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Well, seems like I'm gonna have me a sweet summer vication, crossing the world to get to New York, spend there a week and then carry on to Alaska. Now, Alaska will be all about forests and bears snow and whatnot, but NYC is a diffrent beast. I am a geek of all sorts, and I love video games, roleplaying games, movies, books and Magic: The Gathering (a card game). After a 22 hours flight I'll arrive at one of the biggest cities in the western world, and it seems to me is should be brimming with geeky things to do. So, anyone has any suggestions? are there any awesome hobby stores you'll recommand I'd visit? is someplace having a Magic: the gathering tournament where I could participate? any large book stores where I could wander around the fantasy/sci-fi section for hours? Even further, is there anything not strictly geeky that a geek might enjoy? I know about the museum of natural history, and there are always the obvious things (statue of liberty, central park, broadway + broadway musicals), but is there something more obscure (and equally cool)? Thanks! So the name of the thread might be a little inflammatory but it's the best that came to my mind. The question is basically very simple. I don't think that anyone can argue that, at least as far as art is concerned, roleplaying companies today have a *huge* tendency to exploit and reveal at the body and figure of women. True, sometimes men will also appear near nude, flashing some huge muscles and looking good in the "western society beauty ideal" way, but that happens in a far lesser frequency than with women. Just pick up any of your (for example) Paizo books, be it rulebooks or AP volumes or whatnot... a large part of the women you will see will be either sexy and adorned in revealing outfits, or have suggestive looks on their faces... hack, even most of the female monsters will have an obscenely large bosom and other exaggerated proportions. Now do the same with men. You will see far greater variety, most probably. Now, I am a heterosexual male and I like the way girls look just like the rest of you guys. That doesn't, however, mean that I think showing women like they do now does any good to anyone. Nobody can blame Paizo for catering to their (mostly) male audience and playing our sexual inclainations to their favor. We can however blame ourselves for accepting that as part of our hobby without asking too many questions. Let's look for example on this Christmas gift card with Seoni on it I know, it's funny. I love it myself. But Seoni *is* presented as barely more than a sexual object. There *is* another way to make the holyday cards great - check out the one that came this year I liked this one even more! Not only do we get to see all of our loved iconics in a very... human position, and not only is this card funny, but nobody is sexualized in it. So I guess my question is: does any of you actually want this? Does any of you think that it's a good idea to have the art of roleplaying products be abusive of the female body? Because if not, I think it could be very reasonable to ask Paizo to stop doing so. I know personally that many girls feel alienated by it and some stated the abusive art as a reason they don't want to try out PF! So, I recall Mr. Jacbos mentioning somewhere that since CC and JR were very story focused, the next adventure paths will be much more loose and sandboxy - Shattered Star is far away but from what I heard it certainly fits that description. With an adventure Path like Skull and Shackles, it seems like it can go either way.
The thing is, I'm really not a sandbox person myself, and therefore had thoughts of maybe taking half a year off of my AP subscription (maybe switching for a modules subscription?). However something Mr. Pett said caught my attention - he compared his module, Wormwood mutiny, to another one I greatly enjoyed- Sea Wyvern's Wake. that had me wandering about the nature of the campign. Does a story lover like me has what to look for in this AP? to be clear, both Kingmaker and Serpent's Skull were not to my liking, at all (except for part 6 of Kingmaker and parts 1 & 2 of Serpent's Skull) summery of my question: is Godsmouth Heresy preferable as a first module than Crypt of the Everflame to a group of newbies with an expirienced GM? Should I introduce the newbies to the game by handing out pregenerated characters and teaching them as the game rolls or should I explain evreything out first? and are 6$ an hour a reasonable amount to charge for the game? Hey, I am and have been a GM for quite some time now - the past 10 years, I believe. Now that my last year in high school is nearly over, I decided to start making money from my hobby and run some D&D to some 7th graders for it. Now, the way it looks like I'll have a group of 5-7 children (I won't take more even if more will sign up as I think huge group unable good gaming), most of them with very little playing experience and all of them without any real understanding of the rules. What I hope to accomplish is not only having an enjoyable game with them but also helping them understand the game.
Anyway, I'm also wandering which PF module best suits my needs here. there's Crypt of the Everflame, which seems to go along precisely with what I planned. I worry about this one, however, since I don't think it's continuation, Masks of the Living God, would hook newbies as much as it does old timers... is the Godsmouth Heresy better? And as a side note and last question: do you think 6$ an hour from each kid is legitimate, given that I plan to do 4 one and a half hour sessions per month? For me that's about 180 bucks a month and I also have a day job… -Thanks! You have traveled long, and came across large stretches of land just to be there. You came to mourn an old friend.
An hour went by since the burial. You are all sitting now in Lorrimor's residence, at the relatively luxurious guest room, on leather couches surrounding a low wooden table. the room is pleasantly lit by four oil lamps. Kendra Lorrimor is making herself busy serving hot milk (which you understand from the way she speaks is the local traditional non alcoholic bevrege) and fruits. as she scurries to and fro along the house you have a chance to know each other a little, and talk before Mr. Heartmount, the leader of the Ravengro council, arrives and handles the legal procedures of reading the professor's will. Hey as a GM for the last 7 years I decided to expand my horizons into the realm of online forum gaming - play by post according to the local terms, or so I understand. the PBP will be of the Paizo official AP Carrion Crown, though keep in mind I reserve (and will use) the right to make thorough changes to plot, characters and locals according to my own judgment. Now, as fan as PFRPG is as a tabletop roleplaying game is, it just won't work as an online game. a single battle could take us a month of posting realtively pointless massages: "I swing my greatsword at the Dire Puppy. 17." that's not all that fun, SO - despite the fact that it will force me to change some things radicaly, I will cut all dungeon crawls out of the AP. having the game take place in a forum allows for some great things that are hard to achieve in a table top game. The AP will be very horror oriented, direct confrontations with unnatrual forces will be short, sparse and deadly. if you are intrested tp join , please post a comment stating so on this thread. I am aiming for a group numbering 3 to 5 players (not including me). I have no preferances for players, so the first to post are the selected players. Please join only if you are serious about playing. when I'll have my group of players I'll post what I expect of each player before we start (something along the lines of reading the players guide for the AP, creating crunch and fluff and so on). Hey I am a huge fan of the PF APs, for the mere idea of a full campaign intrigues me.
However lately I am getting the feeling that APs are less focused than they used to be.
CotCT 1 - players get to know Korvosa & key NPCs
in this story there is an incentive for the PCs to act, there are links between the different adventures and each part in the plot serves a clear purpose. The campaign feels tight, it feels like a campaign . now let's take a look at, for example, Kingmaker:]
or Serpent's skull:
in both of these APs the players don't even know what the campaign is all about until the final part of it. would you enjoy reading a trilogy of book where only in the last half of the final volume the reader can start figuring what are the antagonists of the story fighting for? I wouldn't... all I'm saying is, I really miss the old way of doing APs, where each adventure served as a step stone in a bigger story, and wasn't just awesome by itself. as a player I would enjoy playing in a CotCT type of story than, say a SS type of story. does anyone else share those feelings? are am I the only one bothered by this?
Hey
thanks! I am a great fan of all of Paizos PFAPs. I also got most of the ST AP, and I think that the first half is awesome, while the second (say, SoS and forth) is rather lucklaster, boering and disappointing.
so should I get them? what could be said about the two, in comparison with ST and the PFAPs? thanks! the advancment track side bar states that
the PCs whould have a map of smugglers shiv, since they found one in the captains cabin aboard the janiver. however I am the very worst curtographer in the whole frggin world, and so elected to simply print out the map from the PDF for them.
With the declaration of the new PFAP, Carrion Crown, a new troupe of AP naming has now become clear to me. I shall henceforth sit tight on the edge of my chair, awaiting the unavoidable arrival of AP 8, Beholders' Binoculars, and AP 9, Ropers' Revenge. Ultimately, AP 10 will probably be Paizo Publishing. Seriously though, is the name thing on purpose or just a really amusing coincidence? I am now running SWW for my PFRPG group. mostly converting the path to Pathfinder was easy and smooth, however I am not sure what to do with the Slaad encounter. I am refering to the event the occures after Fort Blacwell, when the false priest (who's name keep escaping my mind) gets devoured from the inside by the blue slaad.
me and a friend of mine, live in isreal. unlike me, my friend is a native english speaker, who resided in the U.S during most of his childhood. while I do have basic control of the english language and a realtively large vocabulary for an Isrealian, I will never be able to use it quite as easialy as an amarican. Many times, my understanding of spelling and grammer is not sufficent to compete against another talented writer who happens to be Amarican (or British, or Australian or wahtever).
the only thing I ask for is that he will recieve a mention just as I do. is that possible? when I have subscribed to the PFRPG product line I also formed a new shipping addres for it, diffrent from the one I used so far. from some reason, the system ignored the change and the core rulebook was sent here:
when as a fact I wanted it to get there:
having discoverd the mistake only recently I ask that the proper changes would be made, and that the bestiary (Order #1270670) be sent to the correct addres.
There is something which I have noticed and followed for some time now, about the population of Golarion. it seems (when considering the sheer amount of human NPCs in moduls and APs and PF journals etc.) that mankind are the dominant spicies on Golarion (not like we are in real life earth since there are many more civilaistions aside ours, but still). in another thread James Jacobs said that it is so (confirming my suspicion) and added that it was porpusfully so.
I'm talking about all those feats that grant you a bonus for a specific skill. let's look at Acrobatic for a moment. the rulebook reads:
the formula repeats itself in all of them, but I find the entire "if you have 10 ranks you get a further +2 bonus". what exactly does this means?
hello
1x Pathfinder Roleplaying Game Core Rulebook (OGL)
as if they were two diffrent products, each with its own price and shipping rate. just to prevent future misunderstandings: I wish to have a single hardcover copy of the Pathfinder Roleplaying Game Core Rulebook through my subscription alongside with the matching free PDF file. how shall I counter the problem?
So my brave PCs have done cleaning the monastery and they did it quite well, except for one little faliure: they have allowed King Mokknok to escape and lost his trail. no two days have past since than and they are already nosing around the edges of Kalmarane. I am looking for the best way to use king Mokknok against them, something nesty and evil that he will cause to teach them Pugwampis should be feared.
if any idea comes to your mind, please. do share it with me. I want to make the little royal basterd something memorable. I remember, two years ago in a little house, me and a couple of folks were playing D&D. our DM had this wierd house rule that said that when the time comes to roll initiative, only one person in thr group rolls, and it apllies to evrey one.
oh, and first post! I'm now running HotCK to my players, and we are all having a great time.
So, did anyone else notice this? Is it intentional? Will it continue to be integral in the latest to installments of the AP? Will people want it to? P.S
My god, Tito Leati is seak. I'm now reading through City of Broken Idols... and I can see TPK's in just about evrey other page.
1. If chief Achcauhtlis' (area 3) melee section of the stat block says what I think it does, than he can attack nine times during a single turn using a full attack action. nine times. am I sane, or am I wrong? 2. (area 1): "The Wastrilith is bound to Kahla... allows the aspect to obsevre... and use him as a focus for his spell like abilties..."
At least for DM's it is.
Spoiler:
The adventure starts with a negotiation scene. Cool, I love it. Adds a new kind of encounter to the game. The table of modifiers to the check according to PCs action was also great but... nowhere in the entire adventure I could find the DC for the diplomacy check, besides, there should be some different levels of success to this encounter, since its all about shifting Emraags' attitude from unfriendly to helpful, but what if the check is only enough to make him indifferent or friendly? what do you guys think? if you already ran it, what DC did you rule and how much did it work? -thanks! I read most of EoE today, and found it hard to believe that this is Nelson's first serious published material. the module is solid, interesting an cool. The cat Spooky is maybe the most awesome familiar ever.
I realize that it is important to the Paizo stuff to include at least a single dragon in each of the APs- and I love it. I think that dragons give a sweet and classic taste to the stories when they are not overused.
obviously, playing a genie right from the start of the campign is not possible, but since PCs are going to die in HotB, new characters of high levels can easily be maid. I can certanly think of at least one of my players wishing to play a genie in LoF. do you think it could work well with the campign? furthermore, since I avert reading the campign outline and avoid spoilering to myself the next advetures I do not know- will a genie PC gratley alter a plot element?
in the past few days, I seem unable to find most of the messageboards subjects. the RPG superstar discussions are now in the RPG superstar 2009 competition page. the PF society discussion is now under the PF society page. but where are the PF APs discussions? the Dungeon magazine discussions? what happened? 'Cause I'm running it now, and it is. I play with a little house rule that if your HP dropped under 0, you are incapacitated for an entire 24 hours before coming back to consciousness (assuming you didn't die, of course). well, my PC's are just about to enter Drosakar's Crucible, and the already stood twice on the verge of a TPK- and there were only 3 encounters thus far. they are wounded, afraid, low on food rations and constantly running forward to save the city. is the module supposed to be so hard? Hy to all.
just noticed that he is the one chosen to write the final advanture of SD- and I never heard of him before. searching in the site, Iv'e got the following profile: His Paizo credits include contributions to Dragon #333, 349, 351, 352, 356 and 358, and Pathfinder #5 and 9, as well as a piece for the Legacy of Fire Player's Guide and the adventure for the upcoming Pathfinder 18: Descent into Midnight. He'll have a website soon. Probably. so... that means he never did anything that has to do with PFAP. I don't realy know if I should be glad or sad with the adition of a new writer for the team. I do belive, however, that assining him with the most importent issiue of the path is a huge bet... hope it works. what do you guys think? Hey there. I just finished reading The Bullywug Gambit, and it's really cool. one thing bothered me, though. in Kraken's Cove, there is a Savage Phantom. I don't know anything about Phantoms, and it makes me nervous. I mean, using a creature I'm unfemiliar with is a recepy for trouble in the first place since if a player becomes inquesitive I will remain speechless. but using an unfimilier creature with a template? to risky for my own taste. so I was wondering if I shell replace him when runing TBG- shell I?
O.K, obviously evreyone have their favorite AP, and SD is not compleated yet so it might be to early, but really, the last four installments were great. I love the way this AP totaly re-invents itself with evrey adventure. (the spoilers are both for CotCT and SD) Spoiler:
I mean, CotCT was just as good, in terms of absolute qualty, but it advancd slowly from one scene to another, and most of it took place in Korvosa. that's a good thing and it creats a real "protecting our home" feel for PC's, but yet... there's less veraity. in SD the ride goes from the thug-and-villany infested Riddle Port, on to the mysterious islend to face horrors from the deep space, then deep into an ancient Elven city to take place in a mass battle of skirmishes and tatics, on to a demi plane where the world is destroid evrey other month and evantually into the Underdark.
it feels fresh all the time, and the writers obviously gathered enough confidence to try new, crazy things. I like it, and hope to see more of it in the future. so, dose anyone agree with me, or have a good reason not to? just being curious. having read through the freshest PFAP bestiary, I encounterd some searious questions. 1)about the Deep Crow... was that really nececery? I mean, the monster is a joke. it was never really supposed to be taken that seariously. at first glance I thought you were kidding- but it actually was the Penny Arcade critter- it felt out of place, somehow. 2)are there mothman or mothmen? because, if the mothman is a single legendry cretuer of 6 CR it will be really wierd. 3) nit a question per say, but still: I love the Omox Deamon! a great refreshment to the endless hordes of "normal" deamons!
a great bestairy, by the way. loved most of it. I'll start by saying this is a wondefull module and I can't wait to run it to my players. there's just one question that bothers me greatly: in the ice carving contest, how is it that peapole don't notice the gore that they merrily cut to tiny bits? it dosen't make sense, and I feel that my players are going to demand a rational explanation... Round about three months ago, I purchesd the PDF of dungeon 139, the magazine that launched the STAP. I was instantly inturged by the quality, that seemed to be a good match the quality I found in CotCT and SD (I don't own RotRL), and I now consider runing it to my group of newbies (with some softening, due to some wonderfull advice given me here on the messageboard.), but when reading about the AP, I encounterd a potencial problam. the nearly last adventure is missing. issiue #149 is out of order untill further notice which, I fear, might never come. there is no PDF, as well. does that mean I will not be able to run the AP? that will be an awful sahme... I'm subscribed to the PFAP, and as far as I can understand, volume #16 will ship early October. October is going to be a very tough month with a very tight scedual for me, and I can't offord time to read the PDF... but I don't trust myself to be able to resist the temtation. so I guess I'm asking to delay the shipment (and therefore the PDF too) untill the very end of the monthe, or better yet, in the next month. is such a thing possible? hey guys.
back to the present writing grammer, I thought to maybe pot one or two of the creatures you will read about in a moment, instead of, say, the Drider in the library or Kardrogas the drow barbarian. so... what say you, fellow Paizonins? Servants of Loleth
Ecology:
Society
Servants of Loleth
Ability description
1) Rough fur: the Servant is covered with a rough fur like a spider. It has +2 natural AC. 2) Pincers: spider pincers erupting from the edges of the mouth. Bite damage 1d8+3, and poison (see above). 3) Spider Limbs: from it's upper back, the Servant has a pair of etched spider legs. He cannot use them to hold anything, but he gains two slam attacks per round, for 1d8+3 plus poison, that replace his normal attacks. They (the limbs) have a range of 10 ft. 4) Web spatter: this body part replaces the normal breat weapon. Once every 1d4 rounds, the servant can spit a small globe of webs that can fly up to a range of 30 ft. (treat as a grenade like weapon) and then explode on an AOE of a 10 ft radius. It acts as a spider web spell cast by an 8th level cleric (save DC 21).
6) Extra eyes: the servant has an all around vision (he can't be sneak attacked or flanked), and has true sight.
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