About Loric BenthaLoric Bentha
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AC 28, touch 14, flat-footed 24 (+11 armor, +3 shield, +3 Dex, +1 dodge)
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Speed 20 ft.
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Str 19, Dex 18, Con 15, Int 10, Wis 12, Cha 10
Feats:
Cleave Combat Reflexes Dodge Great Cleave Improved Initiative Improved Overrun Improved Unarmed Strike Intimidating Prowess Mounted Combat Power Attack Quick Draw Ride-by Attack Stunning Fist Toughness Skills:
Acrobatics +5 (+1 jump) Intimidate +13 Heal +1 Perception +13 Ride +10 Sense Motive +10 Stealth +10 Survival +5 Languages Common Gear:
+1 mithral chain shirt
handy haversack alchemist's fire (4)
belt pouch
chalk (10) 102 GP, 1 SP, 8 CP -------------------- Special Abilities:
-------------------- Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component Like antiplague, this substance can augment certain healing spells. Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object. Bravery +2 (Ex) +2 to Will save vs. Fear Greater Cleave If you hit a foe, attack all adjacent targets at the same attack bonus but take -2 AC. Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action. Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks. Ride-by Attack You can move - attack - move when charging mounted. Stunning Fist (3/day) (DC 15) You can stun an opponent with an unarmed attack. Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes. Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades Appearance:
Loric is a tall man, spare but possessed of great wiry strength. An excellent physial specimen, he nonetheless often appears wan and distracted. He does have a quick smile, but it quickly disappears as if memories he'd rather forget had been brought forth When equipped for battle, Loric dons an elegant suit of plate armor, marred by an engraved coat of arms that has been scratched into oblivion. When equipped for more sneaky action, Loric dons an excellent shirt of mail for more freedom of movement.
Personality:
Loric is a serious man. Having pursued a personal mission for the last 10 years, travelling the length and breadth of Ustalav, hunting down the remnants of his heinous family, he projects an air of melancholy. Those moments when amused enough to laugh out loud and smile, he is transformed; one can see the young man he must have been, full of life and love and confidence. Now the confidence remains, the love of live, not so much. An indication of his wry sense of humour is the origin of his surname, Bentha. In the dialect of herders of the Tusk Mountains, it means "No-one". Background:
The man looked about him frequently, the damp forest a unfortunate place for his horse to come up lame. Bending over
Checking the last of the horse's hooves, he was brough up by its curious whicker... another horse was nearby.
Softly, softly he began to discern the slow clop, clop of another horse advancing down the forest path. Eyes straining
The rider was all in armor and wrapped tight against the chill, he brought his horse to a halt some 20 feet from where the man
A slight shift as the rider straightened and looked at the man, and it was at that moment that the man realized his doom was
Greetings, cousin." the rider said in a flat, emotionless voice, his last syllable punctuated by the twang of the crossbow he'd
"Loric!" the man was able to gasp as the bolt punched into his belly, propelling him back against the slimy trunk of a nearby
Sliding down, his lifeblood gushing from his wound, the man saw the rider, Loris, descend from his mount and walk steadily to where he
"You were the last, Fennik. You led me a merry chase, but now I am the last of our cursed family. There will be no others after
With his last breath, Fennik tried to spit in Loris' face, a curse half formed on his lips before his death rattle inturrupted. Dropping his cousin's limp head, Loris stepped back , his face bleak. "It is done." he murmured to himself "Now what?" Thinking of where he might be, he realized that Karcau was nearby. A warm bed would be welcome, perhaps a local lord might find a
Loris chuckled, No time for self pity, man. They deserved thier fate, now yours is now free of their taint." A low whistle brought the proud warhorse to his side, nudging his elbow. Mounting in one smooth motion, Loris freed his cousins horse and
Pausing, he looked down upon his cousin's corpse "A fitting resting place, Fezzik, another anonymous dead body in an anonymous
Sketching an ironic salute, Loric wheeled his horse about and kicked him into a gallop, heading towards Karcau. Mount:
Bannon Horse, heavy (combat trained) Horse, Heavy N Large animal Init +4; Senses low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural) hp 19 (2d8+10) Fort +8 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3 -------------------- Offense -------------------- Speed 50 ft. Melee bite +5 (1d4+5) and . . 2 hooves +0 (1d6+2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. trip) Feats Endurance, Run Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick] Skills Perception +8 SQ combat riding Other Gear bit and bridle, blanket, winter, feed (per day) (10), military saddle, saddlebags, tent, small -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. |