White Dragon

Lot the Kobold's page

52 posts. Alias of Tirq.


Full Name

Lot

Race

White Kobold

Classes/Levels

Sorcerer 5, Dragon Disciple 4

Gender

Male

Size

Small

Age

16

Special Abilities

Breath Weapon (30 ft. cone of cold, 9d6, DC 15, 2/day), Dragon Bite, Breath Weapon (15 ft. Cone of Cold, 2d6, DC 25, 5/day)

Alignment

Chaotic Evil

Languages

Draconic

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 8
Charisma 20

About Lot the Kobold

LOT

CR 7

Male Kobold sorcerer 5 / dragon disciple 4

CE small humanoid (reptilian)

Init +8; Senses Darkvision (60 ft.), Perception +9,

Languages Draconic

AC 25, touch 17, flat-footed 20

hp 69 (9HD)

Fort +6, Ref +8, Will +8

Resistances Cold 10,

Weaknesses Light Sensitivity,

Speed 30 ft. (6 squares)

Melee bite (two handed) +7 ((two handed) 1d4+1)
Melee claw (two handed) +7/+7 ((two handed) 1d4+1)

Face 5 ft. Reach 5 ft.

Base Atk +5; CMB +5; CMD 21

Special Actions Breath Weapon (30 ft. cone of cold, 9d6, DC 15, 2/day), Dragon Bite, Breath Weapon (15 ft. Cone of COld, 2d6, DC 22, 6/day)

Known Sorcerer Spells (CL 8th):
4th (4/day) - ice storm , Wall of Ice (DC 29)
3rd (6/day) - sleet storm , fly (DC 18) , Ice Spears(DC 18)
2nd (8/day) - Fridgid Touch, invisibility (DC 17) , spectral hand , resist energy (DC 17)
1st (8/day) - chill touch (DC 16) , enlarge person (DC 16) , expeditious retreat (DC ) , feather fall (DC 16) , obscuring mist , mage armor (DC 16)
0th (at will) - detect magic , detect poison , flare (DC 15) , mending (DC 16) , prestidigitation (DC 15) , ray of frost , read magic (DC ) , resistance (DC 15)

Abilities Str 12, Dex 18, Con 12, Int 10, Wis 10, Cha 20

Special Qualities Bloodline Arcana, Blood of Dragons, Cantrips, Crafty, Draconic Bloodline (White), Dragon Resistances, Light Sensitivity, Natural Armor Increase,

Feats Dodge, Eschew Materials, Improved Initiative, Point-Blank Shot, Precise Shot, Simple Weapon Proficiency, Toughness

Skills Acrobatics +4, Bluff +6, Climb +1, Diplomacy +6, Disguise +6, Escape Artist +4, Fly +18, Intimidate +6, Knowledge (Arcana) +8, Perception +9, Perform (Untrained) +6, Ride +4, Stealth +8, Swim +1,

Possessions belt of physical might (str/dex) +2; boots of the winterlands; bracers of armor +3; cloak of resistance +2; headband of alluring charisma +4; outfit (cold-weather/small); ring of protection +1; ring of sustenance; Bloodline Arcana Whenever you cast a spell with the cold descriptor, that spell deals +1 point of damage per die rolled.

Blood of Dragons A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.

Breath Weapon (Su) You gain the use of a 30-ft.-cone breath weapon 2/day that deals 9d6 points of cold damage. Those caught in the breath receive a Reflex save for half damage (DC 15).

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Gliding Wings (Ex) Some kobolds are born with wings that, while too weak for actual flying, do allow them to fall at a very slow and safe pace. A kobold with wings can use them to glide. It can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, it may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet it falls. This racial trait replaces crafty.

Draconic Bloodline (White) At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.

Dragon Bite (Ex) At 2nd level, whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack. This is a primary natural attack that deasl 1d6 points of damage (1d4 if the dragon disciple is small) plus 1-1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of energy damage. The type of damage dealt is determined by the dragon disciple's bloodline.

Dragon Resistances (Ex) You gain Cold Resistance 10 and a +2 natural armor bonus

Draconic Aspect (Kobold) Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black (acid), blue (electricity), green (acid), red (fire), or white (cold). Your scales take on the color of that dragon, and you gain resistance 5 to the dragon color's corresponding energy type.

Draconic Breath (Kobold) You possess draconic defenses and a draconic breath weapon. You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the dragon-scaled racial trait. Using a breath weapon is a standard action that does not provoke attacks of opportunity. You can use your breath weapon once per day. Creatures within the area of your breath weapon who succeed at a Reflex saving throw (DC 10 + your character level + your Constitution modifier) take only half damage.
•Black (Su): You breathe a 30-foot line of acid that deals 2d6 points of acid damage.
•Blue (Su): You breathe a 30-foot line of electricity that deals 2d6 points of electricity damage.
•Green (Su): You breathe a 15-foot cone of acid that deals 2d6 points of acid damage.
•Red (Su): You breathe a 15-foot cone of fire that deals 2d6 points of fire damage.
•White (Su): You breathe a 15-foot cone of cold that deals 2d6 points of cold damage.
Kobold sorcerers with either the Draconic or Kobold bloodline can use their Charisma modifier instead of their Constitution to determine the number of times per day they can use this breath weapon and the DC of this breath weapon.

Light Sensitivity (Ex) You are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Natural Armor Increase (Ex) As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table 11-4. These armor bonuses stack. Ability Boost (Ex): As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table 11-4. These increases stack and are gained as if through level advancement.

Resistance to Cold (Ex) You may ignore 15 points of Cold damage each time you take cold damage.