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Recent reviews by
Lord Snow:
   
impressive
Sun, May 10, 2009, 10:58 AM
as somone who did not actually play or GM this module, I can't honestly testify that it playes well- but it reads well for sure. a mix of creative, cool fights and puzzles, as well as intresting foes and a new monster can't work too bad togather, right?
   
a solid mix of fights and roleplay...
Mon, Mar 23, 2009, 08:11 AM
while no fight in this adventure is "cool" in the sense that no intresting monsters or epic stuff goes on- in fact, the mission the PC's are bent on completing is more of an errend than an actual quest of need. however, the challenges that each battle includes are intresting and (at least with my group) played well.
the faction missions are not very intresting (except the Qadiran one), and nothing here is very memorable. however, playing it was a great intertaiment that lasted for 4 hours or so.
good work, Mr Shackleton!
   
will never live up to j1's standards, but...
Mon, Dec 15, 2008, 10:13 AM
it's still great. I think the pyramid itself is actually a weak point in the module- it's cool and very interesting, but it lacks the wonderful "Mummy" feel that I liked so much about everything else here. if you played and liked J1, go for this one too
   
a modarate read
Mon, Dec 15, 2008, 01:20 AM
I will start by saying that this is a wonderful module. action packed, cinematic, memorable... but several issues forced me to reduce a star.
first and most noticeable is the PC - triggered events that takes place too often. the PC's just happen to be around at critical moments, and my players will never accept such a thing.
the second issue is that the writer's talent isn't really showing. the module is not fun to read, and I did not feel as immersed in the experience as I usually do.
still, this one is defiantly up to Paizo's standards.
   
Better than I ever thought it could be
Sat, Dec 6, 2008, 01:00 PM
this adventure Rawks! me and me group of newbies (I'm the only expirienced one) are having the greatst time in our lives with it. recomanded- it's more than a thousand times worth the price!
   
classic horror
Tue, Nov 4, 2008, 10:55 AM
for a long time, I sought out an adventure that will give my players the creeps. when they get to it I am sure they will have them at Skeletons of Scarwall. but this module is just as great.
major NPC's drop dead faster then flys, the PC's need to investigate if they are to solve their problem and get out of the place alive. complicated storyline, great feel, nice encounters, cool new monster, and a lot of optoions for in depth roleplaying... it could barely get better.
all hail Nicolas Louge!
   
Better than Jerrsic Park...
Wed, Oct 8, 2008, 04:21 AM
stuck on an islend until trasport arrives, nevigating between grops of desoarte survivors, fighting off alien creatures and powerfull zombies... can it get any better?
this adventure is awsome, action packed and set in a cool place.
   
a DMs only review- Riddleport is awesome!
Tue, Sep 23, 2008, 06:48 AM
Riddleport is a large port city brimming with life, magic and adventure. Exotic wares and bizarre merchandise are brought from across the world to the open market here, which serves as an idle crime-planthouse.
Recruited as bouncers, bodyguards and special agents of a casino manager, the PCs are going to face a ride they did not sign up to. Gangster wars, scams, and arcane phenomena make the every day life of the typical Riddleport citizen an interesting one, but when a cloud as black as ink appears in the sky (supposedly connected to the famous cipher gate), an evil much, much more sinister than any city scum could ever be accompanies it. Could your PCs survive the revelation of a ten thousand years old elven conspiracy?
Packed full with cinematic moments, creative ideas and setting, and deep and complicated NPCs, SitS is a blast of a way to expose newbies to D&D, as well as a way to surprise and intrigue older players in the game. Its just that good.
   
had a greater potencial
Mon, Sep 8, 2008, 11:48 AM
this adventure just missed so much. I expected it to be epic, to have grand fighting scenes set in an even grander background. I wanted resulotion and I wanted to know the fate of some major NPC's, but all Iv'e got was a list describing the fate of the NPC's niether me nor my players care about.
spoilers from now on-
I really wanted to have a part where the rebbles assult castle volsheneck and recepture it. I really wanted to have an action scene that centers around one of Ileoses monsteros monumants. when I read that there are tribes of monsters proteting the Sunken Queen, I wanted to see something like a chase scene, in which the PC's will be forced to flee unending hordes of raging frogmans. Iv'e got non of the above- the PC's sneak into Castle Korvosa, hack n' slash some fiends,fiending where the mad queen is, going there and hack n' slashing the queen. the endind I actually liked, becuse it was surpraising and dramatic. I'm still going to add all the elements I wanted into my game, but I hate doing 90% of the work to run an adventure I bought...
spoilers end
all that being said, the adventure's not bad, merley disappointing. mybe if they wouldn't have used half the space they had for describing *evrey single room* in the castle, the outcome would have been better.
   
Play test review
Fri, Jul 25, 2008, 01:26 PM
a truly great adventure. ran it to my players and they loved it. mostly, the story was good becuse they enjoeyd the interaction with the rival team. during the advanture they have sabbotaged and tackled each other's plans again and again, and they even kiddnept members of the PC's team (and the PC's captured one of them and tried to trade back). the greats parts where when the two teams had to cooperate in order to survive extreme situations and tough encounters. Without Julistar and his hierlings though, the advanture isn't that good. I think it is important to make sure PC's don't just confront them at the very begining, by letting them know that Julistar works for a powerfull evil mistress, and that killing him won't be wise. that should be enogh, really.
   
unblivebly good
Sun, Jun 15, 2008, 05:14 AM
A stuning adventure. Even better then "Seven days to the grave". If you liked " Entombed with the pheroes" you will love this one. If disliked "Entombed with the pheroes" you will love this one. If you are a multi-dimensonal painting of Obi-One Canoby that plans to overtrhow the qeen of England you will love this one.
   
well worth the money
Sat, May 24, 2008, 11:35 AM
great AP issiue. about the best that could be done with a first level charcters adventure.
just one warning: din't use the otyugh encounter! there are to many of them during the first three adventures.
   
sort of a let down
Sat, May 24, 2008, 10:57 AM
i must admit that "escape from old Korvosa" disappointed me.
it starts really good: a querantine, a death of an alley, grey maidens evreywhere, a long wited direct confantration with the red mantis, a crime lord, and some scheming evil outsiders on top of evreything. the first part of the adventure is top quelty. five stars for the first part.
only after that, the adventure becomes a really boering duengeon crawl. I mean, it have about a dozen trapped rooms, only the traps are just damege cuesrs. no thinking, no puzzles, no uniqe encounters. just traps. one star for the second part.
(5+1):2=3.
three stars for "escape from old krovosa". I hope that the next issues will be better.
   
art for murder's sake
Sat, May 10, 2008, 10:15 AM
coming down to the bottom line, "gallery of evil" is well worth the price.
i started with the bottom line becuese untill you reach it, you have to go through lot's of trouble.
allow me to explain:
most of the adventure is a duengeon crowl. A good one, but still a duengeon crawl. I have orderd an urban adventure, and I fealt that the one hour part of the adventure when your'e actually in the city hadn't provided.
in adittion, some of the scenes could have been handeld better, and i had to do some work myself fixing them.
   
very helpful, but i'll have to do some serious editing
Mon, Apr 28, 2008, 11:52 AM
first i'll say, just to make it clear: this guide is very good, and i'd liked it.
but there is a major problam in this guidebook: it gives to much information. the endless lists of not- really-importent-to-know people frpm the city will quicly overwhelm any but the most enthuistic players, so they might miss importent pats.
second problam: from reading the guide, it is easy to guss what the first adventure is going to be about, for it holds many obvios clues.
therefore, i am going to edit this guide before asking my playrs to read it, and i recommend that you as DM's should do the same.
   
another well crafted adventure from paizo!
Mon, Apr 28, 2008, 11:30 AM
this adventure is truly one of the best iv'e ever encounterd.
the begining of the plot is well done: there are many seemingly un-realated events taking place, so the players will not be able to know when does the plot realy starts, so they may even be surprised when the plug begins.
and then comes the adventure itself- a true masterpiece.
the plague spreads with frightning speed among the citizens of the city, and bodies are piled high as no solution presents itself: but the plug is not the only factor for the chaos all around.
from the dark corners of the city, many scums and abbrations take adventage of the situation, praying upon the helpless sick: and brave, vigilant man and women (the PC's, if you haven't got the clue) are requierd to stop them.
as the plotline advavnce, the PC's will start to unravel the true face byond the horrible pluge.
i think that the only problem i had with "seven days to the grave" was the fact that to many of the challengs were hack n' slash- tiny dungeon crwals with to much monsters squized in.
plus, the "body count" machenic, while cool, was sometimes totaly unrealistic.
bottom line: i can't wait to run this one to my playrs: they would love it at least as i do (hopefully!)
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