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Kazaven

Lord oKOyA's page

Pathfinder Society Member. 1,221 posts (5,984 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 26 aliases.


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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

"When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised."

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Ditto

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Not necessary.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Stacy is playing Fenra, a CG half-elven oracle.

Pierre is playing Kenan, a LN dwarven monk archer.

I am playing Rennyn, a LG elf paladin.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Are you wanting the bonuses/penalties for specific monsters? HeroLab lists them under the race selection.

EDIT: I found that rule as well but it doesn't seem to work all the time. Does it even work for the drow?

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Do you mean Pathfinder specifically or are you including 3.5 material?

If the latter, I would try Savage Species. I'll help you look for the former. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Fenra Mvashti wrote:
It's helpful that you speak celestial because that is all I can speak or understand during combat.

I had chosen that language before I even knew about Fenra's "condition". :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

It wasn't sense motive... but I have figured it out now. All is good. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Rennyn has taken no vow of celebacy. As long as the relstionship is consensual, well defined and without deception I see no issue.

I assume you have purchased the additional packages for HL Matt?

Regarding alignment, seeing as how I am playing a paladin... ;)

-Posted with Wayfinder

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

That explains the acrobatics but not the sense motive.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Kenan Forgesmasher wrote:
This is what I have so far. Comments or Concerns?

A few of your skills seem higher than they should be, but then your rescued trait isn't showing up in my HeroLab all of a sudden for me so that could be the source. Does that trait have anything to do with acrobatics or sense motive?

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I have my armor, sword, bow, (free) clothes and artisan tools. Absolutely no other weapons or gear otherwise. Not even a dagger. Or coin left. :P

And that is why "simple monk(s)" only get 60 gp. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

You think I want leather armor and a short bow? :P

If you get more coin, I'll be asking for some as well. :)

Are we using Hero Points? Fenra seems to think so. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

That is 3 questions, not 2. :)

1. Yes (I took Craft Weapons)

2. A shortbow is 30gp. What is the problem? ;)

3. Yes (I did it)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Fenra Mvashti wrote:
Depending on the ties to the NPCs that could be motivation for joining the caravan. Fenra could also have had a friendly, or emotionally devastating, depending on how much drama you want to add, fling with any of the other PCs..

Rennyn would be game for a fling. :)

Any idea what Matt will play? We are short of arcane casting... ;)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Live session?

I am gone hunting from the 1st til the 5th. Will have no internet.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I would politely suggest that his lack of response... is his response.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I am thinking Craft (weapons) actually.

I don't see why they need to break up blacksmith, armorsmith and weaponsmith. :P

You could, of course, rule them all one and the same if you felt so inclined. ;)

What are we doing for starting wealth/equipment?

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

You are totally incorrect on UMD. :P

The short explanation is: if the spell is on your class list you can activate the wand (scroll, staff etc). If it isn't, you need to use UMD. Same goes for magical items that require specific classes (ability), races, alignments etc. I suggest you re-read the skill description for a full explanation.

I you still have questions I will be happy to answer them. :)

Can we take a Craft (blacksmith, armor, weapons etc) skill in place of a profession? (Seeing as how you can't take Profession (blacksmith).

Can you create the Gameplay thread so that I can dot it? It will then show up on my campaigns tab and make my life easier. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I am thinking paladin at this point.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

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I have some idea having perused the gameplay thread quickly. :)

I worked up a wizard on my computer at home last night. Other than spending his wealth and giving him a name he is pretty much ready to go.

I can have him up later today.

A couple of questions... when you say "all core rules" do you mean all official Pathfinder books or just the core rulebook itself? How are HP being handled? Is a background story required?

That's all for the moment.

Cheers

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Ballar's player has suggested that I apply.

I am a long time and quite active poster on the PBP boards, who has a good grasp of the Pathfinder rules.

Feel free to peruse some of my aliases to get a feel for my posting style and quality.

Kip Bendybrook, Nim or Durin Stonehammer are three of my most current characters.

Playing a wizard would be no problem.

Thank you in advance for your consideration.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Thanks for trying Jacob!

This is weird turnabout. Most of the games I'm in that are still active are the ones I am GMing. :P

Can you change this campaign to inactive please? :(

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

What is it?

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Another for the list. :) linky

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

*whistles innocently in the background*

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
Because Ansha has only contempt for mundane traps. A poison needle? Whatever. That's what the party cleric is for.

I would also remind her of Alex's house rules on the campaign tab.

Alex wrote wrote:

Detect Magic Changes-

1. You must make a will save against an illusions DC+2 to realise it is an illusion and have its magical aura register while using Detect Magic. The increase in DC is to represent that your not really interacting with it in any sensory way (close inspection, using hands/hearing) as well as balancing a cantrip against higher level spells. This will save will be made by me in secret.
2. You will no longer be able to detect magic auras that are part of a trap until the trap is triggered. In the process of making a magical trap, part of the creation includes a permanent Magic Aura spell masking the aura. Resetting such a trap includes a re-activation of the Magic Aura spell.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Alexander Kilcoyne wrote:
We're not waiting on Okoya's character. I'm basically waiting on the Umkhaya to prep and enter :).

We aren't waiting on my character, my character is waiting on you all. :)

Alex has my intro worked out... just need the party to trigger the event. ;)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

What hair would Qhude use? :P

(sorry)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

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My initial inspiration is to go Human Fighter (Aldori Swordlord, Gladiator) multiclassing into Bard (Daredevil). Charisma would be 16.

I'm working up the background...

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Dotting for probable submission. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Ansha Saeralyan wrote:
"Hello there, friend," she starts with a Cheshire smile, squatting down to look him in the eye.

Isn't Ansha still completely naked at this point? :$

lol

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

More like one update in two parts. ;)

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Whenever I try to "edit my profile" and submit changes to one of my aliases (Kip Bendybrook) while using Chrome (Version 33.0.1750.154 m) I end up getting a blank page.

The address bar goes from reading "https://secure.paizo.com/cgi bin/WebObjects/Store.woa/wa/DirectAction/editProfile?profile=v5748lqujlhk9" to reading "https://secure.paizo.com/cgi-bin/WebObjects/Store.woa/wo/52.0.StandardPage Template.1.29.3.1.3#newPost" and the page itself is completely blank, never changing no matter how long I wait.

If I re-check the profile, the edit I was attempting has not been saved. I have made multiple attempts over the last few days with the same result each and every time.

The issue does not seem to crop up in any of my other alias profiles, nor does it happen if I use IE (Version: 11.0.9600.16521) to make changes to Kip's profile.

Weird I know. Maybe a unexplainable one off. Or maybe something to look into. :)

Cheers

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Happy (belated?) Birthday Alex!

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Alexander Kilcoyne wrote:
If that soldier still on the ramp survives the ridiculous odds he is up against, maybe that can be Okoya's PC :P.

If you make him my character now, he might have a better chance at survival. ;)

Being CG I didn't see him as the soldier type, but maybe he signed up on a lark and is now just one good showing from a major battlefield promotion. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

The emissary they send is a guy who likes to shoot pointy sticks into things? ;)

At best I would be the adjunct to said emissary, basically making me a mashup of options one and two. :P

Sentient magical being/construct/magic item wasn't my first choice. :P

Entirely and unquestionably trustworthy, summoned (called), and magically compelled to render services, elf ranger was. ;)

It looks like you have enough tension/drama to go around without adding more. And enough captains to steer this tug adequately, I'm just trying to be a good little sailor. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
DukeRuckley wrote:
A possible solution.

:)

And yes... he comes out weaker than they expect, but that is a side effect of prolonged... dis-use. The longer he is free of the confines of the McGuffin, the more powerful he becomes. ;)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Well, I guess the problem I am seeing right now is that my choices seem to boil down to three options (as put forth so far).

One, I am a generic hired sword or soldier whose only reason for being here is that he was ordered to be. Likely having little to no information to contribute as realistically that would likely be above my pay grade. Otherwise I would have been noted earlier no? (And would require me to be privy to information only Alex can provide, making me the previously mentioned Info-Dump guy and essentially an NPC) My character would be highly lacking in personal motivation and seemingly instantly distrusted and reviled by many, or all, of the other party members.

Two, I am a friend/family member/etc to one of the existing party members who just happens to show up at the Super Secret Temple exploration (?!) and asks to join in the fun for reasons currently unknown. Other than that slight change, I am exactly like option one with the additional issue of being distrusted and un-vetted and likely realistically unwelcome by General Morvius et al.

Three, something else. :)

I'm sure you can see why the first two aren't all that appealing to me. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

He would be flesh and blood.. and would defend himself. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
My impression (which could be wrong) is that we'll be returning to camp at regular intervals during the course of the mission, since AK enforces downtime for leveling. It's not like we could keep him a secret for long.

We could take the figurine a step further then. Make it function similarly, allowing you to return him to figurine form when you need to. Either to keep it a secret or to illustrate its true nature. As a magical construct of sorts.

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:


Yeah, I think this is my thing with the suspended-animation idea. We're not just an adventuring group; we're an adventuring group working for a desperate government in the middle of a Double-Super-Secret project. If it were just us, sure, we might be okay with a little extra muscle we picked up along the road between us and the bad guys, but I can't imagine that the Grand Custodian would just shrug at adding a random non-vetted, non-background-checked person to the team. And if it's some sort of Unfrozen Cave-Man Lawyer/Proto-Elf Geased Android, I agree with Jakob: They'd ship him back to the capital for interrogation, examination, and any possible angle they could use to generate money, power, and/or privileged information and then store him in one of those Indiana Jones warehouses. The more unique he is, the less likely they are to send him on what's likely to be a suicide mission.

Someway, somehow he's got both to have security clearance and to be expendable.

Would they be interested in doing this to every summoned creature you employ? :)

He would have no information to glean or exploit. He would just be. No memories, knowledge, etc outside his skills.

I think Alex can handle the vetting. Magical investigation confirms his nature and they leave you to utilize it in the interests of the mission. *shrugs*

Having no memory dovetails nicely with me coming into the game with less than complete knowledge of previous events. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Jakob Mulle wrote:

RE New Guy: Suspended man would likely be swept back to civilization for extensive dissection debriefing. So a no go there.

Having Morvius add a soldier (you were planning a martial type right?) to the team after N'bellocq vanishes seems logical.

We would trust Morvius's ringer no more or less than anyone else but I do not see a huge problem there. We have to work together to survive, liking each other is optional. (insert metaphor for Sagrava here)

Oh and Welcome to the fun-house oKOya

{EDIT: Family friend to the Mulle clan! Oh yeah real trustworthy mob they are. Bad idea. A marriage prospect sent by Lady Madrona Daugustana would get a better reception.}

You would turn him in right away? Rather than exploit use him to help the party to fulfill the mission? :P

Fun-house indeed! ;)

Fine, not suspended. Newly summoned (created) or summoned (called) with a geas placed upon him to serve the one, or ones, activating the magic item for a specified time or to the completion of a specified task.

Think something like a semi-permanent (one time use), intelligent figurine of wondrous power.

I am essentially proposing a totally neutral being with no allegiance or agendas to question. A sentient magical creation in the form of an elf ranger. Who happens to function like a PC. :)

The more I think about the more I'm excited by the interesting role-playing possibilities. :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability
Joana wrote:
It would also give him access to all kinds of ancient lore that we don't know about (What was known about the pyramid a few centuries ago? About the Order?), possibly turning him into Info-Dump Guy.

This is not necessarily the case and not something I am proposing. There are many solutions/explanations possible.

The magic item housing my character need not have any ties to the temple at all. It may have been carried there by someone. It can be found outside of the temple (sticking up out of the dirt in the surrounding jungle). My character can have been in suspended animation for tens of thousands of years, predating the temple even. His memory could be completely wiped by the length of his time spent suspended. Or his summoning could result in him being "born" anew each time with no previous memories.

Just to name a few. :)

Joana wrote:

Honestly, I'd far prefer one of the elite of Morvius's men joining us, although it might be hard to explain an elf being in the Sargavan army.

...Oh no, an elf? :P After Freehold, we don't trust elves on principle. And if he's a childhood friend of Ansha, we definitely wouldn't welcome him. Qhude doesn't even trust Ansha at this point.

I am not married to the elf idea. I could go human. My preference is for the former I will admit. :)

I can fluff him to be less elf and more really damned ancient prodo-elf who just happens to share the mechanics of an elf. :)

Joana wrote:
As for N'bellocq, as the the player of the PC closest to him, I'd prefer a happy ending for him, assuming he survives the battle we're in right now. Maybe he marries Bethany and stays behind in the camp where she can cook for him? If he disappeared, finding him would instantly take precedence over the actual plot for Tebati. Alternatively, if he died, she'd be devastated but could move past it and get on with the storyline. Whether happy or tragic, I'd like his disposal to be not-vague, to keep it from being an ongoing distraction for her.

Works for me. :)

Ansha wrote:
The dysfunctional personality and racial dynamics of this group mean that there will likely be several people who distrust the newcomer regardless of what race and background he ends up with. Tebati and Qhude wouldn't trust an elf, Jakob likely wouldn't trust anyone, Ansha would only trust an elf. If the character were Mwangi, it would just add to the already-weighted dynamic of the Mwangi faction in the party. If the character weren't Mwangi, I imagine there would be at least one Mwangi supremacist who wouldn't trust him; but as someone whose character isn't Mwangi, it can feel like the Mwangi characters in the group often act as a bloc.

And this is the thrust of my proposal, my character will hold no allegiances. He will will essentially be a "new" being or an old one with no memory and no personal agenda outside of serving out his repayment. Perhaps there will be character development opportunities as he explores the nature of his being, but he will be as trustworthy as any other summoned creature compelled by powerful magic to fulfill his geas. :)

I certainly have no intention him of taking sides in the party's internal struggles... he would be, at best, a disinterested observer. ;)

Think possibly something akin to Data. :P

Joana wrote:


Honestly, this is one reason why I'd prefer a new PC be *assigned* to join us rather than already having an ally in the party. We might suspect him of advancing Morvius/the Custodian's interests, but at least we wouldn't feel like the "other side" was being reinforced to our detriment (whichever side "we" may be).

Remember we're losing a Mwangi from the 'Mwangi bloc,' which will likely only make Qhude and Tebati more defensive.

From a fair-group-dynamics standpoint, Jakob's really the only PC who doesn't have a natural ally in the group so maybe Okoya's character's tie should be to him.

I'm not too tickled with the idea creating and adding another character who is immediately distrusted and shunned by some or all of the rest of the party.... no matter what race/gender/ethnicity/background/etc/etc I come up with. :P

Ansha wrote:

From my perspective, there really isn't an 'opposite side' to the 'Mwangi bloc.' There's just a couple of more-or-less isolated individuals, plus the Mwangi.

Ansha's connection to Kieran is kind of overshadowed by his connection to Tebati, so I tend to put Kieran in the 'Mwangi bloc,' as does Ansha--after all, there's already a trust issue between the two of them from their shared backstory. But he is one of the characters that bridge the intra-party factions, though, so the character often ends up moderating disputes and being the voice of reason.

Jakob does seem the most isolated in the group, but part of this is that the character and Qhude had a parting of ways, and Jakob seems inherently paranoid. As a result, I have a hard time imagining a positive connection for an incoming character to Jakob. Maybe a friend from his days in Absalom, but it seems like Jakob has little good to say about anything or anyone Sargavan, so it's hard to see a childhood friend or family friend or anything like that.

See what I mean? You guys can't even agree who my character should be tied too. :)

That is why I propose I am tied to none or all. Barring that, Jacob can be the one to find my container. :P

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

I am leaning elf ranger (archer/switch hitter) at the moment to replace abilities similar to N'bellocq's. Of course I am willing to play whatever the party feels it needs.

The issue with a conventional character introduction, as I understand it, is one of trust primarily, coupled with additional wrinkle that my character did not participate in the trials. I think my suggestion has the advantage of addressing both issues fairly neatly.

Another option is to make my character a close family member to Ansha or Kieran but that seems fairly forced as well. And doesn't fully alleviate the trust issues especially if the relation is to Ansha. ;)

As far as N'bellocq's exit goes, while I have little weight here I understand, my preference would be something other than the finality of death. I like the missing option. Given the settingit seems appropriate that he might be "Lost". :)

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Greetings everyone. I am super pumped for a chance to join the game. :)

If I may be so bold, an idea that I floated to Alex in IM, given the trust and other issues, was that my character could be summoned by a magical item you find in your explorations. Something along the line of a genie's lamp, that releases my character from a long suspended animation, and requires my character repay the act of freeing me with a compulsion/geas to serve the one doing so for a specified amount of time. (could be lengthy)

While not entirely removing free will, my character would be compelled by powerful magic to aid my rescuer to the best of my abilities. This should help to reduce trust issues. Being in a lengthy suspended state would leave my character with little knowledge of the world today and therefore no agendas to serve outside of the party's.

The exact details would be worked out by Alex and myself should you believe it a tenable solution.

What do you think?

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Respectful dot

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No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Respectful dot

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