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Mammoth

Lord Snow's page

Pathfinder Society Member. 319 posts (320 including aliases). 21 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.



baron arem heshvaun wrote:


James how is this newly filmed creature related to Cthulhu?

Since for whatever reason that link doesn't work for me... it's related to Cthulhu in that it is hard to find and might not exist at all in the first place?

(Pathfinder Companion Subscriber)

Not a question. I would like to thank you for the existence of this thread, and your vigilant stand to answer all our questions.


Andoran (Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber)

And if I ever though one of my players was be reckless or careless with Ameiko's life because he/she thought that Ameiko is "safe" cause "She's going to become an Empress or something like that in a later AP." I would kill Ameiko to prove that no story is set in stone, current or future. Whatever happen over 100 years ago messed with prophecy clearly tainted you opinion on certain NPC's destinies. This goes for any NPC that appears in multiple AP/Modules.

My Golarion is my players and I would change anything in any AP or Module I run my games to support their adventures.

As far as I'm concerned the AP/Modules are suggested stories... really, really, really good stories, but suggestions none the less.

Also, I support limited meta-plot. It makes the world seem more dynamic. As GM, I'm GOD, and I can choose to ignore as much of it as a wish of course.

I always feel it's easier to take away than to add, so keep adding Paizo, cause so far 95% of what you added is excellent in my book.

(Pathfinder Adventure Path Subscriber)

I say let the setting remain static. Individual groups can always update their own version of Golarion as they go through their own campaigns. I don't want any of my books invalidated.
Honestly, If Golarion starts heading down the FR road, I'm history.

I'm ok with the changes in an AP as long as it "resets" afterwards and forthcoming sourcebooks are still non-changed. For example if this AP destroys Magnimar totally, it's fine as long as Magnimar is untouched in the future books. If I play through the whole campaign with my group, I might leave it destroyed in my version of Golarion. If I dont play through it, then Magnimar stays around, etc.


Running and hiding is a vastly underappreciated skill.

Paizo Employee (Creative Director)

Derek Vande Brake wrote:
Are there going to be any generic, combinational prestige classes that let you merge two classes? Things like the Mystic Theurge, Arcane Trickster, Battle Herald, or Rage Prophet?

Just one. The Paladin of Irori will, I hope, be a good paladin/monk combo. I also hope it'll have Paladin of Irori code stuff, and some more flavor stuff. Classes like those mentioned above exist primarily in a world-flavor-vacuum, and are mostly of interest purely on a mechanical level for multiclassing. That's not what these prestige classes in "Paths of Prestige" are doing, for the most part.

There's a reason this book is in the Campaign Setting line, folks... my philosophy is that prestige classes are MUCH BETTER when they are used to present world-specific stuff. Like Hellknights, harrowers, red mantis assassins, and low templars. ALL of the prestige classes in this book are built to support Golarion-specific organizations and options. Several of them will work not only as PC options, but as prestige classes you can put onto monsters (something Pathfinder is SORELY missing at this point). And they'll all bring with them some new flavor to 30 different organizations and philosophies and faiths and factions and whatevers that need more info, in many cases.

Will the prestige classes be usable outside of Golarion? Absolutely—just as you can use Hellknights and harrowers and Red Mantis Assassins and Low Templars in other settings. You might need to fiddle a bit with flavor here and there, but they'll work.


I had to laugh when the one commenter pointed out that the author addresses the entire Kotaku readership as though they were white males.

And then was dismissed as being evasive.

Talk about a need for self-reflection. The writer is a hypocrite, but he is a well-meaning, mostly-correct hypocrite.

Anyway, I think that content producers just need to be a little smarter about how they portray sexuality. Feminists, on average, are not opposed to sexuality in female characters — they are opposed to debasement and objectification. It is possible to handle sexuality without those things (and it should be more prevalent than it is!), but not if you are so narrow-minded that you can't add a bit of class, culture and equality to the sexuality you portray.

I'd say it comes down to bad writing and bad creative direction. If the creative staff is not imaginative enough to understand how their readers/viewers may not share their preferences... then the characters they create (both privileged males and objectified females) will lack depth.

I'm so terribly bored by the male characters who lack any depth beyond id — and they are a ubiquitous counterpoint to the objectified females.

Empathy. Try it some time. It'll make you a better writer (no matter your gender).


Paizo, stop exploiting goblins!!


The article basically says "My girlfriend feels threatened and objectified by certain aspects of geek culture, and gets actively confronted by folks who want to defend those aspects. Here is what the dudes confronting her don't quite understand."

Try to recognize the actual message of the article without getting defensive. It's not about censorship, it's about understanding what it is like to be someone not-you.

By removing it from the context of the article explaining someone's viewpoint and characterizing it as some kind generic quest to sanitize and equalize all media, dudes really telegraph themselves as belonging to the male-entitlement crowd. It shows that you don't often think about anyone's experience beyond your own.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber)

Painlord wrote:
...concentrating solely on the character that you want to play and then weaving that vision into the game.

I would modify this statement...

Really great roleplaying includes the competency of "listening" to what others at the table are saying/doing in-character, and responding to those characters, npc, the context situation, milieu, in ways that provide dramatic verisimilitude to actually being there. Sometimes, the lost art of "realizing one's character vision through interaction" is lost. Its not always about driving, but also integrating, supporting, or openly engaging in debate with an eye toward resolution in ways that leave all the characters whole and still motivated to quest together.

For example, I could try to "show my character's resentment toward magic" by continually saying, "I dislike magic" but preferrably, the great roleplayer looks for an instance of magic in-game, such as a possession on another character or npc and then engage in some open dialogue with them about it. This shows awareness of others, and connects the PCs disposition to some contextual game element. In short, its not "solely" about focusing on one's character, but rather realizing that character in context.

EDIT: As an afterthought... really GREAT roleplayers develop, over time, character developments (expansions, recoils, or change) based on the influences of others, the game story, and show growth within characters. So again, its not "solely" about the vision you go in with, but rather the organic development within the actual dialogue and character choices over the course of adventures.


You know, the ONLY thing remotely wrong about the other guy's playstyle is his lack of RP. Mentioning to him "hey, do you even know who you are?" is totally viable. But there is nothing whatsoever wrong with building the best possible character, every time.

It's a fallacy to suggest that 'roll playing' and 'role playing' are at the opposite ends of a continuum, and that optimizing your character somehow makes your personality deficient.

Honestly, as you look at his optimized but boring character with scorn, he could look back at your evidently compelling but comparatively weaker character with the same. I think this is a good opportunity for you two to sit down and help each other, especially since having a party full of characters with good interactions who also are all at about the same power level makes DMs very happy.

Also, last time I checked, Druids were Divine Casters, and thus had no Spell Failure Chance.


To the OP: as the developer of the Pathfinder Modules line, I wanted to address your concerns personally. Since you clearly took a lot of time to compose your thoughts and post them here, that seemed the least I could do.

Dr. Johnny Fever wrote:
I mean this as an honest criticism, so please forgive me if this sounds harsh (it is certainly not meant as a personal criticism of anyone) but the Modules line, as it stands today, seems like little more than a proving ground of sorts for adventure authors that Paizo is vetting or possibly grooming for bigger things.

That role is covered more these days by the Pathfinder Society Scenarios line, which, as a PDF-only product line involves less production cost for the risk, and the difficult nature of designing a tiered adventure for organized play allows us to really test people in a crucible of design difficulty.

Dr. Johnny Fever wrote:
Let me explain. First, it is a well known fact that the opportunity to write a module in the PF Modules line is the grand prize, if you will, of the RPG Superstar contest. So, one out of six of the adventures that we'll see in a year of the PF Modules line is written by a newcomer to the industry, and that's a good thing. Cultivating fresh talent is critical to the future health of the gaming industry that we all (presumably) love. However, it also means that Paizo is accepting a certain level of risk. This is, after all, the professional maiden voyage of someone who won a contest, which leads me to my second point.

That's true; it is a risk for us. That's why we only offer it to the winner. But that's a risk we're willing to take to give people the incentive to participate. You'll note that the runners-up were offered Pathfinder Society Scenarios, which have smaller word-counts (and thus less pay) and are less prominent as they're never printed and sold in stores. But one module a year by an untested author is an ok risk, as far as I'm concerned, in order to promote RPG Superstar and to truly reward the person who lasts to the end and comes out on top.

Dr. Johnny Fever wrote:
The Pathfinder Modules line is bi-monthly. I believe that a two month gap in the line is intentional because many of the developers in this line are not full time employees of Paizo and thus there is the risk that the initial drafts, reworks, etc might not arrive on time or at a level of quality that Paizo is comfortable with. I'm guessing that the two month gap between adventures is a safety net to allow Paizo time to recover from an adventure author who drops the ball for whatever reason.

I am the primary developer on the Pathfinder Modules line, and I am a full-time employee at Paizo, so that isn't the reason for the bi-monthly production schedule—not directly at least. While I work on this bi-monthly line and handle all the outlining, assigning, art ordering, revisions, and general freelancer back-and-forth as the adventures are written, I'm also doing the same same thing with the Pathfinder Society Scenarios line, which involves two scenarios a month. Thus, in a two month period, I'm personally overseeing, from start to finish, five adventures. To add another 32-page module on top of that would simply be more than I (or anyone, for that matter) could have time for and maintain both the high quality we strive for at Paizo and a semblance of sanity (not to mention a marriage and social life). Paizo is growing, and it may be that we take on more developers as time goes on who can help with some of the workload and enable this line to go monthly, but that's not something we have specific plans for at the moment.

Dr. Johnny Fever wrote:
Third, the PF modules line has been, at least up to now, a 32 page softcover. I believe that this, again, is by Paizo design as an intentional risk management firewall against a new or inexperienced adventure author getting in over their head with a project too large for them to handle. And, of course, poor sales on a 32 page adventure is a more easily absorbed loss than a 96 page super adventure that sells poorly.

This comes back to the same issue as above. Development of the adventures in our Pathfinder Adventure Path line (which usually come in around 55 pages, on average) are a full-time job for my fellow Developer, Rob McCreary. Doubling the size of the Pathfinder Modules line would necessitate the hiring of an additional person to take on development of it, as that amount of work is enough to occupy someone's plate all the time. As Vic pointed out above, it's also not something we can vary from month to month, and even changing the product length (and thus price) on people who have been subscribing for going on 5 years no would likely result in more cancelled subscriptions than it would net. That is the real risk with making changes to the format of the adventures, not a fear of a freelancer dropping the ball. We trust all of our freelancers to be professional and turn in the absolute best material in the industry, and we wouldn't assign someone to a project if we didn't think they could do it.

Dr. Johnny Fever wrote:
Or, to put it another way, I understand that there is great reluctance (justifiably so btw) in making any significant changes to the very successful Pathfinder AP formula (6 adventures, monthly, starts 1st level, finishes at 13th-17th level), but why can't the PF Modules line be more dynamic in its content, format and even release schedule?

As I said above, our subscription model means we can't be dynamic with the format of books that belong to subscription-based lines. You'll notice, for example, that our forthcoming Rise of the Runelords hardcover is not part of a line, as it wouldn't fit within what our subscribers tend to expect from month to month. That said, I feel the content of recent modules has been very dynamic. Adventures such as The Harrowing and The Ruby Phoenix Tournament are stories and types of adventures that we haven't done anywhere else, and that, at least internally, really excite us in terms of non-standard adventures we'd like to run or play. Coming up, we have The Moonscar, in which high-level PCs travel to the moon to face demons in an outer space jungle. That's pretty non-standard if you ask me, and not something we could do with any of our other product lines. The Modules line, as a relatively low word count line of one-off adventures is actually the perfect place for us to do weird or experimental adventures that might not be everyone's cup of tea. After all, if something doesn't interest you, you aren't committed to running five other adventures around it, and can simply not use that single adventure.

Dr. Johnny Fever wrote:
Hollow's Last Hope, Crown of the Kobold King, Revenge of the Kobold King, Hungry are the Dead, Tower of the Last Baron and Treasure of Chimera Cove were loosely connected, but that trend seems to have stopped in the modules line for the past year.

With only six adventures a year, one of which we're committed to having as the annual RPG Superstar module, that leaves only five to work with for linked adventures. And if the level range or concept of even a two-part arc isn't to people's liking, that's a third of our annual production run that we risk having lower sales on, as opposed to the normal sixth that we risk with any product. At the moment, there are no plans for other linked modules, but I wouldn't rule it out as something we'll never do again.

What we have done this year, however, is link a module (this month's The Ruby Phoenix Tournament) to the metaplot of our Pathfinder Society Organized Play campaign for the season, thus synergizing the two product lines and adding an additional level of continuity to the world as a whole. If folks like this, we may do other crossover modules down the line.

Dr. Johnny Fever wrote:
The most obvious, to me, is the mega dungeon crawl. Most of the ones that I've seen done well (ToEE, Ruins of Castle Greyhawk, Undermountain) are not going to fit into a 32 page module, but nor are they likely going to be your entire campaign. Rappan Athuk Reloaded and Slumbering Tsar from Frog God Games are two exceptions of mega dungeons that are, IMO, full campaigns but they include more than just dungeon delves in a specific site. The dungeons listed in the book 'Dungeons of Golarion' would make good candidates here.

I agree. These would make awesome adventures, and we've said for a long time that we'd love to do a megadungeon book. But as stated above, it can't be part of this line, as people didn't sign on to the subscription with that as a contingent. If we were to do one down the line, it would likely be handled like the Rise of the Runelords compilation coming out this summer. But until we have such an adventure that we're ready to publicly announce, we could always handle it differently.

Dr. Johnny Fever wrote:
'Sandbox with walls' areas, as I call them, are also good candidates. This is a valley, or a kingdom, or a forest, or some other geographic area that will have numerous encounters and sites for adventure in it, but it is designed specifically for a limited range of levels. 'The Valley of So-and-So' details 50 different encounters, for levels 7-9. It won't fit into a (single) 32 page module but it also isn't something that merges nicely into a themed Adventure Path. Nor is it necessarily an area large enough for an entire campaign. Falcon's Hollow is a good example; not coincidentally, the area around FH made for my favorite series of adventures in the Modules line to date.

That's actually an interesting idea. I think we might be able to do a series of adventures in the same region to do this sort of thing, similar to how the early adventures in the line were often set in Absalom or Falcon's Hollow, to provide a number of unlinked adventures for GMs to pick apart and use as they needed in a sandbox-style campaign in the same region. It's not really something that we've discussed since I took over the line, so the suggestion is certainly one I'll bring up in our next long-term Pathfinder Modules planning meeting.

Dr. Johnny Fever wrote:
Also, there is the 'event' type of adventure. Something significant is going to happen, or should happen, and the PCs either have to make sure that it doesn't or that it does. The event, whatever it is, is big enough that 32 pages isn't going to allow for enough detailed coverage of it, but an entire AP centered around the idea is going to end up stretching the PCs' patience (I felt like this by the end of the Age of Worms AP....cripes show up already, will you, Kyuss?).

Event-based adventures are really hard to pull off, even by experienced authors, and that's one reason we haven't done a ton of them. This month's The Ruby Phoenix Tournament is sort of an event-based adventure, but perhaps it's time to do another one in the future. It has been some time since we did one.

Dr. Johnny Fever wrote:
Maybe this is an area that Paizo has consciously decided to leave to third party companies. Certainly Frog God Games has scratched this itch for me up to now. But, when Paizo has enough confidence to branch out into online games and comic books, I have to believe that it can take a calculated risk on the Pathfinder Modules line in order to get it to that next level.

I'll note that both our online and comics products (as well as our various minis lines) are licensed to other companies, meaning they take far less resources than something produced internally. I too want to see the Pathfinder Modules line rise up your excitement ranking and this sort of feedback is exactly what we need to do that. Thanks for taking the time to post such extensive commentary.

Paizo Employee (Creative Director)

Ringtail wrote:

You tease.

EDIT: What? No shield or mage armor? ;P

Nope. She doesn't need the expected AC of a CR 18 foe.


I'm not really a boat.


Wait.. ya'll didn't pick the picture that looks most like you?


I'm so hot I can barely keep my hands off myself. Noone else has this problem, though.

Shadow Lodge (Pathfinder Adventure Path, Tales Subscriber)

Aretas wrote:
You will find many former homosexuals, but you will never find a former African-American.

Not since Michael Jackson died, at any rate.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber)

Aretas wrote:
You cannot compare civil rights and womans suffrage to same gender marriage b/c homosexuality is condemned in the Bible and the other issues are not.

Disclaimer: The bold and font sizes are my emphasis.

Ah, defending your position with Leviticus 18:22 using the "it's condemned in the bible, so I condemn it too" position.

I tend to avoid this direction of discussion (and which is why I remain absent of the ironically titled Civil Religious Discussions thread elsewhere in off-topics) ... but since you opened that door, I ask that the court allow a little latitude on what I'm going to say below.

Let's take a stroll.

  • Check out the female entourage that Solomon had in 1 Kings 11:3. If he was considered wise, then by that deduction it's okay to commit bigamy.
  • While drunk, Lot's two daughters took advantage of him and bore children in Genesis 19:30-38. Incest is okay, I'm assuming? Please keep in mind that Moab was one of the descendants, who in turn founded the Moabites. Ruth was a Moabite (Ruth 1:4), and is the great-grandmother of David. According to Luke 3:23–32, Jesus is a descendant of David. Ergo, a descendant of Lot. Without that encounter in the cave, that'd change a whole lot of history if you're one to place stock in its future lineage's importance.

But why stop there? What else is considered sinful? Let's see.

  • Ladies should have their heads covered.
  • In Deuteronomy, a marriage is only valid if the woman is a virgin and she should be executed if she is not.
  • Anyone that commits adultery should be stoned to death.
  • Somewhere in Mark, divorce is prohibited (but hey, an annulment? Loophole!)

But let's get back to Leviticus. It's a holiness code that was written over three millennia ago that also includes prohibitions against:

  • haircuts
  • tattoos
  • working on the Sabbath
  • wearing garments of mixed fabrics
  • eating pork or shellfish
  • getting your fortune told
  • playing with the skin of a pig (I hope you're not a fan of football)

Don't get me wrong; morality is important. Morality is what one should be doing that is right regardless of whatever I am told. Whereas in some religions, this sometimes come across being told what to do regardless of whether it's right. You're welcome to your own interpretations of the bible and its politics, but I believe that some of us can come to a justified moral conclusion in lieu of a book which instructs us to adhere.

So, I have to ask? Are you all-in? Or do you choose to follow certain moral conducts and disregard the other ones? I seriously cannot imagine you to be a modern-day Nazirite.

EDIT: Makes me feel relieved that when I bought the Paizo Golem Limited Edition T-Shirt back in April 2010 that it was made with 100% cotton.

I don't expect to change your opinion whatsoever. Nor is it my concern about "winning the Internet because someone. is. wrong." But if you're going to use a certain source as a reason for your condemnation, please make sure that it's a blanket condemnation and not something you can pick and choose because it's exegetically convenient for you.

And with that conclusion, it's time for me to resume surfing the Internet for my prime directive: invoking Rule 34. Ciao! =)


What I never got through all this is that many christians believe that God creates each and every person. This would mean that God makes a certain percentage homosexual - and yet according to these christians would deny them their sexuality. I don't know if it's more stupid or more cruel, to be honest.

Fact is: Legally you are entirely in the wrong, Aretas. Separation of church and state, civil rights, the american constitution and bill of rights, these are all concepts you need to understand for any further discussion with you to be productive in any way. Morally, those of us who are not fundamentalist christians consider your views about homosexuals as repulsive as any demonization project has been throughout history. And finally, your threat about us being anti heterosexual is pathetic and nonsensical. For one thing, most of the people arguing with you are heterosexual, including me. I understand that you have a different viewpoint, but I simply see no reason whatsoever to fear having homosexuals marry as regards any sort of quality of any marriage of my own. I am sure such a threat hold much more water in fundamentalist christian circles.

Edit: One more thing. Understand that you are not the only ones who would be able to do a thing like prop 8. Do you honestly want to face a situation where something vital to your fundamentalist christian community is targeted in this way, and stripped from you because a slim majority voted for it?


Lets see, you have monks outrunning eagles, halfling fighters that can wrestle 20 ton dragons to the ground, Blacksmiths that are so good they can make a shield that flies without ever learning magic, people swimming up waterfalls wearing full plate, fighters that can jump out of planes hit the ground, get up and jog back to the dragon emporium that dropped them off...

I'm amazed people can even NOTICE the archer in all that. Must be epic level spot checks... or people not liking a useful martial technique.



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