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Kazaven

Lord oKOyA's page

Pathfinder Society Member. 1,218 posts (5,812 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 26 aliases.



Cheliax

Whenever I try to "edit my profile" and submit changes to one of my aliases (Kip Bendybrook) while using Chrome (Version 33.0.1750.154 m) I end up getting a blank page.

The address bar goes from reading "https://secure.paizo.com/cgi bin/WebObjects/Store.woa/wa/DirectAction/editProfile?profile=v5748lqujlhk9" to reading "https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/wo/52.0.StandardPage Template.1.29.3.1.3#newPost" and the page itself is completely blank, never changing no matter how long I wait.

If I re-check the profile, the edit I was attempting has not been saved. I have made multiple attempts over the last few days with the same result each and every time.

The issue does not seem to crop up in any of my other alias profiles, nor does it happen if I use IE (Version: 11.0.9600.16521) to make changes to Kip's profile.

Weird I know. Maybe a unexplainable one off. Or maybe something to look into. :)

Cheers


Greetings and welcome to my Mummy's Mask PBP game!

I hope to provide a game as half as good as I have had the pleasure of playing in here on the boards.

It is my desire to see a fairly brisk posting rate, but understand that that isn't always possible.

We have roughly a month before the AP comes out, so no rush as things are likely to change when the AP guide is released.

That being said, some ideas regarding the party make-up can start now.

Character Creation Rules


  • 20 point buy
  • standard starting wealth by class
  • max HP at 1st, Pathfinder Society style after that. (ie d6=4, d8=5, d10=6, d12=7)
  • all official Paizo Pathfinder sources are generally open with the caveat that I retain the right to ban troublesome things. :)
  • banned classes: Alchemist, Gunslinger, Magus, Summoner, Ninja & Samurai
  • no evil alignments
  • races allowed: Dwarves, Elves, Gnomes, Half-Elves, Halflings, Half-Orcs, Humans, Dhampir, Aasimar, Tiefling, Orcs & Tengu. Other races allowed on approval.
  • traits will likely follow the usual 1 AP specific and 1 general pattern

Anything I have missed?

Cheers,
Chad


The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lay just beneath the sun-blistered surface. As modern Osirion opens its vaults and tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more troublesome than others. Hakotep I, a now-forgotten pharaoh, was robbed upon his burial. A secret sect took his heart and his funerary mask, both containing a portion of his soul. Betrayed the chance to pass on into the afterlife during his burial, Hakotep has existed in a state between life and death for millennia. The recent rediscovery of one of these lost soul fragments has allowed the trapped pharaoh to once again work in this world to redress the wrongs committed against him, and a cult worshipping him as a god-king grows in the heart of Osirion. Can a group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of this ancient tyrant?

In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?


This is the OOC thread.


This is a supplement to my home game...

... more to follow.

Cheliax

Not sure if this is intentional or not, but I have noticed that when you preview a post, the lines displayed under your avatar's name disappear. These would be the lines that correspond to "Gender", "Class/Level" and "Race" in the avatar profile.

I don't have video like Patrick, but here are some screen grabs. :)

Before previewing

After previewing

As you can see, some of us use these lines to display vital stats for easy reference in the PBP forums. Having them disappear if you preview a post is a bummer. :)

I also notice it removes a lot of the left side header as well. Not sure if that is related.

I am also using the latest (updated) version of Google Chrome.

Cheers!

Cheliax

Would it be feasible to add a feature to everyone's profile page which logged the last time they were online? This would be extremely helpful for those of us in PBP games who are waiting for others to contribute before advancing the story.

If this is not possible (or possibly unwanted as an invasion of privacy) could one instead create a "Most Recent Post" feature that shows, on your main profile page, the most recent post made by any and all of your account aliases? One can already glean this information by checking each alias manually, but it would be extremely helpful if one didn't have to search each alias individually (as some posters have many, many aliases).

Just a suggestion. Thoughts?

Cheers!

PS Sorry if this has been asked before... my search turned up no such previous request.

Cheliax

Bump.

Anyone? :)


Greetings!

Our PBP group recently lost a few players and then subsequently our GM also called it quits. Those players that do remain wish to see if we can find a replacement GM to step in and continue the adventure (Kingmaker AP).

If there are any interested GMs willing to help us out that would be greatly appreciated!

Those interested can use the links below to check out the PBP progress to date.

Dark Kingdom PBP Thread

Dark Kingdom OOC Thread

Thanks in advance for your consideration!

PS. The remaining active PCs are:
Eadric (Paladin)
Obi (Sorcerer)
Elaria (Wizard)
Lupus (Rogue)
and possibly Vanion (Bard)

Cheliax

I have just become aware of the changes to Detect Evil (the spell). Specifically the change to the aura power of aligned creatures of 5 HD or less. This change now renders the spell useless in detecting evil in creatures of 5 HD or less, as they have no discernible aura. You used to register a faint aura with 10 HD or less. Why the change?

Seeing as how the vast majority of classed NPCs and many of the enemy combatants, the kinds one is most likely to encounter (especially early on), are usually below this 5 HD threshold, this seems a drastic re-working of the spell. With perhaps unintended consequences?

The most relevant example being the fact that you give Paladins the ability to Detect Evil at will at first level, but make it virtually useless until he starts regularly encountering 5 HD opponents. Seeing as his ability to Smite Evil is largely dependent upon his ability to tell real evil, with a capitol E, from those others who are just behaving badly, it becomes a double hit.

I'm curious to hear other thoughts on this before I house rule it back to the 3.5 version of the spell in my home game.

Cheers!

Cheliax

One of my players sent me this LINK.

Spoiler:
That is so ridiculous! Gangs! This makes me so mad! I'm gonna call my the rest of my players and we are going to go pop a cap in someone's a$$! ;)

Cheliax

I was just wondering if anyone has heard anything about the D&D Insider virtual Game Table's current status? Or the character creator virtual mini thing that was part of that? Are they still working on it?

If I have unknowingly aggravated a sore spot, please don't send any ninjas after me. I have had three attacks already this week. ;)

Cheers

Cheliax

Short answer, IMO yes.

Long answer, IMO the ring gates need nerfing or at least some clarification (ie. does casting a spell through the gates cause your similcrum to become visible, or, can you aim spells through the ring gates without sticking your head through etc.)

IMO these are a game breaker. Anyone else?

Cheliax

Instead of jumping on the hate wagon for the spiked chain, how about showing some love for the other reach weapons. It doesn’t make sense to me IMO that one cannot use a glaive (for example) to attack someone adjacent to them. I know the glaive’s strength (as with most, but not all, reach weapons) comes from the increased leverage and speed resulting from the long shaft propelling the blade, but that same shaft is essentially a quarterstaff with one mean end. Why not let the glaive be used like a quarterstaff against adjacent opponents (with the expected modifications to damage, criticals etc.). I would even support a penalty to attack (say -2) when being used in this not specifically designed for usage. I’m not really advocating something that isn’t already achievable within the scope of the existing rules. <see spoiler> I’m just asking that maybe we stream line the process and make it easier for melee types (I’m looking right at you fighter) to broaden their repertoire of weapons and tactics. What do you think?

Spoiler:
Using the glaive to attack at close range is really the equivalent of attacking using an improvised weapon (= to the aforementioned quarterstaff). You would suffer -4 to your attack role and penalties to damage but these could be overcome by the application of feats (ie. Caught Off Guard and Razor Sharp Chair Leg).

Spoiler:
Razor Sharp Chair Leg really needs a different name.

Cheliax

Instead of jumping on the hate wagon for the spiked chain, how about showing some love for the other reach weapons. It doesn’t make sense to me IMO that one cannot use a glaive (for example) to attack someone adjacent to them. I know the glaive’s strength (as with most, but not all, reach weapons) comes from the increased leverage and speed resulting from the long shaft propelling the blade, but that same shaft is essentially a quarterstaff with one mean end. Why not let the glaive be used like a quarterstaff against adjacent opponents (with the expected modifications to damage, criticals etc.). I would even support a penalty to attack (say -2) when being used in this not specifically designed for usage. I’m not really advocating something that isn’t already achievable within the scope of the existing rules. <see spoiler> I’m just asking that maybe we stream line the process and make it easier for melee types (I’m looking right at you fighter) to broaden their repertoire of weapons and tactics. What do you think?

Spoiler:
Using the glaive to attack at close range is really the equivalent of attacking using an improvised weapon (= to the aforementioned quarterstaff). You would suffer -4 to your attack role and penalties to damage but these could be overcome by the application of feats (ie. Caught Off Guard and Razor Sharp Chair Leg).

PS Razor Sharp Chair Leg really needs a different name.

Cheliax

“IRON GRIP” [General]
You are able to use two-handed weapons with one hand.
Prerequisite: BAB +6
Benefit: You can use two-handed melee weapons one-handed with a -2 to your attack roll. The weapon must be of your size category (ie. A medium creature could not use a Large Greataxe one-handed with this feat). You cannot use this feat in your off hand or use it with a double weapon.
Normal: You cannot wield two-handed weapons one-handed.

Thoughts?

Cheliax

I was just wondering if anyone knew of a feat that would allow you to wield a two-handed weapon, effectively, in one hand. I'm thinking about a spear or longspear, for instance, a la the Spartans in 300. If one does not currently exist might I suggest one be created. I would envision it being fairly similar to that of "Monkey Grip", but with a slight twist of course.


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