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Kazaven

Lord oKOyA's page

Pathfinder Society Member. 1,196 posts (5,500 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 24 aliases.


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Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Another for the list. :) linky

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

*whistles innocently in the background*

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
Because Ansha has only contempt for mundane traps. A poison needle? Whatever. That's what the party cleric is for.

I would also remind her of Alex's house rules on the campaign tab.

Alex wrote wrote:

Detect Magic Changes-

1. You must make a will save against an illusions DC+2 to realise it is an illusion and have its magical aura register while using Detect Magic. The increase in DC is to represent that your not really interacting with it in any sensory way (close inspection, using hands/hearing) as well as balancing a cantrip against higher level spells. This will save will be made by me in secret.
2. You will no longer be able to detect magic auras that are part of a trap until the trap is triggered. In the process of making a magical trap, part of the creation includes a permanent Magic Aura spell masking the aura. Resetting such a trap includes a re-activation of the Magic Aura spell.

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Alexander Kilcoyne wrote:
We're not waiting on Okoya's character. I'm basically waiting on the Umkhaya to prep and enter :).

We aren't waiting on my character, my character is waiting on you all. :)

Alex has my intro worked out... just need the party to trigger the event. ;)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

What hair would Qhude use? :P

(sorry)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Cheliax

My initial inspiration is to go Human Fighter (Aldori Swordlord, Gladiator) multiclassing into Bard (Daredevil). Charisma would be 16.

I'm working up the background...

Cheliax

Dotting for probable submission. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Ansha Saeralyan wrote:
"Hello there, friend," she starts with a Cheshire smile, squatting down to look him in the eye.

Isn't Ansha still completely naked at this point? :$

lol

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

More like one update in two parts. ;)

Cheliax

Whenever I try to "edit my profile" and submit changes to one of my aliases (Kip Bendybrook) while using Chrome (Version 33.0.1750.154 m) I end up getting a blank page.

The address bar goes from reading "https://secure.paizo.com/cgi bin/WebObjects/Store.woa/wa/DirectAction/editProfile?profile=v5748lqujlhk9" to reading "https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/wo/52.0.StandardPage Template.1.29.3.1.3#newPost" and the page itself is completely blank, never changing no matter how long I wait.

If I re-check the profile, the edit I was attempting has not been saved. I have made multiple attempts over the last few days with the same result each and every time.

The issue does not seem to crop up in any of my other alias profiles, nor does it happen if I use IE (Version: 11.0.9600.16521) to make changes to Kip's profile.

Weird I know. Maybe a unexplainable one off. Or maybe something to look into. :)

Cheers

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Happy (belated?) Birthday Alex!

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Alexander Kilcoyne wrote:
If that soldier still on the ramp survives the ridiculous odds he is up against, maybe that can be Okoya's PC :P.

If you make him my character now, he might have a better chance at survival. ;)

Being CG I didn't see him as the soldier type, but maybe he signed up on a lark and is now just one good showing from a major battlefield promotion. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

The emissary they send is a guy who likes to shoot pointy sticks into things? ;)

At best I would be the adjunct to said emissary, basically making me a mashup of options one and two. :P

Sentient magical being/construct/magic item wasn't my first choice. :P

Entirely and unquestionably trustworthy, summoned (called), and magically compelled to render services, elf ranger was. ;)

It looks like you have enough tension/drama to go around without adding more. And enough captains to steer this tug adequately, I'm just trying to be a good little sailor. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
DukeRuckley wrote:
A possible solution.

:)

And yes... he comes out weaker than they expect, but that is a side effect of prolonged... dis-use. The longer he is free of the confines of the McGuffin, the more powerful he becomes. ;)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Well, I guess the problem I am seeing right now is that my choices seem to boil down to three options (as put forth so far).

One, I am a generic hired sword or soldier whose only reason for being here is that he was ordered to be. Likely having little to no information to contribute as realistically that would likely be above my pay grade. Otherwise I would have been noted earlier no? (And would require me to be privy to information only Alex can provide, making me the previously mentioned Info-Dump guy and essentially an NPC) My character would be highly lacking in personal motivation and seemingly instantly distrusted and reviled by many, or all, of the other party members.

Two, I am a friend/family member/etc to one of the existing party members who just happens to show up at the Super Secret Temple exploration (?!) and asks to join in the fun for reasons currently unknown. Other than that slight change, I am exactly like option one with the additional issue of being distrusted and un-vetted and likely realistically unwelcome by General Morvius et al.

Three, something else. :)

I'm sure you can see why the first two aren't all that appealing to me. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

He would be flesh and blood.. and would defend himself. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
My impression (which could be wrong) is that we'll be returning to camp at regular intervals during the course of the mission, since AK enforces downtime for leveling. It's not like we could keep him a secret for long.

We could take the figurine a step further then. Make it function similarly, allowing you to return him to figurine form when you need to. Either to keep it a secret or to illustrate its true nature. As a magical construct of sorts.

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:


Yeah, I think this is my thing with the suspended-animation idea. We're not just an adventuring group; we're an adventuring group working for a desperate government in the middle of a Double-Super-Secret project. If it were just us, sure, we might be okay with a little extra muscle we picked up along the road between us and the bad guys, but I can't imagine that the Grand Custodian would just shrug at adding a random non-vetted, non-background-checked person to the team. And if it's some sort of Unfrozen Cave-Man Lawyer/Proto-Elf Geased Android, I agree with Jakob: They'd ship him back to the capital for interrogation, examination, and any possible angle they could use to generate money, power, and/or privileged information and then store him in one of those Indiana Jones warehouses. The more unique he is, the less likely they are to send him on what's likely to be a suicide mission.

Someway, somehow he's got both to have security clearance and to be expendable.

Would they be interested in doing this to every summoned creature you employ? :)

He would have no information to glean or exploit. He would just be. No memories, knowledge, etc outside his skills.

I think Alex can handle the vetting. Magical investigation confirms his nature and they leave you to utilize it in the interests of the mission. *shrugs*

Having no memory dovetails nicely with me coming into the game with less than complete knowledge of previous events. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Jakob Mulle wrote:

RE New Guy: Suspended man would likely be swept back to civilization for extensive dissection debriefing. So a no go there.

Having Morvius add a soldier (you were planning a martial type right?) to the team after N'bellocq vanishes seems logical.

We would trust Morvius's ringer no more or less than anyone else but I do not see a huge problem there. We have to work together to survive, liking each other is optional. (insert metaphor for Sagrava here)

Oh and Welcome to the fun-house oKOya

{EDIT: Family friend to the Mulle clan! Oh yeah real trustworthy mob they are. Bad idea. A marriage prospect sent by Lady Madrona Daugustana would get a better reception.}

You would turn him in right away? Rather than exploit use him to help the party to fulfill the mission? :P

Fun-house indeed! ;)

Fine, not suspended. Newly summoned (created) or summoned (called) with a geas placed upon him to serve the one, or ones, activating the magic item for a specified time or to the completion of a specified task.

Think something like a semi-permanent (one time use), intelligent figurine of wondrous power.

I am essentially proposing a totally neutral being with no allegiance or agendas to question. A sentient magical creation in the form of an elf ranger. Who happens to function like a PC. :)

The more I think about the more I'm excited by the interesting role-playing possibilities. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
It would also give him access to all kinds of ancient lore that we don't know about (What was known about the pyramid a few centuries ago? About the Order?), possibly turning him into Info-Dump Guy.

This is not necessarily the case and not something I am proposing. There are many solutions/explanations possible.

The magic item housing my character need not have any ties to the temple at all. It may have been carried there by someone. It can be found outside of the temple (sticking up out of the dirt in the surrounding jungle). My character can have been in suspended animation for tens of thousands of years, predating the temple even. His memory could be completely wiped by the length of his time spent suspended. Or his summoning could result in him being "born" anew each time with no previous memories.

Just to name a few. :)

Joana wrote:

Honestly, I'd far prefer one of the elite of Morvius's men joining us, although it might be hard to explain an elf being in the Sargavan army.

...Oh no, an elf? :P After Freehold, we don't trust elves on principle. And if he's a childhood friend of Ansha, we definitely wouldn't welcome him. Qhude doesn't even trust Ansha at this point.

I am not married to the elf idea. I could go human. My preference is for the former I will admit. :)

I can fluff him to be less elf and more really damned ancient prodo-elf who just happens to share the mechanics of an elf. :)

Joana wrote:
As for N'bellocq, as the the player of the PC closest to him, I'd prefer a happy ending for him, assuming he survives the battle we're in right now. Maybe he marries Bethany and stays behind in the camp where she can cook for him? If he disappeared, finding him would instantly take precedence over the actual plot for Tebati. Alternatively, if he died, she'd be devastated but could move past it and get on with the storyline. Whether happy or tragic, I'd like his disposal to be not-vague, to keep it from being an ongoing distraction for her.

Works for me. :)

Ansha wrote:
The dysfunctional personality and racial dynamics of this group mean that there will likely be several people who distrust the newcomer regardless of what race and background he ends up with. Tebati and Qhude wouldn't trust an elf, Jakob likely wouldn't trust anyone, Ansha would only trust an elf. If the character were Mwangi, it would just add to the already-weighted dynamic of the Mwangi faction in the party. If the character weren't Mwangi, I imagine there would be at least one Mwangi supremacist who wouldn't trust him; but as someone whose character isn't Mwangi, it can feel like the Mwangi characters in the group often act as a bloc.

And this is the thrust of my proposal, my character will hold no allegiances. He will will essentially be a "new" being or an old one with no memory and no personal agenda outside of serving out his repayment. Perhaps there will be character development opportunities as he explores the nature of his being, but he will be as trustworthy as any other summoned creature compelled by powerful magic to fulfill his geas. :)

I certainly have no intention him of taking sides in the party's internal struggles... he would be, at best, a disinterested observer. ;)

Think possibly something akin to Data. :P

Joana wrote:


Honestly, this is one reason why I'd prefer a new PC be *assigned* to join us rather than already having an ally in the party. We might suspect him of advancing Morvius/the Custodian's interests, but at least we wouldn't feel like the "other side" was being reinforced to our detriment (whichever side "we" may be).

Remember we're losing a Mwangi from the 'Mwangi bloc,' which will likely only make Qhude and Tebati more defensive.

From a fair-group-dynamics standpoint, Jakob's really the only PC who doesn't have a natural ally in the group so maybe Okoya's character's tie should be to him.

I'm not too tickled with the idea creating and adding another character who is immediately distrusted and shunned by some or all of the rest of the party.... no matter what race/gender/ethnicity/background/etc/etc I come up with. :P

Ansha wrote:

From my perspective, there really isn't an 'opposite side' to the 'Mwangi bloc.' There's just a couple of more-or-less isolated individuals, plus the Mwangi.

Ansha's connection to Kieran is kind of overshadowed by his connection to Tebati, so I tend to put Kieran in the 'Mwangi bloc,' as does Ansha--after all, there's already a trust issue between the two of them from their shared backstory. But he is one of the characters that bridge the intra-party factions, though, so the character often ends up moderating disputes and being the voice of reason.

Jakob does seem the most isolated in the group, but part of this is that the character and Qhude had a parting of ways, and Jakob seems inherently paranoid. As a result, I have a hard time imagining a positive connection for an incoming character to Jakob. Maybe a friend from his days in Absalom, but it seems like Jakob has little good to say about anything or anyone Sargavan, so it's hard to see a childhood friend or family friend or anything like that.

See what I mean? You guys can't even agree who my character should be tied too. :)

That is why I propose I am tied to none or all. Barring that, Jacob can be the one to find my container. :P

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I am leaning elf ranger (archer/switch hitter) at the moment to replace abilities similar to N'bellocq's. Of course I am willing to play whatever the party feels it needs.

The issue with a conventional character introduction, as I understand it, is one of trust primarily, coupled with additional wrinkle that my character did not participate in the trials. I think my suggestion has the advantage of addressing both issues fairly neatly.

Another option is to make my character a close family member to Ansha or Kieran but that seems fairly forced as well. And doesn't fully alleviate the trust issues especially if the relation is to Ansha. ;)

As far as N'bellocq's exit goes, while I have little weight here I understand, my preference would be something other than the finality of death. I like the missing option. Given the settingit seems appropriate that he might be "Lost". :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Greetings everyone. I am super pumped for a chance to join the game. :)

If I may be so bold, an idea that I floated to Alex in IM, given the trust and other issues, was that my character could be summoned by a magical item you find in your explorations. Something along the line of a genie's lamp, that releases my character from a long suspended animation, and requires my character repay the act of freeing me with a compulsion/geas to serve the one doing so for a specified amount of time. (could be lengthy)

While not entirely removing free will, my character would be compelled by powerful magic to aid my rescuer to the best of my abilities. This should help to reduce trust issues. Being in a lengthy suspended state would leave my character with little knowledge of the world today and therefore no agendas to serve outside of the party's.

The exact details would be worked out by Alex and myself should you believe it a tenable solution.

What do you think?

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Respectful dot

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Respectful dot

Cheliax

Looks like things have reverted to the previous style.

Cheliax

What about bolding the (x new) posts indicator? Or changing the color so that they stand out more easily?

Cheliax

Also unhappy with the new layout.

Cheliax

Have you seen the maps from the module "Return to the Temple of Elemental Evil"?

Cheliax

I would also point out at that at the current volume of sales due to the sale, delaying may cause some of the items in your cart to sell out. It happened to me when I was deciding whether to re-submit my order. That is the reason why I had to buy a non-mint version. :P

Cheliax

Same thing happened to me. I would resubmit your order. If you don't get the confirmation, both on the site and via email, then no order was processed. If it were to double up it would be fairly simple to cancel one. (I have done so in the past)

I myself bought 5 complete APs... and find it odd that the non mint books are not on sale. I pay $6 each for 5 (mint) books in the AP and pay $15 for the one non-mint to complete the series? :P

I mean I understand having to pay more for a missing book on amazon or something (which I also had to do) but not for a non returnable sight unseen damaged one from Paizo itself.

Oh well I guess...

Cheliax

blackbloodtroll wrote:

Whoah.

Way to take your ball, and stomp off in a huff.

No huffing or stomping here, just frustration. :P

I was acknowledging that MY continued participation would be neither productive nor satisfying.

I may have worded it very poorly in my previous post, and for that I apologize unreservedly. I truly meant no offense.

Cheers

Cheliax

Are you quoting back the "rules" that I have previously acknowlwdged while ignoring the rest of my posts?

Thank you for confirming my long held belief that the rules question forum is a waste of my time and effort.

I respectfully withdraw...

Please carry on as you were.

Cheliax

A comprehensive list.

Cheliax

Xaratherus wrote:
You can draw and arrow and never nock it. They're two distinct actions, with two distinct rules in the book - perfectly valid, no mistake at all (save for conflating the two when they aren't equivalent).

Nocking an arrow is not a distinct and clearly defined action... it is an unfortunate and seemingly random example. Otherwise... quickly give me a comprehensive list of all the other things that are "not an action". :)

Cheliax

thejeff wrote:

Except that it's not "nocking and drawing an arrow are different in two different sections". Nocking is defined as not an action in one section. Drawing is defined as a free action in another. There is no conflict or contradiction in the rules as far as that goes.

SKR has stated, in the reaction to the FAQ, that he would have preferred drawing an arrow to be "Not an action". That's the only thing in conflict with the published rules here.

You seem really focussed on this point. Would it be helpful to point out that the bit of text about nocking an arrow, included as an example of not an action, was added into the text (presumably by Paizo) as it was not present in the original 3.5 rules?

"Nocking" an arrow is not a defined action at all. It just happens to be a poor example choice.

Arrows being drawn and fired as part of an attack were initially unrestricted (being defined as free actions).

I am somewhat lost as to what this discussion is really about anymore (if I ever really did).

FAQs are not infallible. They are susceptible to the same errors as any of the rules are. They are as easily changed as the rules themselves are as well.

What would we be discussing if the next rules errata changed the drawing of ammunition to "not an action"?

Just to satisfy my curiosity, if the act of firing an arrow is being presented as 3 actions (FA draw arrow, NaA nocking and SA firing) and therefore subject to some arbitrary restriction of 3-5 FA a round, why not the same for melee attacks? I mean, have you ever tried swinging a large two-handed battle axe 6 times in 6 seconds? Where are the free actions to recover and reposition the axe for the next swing? :)

Cheliax

There are outright errors, contradictions, and incomplete/unclear rules littered throughout all of the rulebooks. Hence the need for things like reprints and the FAQ. Is this disputed by anyone?

Add to this the ever evolving and increasing complexity of the rules due to additional content and you are bound to create a system rife with problems.

Given all of that... pointing out that nocking and drawing an arrow are different in two different sections is somewhat less than a compelling argument in my view.

We already have a dev input indicating possible intention... and of course rule zero trumps all.

I understand the desire that people want to play the game "right" but you lose me when that desire extends to how other people play.

When it comes to rules issue... the only concern should be for how you and your group plays. As long as you enjoy yourselves, there is no issue.

Cheliax

But it should be... :)

Cheliax

The "real" issue if you ask me is that all things currently labelled "free" actions should be revisited and some changed to swift and immediate actions. This would help straighten and balance things out imo. Trying to retroactively limit free actions is just putting a band aid on the issue. Again, just my opinion. :P

(And it would be a lot of work for Pazio.)

Cheliax

ciretose wrote:

10/3/13

Never forget...

LOL!

Nice!

Cheliax

No worries. :)

I myself failed my will save by opening the "rules questions" forum in the first place. :D

Cheliax

Alarox wrote:

Because holding 5 arrows in your hand as you try to nock an arrow and fire it is just as precise and efficient as trying to nock an arrow and fire it with an empty hand? I don't think so.

Firing a bow and nocking an arrow both require a free hand. Holding 5 arrows in your hand is not free.

*sigh*

Cheliax

BigDTBone wrote:
Unless drawing 6 arrows is 6 actions...

He goes to his quiver once and draws 6 arrows. No problem! ;)

[sarcasm]There is no rule that states he can't.[/sarcasm]

Cheliax

thejeff wrote:

Of course, as part of this fiasco SKR has claimed that drawing arrows really should be considered "no action", just part of shooting a bow. It's not clear what other things currently defined as "free actions" should also be "no action"?

Is drawing other types of ammunition no action? Or free action?

None of this mattered when "free action" was understood to be essentially the same as "no action", with the possibility of GM limitation.
If you start thinking of limits on the order of 3 or 5, suddenly all these free actions become important.

Which was my initial point. :)

Cheliax

Xaratherus wrote:

Yup.

'Nocking' and 'drawing' are two separate items. Nocking an arrow simply describes the act of taking an arrow you already have in-hand, and setting its nock on the bowstring. Getting the arrow in-hand is drawing it, and drawing an error is definitely considered a free action.

So the archer who "draws" and holds 6 arrows in his hand at a time has no problem then? :D

Cheliax

The issue is born of the fact that the rules were written (and then copy and pasted) by a multitude of different people over a relatively long period of time, and are constantly evolving*. The FAQ continues this tradition/trend.

It is not surprising then that different sections appear to contradict themselves.

Applying retroactive changes to basic core rules have unintended consequences. *shrugs*

*Swift and immediate actions did not exist in the beginning when the vast majority of the core rules were written. They were added in later.

Cheliax

I admit to not having read the entire thread but the basic premise of the OP seems odd considering...

page 182 Core

"Not an Action: Some activities are so minor that they are
not even considered free actions. They literally don’t take
any time at all to do and are considered an inherent part of
doing something else, such as nocking an arrow as part of
an attack with a bow."

Drawing an arrow and knocking it is considered "not an action", specifically called out in the rules.

And if she (link) can do it in the real world... :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Mark is now on vacation (as of yesterday) I beleive, for the next 3 weeks or so. I suggest DMNPC to move things forward. :)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

You had to go and rile Joana up again didn't you?! ;)

Cheliax

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

That wasn't chicken! ;)

Yes, welcome back! :)

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