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The party wasn't helping me because they are idiots...
Not everyone in our out of character, is a tactical genius. If the other players are open to suggestion, you might try offering friendly suggestions for tactically sound options in combat. In the end the decisions must be their own, but there's nothing wrong with some friendly advice.
You should consider the fact that the cleric did in fact try to help your character. That he failed to make it over the pit was bad luck. It happens. People fail jump checks.
Also consider that, at that moment, helping the cleric out of the pit (which is what you say one rogue was trying to do,) is a tactically sound decision. The cleric would appear to be your group's only healer. Not only that, but clerics are sound offensive assets. Getting the cleric back into the game is not a bad idea at all. He may have gone about it incompetently, but the tactical decision was not a bad one.
So at most there are only a couple of your party members that may not have been as quick to jump to battle as one might like.
Has your character tried talking to his companions and telling them his concerns?
I am thinking about not defending the party members who didn't help me, and just protecting the ones who tried to help me in the battle. I'll allow them to be in command of their own destinies, and help them if all is lost for them as maybe then they'll give a damn.
Even so, I would consider going into combat with individuals while letting them believe you are an ally, and then letting them die, to be Evil. You're essentially trying to get them killed.
If your character truly believes them to be incompetent to the point that they are endangering his life, the decent thing to do is for him to part ways with them and find other traveling companions. Not keep the ones he has until he can get them murdered.