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Theldrick

Lord Kerrigan's page

135 posts. Alias of Tarren Dei (RPG Superstar 2009 Top 8).


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(Male Human 3rd Fighter)

Kerkis scans the room with the trained eye of a soldier scanning the battlefield.

perception (1d20+2=21)

(Male Human 3rd Fighter)

Back.

(Male Human 3rd Fighter)

Kerrigan grins and bears it then stabs downward with his sword.
Fortitude, attack, damage (1d20+3=15, 1d20+6=19, 1d8+3=6)

'I've had sharper nips from lovers ... and their mouths were probably just as filthy,' he laughs to himself.

I will be offline for a few days. Back tuesday.

(Male Human 3rd Fighter)

Kerrigan attacks another one of the rats with his longsword.

1d20+6=23, 1d8+3=5

(Male Human 3rd Fighter)

The map is great.

Kerrigan shifts his sword to his torch hand and throws a throwing axe with the hopes of evening the odds a bit.
Throwing Axe (1d20+5=23, 1d6+3=6)

Initiative (1d20+2=19)

He then uses his sword to attack the first rat that gets close to him.

Sword (1d20+6=20, 1d8+3=11)

I'm making some assumptions (that I won initiative) but feel free to rearranger things.

(Male Human 3rd Fighter)

Amar-DM wrote:
Although the strands of web are thickening, there is still a perceptible trail thru the dust on the "floor" of the tunnel. Up ahead it seems to widen into a small chamber and Kerrigan's keen senses, bring a faint squeaking and verminous chittering from in there.

Synchronicity?

Kerrigan comes in fast, sword drawn.

Initiative (1d20+2=8)

(Male Human 3rd Fighter)

Kerrigan carries his torch in one hand, his sword in the other and relies on his finely honed instincts to alert him of trouble:Perception (1d20+1=21)

(Male Human 3rd Fighter)

Kerrigan considers for a moment getting his quartermaster Sirap Hilltown in on this but decides against it. He drops his lit torch down and crawls down immediately afterwards.

(Male Human 3rd Fighter)

Kerrigan hacks at them with his throwing axe. He works quickly hoping that the noise will be finished before anyone has enough time to pay attention to it.

(Male Human 3rd Fighter)

Amar-DM wrote:

exciting huh?...I'm trying to keep the plausibility of there being a secret dungeon down here, if monsters were abundant then the Korvosan soldiers would be all down in the hizzy, yo

You notice that beneath the detritus, the bottom of the vault is covered in wood planking, something you haven't seen used in stone sarcophogi before, and it strikes you as very odd.

This is fine. I'm trying to get to know the man who becomes Lord Kerrigan -- how he acts and reacts. He seems to be a "no way through it but to do it" type of guy. Straightforward and mostly honest but he takes care of numero uno.

Kerrigan examines the planks but something gets in his eye.

1d20+1=3

(Male Human 3rd Fighter)

Kerrigan waves his torch just above the grime and keeps his sword handy to see if anything reacts.

(Male Human 3rd Fighter)

Kerrigan approaches this vault with caution, glancing at the ceiling above it before he does.

(Male Human 3rd Fighter)

Amar-DM wrote:

You look quickly and discover no where to put the torch. You approach (i'm assuming the the northern middle one, as you'd have to pass that to get to the one in the southern corner.) The open vault and lying within is a what's left of a crumbling human-sized skeleton.

I need 2 more perception checks please

Kerkis, always being one to do things in a straightforward manner, checks the closest one first. He looks at it cursorily, sees the human-sized skeleton -- 'All is as it should be', and moves onto the next.

Perception (1d20+1=14, 1d20+1=7)

(Male Human 3rd Fighter)

Kerrigan will approach the opened sarcophagi. If there is any sconce in which to place his torch, he will do so and draw his shield. If not, he'll keep the torch in hand for now.

(Male Human 3rd Fighter)

Amar-DM wrote:

The sound of his own breath grates on his ears in the cloying silence as he makes his way down the ancient passage, the smell of the burning pitch mingling with with the mildewed stone assaults Kerrigan's nostrils. His torch arm and head break through strands of cobwebs annoyingly as he strides forth. After 30 or so feet he stands before another ancient black iron bound portal.

exciting isn't it? don't worry something is bound to happen soon...after all, face to face, we just played 30 seconds of Prpg. I just like to build up a bit of tension (actually I retrofitted the Tonb of Horrors down here...so have fun :D)

Okay. As long as it isn't the Tomb of Horrors 'cause I heard that's a killer. ;-)

Kerkis tries the door. Again, he doesn't bother with stealth preferring speed instead.

(Male Human 3rd Fighter)

Amar-DM wrote:

what time of day did Kerrigan enter the cellar? (it all looks the same from down here) I should have determined this before but mmy GM skills are a bit atrophied from lack of use...I'm inclined from your post to believe day, shortly after spaking with Thent and gathering together a few things

The door opens to another ancient stone corridor running east-west. You face south as you pull the door easily open. To the east and left you recall Rydak saying something about a "dusty ol' burial chamber" and to the west and right a " 'ol well an' n'er ta th' bottom o' wi'ch is a 'idden door ta some ancient ways what seem like they might be oldin some loot"

I was thinking afternoon. Unreasonably early to be getting drunk for anyone but a drunkard.

Kerkis moves quickly to the left and east towards what may be a dusty old burial chamber. Since stealth is not his strong point, he will tend to move quickly and decisively.

(Male Human 3rd Fighter)

Kerrigan will stow his shield, pull out his throwing axe, and hold his torch in his off hand. Once armed with the throwing axe and the torch, he'll move through the door if possible.

(Male Human 3rd Fighter)

Kerrigan strides quickly to the door and then examines the ground to see if it has been moved recently.

Perception (1d20+1=12)

(Male Human 3rd Fighter)

'Dammit,' thinks Kerrigan, 'I'm a soldier not a dungeoneer! Torches. I should have brought torches.'

Kerrigan sees if he can remove three of the torches from the hallway, using one to mark the entrance in case he gets lost, another to carry, and stamping the other out to use later.

'At least I brought some flint and steel.'

(Male Human 3rd Fighter)

Tarren the Dungeon Master wrote:
Kerrigan, having always preferred the direct approach, attempts to open the door without bothering to check for traps or any of that other 'ooh, look at me, i'm a rogue' type stuff.

Whoops. That should have been posted by Kerrigan. Force of habit.

(Male Human 3rd Fighter)

PERCEPTION (1d20+1=3, 1d20+1=15, 1d20+1=6, 1d20+1=4)

Initiative (1d20+2=7, 1d20+2=7, 1d20+2=16, 1d20+2=4)

No, honestly, he hasn't touched the wine. I can't explain this. ;-)

(Male Human 3rd Fighter)

Lord Kerrigan wrote:


Kerrigan enters the basement carrying two large jugs of wine. To the guards he says "Thent has instructed me to investigate this matter thoroughly. I intend to enter that room and investigate at great length. I think I may begin my investigation by interrogating these witnesses," he says waving the wine jugs "Now, do not let anyone enter this room and interupt my interrogation or I may just find you to be the guilty culprits. Understood?"

Kerrigan's voice drips with irony mixed with sarcasm and salted with a dash of self-deprecating humour as he says the above.

(Male Human 3rd Fighter)

Amar-DM wrote:

You happen to know just a little more than you let on to Thent. It is well known that there is also a crypt a little farther below of ancient origin and an old well chamber that has a dried up cistern. But an old drinking buddy had previously described these ruins to you (when they were still ruins) and you know that down in the capped off well, lies the entrance to other ancient worm eaten passages that lead you know not where.

Okay, maybe I should slow down. Do I know where the capped off well is? My intention was to let the men think I was going to be fluffing off the investigation by spending a night drinking heavily in whatever room the capped off well was supposed to be in. Figured Kerrigan would get his reputation as a drunkard to work to his advantage.

(Male Human 3rd Fighter)

Kerrigan enters the basement carrying two large jugs of wine. To the guards he says "Thent has instructed me to investigate this matter thoroughly. I intend to enter that room and investigate at great length. I think I may begin my investigation by interrogating these witnesses," he says waving the wine jugs "Now, do not let anyone enter this room and interupt my interrogation or I may just find you to be the guilty culprits. Understood?"

(Male Human 3rd Fighter)

"I may be old, but you're slow. Now pick up your sword son and let's try this again."

Kerrigan's looking ready to go.

(Male Human 3rd Fighter)

hehhe... Great. I'm looking forward to this. I'm going to do Kerrigan up tomorrow using a 32 point buy, alpha rules, as a 3rd level fighter. I'll equip him using maximum starting gold for a first level adventurer though.

(Male Human 3rd Fighter)

Amardolem wrote:
The Dread cellar of Kerrigan's keep is taking shape or "Indigestion in the Bailey's Basement, the Burp files" could be a reference to Kerrigan's drunkeness (or IS IT...DUN DUN DUUUUUUNNNNN!)

;-) I look forward to it.

(Male Human 3rd Fighter)

Tarren the Dungeon Master wrote:
Uemala Neddam wrote:

After searching the camp Uemala walks over the bridge and picks up his staff.Then joins the others and starts walking down the path.

What does Uemala find when he searches the camp?

A search of the camp reveals boxes upon boxes of stolen goods -- hides, leather armour, riding gear, pottery, wine, dried foods, furs, shields, chains, etc. These bandits had accumulated quite a bit of wealth.

Hidden in the huts or on the bandits, you find a total of 84 gold pieces worth of coin.

"Leave that for now. I'll send some men to gather it up. I will also make sure that the Merchant's Guild rewards you for stopping the bandits."

(Male Human 3rd Fighter)

Yaja wrote:
"I should help the wounded hostage sir, or he will not be able to walk far. I should be grateful if one of your men could accompany me. They may have valuable information. Before I do so, are you or any of your men in need of my skill?"

"My men? ... I came alone. Frankly, I've spent too many years having others do my fighting for me and have enjoyed getting a little exercise today," answers Kerrigan. "Now, I hope that after we return to the Keep, you will join me for dinner this evening. You can meet some of my men then."

(Male Human 3rd Fighter)

"Thank you, Yaja. Three hostages alive AND the bandit camp destroyed. Well done indeed. Perhaps my son is right about the value of this training of 'monks' he proposes," says Kerrigan nodding to Uemala and Lion. Turning to Kornelius he says: "And you, young man, where did you get your sword training?"

(Male Human 3rd Fighter)

"Ha! That was quick work. Where are the hostages? Any of them alive?" asks Kerrigan.

(Male Human 3rd Fighter)

"Healing? The curate should be here in a moment to take care of the prisoner. Larjen can guide you to the camp. I must leave now so that I can be ready should you scare these rabbits out of the bush."

He steps through the open door to where a dark black horse in leather barding is waiting: "You will all be rewarded for your assistance. I DARE NOT TRUST MY OWN MEN WITH THIS MISSION!" Kerrigan roars "He WAS my man!!

He leaves, assuming you will do your part.

(Male Human 3rd Fighter)

Tarren the Dungeon Master wrote:

"No use trying to get them though. They'll see you coming and escape up the trail into the woods."

"No they won't!" says a loud, angry voice as an older man in chain mail strides in "Not one of them will escape!"

"Lord Kerrigan!" says the bandit in fear.

"I know the place. I'll take the long way around and come down the forest trail. Any that try to get away will feel the bite of my blade," says Kerrigan "You men take the road through the bog. Attack when ready."

Kerrigan turns and heads for the door before remembering you are not his soldiers.

He turns back around and says "Please."

(Male Human 3rd Fighter)

"No, Falcon. You keep the peace here. That was the deal," says Kerrigan turning away, an expression of grief on his face.

He seems about to walk away when he remembers something suddenly "The horses! I believe there are some draft horses from that lumbering wagon. They should be well-stabled. Falcon will be sure that the stable hands know to turn them over to you when requested."

(Male Human 3rd Fighter)

Tarren the Dungeon Master wrote:
Sitting upon the enormous wagon that was left behind in the courtyard of the keep, Kerrigan offers his condolences.
Orlan wrote:
"I be appreciatin' yur concern," Orlan responds, "But I figure it takes right more than the wilds of the Mindspins to be doin' in muh cousin Klyndak. He's one of the smartest of our clan. So he's likely still alive...and I be aimin' to find him one way or another..."

"You can't be thinking of going into the Mindspins alone!" declares Lord Kerrigan with some surprise.

Orlan wrote:
"So, might there be any adventurous-minded souls in yur keep here, Master Kerrigan?" Orlan inquires, "If I'm ta be findin' Klyndak, it might make things a bit easier if I take a few others along...'specially anyone who be knowin' the lay of the land in these parts. Where might I be findin' such folk, if yuh don't mind me askin'?"

"Oh, we have an assortment of adventurous souls who might travel with you. They range in type from the divinely inspired to the thrill hungry to the simply mad. I prefer the latter myself as you nurture fewer illusions about them and are less disappointed in turn. ... I would suggest that you try 'The Old Mess Hall'. It's the closest thing we have to a tavern in the keep. My old quartermaster, Sirap, runs it. He can point you to a few likely candidates. On your you could stop by the chapel, the curate doesn't miss much and, at the very least, he can give you a space to pray."

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