Please help me classify the following "drawback": You only heal half the normal hitpoints from healing spells (including potions). Likewise Regeneration requires double the normale time (e.g. 2 minutes instead of 1). Option a) Natural regeneration remains unchanged.
Pathfinder SRD Acrobatics (Dex; Armor Check Penalty) Jumping and Falling sub section wrote: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet. Is the penalty received because of the armor really the "base" land speed? I would suggest that the base speed, is just the speed that is given by the race alone. The armor penalites are just a "modifier" to the base speed, resulting in the total speed.
Another rather small thing:
Small thing perhaphs: - Item Tab->General Equipment->After choosing Item Type, the Item Dropdown doesn't display anything, hence you can't select the items. - There is a trait (Sacred ...?!) that should add +1 to the DC of Clerics Channel power (damaging undead), this Bonus isn't added yet (or at least not displayed on Page 2 that lists the abilities).
Tried it (the current 0.75 version xlsm) out today - very nice stuff! Some bugs:
Found no bugs with my Druid, only with the companion.
Belfur wrote: Your paladin did explain to Auric, that he should stay out of the fight, so why did he charge the monster, anyway? Why did you decide so? Did you roll diplomacy or were the paladin's arguments really bad? So maybe it is then your fault as a DM that Auric is in the monster's belly (in the end your PCs wanted to do the right thing) ...that's the problem: - It seemed that they all realized that Auric will be the final target of the prophecy (after Raknian shouted it out).
40 HP/s are enough to survive a while, while 1D8 CON-Damage per round will kill Auric faster. Did anyone of u "let the Wights out"? It might be some "fun" to play this (like Guerilla Fighting in Greyhawk), however it will remove us for quite a while from the actual campaign and is of course a lot of work to do and plan for me as GM. ciao, Mike
SPOILER
This are going to get a litte confused: Should I: a) Be Kind. Let Auric survive and escape. Let the group slay the beast and capturing Loris. All will end fine... b) Be not so kind. Let Auric die but slay the beast (what will happen then, is the prophecy still fulfilled...will Auric reappear as a spawn if the beast is slain before the transformations finished?) c) What about Loris in the Sphere? I think this was quite a good idea... The failure of the Rescue has great impact on the campaign i think. about 18000 wights running around in greyhawk will make the next few sessions turn off the adventure path, while the group has to "hack themselves" through the city. On the other hand, they let Auric charge into his doom, knowing (or at least fearing) what will happen. Thanks a lot in advance! I' am eager to hear your thoughts about the situation. Sorry for my bad english :( i am not a native speaker or somethin similar... |