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Anwa of the Soft Step

Lorelei's page

463 posts. Alias of Joy.


Full Name

Lorelei

Race

Majar

Classes/Levels

Oracle / 1

Gender

Female

Age

20

Alignment

Neutral

Languages

Common, Ignan

Strength 9
Dexterity 13
Constitution 8
Intelligence 12
Wisdom 14
Charisma 20

About Lorelei

Combat:

HP: 8/8
AC: 15
Flat-Footed: 13
Touch: 11

Init: +1
BAB: 0
CMB: -1
CMD: +10

Saving Throws
Fortitude -1
Reflex +1
Will +4

Skills:

Craft Alchemy +5 [1rank+3inclass+1int]
Diplomacy +9 [1rank+3inclass+5cha]
Knowledge History +5 [1rank+3inclass+1int]
Knowledge Religion +5 [1rank+3inclass+1int]
Sense Motive +6 [1rank+3inclass+2wis]
Spellcraft +5 [1rank+3inclass+1int]

Traits:

Charming:
Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Focused Mind:
Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Feats:

Magical Aptitude (Bonus Racial Feat)
Extra Revelation

Spells Known:

Orisons
Detect Magic
Read Magic
Light
Create Water

1st Level
Summon Monster I
Cure Light Wounds

Oracle Features:

Curse

Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Mysteries Revealed

Molten Skin (Ex): You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.

Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

Equipment:

Wealth
0 gp / 7 sp

Armor
Studded leather / 25 gp / 20 lbs

Weapons
Rapier / 20 gp / 2 lbs
Light Crossbow / 35 gp / 6 lbs
Bolts / 2 gp
Dagger / 2 gp / 1 lbs

Gear
Backpack / 2 gp / 2 lbs
Bedroll / 1 sp / 5 lbs
Blanket / 2 sp / 1 lb
Flint and steel / 1 gp
Rope, silk (50 ft.) / 10 gp / 5 lbs
Waterskin / 1 gp / 4 lbs
Spell pouch / 5 gp / 2 lbs

Appearance:

Height: 5'2"
Weight: 106 lbs
Hair: Flame red, thick and wavy reaching down to the backs of her knees
Eyes: Dark silver
Skin: Light purple

Background:

Majar Racial Traits:

+2 Charisma, +2 Dexterity, -2 Strength
Medium
Speed: 30 ft.
Low-Light Vision
Spell-like Ability, Constant: Detect Magic
Magically Adept: Majar get Magical Aptitude at first level.
Enclave Protector: Majar add +1 to the caster level of any abjuration spells they cast. They also gain the following spell-like abilities: constant—nondetection; 1/day—faerie fire, obscure object, sanctuary. The caster level for these effects is equal to the user's character level.
Skill Training: Majar have Spellcraft and Use Magic Device as class skills
Weapon Familiarity: Majar are proficient with Scimitars and Bracer Bows.

Description:
Majar are not as tall as Elves but taller than Humans and have a physique similar to Half-Elves. Due to their magical nature, their skin tone consists of a range of Pale Violet to Pale Blue and hair that ranges from Dark to Bright Red. The most distinctive features of the Majar, is that their skin never ages past their young adulthood, the only indication of age is in their eyes. From birth to young adulthood their eyes are a Dull Gray. Upon reaching Adulthood, their eyes become a Dark Silver slowly getting brighter as they progress in age, finally becoming a Bright Sliver that nearly glows at Venerable.


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