spell I took enlarge person and changed the target to outsider.
A Outsider creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack.
Enlarge person can be made permanent with a permanency spell.
HI Mark, I am working on a new bloodrager bloodline for an up coming game.
I took the chain armor race ability from the Kyton in
the second power that I gave them was grasping chains. which gives them a chain attack with a 5 foot reach dealing 1d8+strength 1 per normal attack that they receive at 6th level the chains reach increases to 10'
they receive resistance to fire and cold 5 and immunity to rust at 12th level the resistance to fire and cold increases to 10
Fir their level 8 power I gave them dancing chains form the Kyton in bestiary 1.
do any of these powers seem out of line to you?
Rob, this is another of my posts on the poor design of the AP. Things good about the AP the story is good with a few tweaks it could be great
I feel you authors a very lazy in regards to treasure placement our party just had two cr 13 encounters that were jacked up to more of 14 or 15 because of maxing the hit points of the bad guys. the encounter with the Glabrazu was epic until we beat it and got nothing. This is one of the worst designed encounters in my 36 years of gaming, When you kill or drive off a major demon you should get bank lots of coin treasure and lots of magic items. We get more treasure from speed bump encounters with which are no threat to us at our level. They should have less treasure and the big bad more.
Your authors rely far too much on magic marts for the PC's gaining magic items. It is far more rewarding to a Player and a PC to find an item than buy one. In this AP we have not found any wands of note no scrolls
What most of the posters in this I hate Paladins thread is that GODS are not stupid they know everything that goes on anywhere near on of THEIR paladins if the devil lover cast it to save their paladin not only would it not be a violation of the paladins code but the Paladins god would look favorably upon the devil lover for saving his paladins butt.
The God in question my make a note of it and tell HIS/HER paladin what this devil lover did and have his paladin have a chat with the devil lover and tell the devil lover in the future to use his emergency cure moderate potion the next time and remind him to mention the fact he did a VERY GOOD act next time he Prays to the BIG A.
Now if the paladin drank a potion of infernal healing knowingly that would piss of his god and he would be disciplined by having his powers taken away until he does penance and gets an atonement spell cast on him.
On a side note I have always thought it was lazy on Pazio's part not
Mark. why do animal companions have to learn light armor to wear heavy armor its not like bob the bear puts on leather armor before his master buys him full plate and puts it on him and trains bob the bear in its use.
AN AC is not a martial like a fighter or a ranger. IF the AC's master is proficient with the type of armor he wants his companion to use he should be able to train his companion in its use.
Mark, I have some Black blade questions, can Black blades speak? If not why not. Why do black blades gain additional languages as they progress?
Can a black blade trigger a wand or a rod that it has within it via the weapon wand spell.
Mark if some of my questions sound snarky that is no my intent, precisely worded questions are hard to word without sometimes sounding snarky.
James, is Pazio going to do anything related to casmorn in the nex two years?
I have a geographical/topographical question for you. Does the northern boundaries of Tien-xa meet the northern boundaries of avistan or is their a polar region in between?
I am thinking of plunking a new race in the most northern eastern portion of Minkai.
Adam, why do many of the giants pictured in the released art work look like big fat slobs. It seems to me that no art work for giants has an average body style? Not that I am against fat giants the Hill giant mini in the last set is one of my favorites. He looks like an over grown hill billy, like what I have always pictured hill giants looking. The only improvement that I could have though of for that mini would be a large straw hat.
Do Fire giants use giant sized bows and crossbows?
Why are disparate groups of giants working together? Normally the are competitors with one another aren’t they?
MR. Brock Core only Campaign seems to defeat the whole purpose of PFS
I already don't like not being able to use Pazio produced material that I have bought in PFS, now the PFS staff wants to further restrict what I can and cannot play. You can count on me never playing in core only Campaign.
If I were running PFS I would open PFS up to all Pazio produced material as well as 3PP produced products. There are loads of really good 3pp produced material, the Spellless-Ranger and SKR's summoner and elilodon are off the chain. It would also help end the bias that I see from many younger players against 3pp products.
IMO core only leads to lazy GM's and underdeveloped players. You have to think all the time when new material is released each month. Core only will hurt Pazio IMO.
James, Play test was the wrong word. What I am looking for are examples
So we can hope to find Items that don't seem to be there because the designers seem to have an anti-martial bias. In this AP it seems they don't like casters very much either as I have seen almost no scrolls given out as loot or wands. My current character will hit 11th level tuesday and the character that I am applying credit to is 7th level and has far better gear than my 11th level character.
I think 1 level wands should have 50 charges at max caster level.
I also think that wands should be able to be metamagiced for each increased spell slot of the meta magiced feat it consumes one extra charge
Rob and James, perhaps I did not word my earlier post very well. What I would be interested in seeing is some characters that either of you played in this AP or any other AP at maybye 5th 10th and 15th level.
I am interested in seeing their gear so I can kind of set my expectation level for future AP's that I play in. I think that I am comparing my previous play in what I would have to say is a much higher magic setting
How can characters in Mummy's Mask buy gear in the mid point 5th threw 10th level when they are in the deep desert? Crafting is out too as it takes far to long for the timeline in this ap.
Rob would it be possible to post test character that the testers used at 5th, 10th and 15th level. I would like to see how they are geared out and also show them to my GM. Part of the problem I seem to be having with the AP is one of expectations. Through 10th level I have not found anything useful to my character a 10th level bloodrager our wayang
The treasure that we have found in no way compares what we are awarded on chronicle sheets for the AP that we apply ot our PFS characters. Placing one real good item ie the bronze dude does not make up for the rest of the characters getting squat there is all kinds of cool things we could find in this setting.
Why did you not put items like a decanter of endless water, cloaks of comfort, bags of holding or handy haversacks even +1 metal armors with the comfort enchanment. perhaps a camel figurine of fabulous power a really cool item for fighter type character's would have been armor like what was in the tv show Star Gate that retracts into a torc worn on the neck. All kinds of mundane jewelery would be grat treasure awards we could take them back an trade them to our buddy
The Crystal dragon for information or magic items that he might have found since our last encounter with him.
James, do you and Wes read and edit the AP's for content? I am playing Mummy's Mask right now and both the cr level is way off and the risk reward ratio seem way off. Last night we fought 2 tough opponents an elder earth elemental and a el 12 monk got 3 potions of cure mod the control rod for the bronze mechanical thing we found later in front of the sightless sphinx less than 1000 gp and a non magic ring.
We have not found any arms and armor more than +1 since 4th level we are now 10th level no stat booster items or anything usable by martial characters. this is a glaring issue in the AP. There has not even been a Cure mod or serious wand in the AP in the last 2 books. We are in the desert a decanter of endless water or a cloak of comfort might be a nice item to find. I sure would put items like those if i was designing a module or AP.
As a buyer of Pazio produts I do not understand why there is such a wide disparity in the quality of your products. The Galorian product line is top of the line your hard back line is great except for the editing issues
TO improve your ap's toss out the 15 point buy for creation of NPC's and gear npc's at the same WPL as PC's of the same level.
I am looking forward to the Hero's of the Wild and Hell's Unleashed AP
The story leaps In Mummy's Mask don't bother me so much as IMO very poor encounter design. Right now our party is in book 4. The encounters with the exception of the
:have been steam rolled as we are a 5 member party that consist of now 10th level characters a bloodrager, a shadow sorceror,a mystic theurge, a ninja and a War priest.
The fight with the monk and the earth elemental
I am playing the bloodrager and have not found one useful item in the entire AP. at el 4 I bought a +1 great ax and upgraded to an undead bane at el 5 and have found no undead at any point since. No martial items greater than +1 have been put in any of the books with exception of a +2 punching dagger worse than useless to a fighter or a blood rager. no armor or shields greater than +1 or any armor type heavier than scale mail
If I did not like the other players playing the AP I would quit as it is so bad. The only redeeming factor in the AP at all is story line and as Peter has pointed out you have to make big jumps in that as well. There is no flow between books 1-3. Books 3 and 4 connect well I hope this continues in books 4 and 5.
Mark i have a question on armor and special materials for you.
Both of these metals are much stronger than steel which is the base metal that metal armor is made out of.
IF I were writing the rules I would give chainmail made of mithril +3 to the base armor increasing the armor bonus to 8 and Adamintine by 5 to ac bonus of 10. I would increase plate armor made of Mithril by 5 to an armor bouns of 14 and Adamintine by 9 to 18. I would also up the DR granted by adamintine to 5 as you have high level martials that have a DPR of over 100 points over round.
Mark What I'm trying to do is figure out how to balance wielding a 2 hand weapon and spell combat. Can you give me any ideas. I was thinking of increasing the spell slot of the spell cast by one. and requiring a concentration check.
Hi Mark. I am currently making a PRC that combines a Blade Bound Magus with an arcanist. They get a black blade and arcane exploits and +2 to their arcane pool but no increase in there spell casting ability.
I would like them to be able to use 2 handed black blades but am stumped in how to make a balance mechanic to do this could you give me some ideas?
You and the rest of the Pazio staff have a happy new year.
Rob, my group just finished book 3 and are getting ready to start book 4.
Our party consists of a 9th level Bloodrager, 9th level Ninja, 9th level fighter sword and board shield fighter, a wayang 9th level wizard and a mystic theurge.
Our gm is being very tight fisted with treasure as he is afraid of the party just crushing the bad guys and the party having no challenge.
We are at the point IMO where I don't see going forward as the risk reward
The Ap's just are not designed for optimized characters. How can our gm up things to increase the challenge. The story is great but the challenge level is off.
Toy Golems are evil. look at the doll watchers in Iressen. Look at Chuckie and all the murderous clowns toys. Save your self right now and put the vile thought of toy Golems out of your mind lest you loose your soul.
The above is a friendly message from
Mark, is there any difference between the arcane pool of the Magus and the arcane Reservoir of the arcanist?
I am going to make a PRC that combines a Magus and an Arcanist. I plan on giving the PRC the Black Blade of the Magus the arcane pool of the Magus and arcane exploits of the Arcanist but no additional spell casting.
Can you give me some advice on how to do this and have a good balanced class.
Rob, I really like the desert exploration phase of book 3. The story is real good. I am really looking forward to finding the Spire.
Does a Behier count as a Linnhorn for kingship in the land of the Linnhorn Kings?
John there is really no reason not to allow advanced firearms with the inclusion of tech in season 6 and with the reload rules that allow black powder firearms the same rate of fire as advanced firearms. I could see limiting advanced firearms if you really had reloading rules for black powder that mirrored real life.
I really don't think it is a good idea to taunt players with treasure
The rules difference between advanced firearms and early firearms is very small, basically just difference in the misfire rate.