|
|
|
|
|
Lord Snow's page
Pathfinder Adventure Path Subscriber. 206 posts. 18 reviews. No lists. No wishlists. Alias: the Mammoth lord.
|
|
|
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
|
|
|
|
Profile
|
|
|
Recent Posts
|
|
|
Recent Reviews
|
|
|
Wishlists
|
|
|
|
 |
|
 |
|
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
 |
|
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
so far the party has gone as far at TBG, and are just about to start hacking frogmen apart. as a note, we are using the PFRPG rules, and they are a pary of six. halfway through the first game session, as they were disposing of the bleeding corpses of Soller Verk (who died fast and easy, the battle ending after 3 rounds) and his thugs, I realised that I will have to bump up the difficulty. well, here's some of the jucey results:
PCs name: Willie
Class and level- fighter 1
Encounter - Levinia's vaults
Cause of death - some really bad fort saves
details:
to increase dificulty, I added a single iron cobra (for a total of two) as a guardian.
the fighter (who had a low CON score of 12)cautiocly, but the two deadly assain constracts leap from cover and sneak attack twice, both injecting poison. the fighter withstands the damgae and dosent even drop unconcious, but fails both saving throws. he gets bitten again and drops to -2 HP, just in the same round when his CON drops to one :)
PCs name: known as "James"
Class and level: rouge 2
Encounter- under parrot islend
cause of death - attempting awesomness.
detais:
the party encountered three reavenous zombies (which I converted to gouhls, because I didnt feel like trying to invent a new PFRPG stat block). the rouge's path to combat was blocked by a pair of party members (the PCs were standing in a narrow corridor and the gouhld in another corrider, that crossed the PCs one). he pulled off an epic stunt, rolling past both of his comrades and samursaulting above a gouhl (natrual 20 on an acrobatic check to move through occupied spaces), easily dodgin the AoO. however, when it was a gouhls turn to act, it paralized him with its claws. James was down in the following round, assaulted by a pair of gouhls. they both loosed their saving throws and began to devour his remains at once.
PCs name: Loui the 16th
Class and level: druid 3 (animal companion: a lion called "kittie")
Encounter: a final showdown in Kraken's Cove
Cause of death: a nasty thought experiment
Details:
I decided to spice things up in Kraken's Cove, and added an encounter with M'koa, a sorccerer of the dragon bloodline who was serving aboard one of the crimson fleet's ships. he was 2nd level, with the spells enlarge person and mage armor. two body guards alawys aid him, both just normative sevage pirates with greatclubs instead of scimitars. so the nasty sorccerer casts enlarge on himself and another body guard, and mage armor too. the fight was long and bitter, the pary just about startched to their limits even before it started from previous encounters. evantually, when M'koa was left alone on the battle field, he managed to crit Loui, thus killing him (with the goery description of biting the poor druid's head off).
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Ernest Mueller wrote:
The Alchemist is a bold design choice. It's a lot less traditional alchemy and more like the "alchemists" from World of Warcraft and other computer games (some Western game I played was a lot like this) what with the bombs and mutating and all. It'll be controversial; I like it OK but wish it was less on the "powered by the alchemist's magical aura" thing, to me one of the reasons to have an alchemist character is to lay on the pseudoscience.
My main concern with the alchemist is that it seems weak. The limited number of bombs a day and limited extracts mean he's like half a spellcaster. And the mutagens (I agree this needs to be renamed - how about elixir?) just don't work enough - the cleric BAB/HD plus the mutagen boost still doesn't quite make them a useful fighter even when juiced. I'm afraid that over the course of an entire adventuring day, and especially as they go up in level, they will be quite weak.
On the Inquisitor - this class seems like an odd mishmash to me. It's partly trying to be Buffy, but seems like it's also trying to be a paladin of any alignment and also trying to be a marshal. It seems unfocused and also very close to/redundant with existing classes - seems like a little bit of multiclassing in the pally/cleric/ranger area would step on its toes pretty hard. My recommendation here is to very strongly clarify the vision for this class and then tweak it to fit that vision, as it's definitely not coming across in the current version.
you have organized my thoughts about this admiarbly- +1 to all you said.
I really do think that those two are the weakest link in the chain of new classes to appear in the APG. the MMORPG fell of the alchemist is... annoying. if I would want to feel like I'm playing WoW I'll play 4E, not PFRPG. The Inquisitor is just boering, since he presents nothing new and just tweak many other abiltis of other classes. mah.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
thank you, Mr. Peterson for his swift replay and Mr. Spicer for his advice. however, I might have not been clear enough with my question (and am sorry for that- the advice still helps).
the kind of Item I'm talking about is not a piece of colourful background(well, not only that, anyway). it is hard to explain my meaning without revealing anything about the idea I have in mind, but here goes:
lets say there is an item that is very useful when negotiating with foreginers who speak diffrent languages, but it is large and clumsy and probably not worth carrying around when the PCs go out to adventure. however, if for example they have a diplomatic mission that envolves communicating with barbarians who only speak their own tongm and are near enough an embassy large/important enough to own said item, they will immidatlety think of asking premission to use it. in such a way the item comes into play when the PCs interact with a challange that has to do with it. the only diffrence between this example and my own idea is, I belive, that my item will use a mechanic that can not be easily solved with a spell or class power.
does that count as an item that the PCs cna not use? 'cause I have plenty of other ideas browing in my head and even though I like this one the best maybe it is better to just skip it and focus on the devlopment of another item?
again, huge thanks for all advicers in this thread.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
if I may, I would like to get this thread back on its original tracks.
I checked through all the previous top 32's, and noticed that all of the items are basicaly adventuring gear or combat orientad.
is it not recommanded to create an item which the PCs probably never use in a dungeon crawl/will probably have no need of owning, but might ery well encounter?
for example, if i design a magical tapestry (which I'm not) that has no adventuring use but could be commonly found in the households of rich nobles or marchents, and has some awesome effects to it (again, having nothing to do with combat, skill checks, spell casting etc.),but it will spice up the setting, will it work for the contest?
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
me and a friend of mine, live in isreal. unlike me, my friend is a native english speaker, who resided in the U.S during most of his childhood. while I do have basic control of the english language and a realtively large vocabulary for an Isrealian, I will never be able to use it quite as easialy as an amarican. Many times, my understanding of spelling and grammer is not sufficent to compete against another talented writer who happens to be Amarican (or British, or Australian or wahtever).
My friend is very excited about my idea for submission this year and eagerly agreed to help me with the langauge issue through all of the competition and even (shall we happen to win) during the writing of the full adventure. while he claims to have no quarrels with me taking all the credit for whatever achievment we might reach, I already feel a sort of guilt for abusing him, in a way.
I guess my question is, will we be able to split the credit? I will compete through this avatar, and shall we win be the adress for the paychecks (which we will split between ourselves with no overseeing by Paizo) and all that stuff (contract signing etc.).
the only thing I ask for is that he will recieve a mention just as I do. is that possible?
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
we just had us a couple of gory sessions with TINH (we just started our way with the campiagn a month ago). here goes:
Name of PC: Cheetie
Class: Fighter 1
Race: Gnome
encounter: the guardians of the Vendarborn vaults
Cause of death:
we are playing the campaign with PFRPG rules and the group consists of 6 players. So... I decided to add a second iron cobra to the room.the first one shot itself right at Blacker, who was the first to enter the room. Cheetie, being the noble soul that he was, rashed stright in to aid his comrade, and was attcked by the second serpantine construct, and poisond by it. as he kept failing his CON saves the group fought the snakes, not one of them having anything to do to stop the poison. meanwhile Cheetie was beaten a second time- being poisoned again.
he died with extreme agony as his CON score droped to 0, screaming his suffering.
Name of PC: Blacker
Race: Halfling
class: fighter 1
encounter: a new trap to the defence of the vanderborn safe
cause of death:
having low HP from the fight with the iron cobras, Blacker tried to answear the riddle. I added a spear trap that springs if a wrong combination is inserted. he was wrong and the spear got him square in the chest, piercing his heart and killing him instantly.
name of PC: Han
Class: Rouge 1
Race: Halfling
encounter: under parrot island
cause of death:
not having the patince to update the ravenous pirate zombies to PFRPG, I used the stats for gouhls. as the party entered area P1, three of the undead chraged them and started to claw and bite the druid. displaying impressive acrobatic prowess, Han rolled past the flailing stuff of his friend and the snapping jaws of the gouhls, to a position where he could flank one of the vile abominations with the druid and sneak attack him. he fumbeld that roll, however.
one of the gouhls turned upon him and paralyzed him with a claw attack. a round later the poor rouge dropped unconcsious with -3 HP. the gouhl failed his will save and immidatley began to rake Hnas flesh. one round later death came to the young adventurer.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
I do not belive that there is much of a problem here.
first, you are assuming in your post that all summoners would have at least 16 as their charisma scores (and strongly hinting that an 18 charisma score is likely). there's a name for this type of charracters- Minmax PCs. so, surprise surprise, a minmax could be very powerful in certain aspects of his character. do not forget though, that by having a solid BAB and hit dice and the abilty to weare armor, the summoner shoul be expected to perofrm well physically in a combat, not just stand back and cast spells like a wizard.
also, its not like a 1st level summoner can cast 8 1st level spells a day or something, he can cast summon monster 1 6 times and another couple O spells. that's fine, because its not very modifiable. helpful, but not offering any tatical adventage aside from strength of numbers, which is only helpful under certain conditions.
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Cosmo wrote:
Lord Snow wrote:
hello
I have just now attempted to subscribe to the PF roleplaying game and had to stop halfway throught the order.
while trying to change the shipping addres a screen with the estimated shipping time of each of the products I should expect to have from my subscription. however, I found that the following entry:
1x Pathfinder Roleplaying Game Core Rulebook (OGL)
1x Pathfinder Roleplaying Game Core Rulebook (OGL) Hardcover
as if they were two diffrent products, each with its own price and shipping rate. just to prevent future misunderstandings: I wish to have a single hardcover copy of the Pathfinder Roleplaying Game Core Rulebook through my subscription alongside with the matching free PDF file. how shall I counter the problem?
-thanks!
You do not currently have a subscription to the Pathfinder RPG, nor do you have a preorder. Therefore, you will need to create your subscription and complete the ordering process. I'm not sure what the above display is referring to, however, you will need to complete an order for the subscription to get any book at all.
...and you will want to get your order in soon (as in today or tomorrow), since the first print run is nearly completely sold out.
thanks,
cos
I may have not been clear enough. what I ment to say was that the subscription I was going to make preordered two copies of the rulebook. obviously I do not wish to pay twice the price for the bargin, so I wanted to check if there is a problem. anyhow, I will complete buying the subscription within the next 24 hours, and would like to ask for someone to check that only a single copy is sent for me.
-thanks a lot for your time!
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Mary Yamato wrote:
James Jacobs wrote:
That's not an indication of "elves being dumb" though. It's an indication, honestly, of the game not handling mass combat well. If you want to have a huge elven invasion of the Land of Black Blood, go for it! That's just not something we could really handle the scale of in a single volume of Pathfinder, and it runs the risk of robbbing the PCs of the opportunity of being the heroes of the whole AP.
No matter what the metagame reason for it, it does produce the strong impression that the elves are idiots and not worth saving. This is damaging to the emotional impact of the game.
A couple of alternative suggestions:
Allevrah has done a bang-up job of sealing off the Land of Black Blood so that no one can get there. One of the adventures provides a means whereby the PCs can get there, but they have to go RIGHT NOW and don't have time to head for Kyonin to get help. (Alicavness' Demon Lady is the Mistress of Gates, so having her involved here makes a lot of sense to me.)
This didn't work for us at _Armageddon_ because it wasn't made clear to the PCs that they had to go right now, but I think it can be made to work, and would avoid the dreaded mass combat (which I totally agree is undesirable).
Or--a suggestion due to my frustrated player--the Elves _do_ send a team to take out Allevrah. They don't want PC help; this is an internal Elven matter. But then that team fails--it would be good to sketch in the reasons why; I suggest internal treachery--and there is no time for anyone else but the PCs to act.
Or--at some point, an NPC such as Hyalin is headed for the Land of Black Blood to make Allevrah bump up the schedule. He has to be stopped _now_ or it's all over. But when the PCs get to the Land of Black Blood they are trapped there, unable to return to Kyonin for help.
Whatever the solution, for my particular group it would have been a complete game-wrecking disaster to have the Kyonin scenes at the beginnings of modules 5 and 6, because it is so hard to...
that is not completly right, though. the elf queen (forgot her name) is trying her best, and many elf NPCs such as shalalu and Kawva are just not strong enough to help...
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
Chuck Norris can kill two stones with one bird.
Chuck Norris didn’t cry when Bambys mother died.
Chuck Norris doesn’t have bags in his Windows Vista.
Jesus may have walked on water, but Chuck Norris swam in the earth.
Here is a little story about Chuck Norris:
one day a man came to Chuck and told him, "Chuck Norris, I know of a thing that you cannot accomplish."
Chuck smiled at him. "What is it, son?"
"Well", says the fool, "I bet you cant create a rock so immense you yourself could not lift it".
Grinning, Chuck Norris threatened the stone into creation, and indeed he could not lift it.
"Good", said the man, "now try to lift it."
With no effort at all, chuck did.
Do you know how he did it?
|
|
|
|
|
 |
 |
 |
 |
 |
 |
|
|
|
|
|
|
|
|
|
|
I'm now running HotCK to my players, and we are all having a great time.
Re-reading more carefully through issues 1-4 of this AP, I must say that a recurring aspect became clear to me, and that I don’t know how I have missed it before. In all of the adventures, savagery and animalistic fury takes a strong part during the course of events, and of course the legacy of Rovagug certainly prompts the same themes as well.
As it seems to me, this AP is about the deference between beasts and men, between savagery and civilization, killing and slaughtering. The gnolls, the Unchosen gnolls, father Jackal (who is a villain because he is no more than a jackal- a beast- in a mans' skin) and Dashki are all dine examples of this idea. I am planning to give it a really important role in my game, because I believe that morals are an important part of each story, and am very delighted to have such a wonderful topic to discus about with my friends.
So, did anyone else notice this? Is it intentional? Will it continue to be integral in the latest to installments of the AP? Will people want it to?
P.S
sorry for my lacking english, I'm not a native speaker.
|
|
|
|
|
 |
 |
 |
|
|
 |
|
 |
|
|