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Mammoth

Lord Snow's page

Pathfinder Society Member. 319 posts (320 including aliases). 21 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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Well, seems like I'm gonna have me a sweet summer vication, crossing the world to get to New York, spend there a week and then carry on to Alaska. Now, Alaska will be all about forests and bears snow and whatnot, but NYC is a diffrent beast.

I am a geek of all sorts, and I love video games, roleplaying games, movies, books and Magic: The Gathering (a card game). After a 22 hours flight I'll arrive at one of the biggest cities in the western world, and it seems to me is should be brimming with geeky things to do.

So, anyone has any suggestions? are there any awesome hobby stores you'll recommand I'd visit? is someplace having a Magic: the gathering tournament where I could participate? any large book stores where I could wander around the fantasy/sci-fi section for hours?

Even further, is there anything not strictly geeky that a geek might enjoy? I know about the museum of natural history, and there are always the obvious things (statue of liberty, central park, broadway + broadway musicals), but is there something more obscure (and equally cool)?

Thanks!


So the name of the thread might be a little inflammatory but it's the best that came to my mind.

The question is basically very simple. I don't think that anyone can argue that, at least as far as art is concerned, roleplaying companies today have a *huge* tendency to exploit and reveal at the body and figure of women. True, sometimes men will also appear near nude, flashing some huge muscles and looking good in the "western society beauty ideal" way, but that happens in a far lesser frequency than with women. Just pick up any of your (for example) Paizo books, be it rulebooks or AP volumes or whatnot... a large part of the women you will see will be either sexy and adorned in revealing outfits, or have suggestive looks on their faces... hack, even most of the female monsters will have an obscenely large bosom and other exaggerated proportions. Now do the same with men. You will see far greater variety, most probably.

Now, I am a heterosexual male and I like the way girls look just like the rest of you guys. That doesn't, however, mean that I think showing women like they do now does any good to anyone. Nobody can blame Paizo for catering to their (mostly) male audience and playing our sexual inclainations to their favor. We can however blame ourselves for accepting that as part of our hobby without asking too many questions.

Let's look for example on this Christmas gift card with Seoni on it

I know, it's funny. I love it myself. But Seoni *is* presented as barely more than a sexual object. There *is* another way to make the holyday cards great - check out the one that came this year

I liked this one even more! Not only do we get to see all of our loved iconics in a very... human position, and not only is this card funny, but nobody is sexualized in it.

So I guess my question is: does any of you actually want this? Does any of you think that it's a good idea to have the art of roleplaying products be abusive of the female body? Because if not, I think it could be very reasonable to ask Paizo to stop doing so. I know personally that many girls feel alienated by it and some stated the abusive art as a reason they don't want to try out PF!


It is with great sorrow that I must ask for a cancelation of my PF AP subscription. For various reasons it is impossible for me to keep maintining it at the moment.

Thanks a lot!


So, I recall Mr. Jacbos mentioning somewhere that since CC and JR were very story focused, the next adventure paths will be much more loose and sandboxy - Shattered Star is far away but from what I heard it certainly fits that description. With an adventure Path like Skull and Shackles, it seems like it can go either way.
So, are we hitting the rail again, or returning for another year of sand boxing? I lean towards thinking that this is a sandbox in a similar fashion to Kingmaker (it has the same "rise to power" feel to it, for sure). So will we be exploring hexes again?

The thing is, I'm really not a sandbox person myself, and therefore had thoughts of maybe taking half a year off of my AP subscription (maybe switching for a modules subscription?). However something Mr. Pett said caught my attention - he compared his module, Wormwood mutiny, to another one I greatly enjoyed- Sea Wyvern's Wake. that had me wandering about the nature of the campign. Does a story lover like me has what to look for in this AP? to be clear, both Kingmaker and Serpent's Skull were not to my liking, at all (except for part 6 of Kingmaker and parts 1 & 2 of Serpent's Skull)


summery of my question: is Godsmouth Heresy preferable as a first module than Crypt of the Everflame to a group of newbies with an expirienced GM? Should I introduce the newbies to the game by handing out pregenerated characters and teaching them as the game rolls or should I explain evreything out first? and are 6$ an hour a reasonable amount to charge for the game?

Hey,

I am and have been a GM for quite some time now - the past 10 years, I believe. Now that my last year in high school is nearly over, I decided to start making money from my hobby and run some D&D to some 7th graders for it. Now, the way it looks like I'll have a group of 5-7 children (I won't take more even if more will sign up as I think huge group unable good gaming), most of them with very little playing experience and all of them without any real understanding of the rules. What I hope to accomplish is not only having an enjoyable game with them but also helping them understand the game.
So my plan is to hand out pregenerated characters (perhaps the Paizo iconic, perhaps something of my own brewing), and sort of explain the relevant rules for every encounter they face so that they'll get to try out the rules the very first time they hear them. Do you think this is a decent way of doing this?

Anyway, I'm also wandering which PF module best suits my needs here. there's Crypt of the Everflame, which seems to go along precisely with what I planned. I worry about this one, however, since I don't think it's continuation, Masks of the Living God, would hook newbies as much as it does old timers... is the Godsmouth Heresy better?

And as a side note and last question: do you think 6$ an hour from each kid is legitimate, given that I plan to do 4 one and a half hour sessions per month? For me that's about 180 bucks a month and I also have a day job…

-Thanks!


You have traveled long, and came across large stretches of land just to be there. You came to mourn an old friend.
And there you stood, surrounded by strangers you know nothing about, staring into the open grave as the coffin was lowered into place. It is customary to open the lid of the coffin one last time before it is covered with dirt - but the pouring rain made that in impossibility out of respect for the body.
Lorrimor didn't leave many physical things behind. A small house in the insignificant town Ravengro and a lovely daughter, Kendra. Blessed with a thin, tall build and long, bright hair - both rare commodities among the stocky dark haired Ustelavians.
She stood over the hole in the ground where her father was to be buried, tears streaming down along her noble cheeks.
"You were a good man, father", she said, and you all agreed.
"You brought your light, your heart, as gifts to this world. With your knowledge it would have been easy to settle down in a university and spend your time gathering power. You didn't. You cared to much. I loved you, father, as so many others did. And I... I..."
obviously this became to much for her to bare, and she left her spot by the open grave and went aside to mourn by herself.
You all knew the professor. You all knew of his death and that's the reason you came, but standing there, staring at the wooden chest that contains what's left of him... those kind of things always leave an impact.

An hour went by since the burial. You are all sitting now in Lorrimor's residence, at the relatively luxurious guest room, on leather couches surrounding a low wooden table. the room is pleasantly lit by four oil lamps. Kendra Lorrimor is making herself busy serving hot milk (which you understand from the way she speaks is the local traditional non alcoholic bevrege) and fruits. as she scurries to and fro along the house you have a chance to know each other a little, and talk before Mr. Heartmount, the leader of the Ravengro council, arrives and handles the legal procedures of reading the professor's will.


Hey

as a GM for the last 7 years I decided to expand my horizons into the realm of online forum gaming - play by post according to the local terms, or so I understand.

the PBP will be of the Paizo official AP Carrion Crown, though keep in mind I reserve (and will use) the right to make thorough changes to plot, characters and locals according to my own judgment.

Now, as fan as PFRPG is as a tabletop roleplaying game is, it just won't work as an online game. a single battle could take us a month of posting realtively pointless massages: "I swing my greatsword at the Dire Puppy. 17." that's not all that fun,

SO - despite the fact that it will force me to change some things radicaly, I will cut all dungeon crawls out of the AP. having the game take place in a forum allows for some great things that are hard to achieve in a table top game. The AP will be very horror oriented, direct confrontations with unnatrual forces will be short, sparse and deadly.

if you are intrested tp join , please post a comment stating so on this thread. I am aiming for a group numbering 3 to 5 players (not including me). I have no preferances for players, so the first to post are the selected players. Please join only if you are serious about playing.

when I'll have my group of players I'll post what I expect of each player before we start (something along the lines of reading the players guide for the AP, creating crunch and fluff and so on).


and I was just wandering where can I see the threads of potential GMs looking for players to join their campaign?


Hey

I am a huge fan of the PF APs, for the mere idea of a full campaign intrigues me.
I was first hooked to Paizo by reading the CotCT AP, which was (I think) one big stroke of genius.

However lately I am getting the feeling that APs are less focused than they used to be.
I'll try to explain:
in CotCT, all the different adventures created a long, overarching story line (spoiler ahoy):

CotCT 1 - players get to know Korvosa & key NPCs
CotCT 2 - players start realizing the queen might be kinda nasty
CotCT 3 - the identity of the bad guys for this campaign, Ileosa and her minions, is confirmed - players now have a clear goal in mind for the rest of the story.
CotCT 4 & 5 - the PCs gather the information and the power they need in order to defeat the big bad boss.
CotCT 6 - the final showdown.

in this story there is an incentive for the PCs to act, there are links between the different adventures and each part in the plot serves a clear purpose. The campaign feels tight, it feels like a campaign .

now let's take a look at, for example, Kingmaker:]
KM 1 to 5: PCs conquer and rule a kingdom
KM 6: final showdown

or Serpent's skull:
SS 1 - players learn about potential ancient threat (look good!)
SS 2 to 5 - PCs spend a LONG time hanging around Saventh-Yhi, doing absolutely NOTHING that has to do with Serpentfolk except kill them occasionally
SS 6 - oh, by the way, there is an ancient evil God of Serpents and a huge dormant civilization getting prepared to sweep the surface world.

in both of these APs the players don't even know what the campaign is all about until the final part of it. would you enjoy reading a trilogy of book where only in the last half of the final volume the reader can start figuring what are the antagonists of the story fighting for? I wouldn't...

all I'm saying is, I really miss the old way of doing APs, where each adventure served as a step stone in a bigger story, and wasn't just awesome by itself. as a player I would enjoy playing in a CotCT type of story than, say a SS type of story.

does anyone else share those feelings? are am I the only one bothered by this?
and shall a Paizo staff member chance upon this thread - is there a change to the pattern in the foreseeable future?


Hey
I just ran the group through the ending scenes of Here There Be Monsters (and it was a blast). having come to the point where the Tides of Dread module start, I need to reach a decision, and I hoped to consult other GMs before I do: How aware should the players be of the victory points mechanic? should I not tell them of its existance and use it as a tool to measure success behind the scene? should I explain the system vagualy and than keep the amount of VP they have in any time secret? or should I just go, "cool, you recruited the aid of the Olman, +200 VP"?

thanks!


I am a great fan of all of Paizos PFAPs. I also got most of the ST AP, and I think that the first half is awesome, while the second (say, SoS and forth) is rather lucklaster, boering and disappointing.
Suddenly I began to wonder weather I shuold get SC and AoW - are they as good as the later APs? I heard that AoW was very dungeon-crawl oriented (which, if it turns to be true, is enough to prevent me from getting it) but I know nothing whatsoever about SC.

so should I get them? what could be said about the two, in comparison with ST and the PFAPs?

thanks!


the advancment track side bar states that
"By the time they are ready to explore the interior of Smuggler’s Shiv and confront the Thrunefang cannibals, the PCs should be 2nd level."
well.
the APs assume the middle XP advancment, so it will require 2000 XP for each PC to level. the PCs already fought through the crew of a haunted ship, slain a dozen diffrent wildlife beasts and even chanced upon a couple of random encounters. they have 800 XP each. I am stretching the first part of the adventure as much as I can without overkilling the pacing of the adventure, but this simply dosent seem enough, since one of the players decided that charting the mountains at the other side of the shiv should be a priority and the party agreed to tag along with him so they are now making full speed to the interior of the islend. I fear that very soon my poor PCs will be overwhelmed, as evrey single encounter is CR 2 or 3 or even more where they are going.
should I simply use the fast advancmet track? because I sure dont see where could I squeeze enough encounters to level the PCs up quick enough...


the PCs whould have a map of smugglers shiv, since they found one in the captains cabin aboard the janiver. however I am the very worst curtographer in the whole frggin world, and so elected to simply print out the map from the PDF for them.
my question is: what do I do to print out a map that will not include the dots that signify encounters? that is, how do I make a player handout out of the map given in the PDF?
thanks!


With the declaration of the new PFAP, Carrion Crown, a new troupe of AP naming has now become clear to me. I shall henceforth sit tight on the edge of my chair, awaiting the unavoidable arrival of AP 8, Beholders' Binoculars, and AP 9, Ropers' Revenge. Ultimately, AP 10 will probably be Paizo Publishing.

Seriously though, is the name thing on purpose or just a really amusing coincidence?


I am now running SWW for my PFRPG group. mostly converting the path to Pathfinder was easy and smooth, however I am not sure what to do with the Slaad encounter. I am refering to the event the occures after Fort Blacwell, when the false priest (who's name keep escaping my mind) gets devoured from the inside by the blue slaad.
the slaad was not converted to the PFRPG rules. I am not sure how capable I am to convert him in the correct manner, and so I thought to maybe switch him with some other creature... only I have no idea which.
suggestions?


me and a friend of mine, live in isreal. unlike me, my friend is a native english speaker, who resided in the U.S during most of his childhood. while I do have basic control of the english language and a realtively large vocabulary for an Isrealian, I will never be able to use it quite as easialy as an amarican. Many times, my understanding of spelling and grammer is not sufficent to compete against another talented writer who happens to be Amarican (or British, or Australian or wahtever).
My friend is very excited about my idea for submission this year and eagerly agreed to help me with the langauge issue through all of the competition and even (shall we happen to win) during the writing of the full adventure. while he claims to have no quarrels with me taking all the credit for whatever achievment we might reach, I already feel a sort of guilt for abusing him, in a way.
I guess my question is, will we be able to split the credit? I will compete through this avatar, and shall we win be the adress for the paychecks (which we will split between ourselves with no overseeing by Paizo) and all that stuff (contract signing etc.).

the only thing I ask for is that he will recieve a mention just as I do. is that possible?


for verious unfortunate reasons, I find myself being forced to cancel my PFRPG subscripton for the time. leave my AP subscription as it is.
-thanking you for your continual patince and great customer service, and hope to be able to support you again,
Lord Snow


when I have subscribed to the PFRPG product line I also formed a new shipping addres for it, diffrent from the one I used so far. from some reason, the system ignored the change and the core rulebook was sent here:
2228 Kittyhawk Dr
Plano, TX 75025-6071

when as a fact I wanted it to get there:
P.O box 75
Ein Vered
Zip Code 40696
Isreal

having discoverd the mistake only recently I ask that the proper changes would be made, and that the bestiary (Order #1270670) be sent to the correct addres.
-thanks!


There is something which I have noticed and followed for some time now, about the population of Golarion. it seems (when considering the sheer amount of human NPCs in moduls and APs and PF journals etc.) that mankind are the dominant spicies on Golarion (not like we are in real life earth since there are many more civilaistions aside ours, but still). in another thread James Jacobs said that it is so (confirming my suspicion) and added that it was porpusfully so.
my I ask why? and do people like it that way? because I personally enjoy worlds where humanity is bet one of many and humans are not that important. feels more fantastic, somehow.


I'm talking about all those feats that grant you a bonus for a specific skill. let's look at Acrobatic for a moment. the rulebook reads:
Benefit: You get a +2 bonus on all Acrobatics and Fly
skill checks. If you have 10 or more ranks in one of these
skills, the bonus increases to +4 for that skill.

the formula repeats itself in all of them, but I find the entire "if you have 10 ranks you get a further +2 bonus". what exactly does this means?
if I have 9 ranks in fly skill, and aqcuire the Acrobatic feat. I should only get a +2 (my rank is lower than 10), but after the +2 is caulculated I have +11, which supposedly gives me acses to the +4 bonus. furthermore, what if I take the feat, and than three levels later my fly rank reaches 10? will I get the extra +2 than? or does this extra bonus is only avilable if you had 10 or more ranks upon choosing the feat?


hello
I have just now attempted to subscribe to the PF roleplaying game and had to stop halfway throught the order.
while trying to change the shipping addres a screen with the estimated shipping time of each of the products I should expect to have from my subscription. however, I found that the following entry:

1x Pathfinder Roleplaying Game Core Rulebook (OGL)
1x Pathfinder Roleplaying Game Core Rulebook (OGL) Hardcover

as if they were two diffrent products, each with its own price and shipping rate. just to prevent future misunderstandings: I wish to have a single hardcover copy of the Pathfinder Roleplaying Game Core Rulebook through my subscription alongside with the matching free PDF file. how shall I counter the problem?
-thanks!


So my brave PCs have done cleaning the monastery and they did it quite well, except for one little faliure: they have allowed King Mokknok to escape and lost his trail. no two days have past since than and they are already nosing around the edges of Kalmarane. I am looking for the best way to use king Mokknok against them, something nesty and evil that he will cause to teach them Pugwampis should be feared.
anyhow, I thought that maybe he will elart the gnolls of Kelmarane to the presence of the PCs, or maybe hell just stick around the monastery doing harm (I thought of having him murdering the old camal caretakers/cooks, but that just seemed sadistic).

if any idea comes to your mind, please. do share it with me. I want to make the little royal basterd something memorable.


I remember, two years ago in a little house, me and a couple of folks were playing D&D. our DM had this wierd house rule that said that when the time comes to roll initiative, only one person in thr group rolls, and it apllies to evrey one.
after a time, we noticed the the rouge was very lucky when it came to initiative- hence we gave the roll a new name: intiathive.
CoT reminded me of that.

oh, and first post!


I'm now running HotCK to my players, and we are all having a great time.
Re-reading more carefully through issues 1-4 of this AP, I must say that a recurring aspect became clear to me, and that I don’t know how I have missed it before. In all of the adventures, savagery and animalistic fury takes a strong part during the course of events, and of course the legacy of Rovagug certainly prompts the same themes as well.
As it seems to me, this AP is about the deference between beasts and men, between savagery and civilization, killing and slaughtering. The gnolls, the Unchosen gnolls, father Jackal (who is a villain because he is no more than a jackal- a beast- in a mans' skin) and Dashki are all dine examples of this idea. I am planning to give it a really important role in my game, because I believe that morals are an important part of each story, and am very delighted to have such a wonderful topic to discus about with my friends.

So, did anyone else notice this? Is it intentional? Will it continue to be integral in the latest to installments of the AP? Will people want it to?

P.S
sorry for my lacking english, I'm not a native speaker.


My god, Tito Leati is seak. I'm now reading through City of Broken Idols... and I can see TPK's in just about evrey other page.
I have a questionor two about some of the encounters, though.

1. If chief Achcauhtlis' (area 3) melee section of the stat block says what I think it does, than he can attack nine times during a single turn using a full attack action. nine times. am I sane, or am I wrong?

2. (area 1): "The Wastrilith is bound to Kahla... allows the aspect to obsevre... and use him as a focus for his spell like abilties..."
when using this abilties, should I use the DCs as if they were used by the Wastrilith or by the aspect?


At least for DM's it is.
the following spoiler tag should ward off any reader who is yet to know the details of the module.
Now:

Spoiler:

The adventure starts with a negotiation scene. Cool, I love it. Adds a new kind of encounter to the game. The table of modifiers to the check according to PCs action was also great but...
nowhere in the entire adventure I could find the DC for the diplomacy check, besides, there should be some different levels of success to this encounter, since its all about shifting Emraags' attitude from unfriendly to helpful, but what if the check is only enough to make him indifferent or friendly?
what do you guys think? if you already ran it, what DC did you rule and how much did it work?

-thanks!


hello
I would really like to take part as a player in a RotRL PBP campign, and if any is runing I would appricate joining it.
is there a RotRL DM looking for players\who dosent mind adding another one to his group?
-thanks!


so, I never took part in a PBP yet, and am looking forward to start playing.
Now, I don't now anything about the PBPs here in Paizo, and I would like to know a two things:
First, where could I find games?
Second, is there a possibility of joining games that already started?


I read most of EoE today, and found it hard to believe that this is Nelson's first serious published material. the module is solid, interesting an cool. The cat Spooky is maybe the most awesome familiar ever.
And, of curse, dagger throwing water chicks are always welcome in my game :)
So congregations, Jason Nelson, and god speed in your future endeavors.
BTW, does anybody know if more superstars will be writing PF adventures?


I realize that it is important to the Paizo stuff to include at least a single dragon in each of the APs- and I love it. I think that dragons give a sweet and classic taste to the stories when they are not overused.
However, I am really starting to expect a good aligned dragon NPC to come along sometime. Battling dragon beddies is all very well, but I imagine that they are not the only dragons with significant influence on event. I would really enjoy seeing one in the LoF AP, since I'm going to run it. I understand it might be too late to make changes now, but maybe a good dragon could have a place in Council of Thieves?
Does anyone feel like me? If you do, Aye for metallic dragons!


obviously, playing a genie right from the start of the campign is not possible, but since PCs are going to die in HotB, new characters of high levels can easily be maid. I can certanly think of at least one of my players wishing to play a genie in LoF. do you think it could work well with the campign? furthermore, since I avert reading the campign outline and avoid spoilering to myself the next advetures I do not know- will a genie PC gratley alter a plot element?
- thanks!


I have just placed order 1135387 (which included 5 dungeon back issiues on sale (50% off). was this the reason that the system did not caulculate my PF AP subscription advantage into the price? if not, I ask to reduce 15% of the price of my order.
-thanks!


in the past few days, I seem unable to find most of the messageboards subjects. the RPG superstar discussions are now in the RPG superstar 2009 competition page. the PF society discussion is now under the PF society page. but where are the PF APs discussions? the Dungeon magazine discussions? what happened?


hay.
I'm creating a 4th level character for the Pathfinder society Organized Play. my first two levels are Rouge, later followed by two levels of cleric. my question is, how do I know what my starting golp is?
-thanks!


I scrolled through the Guide to Pathfinder Society Organized Play, but could not find anything to do with multi classing- does this make it possible?
-thanks!


just notice that there are barley any reviews for new moduls, while older ones had at least for or five each. I would have liked to see more reviews, since it provides more information and feedback and allows me to make better decisions.


'Cause I'm running it now, and it is. I play with a little house rule that if your HP dropped under 0, you are incapacitated for an entire 24 hours before coming back to consciousness (assuming you didn't die, of course). well, my PC's are just about to enter Drosakar's Crucible, and the already stood twice on the verge of a TPK- and there were only 3 encounters thus far. they are wounded, afraid, low on food rations and constantly running forward to save the city. is the module supposed to be so hard?


Hy to all.
I am now in the process of creating my PF scenarios character and I have a little question.
When choosing a race, ability scores change. As far as I understand, this does not affect your points pool. However, the character I'm thinking of as an old human. Does the ability change from age have any effect on the points pool?
Thanks!


just noticed that he is the one chosen to write the final advanture of SD- and I never heard of him before. searching in the site, Iv'e got the following profile:

His Paizo credits include contributions to Dragon #333, 349, 351, 352, 356 and 358, and Pathfinder #5 and 9, as well as a piece for the Legacy of Fire Player's Guide and the adventure for the upcoming Pathfinder 18: Descent into Midnight.

He'll have a website soon. Probably.

so... that means he never did anything that has to do with PFAP. I don't realy know if I should be glad or sad with the adition of a new writer for the team. I do belive, however, that assining him with the most importent issiue of the path is a huge bet... hope it works.

what do you guys think?


Hey there. I just finished reading The Bullywug Gambit, and it's really cool. one thing bothered me, though. in Kraken's Cove, there is a Savage Phantom. I don't know anything about Phantoms, and it makes me nervous. I mean, using a creature I'm unfemiliar with is a recepy for trouble in the first place since if a player becomes inquesitive I will remain speechless. but using an unfimilier creature with a template? to risky for my own taste. so I was wondering if I shell replace him when runing TBG- shell I?
-thanks!


O.K, obviously evreyone have their favorite AP, and SD is not compleated yet so it might be to early, but really, the last four installments were great. I love the way this AP totaly re-invents itself with evrey adventure. (the spoilers are both for CotCT and SD)

Spoiler:
I mean, CotCT was just as good, in terms of absolute qualty, but it advancd slowly from one scene to another, and most of it took place in Korvosa. that's a good thing and it creats a real "protecting our home" feel for PC's, but yet... there's less veraity. in SD the ride goes from the thug-and-villany infested Riddle Port, on to the mysterious islend to face horrors from the deep space, then deep into an ancient Elven city to take place in a mass battle of skirmishes and tatics, on to a demi plane where the world is destroid evrey other month and evantually into the Underdark.
it feels fresh all the time, and the writers obviously gathered enough confidence to try new, crazy things.

I like it, and hope to see more of it in the future. so, dose anyone agree with me, or have a good reason not to? just being curious.


what, really? throuout the journel he catst many spells, but he seems as skilled as a rouge and a fine fighter, too. if at that, what is his level?


having read through the freshest PFAP bestiary, I encounterd some searious questions.

1)about the Deep Crow... was that really nececery? I mean, the monster is a joke. it was never really supposed to be taken that seariously. at first glance I thought you were kidding- but it actually was the Penny Arcade critter- it felt out of place, somehow.

2)are there mothman or mothmen? because, if the mothman is a single legendry cretuer of 6 CR it will be really wierd.

3) nit a question per say, but still: I love the Omox Deamon! a great refreshment to the endless hordes of "normal" deamons!
I actually consider to add him into my STAP campign- does anyone have a clear idea when will the best time be for that?

a great bestairy, by the way. loved most of it.


I'll start by saying this is a wondefull module and I can't wait to run it to my players. there's just one question that bothers me greatly: in the ice carving contest, how is it that peapole don't notice the gore that they merrily cut to tiny bits? it dosen't make sense, and I feel that my players are going to demand a rational explanation...


Round about three months ago, I purchesd the PDF of dungeon 139, the magazine that launched the STAP. I was instantly inturged by the quality, that seemed to be a good match the quality I found in CotCT and SD (I don't own RotRL), and I now consider runing it to my group of newbies (with some softening, due to some wonderfull advice given me here on the messageboard.), but when reading about the AP, I encounterd a potencial problam. the nearly last adventure is missing. issiue #149 is out of order untill further notice which, I fear, might never come. there is no PDF, as well. does that mean I will not be able to run the AP? that will be an awful sahme...


since there was no response in the previeous thread I posted here, I wanted to regain your attention. I would wish to remove the delay from my PFAP subscription, please. changes in scedual alows it. sorry for the fuss I created.


I'm subscribed to the PFAP, and as far as I can understand, volume #16 will ship early October. October is going to be a very tough month with a very tight scedual for me, and I can't offord time to read the PDF... but I don't trust myself to be able to resist the temtation. so I guess I'm asking to delay the shipment (and therefore the PDF too) untill the very end of the monthe, or better yet, in the next month. is such a thing possible?


hey guys.
I want to share a magical story with you: a long long time ago, a little child whov'e herd for the first time about Loleth, the spider queen, mistress of the Drow, lady of the demonweb had a spark of inspartion. he set down by his computer and worte a monster he designd himself- hes very first one. half a decade later, that same boy (yours sincerly), now a nearlt grown kid, havr read the wonderfull instalment of SDAP, "the armaggedon echo." he thought it was great, but it botherd him that there was nearly nothing to fight execpt drow and classic spider beasties. so he now considers changing things.

back to the present writing grammer, I thought to maybe pot one or two of the creatures you will read about in a moment, instead of, say, the Drider in the library or Kardrogas the drow barbarian. so... what say you, fellow Paizonins?

Servants of Loleth
Loleth is not called the weaver of souls for nothing. Lurking in her layer of hell, the goddess spins her web of evil, capturing the damned souls of the vilest Drow that died in her service and transforming them into horrible monstrosities. Those mutated souls are simply called The Servants of Loleth, a name that suits them perfectly since they barely ever leave her home plain in hell, unless they receive a direct order from her or are summoned by a mortal worshipper. They serve their mistress as both guardians and citizens, and most of the residents under her domain are Servants.
The servants bare a general resemblance to their mortal forms, mainly the fact that they are still humanoid in shape. Their average height is 4.5 meters (about 15 feet), and their skin is very soft, pale and vulnerable. A huge variety of forms exist, but every one of the servants has some sort of arachnid body features, such as a pair of extra spidery limbs, pincers, or even an inner body system that enables them to spit or weave spider webs. They typically weigh 200 pounds.

Ecology:
The servants of Loleth are crated by the Spider goddess herself, their souls like flies captured in a spider web. Usually they are Drow or other mortal worshippers, but they are always intelligent humanoids. In extremely rare occasions, Loleth manages to capture the unaware soul of an innocent, and she considers this to be the greatest pleasure of all.
During the transformations, the Servants loss all of their former selves and become only another nameless creation of Loleth. They are utterly evil and merciless, and will not be stopped by anything until they fulfill their duty.

Society
The Servants tend to be very unsociable, and they interact with each other only during ritualistic ceremonies. Even if a band of them were sent together to achieve a single, common goal, they will not cooperate unless it is undeniably necessary. They roan the realms of Loleth with no clear aim until they receive a mission. The Servants cannot talk.

Servants of Loleth
Large outsider (evil)
HD: 6d8+12 (39 HP)
Initiative: + 7 (+3 DEX, +4 Improved Initiative)
BAB: +6
Base speed: 12 Meters (40 ft)
AC: 17 (+3 DEX, -2 size, +6 Loleth's Grace [see ability description text])
Attacks: +5\+1 long sword, +5\+1 short sword
Damage: long sword (1d8+3), short sword (1d6+3)
Special attacks: Loleth's smite, constricting spider webs, breathe weapon and poison.
Special quantities: damage redaction 10\magic or good, fast healing 3, Loleth's grace, spider's organs, outsider's traits.
Saves: +9 will +9 reflex and +9 fortitude.
Abilities: strength 16, dexterity 17, fortitude 15, wisdom 15, intelligence 14, charisma 15
Skills: climb 12 (+ 15), balance 12 (+15), handle animal 12 (+14), jump 12 (+15), escape art 12 (+15), acrobatics 10 (+13), track 10 (+12), knowledge [Loleth] 10 (+12)
Feats: Improved int., two weapon fighting, master two weapon fighting
Challenge rating: 8
Advancement: character level (mainly cleric)

Ability description
Loleth's grace:
Loleth is known as a very generous goddess-and she grants her followers appropriate gifts so that they could forefill her assignments. All Servants are granted a +6 deflection bonus to their AC's. physically, there appears to be green light surrounding them like an aura, blocking blows in mid-air.
Constricting webs:
If there is enough webs in a 100 ft radios around the servant (ten square feet would be sufficient for medium creatures, twice for large, half for small, etc.), he can manipulate them in the air as though he had telekinesis with no weight limits and throw them at foes as a full round action. They often use this ability to wrap the webs around them and squeeze hard to constrict the target. The victim of this power must make a grapple check against the Servant's grapple bonus + 10 (normally +14 total) or suffer 6d6 crushing damage. If the victim wins by 5 or less he only suffer half of the damage. If more than 5, he breaks free of the hold altogether.
Breath weapon:
The servant's breath weapon is a very unique one. Once per 1d4 rounds, he may use it as a 20 ft. cone. In the area, tiny spiders are spat from the creatures mouth to attack anything in their path, and they receive an immediate attack of opportunity. The Servant can choose between breathing out 3d10 tiny spiders, 1d6 small ones or 1 medium spider. Later, the spiders join battle as normal, but they typically die within 24 hours of their exposure to the world.
Poison:
Every neutral attack delivered by the Servant also injects poison into the victim (vie tiny tendril- like spikes on their bodies-see Spiderman the movie for a clearer description). Fortitude save DC 20, primary damage 1d6 strength, secondary 1d4 constitution.
Spider organs:
Each Servant has two of the following. Roll a d6 or decide on your own.

1) Rough fur: the Servant is covered with a rough fur like a spider. It has +2 natural AC.

2) Pincers: spider pincers erupting from the edges of the mouth. Bite damage 1d8+3, and poison (see above).

3) Spider Limbs: from it's upper back, the Servant has a pair of etched spider legs. He cannot use them to hold anything, but he gains two slam attacks per round, for 1d8+3 plus poison, that replace his normal attacks. They (the limbs) have a range of 10 ft.

4) Web spatter: this body part replaces the normal breat weapon. Once every 1d4 rounds, the servant can spit a small globe of webs that can fly up to a range of 30 ft. (treat as a grenade like weapon) and then explode on an AOE of a 10 ft radius. It acts as a spider web spell cast by an 8th level cleric (save DC 21).
5) Web weaver: since this takes lots of time to activate, the ability is not useful during combat. The servant can slowly produce and weave webs from his hands, creating a total of a 10X10 feet large web of any shape for a complete hour of work.

6) Extra eyes: the servant has an all around vision (he can't be sneak attacked or flanked), and has true sight.

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