Lord Twig wrote:Sean K Reynolds wrote:
About the brawler capstone ability...
While I'm surprised that people aren't liking awesome blow as the brawler capstone (as normally you can only select this if you're Large, and have a very high Str and two specific feats), we're looking at replacing it with something else. Any suggestions for this? Compare to the fighter and monk capstones for the level of power we're talking about.
My suggestion is a pumped up Awesome Blow. Essentially it is just Awesome Blow, but the brawler is considered one size category larger and is automatically under the effect of a True Strike spell.
Truly Awesome Blow
As a standard action, the brawler may perform an awesome blow combat maneuver. The brawler is considered one size category larger for the purpose of this maneuver and gains a +20 insight bonus to her roll. If the combat maneuver succeeds, the opponent takes damage as if the brawler had hit it with a wielded weapon or unarmed strike, is knocked flying 10 feet, plus and additional 5 feet for every 5 that the roll exceeds the opponents CMD, in a direction of the brawler’s choice, and falls prone. The brawler can only push the opponent in a straight line, and the opponent can’t move closer to the brawler than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage for every 10' the opponent was knocked back, and the opponent is knocked prone in the space adjacent to the obstacle.
So with a 20 BAB, +10 Str, +5 enhancement and an Enlarge Person the brawler could knock back a huge size creature with a CMB of +57. The brawler would be limited to only one attack a round like this, but it would almost definitely hit.
I was thinking of something to add to this discussion, but I'm really liking this idea.
I'd change it to Two Sizes larger, so they could awesome blow huge creatures.
At 20th level, the brawler gains many benefits of being two sizes larger. They gain a +8 size bonus to CMB & CMD, +10' reach, the ability to qualify for feats with size requirements larger than medium, 8 x carrying capacity, and the ability to wield weapons of up to 2 size categories larger as though they were that size.
This would roughly do what Truly Awesome Blow does above, but is more versatile and doesn't add such a huge bonus.
You are thinking of 3.5. In Pathfinder being huge only gives you a +2 bonus. I was just giving large as a +1 and then counted on the fact that you can cast Enlarge Person and get an increase to huge that way. You can find the size rules here.
If people really think that a +20 insight bonus (the same as you get from a 1st level spell) is too much, you can always limit the number of times of day it can be used. Honestly I don't think that would hurt too much because if you really want to do damage you would do a full attack. So you would only need this ability for an attack after a move or when you really want to push an enemy around. Most likely you are going to move in with an Awesome Blow, then start trading full attacks.
Edit: If you incorporate what Tels suggested you can just impose a -5 penalty for every size category larger a creature is and that would cut down on the bonus quite a bit while giving you a chance of pushing back even a colossal creature.