Davic, I like your United we Stand feat except for the line where the damage you take for you ally bypasses your DR and resistances, that way nerfs the feat and makes it suck real hard to the point I would never take the feat. your asking a PC to give up 4th level spell effects and permanent effects from items. If you strike the DR and resistance line the feat is real good. It is a better version of mounted combat.
Just completed Eyes of the Ten last night.
The Concord CA. Lodge has 3 new Venture Captains and one PC who is favored of the Ten.
James or Mike I have a question regarding the the last room could I PM it to one of you it is a setting question.
BTW Eyes of the ten is a very good scenario I had a great deal of fun playing it. I encourage everyone who has a PC at retirement to play Eyes of the Ten before it is retired.
It seems to me if you want to link the Hunter and his companion more than a Ranger or Druid already do the best way would to make that connection
1st level Putting on the Skin: the hunter/Beastlord gains Physic powers an empathic connection to your animal companion this link allows you to feel and sense what your companion is feeling and sensing. You can link with your companion as a swift action. If your companion is killed while you are linked to him you must make a will save of 15 or be stunned for 1 round. Range is 400 ft +10ft per level.
4th level. Your link with your companion improves you may now see, hear and taste what you companion is sensing and the range starts at 1 mile at 4th level and 1 additional mile per 4 levels.
2nd level the Hunter/Beastlord gains beast speech he learns one animal language [ie bear wolf tiger etc.] and 1 additional animal language per 2 levels.
The Hunter/Beast Lord should gain a flat +1 per level to Survival and Handle animal This would represent his close connection to he land.
At 3rd level the hunter gains a natural healing power he can heal himself or his companion at 1d8 at 3rd level and 1d8 per level there after.
The Hunter/beast lord's Companion would use an alternate Companion table that buffs the Companion about 30% over his 20 levels.
Slayer:Something that allows a better mesh into assassin and red mantis prestige classes. duel weapon specialization. "Red Mantis Initiate"
Zergtitan I would not hold my breath as RMA are Evil and Pazio has stated they will not do Archtypes and PRC's for Evil Characters, RMA are meant to be NPC's that harry the PC's.
One thing that I think would help out the hunters AC is to modify the Armor Proficiency feat. AC's should not have to pay a feat tax to wear heavy armor. Animals are trained with the armor their Master selects for them. It makes no rational sense to make a AC learn to wear two types of armor it will never wear to be allowed to wear the armor it will ware.
Greater Share spells with Companion: All Buff and heal spells cast effect both the Hunter and the Hunters companion.
Give the Hunter Favored Terrain at 5th, 10th and 15th level but make it so the Bonuses effect both the hunter and the companion.
Reduce the level of Animal growth to 4th and strong jaw to 3rd as they are on the rangers spell list.
Give the Hunter Favored Target as a swift
I Would like the warpriest to have a spell combat ability like the magus exactly with the exception of only being able to use one handed melee weapons. as divine and arcane magic are vastly different and the gods would not limit their holy warriors with such a stupid restriction.
On a some what different topic the way spell-combat is written it would preclude using a later written mythic rule Component freedom because of the wording of spell combat and the fact that it is not forward compatible with things pazio might write in the future w/o major errata and just needs to be Stricken from spell combat.
The war priest IMO need t be a divine version of the magus with blessings taking the place of arcana and some good form of combat healing like Lay on the hands that is wisdom based instead of charisma based with a blessing that allows LOH to be used a sort range.
Slayer needs access to the Scout Archtype. In fact I would say toss Slayers Advance completely and give the Slayer Scouts charge at 4th and Skirmisher at 8th.
My reasoning is that by the time time the slayer gets slayers advance he already has something that effects his movement and like effects do not stack.
At 4th and 8th level give the Slayer the Slayers Charge [Scout Archtype]
Give the slayer a talent that adds acrobatics and climb to their favored target bonuses.
As slayers are DPR oriented give them and advanced talent that increases their sneak attack die type to d8.
Give the Slayer a mid-level talent that gives them the bonus feat Critical focus.
Give the hunter a full AC, by this I mean the regular animal from the beastiaries 1-4. Give the hunter all simple and martial weapons. Every 3rd level give the hunter +2 to handle animal and survival and heal. Give the hunter lay on the hands self and companion only
Reduce spell cast to the ranger progression and add all buff spells. New spell enlarge companion as enlarge person except target is the AC.
Give the hunter one combat style with normal ranger progression. Two favored terrain types from forest, plains, swamps and mountaians. Increase animal aspect to 10min/level and make it an untyped bonus
I think with these changes the hunter would be a great class.
Jason and Sean, could you alter the Spell List for the Hunter? Could you lower Animal Growth to 4th level as it is on the Rangers Spell List. As the hunter is a animal based class this would allow Hunters played in PFS to use Animal Growth as it is ow they cannot. Could you also add a New Spell Enlarge Animal same as Enlarge Person but change the Descriptor to Animal [Or Animal Companion to futher restrict the spell.]
On days that Pazio is doing roll outs for things like the new Advanced Class guide play tests that are going to have a large number of hits on the site that are libel to crash the site. Pazio should rent short term space from Rack space or a company like it to temporaily host 6 or so servers to handle the increased traffic so your site does not crash and your store is not off line so you won't loose money from lost sales.
If you want to play a ranged Rogue take the Scout arch type from the APG.
Skirmisher (Ex): At 8th level, whenever a scout moves
This really rocks. My rouge dipped into a level of musket master. Now he can do a move action and make his standard attack with his +1 holy musket and deal 1d10+7+[2d6 vs. evil]+5d6 sneak.
Prestige should be tied to more than buying stuff. For instance in the hell knights feast prestige could have given a PC a bonus vs. one of the npc's from their faction. For instance a taldan could have gotten a bonus vs. the old taldan hag in either knoledge local or diplomacy. It seems to me that our factions do not have much I game use to their members.
If you are expected to earn only 67% of your prestige why is there so much hart burn over wbl?
FYI Tels, Intensified Empowered Shocking Grasp is Roll 10d6 and then add 50% of the damage rolled onto the damage not add 5d6.
Spells do no count as weapons otherwise why take meta-magic feats?
If a Magus uses the Vital Strike feats they effect the damage dice of his weapon not the spell the weapon is delivering.
As an example a Blade Bound Magus casts a Intensified Shocking grasp then greater Vital strikes with his Broadsword He deals 3d8+static bonuses +10d6 shocking grasp. IF he has Mythic Vital strike it is even worse he deals 3d8+3x his static damage + his spell damage
BTW Tels if you really want to infuriate a GM when you are doing the empowered Intensified shocking grasp spend 2 points from your arcane pool as a swift using Accurate Strike so you can resolve your attack vs. the targets touch AC.
Mythic Evil Lincoln, is right the WBL table as a rule for determining just wealth is out of whack. A mounted knight with non masterwork weapons cost just under 2000 gp w.o normal adventuring gear with master work weapons it brings his gear up to 3000 gp this is with out any consumables wand CLW another 750 3 potions clw wand does not always work and potion lesser resteration 300gp and by now you should have a +1 weapon that brings it up to a 4th level wbl for just a basic knights gear.
I guess its fine to use WBL if you want t play in a low magic game if you want to players to have fun in a real fantasy setting High magic high challenge you are going to have to a least 3x the WBL. Personally I just
John and Mike, in another thread it was pointed out that many players are rude to VC's during their briefings. VC's do not seem to do anythng for the PC's except be rude and condescending to them. This is partially due to the fact that VC's are not tied to the Pathfinders in any way.
For instance Protégé of Avarm Zey could grant the Protégé a 50% discount in scribing spells into their spell book from the library in absolam.
Protégé of Sheila Heidmark cold gain +2 to knowledge local and knowledge history of Varsia for using the Heidmark library.
Also the VC's could not act like asshats toward level 7 to 11 characters
Atarlost, just change the level bears become large. Change the size increase level to 7th. This would make bear people like me and jiggy happy and make sense. Start bears as medium make a special rule for bears that bears must follow normal weapon attack rules rather than natural attack rules until the bear buys the multiattack feat at 3rd or 5th level. So bob the bear would get one primary attack bite at full BAB
Mythic Evil Lincoln, I agree with what your comments on WBL, my problem with it is that the DEV's and there subcontractors that write scenarios and modules adhere to WBL when they put treasure in their modules and scenarios. So no iconic items get placed in their content.
The problem that I see with recharging staffs lies with the vancian spell slot system that is in use for the magic system. I do not know how to correct this problem short of using a Mana system for casting of spells.
DM Blake I have Apeiron Staves from SGG. I really like it but you cannot use it in PFS as it not written by Pazio.
Then it is piss poor game design. The single , most iconic arcane item should be able to be crafted by no more than 7th level. I played in a long term campaign where staffs could be had a low levels [this was using a different rules set] and it had no adverse effect on the game. Designing an iconic arcane item for adventures that your company did not support at the time staffs were introduced [CRB]is plain silly IMO. Magic items should be able to be used at all levels by the class they were intended for. Not priced out of the game by some some poorly designed WBL.
Why price out a whole class of magic items in this case staffs from your major marketing tool for your whole game setting PFS. This strikes me as very poorly thought out by the rules team. Pricing of magic items need to take into account all aspects of the game Including PFS.
My contention is that staves have been priced out of the game with the current formula used to determine there price.
You cannot compare staves to wands as they use different rules. as pointed out above. Under the current rules staffs have far fewer charges than wands but cost far more per charge. IMO staffs should have a set value for the highest level of spell on the staff and each lower level of spell, the cost per spell should be at .25 cost of the highest level of spell on the staff. This would reduce the cost of the staff and male them useable by lower level casters.
I personally do not see why staffs should be priced
IMO the price of staffs is broken when compared to the WBL table. I just took the top 90 listed staffs and averaged their costs. The average cost of a staff is 56482 that is 100% of the wealth for a 9th level character and just below the average for a 10th level character. My contention is the design team did not look at the WBL table when the created the formula for the pricing of staffs. According to what I have read you should not have any one item that consumes over 40% of the character total wealth according to this convention that would mean you would have to be 14th level to buy the average staff. Which means the single most iconic item for an arcane caster is effectively taken out of the game, as
Could I get some comments from both the design team and members of the community on this please.
John and Mike, I really like the Owlbear boon I have a Half orc beast master that has him. Though I would like you to unnerf bears Let bears become large at 7th level and give them grab at 7th. I see no reason to nerf bears if dinos are allowed for companions. Lions and tigers get large at 7th no reason for bears to be med after 7th. you could even bump the level for bears getting large up 1 or 2 levels for balance just let them become large at some point.
Could you put some magical beasts in for unique companions at some point
Let the Rangers and Druids save glorians furry buddies instead of just being murder-hobos [just heard that term the other night].
Jiggy, Normally Good can smite evil and law vs.chaos and vis a versa.
With the centipede if has the fiendish template would it not be neutral evil? Thus a Paladin could smite it?
John, I just thought of what a good low level mission for PFS this season would be, as the war drags on in the world wound scrolls, potions and wands of all types of are at a premium due to all of the healing needed in the war effort. The Churches of Iomedae and Abadar have had convoys of healing items ambushed in route to the front and they want the pathfinders to stop this and deal with the culprits. This can take place almost anywhere so it can keep low levels from around the area of the world wound and still be pertinent to the theme of the year.
What do you think of this as a premise for a 1 to 4 mission?
John why would it harm the plentiful wands of cure light wounds there are many non adventuring monks/friars [not martial artist monks.] in religious orders/communities that could be assigned to craft them as part of their duties and these worthies would not be in the least by offended in the least in providing income for their orders. That is one of the main differences between arcane and divine casters is that divine casters are community oriented while arcane caster are in it for themselves for the most part.
I think that new races should be boon only but that boon should come on scenario sheets.
PFS is a marketing tool Pathfinder, so new races and other new material should be Incorporated into PFS by default but limited. New races should be given as boons on chronicle sheets that are tied to an in game reason
I have no problem with new races classes as I have done most of my gaming in a more racially diverse world.
as for my age Jiggy I am 49.
I have a few questions/ideas regarding some of the crafting feats. I would like the devs and people in this forum comment on them.
Craft wand or craft potion at 2nd, at 5th arcane casters could choose either craft staff, Craft Wondrous Item or Craft arms and armor. Then in at 8th and every 3 levels after that gain one of the crafting feats they do not have. At 5th Divine crafters would either get Craft Rod or Craft fetish.. You could require Knowledge Arcane or Knowledge Religion at certain ranks for the crafting skills.
The problem I see is that wands of 3rd and 4th level are still overpriced due to having to have 50 charges. The real problem is not letting caster scribe scrolls and make wands. This would not disrupt the WBL which is broke IMO but that's for SKR in the Rule Forum.
IN game I just can't see a high level arcane caster sitting around all day making wands for low level shulbs to use when they go adventuring. They would spend time researching new better spells creating there own tools for when they leave there sanctums to adventure themselves.
CRobledo letting wands have less than 50 charges would in no way harm potions and scrolls. For instance my favriote potion Enlarge person effects the imbiber the same round while a wand takes until the next round. Potions of Healing would not be harmed as they are necessary to carry because healing buddies cannot always get to you in time to fix you up. Scrolls might be a diffrent story but I only use scrolls of 3 level or above any way but that just me [My PC's]
John Thanks for the prompt response. I think the real culprit is that the crafting rules are way broken but that's for the rules forum. I understand that PFS does not and cannot make sweeping rules changes.
Perhaps more boons like Zarta gave out that allowed you to buy one item of an X value. I Used it to buy a 7 charge wand.
]A partially charged wand only arises when one uses a fully charged wand, so by asking to buy custom partially charged wands, you are asking the wand crafter to stand around and empty valuable charges into the air so that you can buy a cheaper magic item. That doesn't quite work.[/quote wrote:
John and Mike, I would like you two to look at changing the rule that wands have to have 50 charges. A 4th level wand [Greater aspect of the Angel] costs 30,000 gp with 50 charges. With the WBL that we get by el 11 of 82,000 gp how can a caster buy a 4th level wand as that is about 30% of his total wealth. Martial casters have to spend at least 60% of their WBL on arms and armor or they get killed by normal encounters then you have to buy healing items and other general purpose spells [scrolls].
There is no logical reason that wands have to have 50 charges. I played in a long term game where wands had between 3 and 10 charges with some odd wands that had more than 20. Staffs on the other hand had up to 50 charges. It seems to me the rules team just used rules from there home games when they came up with the 50 charge rule for wands. 4th level wands do no fit in the expected WBL if they are required to have 50 charges. There are not enough wands with less than 50 charges on chronicle sheets to make a diffrence in the game.
A large number of magic items in the game are not priced so a high level character cannot buy them with the current WBL as presented on pf 399 of the core book. That table was not IMO compared with the cost of magic items in an environment where there is no crafting.
In the finial encounter I have a question on how one of the BBG abilities work
Aura stench (dc 22)( no Range given for the Stench Aura) does it follow the Nausea (DC 22) (Ex) The noxious vapors and foul fluids that constantly weep and seethe from a hezrou's body are particularly heinous to those the creature grapples.
Each round a creature is grappled by a hezrou, the grappled foe must make a DC 24
Fortitude save to avoid becoming nauseated. Creatures nauseated need to suceed at
save or wait 1 minute after not grappled. Does it have a range or use the Nausea rule?
I have a few problems with PFS, mainly I feel that it is overly restrictive and somewhat squashes player creativity. The main problem is if PFS is a marketing tool for Pathfinder I think it is not doing a very good job. All Pathfinder content needs to be used in PFS if something like a Synthithist is found not to work then it fine to remove but not allowing a whole section of material like Mythic it to PFS is just wrong.
I know it would be more work for the DEVS to include Mythic but PFS is supposed to be a marketing tool for Pathfinder as a whole then it is failing by not including Mythic and other Pathfinder content. All Pathfinder content should be used in PFS and if found not to work then it can be removed.
Mike and John I am very pleased with season 5 though I would like to see more 7 to 11 and seeker content. I know that this is hard as you have to balance the 1 to 5 scenarios with 7 to 11 scenarios and also throw in the 3 to 7 scenarios it becomes very hard for you guys . Just keep up the good work. Have you thought about having a season with in a season.
Why do that Starglim? If unique Animals or magical beasts are put into a scenario then the DEVS should expect a Druid or Ranger to try to hook up with them as that is what most druids and Rangers would try to do.
The Worg is at the end of its life if a ranger or Druid could redeem the Worg it would be a great accomplishment for the Ranger or Druid.
I just picked up the gargantuan green dragon. It is the best mini of the entire set well worth the $40.00 I paid for it. It is just awesome. I can't wait t torment my players with it. I also picked up a Shaitan single it has recieved bad critiques but mine seems to be painted well its face is painted well I have o complaints on it at all. Tough I looked at a Knight of Ozem and was not impressed with it.
All Pazio/ John and Mike Would have to do is put the players PFS number on the boon. A Gm would just have to check the boon's number vs the players PFS number to see if they matched.
John and Mike, would you consider adding boons that unlocked Racial goodies from the ARG and the Race books or posssibly let players buy a choice off of charts in Blood of fiends or blood of angels or any of the other race player companions just require that the player have a copy of the book. Would you also consider letting players buy racial features from the ARG or the Racial player companions with prestige.
Mike and John, would it be possible for you to post guidelines for creating scenarios? It seems to me that there are many creative GM's in your fan base that would write scenarios for Pazio for free and all you would have to due is edit and publish them. Limit these to Tier 1-2 and 1 evergreen this would help with low level scenarios getting out.
As far as treasure on tier 1-2 sheets would you consider adding Master work arms and armor as well as mundane gear that is found in the course of a scenario that would be available on the chronicle sheet for free?
Mike and John, I have a question on scenario formatting. Since PFS scenarios are published in the PDF’sIs there a reason that they only have about a 25 page length?
It would be a big help for GM’s if full stat blocks for each combatant in each encounter to be in the scenario instead of referring to a page in one of the beastries. I have all three in pdf as well as PFRPG PFBattle and most the other released aps for the IPAD.
Would it be possible to put all the stat blocks at the end of the scenario before the sign in sheet and the chronicle sheet and just refer to the pg number of the encounter at the end of the scenario? I think this would be very helpful for your game masters.
Mike and John, you are both doing a great job for the players and Game masters in PFS. Keep up the great work.