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Lord Twitchiopolis's page

FullStarFullStar Pathfinder Society GM. 623 posts (655 including aliases). 15 reviews. No lists. 1 wishlist. 21 Pathfinder Society characters.

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It you're one of those people who likes the chapter break splash pages in the hardback rules books for the flavor and life they bring to the setting and the iconics characters, then this is a go to series for you.

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Simply a must for fans of the Curse of the Crimson Throne adventure path.

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The Good, The Bad, and The *Spoilers*

***( )( )

The Bad
*This book contains a large amount of reprinted material. I mean a LARGE amount. Some chapters (such as the Hellknights) are as much as 85% reprinted from other source material.
*Some of this reprinted material that probably should have been updated for synergy with new materials since their original printing has not been so. For example, the reprinted Hellknight Signifier still requires either the Warrior Priest or Arcane Armor Training feats, neither of which have been updated either, thus meaning that psychic magic users and actual Warpriests still have issues getting into the PrC.
*organizations that have receive greater attention in the past (again, such as the Hellknights) receive less new material, and in some minor instances strait up reference other resources from which they take materials ("For more information, see Path of the Hellknight...," from which these spells are reprinted).

The Good
*Same high-quality publication that you've come to appreciate from Paizo.
*The new material is TOP NOTCH. New archetypes and PrCs are flavorful and fun, making you want to play them.
*Some of the old stuff that was reprinted was updated for better compatibility with newer options.
*New and expanded options for favored old organizations (The Hellkights *did* get two new archtypes).
*Compact resource with multiple options all in one book (The silver lining to the reprintings is that no longer do you need to cross reference multiple resources. Hellknight and Hellknight Signifier are only a page away from each-other).

The Ugly Spoilers
*Due in part to the decision to make each organization post Adventure Path, three organizations that were introduced in APs contain MAJOR SPOILERS. The Council of Thieves (Council of Thieves), The Gray Maidens (Curse of the Crimson Throne), and the Silver Ravens (Hell's Rebels) chapters all contain major plot details from their respective APs.
*Due to the way the organization stat blocks are arranged and the fact that the organizations are presented as post AP, many organizations contain minor spoilers for Curse of the Crimson Throne and Hell's Rebels.

The Verdict
Solid book for those with few materials and hardcore collector-fans, probably better as a PDF for those with large libraries.
And I cannot stress this enough


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Inner Sea Gods Minus A Star

****( )

Honestly, how much you will like/use this book depends on the mileage you got out of Inner Sea Gods.
Take whatever rating you would put Inner Sea Gods and subtract a single star: That is the rating of this book.
I LOVE ISG, so this book is still of great value to me.
However, it falls a bit short of it's predecessor.

Why's that?
Each minor god get's the ISG treatment, but only to a degree.
*We open up with a Deific Obedience and some boons, all of which are flavorful but many of which are near impossible to complete regularly (Good luck finding two unblemished white roses and a nearby stream every day you adventure).
*We then get a sidebar about the god, paladin and antipaladin codes for the god, but oddly not for every god that could have paladins/antipaladins (What makes an antipaladin of Ghlaunder special?).
*The next portion is fairly straitforward:
Understanding the God, the Church, Temples and Shrines, *picture of a worshiper*,a Priest's Role, Adventures, Clothing, Holy Text, *Picture of the deity*, Holidays, Aphorisms, Relations with Other Religeons, Realm, Planar Allies. Nothing too odd.
*Variant casting abilities for the faithful are mentioned at the tail end of A Priest's Role, except for the dragon gods, who have none mentioned.
*Heralds for those who have been printed in Adventure Paths (Brigh, Milani, Besmara, Zyphus) are referenced to the appropriate AP; other heralds are described but not stated.
*The sidebars from ISG about deity appropriate spells, items, feats, etc is completely absent.
*Mechanical resources beyond Deific Obedience are also absent; players looking for faith specific magic items will need to dig through ISG (though it looks like each minor god does get at least one magic item there) and conjurists looking to invoke their god's servitor race or herald will need to work with their GM more than Core Deities.
These points all drag down the overall usefulness of the book.

That said, this book DOES provide some wonderful background information of each minor god.
no longer will we be tormented with figuring out just what to call followers of Zyphus (the answer is Zyphens).
Dahak is fleshed out into something other than a draconic parody of Rovagug.
The mysterious Alseta and Naderi are finally unveiled! (The mysterious Sivanah is still mysterious. That's her shtick).

Oh, and Achaekek assassinates another building...

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Being an AGENT of evil

***( )( )

What this book is: a list of options for characters who plan on working with an evil source. An agent, of evil, if you will.
What this book is not: a guidebook for evil characters. Pick of Champions of Corruption if that's what you need.

Agents of Evil is a great book for those looking to engage an evil, or at least morally ambiguous, campaign but aren't ready to go full mustache twirling, baby eating, "hail Asmodeus!" monster. It comes with a plethora of story feats that play off of the fall of morality, some class options for clerics and summoners that let non-evil ones work better with the wicked, and a few other goodies that fit right into settings like Skull and Shackles and Reign of Winter.

That said, if you want your character to fully embrace darkness... well, this book isn't that. For an AP like Way of the Wicked, where the PCs are supposed to be fully in the dark side of the alignment axis, this book's "slightly darker than gray" themes won't satisfy you. Champions of Corruption will serve you better.

The reason for the three star review isn't the part of the moral spectrum it chooses to cover, it's about the multiple directions this book tried to go and the fact it really didn't satisfy any of those directions.
I cannot call it a rules book (like I would the Weapon Master's Handbook); there are chapters that are only one quarter mechanics or rules.
I cannot call it a fluff book (like I would Champions of Balance); no given concept is given extensive extensive coverage. A given idea (such as dealing with evil as a method of survival) is given merely a paragraph, rather than a column or page.
I cannot call it a lore book (as I would the Books of the Damned or Numeria: Land of Fallen Stars); while Golarion specifics are mentioned, there's just so much that this book tried to cover that no given topic was given its due.
In the end, the book just feel confused.

Final verdict; just like its subject matter, it's not a BAD book, but it's not a particularly GOOD one either. If you are on the fence, I suggest borrowing a copy before you commit to it.

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