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Kerrigan grins and bears it then stabs downward with his sword.
'I've had sharper nips from lovers ... and their mouths were probably just as filthy,' he laughs to himself. I will be offline for a few days. Back tuesday. The map is great. Kerrigan shifts his sword to his torch hand and throws a throwing axe with the hopes of evening the odds a bit.
He then uses his sword to attack the first rat that gets close to him. I'm making some assumptions (that I won initiative) but feel free to rearranger things. Amar-DM wrote: Although the strands of web are thickening, there is still a perceptible trail thru the dust on the "floor" of the tunnel. Up ahead it seems to widen into a small chamber and Kerrigan's keen senses, bring a faint squeaking and verminous chittering from in there. Synchronicity? Kerrigan comes in fast, sword drawn. Kerrigan carries his torch in one hand, his sword in the other and relies on his finely honed instincts to alert him of trouble:Perception (1d20+1=21) Amar-DM wrote:
This is fine. I'm trying to get to know the man who becomes Lord Kerrigan -- how he acts and reacts. He seems to be a "no way through it but to do it" type of guy. Straightforward and mostly honest but he takes care of numero uno. Kerrigan examines the planks but something gets in his eye. Amar-DM wrote:
Kerkis, always being one to do things in a straightforward manner, checks the closest one first. He looks at it cursorily, sees the human-sized skeleton -- 'All is as it should be', and moves onto the next. Amar-DM wrote:
Okay. As long as it isn't the Tomb of Horrors 'cause I heard that's a killer. ;-) Kerkis tries the door. Again, he doesn't bother with stealth preferring speed instead. Amar-DM wrote:
I was thinking afternoon. Unreasonably early to be getting drunk for anyone but a drunkard. Kerkis moves quickly to the left and east towards what may be a dusty old burial chamber. Since stealth is not his strong point, he will tend to move quickly and decisively. 'Dammit,' thinks Kerrigan, 'I'm a soldier not a dungeoneer! Torches. I should have brought torches.' Kerrigan sees if he can remove three of the torches from the hallway, using one to mark the entrance in case he gets lost, another to carry, and stamping the other out to use later. 'At least I brought some flint and steel.' PERCEPTION (1d20+1=3, 1d20+1=15, 1d20+1=6, 1d20+1=4) Initiative (1d20+2=7, 1d20+2=7, 1d20+2=16, 1d20+2=4) No, honestly, he hasn't touched the wine. I can't explain this. ;-) Lord Kerrigan wrote:
Kerrigan's voice drips with irony mixed with sarcasm and salted with a dash of self-deprecating humour as he says the above. Amar-DM wrote:
Okay, maybe I should slow down. Do I know where the capped off well is? My intention was to let the men think I was going to be fluffing off the investigation by spending a night drinking heavily in whatever room the capped off well was supposed to be in. Figured Kerrigan would get his reputation as a drunkard to work to his advantage. Kerrigan enters the basement carrying two large jugs of wine. To the guards he says "Thent has instructed me to investigate this matter thoroughly. I intend to enter that room and investigate at great length. I think I may begin my investigation by interrogating these witnesses," he says waving the wine jugs "Now, do not let anyone enter this room and interupt my interrogation or I may just find you to be the guilty culprits. Understood?" Tarren the Dungeon Master wrote:
"Leave that for now. I'll send some men to gather it up. I will also make sure that the Merchant's Guild rewards you for stopping the bandits." Yaja wrote: "I should help the wounded hostage sir, or he will not be able to walk far. I should be grateful if one of your men could accompany me. They may have valuable information. Before I do so, are you or any of your men in need of my skill?" "My men? ... I came alone. Frankly, I've spent too many years having others do my fighting for me and have enjoyed getting a little exercise today," answers Kerrigan. "Now, I hope that after we return to the Keep, you will join me for dinner this evening. You can meet some of my men then." "Thank you, Yaja. Three hostages alive AND the bandit camp destroyed. Well done indeed. Perhaps my son is right about the value of this training of 'monks' he proposes," says Kerrigan nodding to Uemala and Lion. Turning to Kornelius he says: "And you, young man, where did you get your sword training?" "Healing? The curate should be here in a moment to take care of the prisoner. Larjen can guide you to the camp. I must leave now so that I can be ready should you scare these rabbits out of the bush." He steps through the open door to where a dark black horse in leather barding is waiting: "You will all be rewarded for your assistance. I DARE NOT TRUST MY OWN MEN WITH THIS MISSION!" Kerrigan roars "He WAS my man!! He leaves, assuming you will do your part. Tarren the Dungeon Master wrote:
"No they won't!" says a loud, angry voice as an older man in chain mail strides in "Not one of them will escape!" "Lord Kerrigan!" says the bandit in fear. "I know the place. I'll take the long way around and come down the forest trail. Any that try to get away will feel the bite of my blade," says Kerrigan "You men take the road through the bog. Attack when ready." Kerrigan turns and heads for the door before remembering you are not his soldiers. He turns back around and says "Please." "No, Falcon. You keep the peace here. That was the deal," says Kerrigan turning away, an expression of grief on his face. He seems about to walk away when he remembers something suddenly "The horses! I believe there are some draft horses from that lumbering wagon. They should be well-stabled. Falcon will be sure that the stable hands know to turn them over to you when requested." Tarren the Dungeon Master wrote: Sitting upon the enormous wagon that was left behind in the courtyard of the keep, Kerrigan offers his condolences. Orlan wrote: "I be appreciatin' yur concern," Orlan responds, "But I figure it takes right more than the wilds of the Mindspins to be doin' in muh cousin Klyndak. He's one of the smartest of our clan. So he's likely still alive...and I be aimin' to find him one way or another..." "You can't be thinking of going into the Mindspins alone!" declares Lord Kerrigan with some surprise. Orlan wrote: "So, might there be any adventurous-minded souls in yur keep here, Master Kerrigan?" Orlan inquires, "If I'm ta be findin' Klyndak, it might make things a bit easier if I take a few others along...'specially anyone who be knowin' the lay of the land in these parts. Where might I be findin' such folk, if yuh don't mind me askin'?" "Oh, we have an assortment of adventurous souls who might travel with you. They range in type from the divinely inspired to the thrill hungry to the simply mad. I prefer the latter myself as you nurture fewer illusions about them and are less disappointed in turn. ... I would suggest that you try 'The Old Mess Hall'. It's the closest thing we have to a tavern in the keep. My old quartermaster, Sirap, runs it. He can point you to a few likely candidates. On your you could stop by the chapel, the curate doesn't miss much and, at the very least, he can give you a space to pray."
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