Harsk

Lord Fyre's page

RPG Superstar 2009 Top 32. Organized Play Member. 9,609 posts (10,031 including aliases). 4 reviews. No lists. 1 wishlist. 2 Organized Play characters. 4 aliases.


1 to 50 of 382 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Xandarian Quartermain wrote:
I'm not sure if Xandarian would fit into an open spot on the council. Leadership, Hell! LAW is a new and different concept for the chaotic good paladin! For right now, the caydenite is okay with being rank-and-file.

Whenever I think of Cayden Pallies I think of Captain Morgan (They guy on the rum) forcing puritans to have a good time.

Cayden Sacred Liturgy:

Leader: C'mon

Congregation: Drink Drink Drink


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

That sounds like a beautiful headache.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 5

After tapping the wand a couple times wondering if its broke he points it beyond Jorne aiming to engulf the trolls before the warrior.

I put up a red circle for the fireball. It misses Jorne's square but hits the Red, Blue, Yellow, White and Black bordered troll.

Fireball DC 14 DEX: 5d6 ⇒ (5, 6, 4, 5, 3) = 23


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I am confused as to the trolls. Is it two trolls that are on the battlemap. Or many trolls that continue above the battlemap and a super giant troll as well.

Asking for people with wands of Wall of Fire and Fireball.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Yeah I have lost of long posts preserved in OneNote.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smiles, "Yes Jorrast we can manage a fly-by." He chuckles.

He pulls out a leather rolled up tool kit and moves to a spot to unroll it.

"I was waiting to give this to Kendryl. He has been trying some spell casters from the university to become . . . areomancers like himself. Hopefully they will where more clothes."

As the leather kit unrolls it reveals 25 wands. "This is 5 sets. There are a few of us we can spread the buffs around and figure out how we are going to rain down the fire and lightning and anything else we think works." He points to the wands in turn, "This can make you, or a target fly. This walls of fiery conflagration. Fireballs . . . we had a war with trolls . . . this is always gonna make the cut. This summons a thunderstorm that will let you call down lightning. And this lets you stay invisible while you drop all that damage from on high."

So 5 sets of the following wands up for grabs/used to buff yourselves up.

1. Wand of Fly (CL 5, 50 Charges)

2. Wand of Wall of Fire (CL 7, DC 15, 50 Charges)

3. Wand of Fireball (CL 5, DC 14, 50 Charges)

4. Wand of Call Lightning (CL 5, DC 14, 50 Charges)

5. Wand of Greater Invisibility(CL 7, DC 15, 50 Charges)

Also for those who have not used wishes. Up to 4th level spell wands fit within the wish for item criteria that GM gave us.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Ok so Alice and Tyrrana are still 'in Tazylford' as the rest followed Jorne and Quince.

How long does your lyre of building work? In other words how much time do you need for the lyre?

---
Are we good with the movement above or do we need to recon?

30 Minutes is 3 days of 100 people working. After an hour and each hour after I need to make a check to keep going. I rolled for 3 hours.

At the time we seemed to be on a they are coming to us footing. But I don't think that spending some hours of prep in the city necessarily breaks the narrative happening. I assumed that during that time people were looking over the town and getting a feel for the defenses. If the army is a day or more away. We had plenty of time.


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I wasn't aware we had gone somewhere.

I have no idea what lamp Jorne is talking about. I mean I know Sulvanii has a lamp but I don't understand how it could be an answer to his question.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I like the harassing plan.

I reposed those simply because that seemed to be what he was putting up as options.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Woo Hoo that was a lot of posts. Gonna apologize for the wall of text below but so much to respond to.

Jorrast Feorte wrote:

A smallish, fox-headed man (kitsune of course) strolls into the room, pausing just long enough to note the man seated at the far end of the long table, and the blue haired human? seating himself. When the dirty hare leaps to the table top Jorrast grins and quickens his pace to pick a seat across the table from him. "Brought your own dinner to the table? Just kidding. Familiar or something like it I'm guessing?"

He pauses and then remembers that an introduction might be in order. "Oh, I'm sorry. Living alone in the woods so much I forget myself at times. I'm Jorrast Feorte, also one of the new retainers for the brigade, originally from Ordu-Aganhei in Hongal. Course unless you are a student in geography I doubt you've even heard of the country. It's a world away!"

He sets his pack with the strapped on crossbow behind his seat and sits down. "I heard duck, and did you say that perch is on the menu too? And properly cooked, not raw like I'm used to? Excellent! And a sweet white wine would go well with that for me."

He glances over to the quiet man to see if he is reacting to the newcomers by him. "Guess I should've asked. I didn't see any name tags or such. It is open seating, right?"

Quince smiles as the fox-headed man enters. "Perch? Not sure. Its good. Please take as you like." He looks over the papers before him, "I have ordered some maps, Jorast we can talk through your journey. First hand knowledge of such places would be valuable to our institutions of learning."

Wow lots to catch up on. Welcome to the new comers.

Zsófia Dobós wrote:

Zsófia enters the dining hall in a swirl of colors-- she wears ribbons in her hair and woven into her stockings, a finely tailored shirt and doublet, a feathered cap, a belt glittering with jewels, and a heavy cape that is cut in such a way as to be dark blue on the outside but alternating light blue, pink, red, yellow, green and purple on the inside. She moves quickly to an empty place near the others at the table, speaking in a rich alto voice. "Greetings, greetings, friends-- don't get up! I am the Lady Zsófia, pleased to make your acquaintance." She gives a little bow of her head to each guest in turn.

She doffs her cap with a flourish, takes off her cape in another whirlwind spectacle, and hangs both on the back of her chair. She does not remove the fine Aldori dueling sword at her hip, but her demeanor does not suggest hostility or defensiveness. She stretches her legs out under the table as she sits down, studying her new companions with bright eyes. "We are a motley bunch, aren't we?" she laughs. Her eyes dart suddenly to her side as the server murmurs to her, and narrow as she listens. "I'm sorry, what? Oh, yes, please bring me some of everything, if you wouldn't mind?" she responds. "And wine?" She looks back to the others. "If it's appropriate, of course. I hope we are not going directly from here into battle!"

Quince chuckles as Zsofia comments on the 'motely bunch' "Wouldn't have it any other way. . . even if I did its who ole Deadeye keeps sending." He sighs, "Directly . . . close enough. We have dire news from Tazlford."

He pulls forth a letter laying it out for any to read:

"Greetings, my liege lords! Would that I had the opportunity to contact
you via missive in gentler times. Since its founding, Tatzlford has
faced many challenges, but recent rumors of a much more disturbing
sort abound. A woman has come to Tatzlford bearing warnings that, if
they are to be believed, indicate we may face a terrible threat. She speaks
of armies of bandits, hordes of barbarians, and worse organizing to the
west beyond Hooktongue Slough. To date we have had no trouble with
these elements, but this woman is quite convincing. She tells us an army is
marching on Tatzlford. If this is true, we will need your aid in defending
our homes. Please come as soon as you can.
—In good faith, your obedient and humble servant, Mayor Loy Rezbin"

The news is not new, some have likely read the letter previously. Being the reason that the Lord Commander has started to gather folks here.

Vandomir Jarvis wrote:

A tall human male enters. He wears the unmistakable uniform of the Sable Company, although all specific insignia of rank, and other identifiers has been removed. He does wear leggings, and a vest that would probably not normally be worn by a soldier of his ilk. His hair is black and short, but he has an unmistakable widow's peak. He carries a longsword at his right side and a dagger at his left. He has a pair of gloves folded and tucked into his belt.

The man gives a shallow bow, "I am quite pleased to make everyone's acquaintance. I am Vandomir Jarvis. How may I be of service?"

------------

Vandomir reviews the provided menu. He nods to the butler, "the venison if you would please, and vegetables. Water will be more than fine to drink. Thank you." He snaps his fingers, "one more thing. Would it be possible to get a couple live ducks please?"

Quince notes Vandomir enter and nods at the mans bow. He raises a quizzical eyebrow at the request for live ducks.

Zsófia Dobós wrote:

The woman straightens slightly, adopting a proud posture in her neck and head. "Her Ladyship, the Baroness, if you please," she says in a voice that suggests she has taken offense.

She holds the expression for a moment and then begins laughing, putting her head down on the table for a moment before rising with tears in her eyes. "Oh dear, please forgive me, sir. It has been ages and ages since I met someone who didn't already know my title and either disdained or resented me for it. That was cruel of me, I admit, and I promise I will make it up to you. But you were so sincere and kind! Thank you very much. After the trepidation I had been feeling about this interview it is good to lose myself for a moment in the gentle tremors of genuine laughter."

She composes herself, settling back into her chair again. "Of course you can just call me Zsófia. Honestly, for many years, 'Lady Zsófia' has been sort of my nom de plume here in Restov, and so I drop it like a handkerchief at our meeting to see who will pick it up. No one here takes it seriously, I am afraid. Not to say it wouldn't make me happy if they did... but I can hardly take offense that you who have just met me do not respect my rank. I dare say we shall see what that title is worth once our battles have been fought and won."

Quince notes the exchange and flinches slightly as Zsofia seems to have taken offense. He watches closely to see if the politics of Brevoy are going to muddy the court of the Greenwatch. As the tension eases and Lady Zsofia explains her mind. "I think you will like it here, Lady Zsofia. We have strong ties to Brevoy in family, numerous business, and they sponsored our initial efforts here. But Greenwatch you will find is a place were the worth of one's actions goes farther than the shadow of their name. We claim no innovation if government like the sort democro-whater-acy they have in Andoran. We have too many ties to Brevoy's history for that. But those who rise in rank of the Wardens make the Council and it is the Council that chose me as Lord Commander." He smiles uncomfortably noting that while his statement was accurate hoping that it did not come off as pompous.

Markus "Hot Dog" Lyranus wrote:
You are a Kitsune right? That may be about as unusual as planewalking mercs. Where exactly on this plane do you hail from? The Merc has somehow mastered the art of eating rapidly without ever speaking with his mouth full.

Quince lets out a loud surprised laugh. When he realizes that eyes have turned his way. "Well Markus," the Lord Commander shifts his features shifting growing vulpine and the once blond human is now a golden-red fox-headed humanoid fox. "For many years I did not even know I that Kitsune is what my people were called. Then I met my wife, Elizabeth, also kitsune. Three among a few thousand here in Greenwatch is still quite rare.

Kendryl wrote:

[b]"I am Prince Zephyr of Jalmeray, Air Marshal & Prime Aeromancer of Greenwatch, Scion of Ranginori ... that said, my nom de guerre is Kendryl."

"So pleasant to meet you all tonight!"

Turning to Vandomir, "Quite possibly, the Strix to whom you were referring may simply not have understood two-dimensional humour. Fliers do tend to see things differently. Well, maybe not the part about harassing the Chellish, I think everyone sees that quite clearly."

Quince waves a hand Vandomir's way to indicate that is who he speaks of, "Oh Kendryl this is Vandomir. He is a hippogriph rider. He is the one I spoke to you of he was sent our way in the hopes of starting a breeding and training program." He looks to Vandomir and explains, "Kendryl is a flyer himself, he has been training some of our soldiers as part of an 'air corps'."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

GM Wolf will want to put up the guidelines for wishes.

If I remember correctly. You can up your stats but I forget what limits he put on this but depending on how much you want it can be pretty substantial.

You can also wish for magic items up to 25k gp. You can combine enchantments but the gold piece cost of the second is double. But the final item must cost less than 25k gp.

For example:
Ring of Protection +3 18,000gp Wedding Band for Quince. The ring is a band that is engraved with a knotwork pattern on either end of the pattern facing each other are the head of a bear and a fox. The bear a symbol of House Medvyed and the Fox with obvious Kitsune connection. - 7,000gp Remains - Additional Enchantment Feather Falling

He also allows some stacking of wishes but those are best asked for individually.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I forgot to breakground on a new city in the first month of Downtime. We had started to talk about building a monestary in the Mountains. That cost 12 BP I will adjust.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

A couple milestones have been reached.

Elkheart Second District and Varnhold have a completely filled City District.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

More adventures in spreadsheet mistakes. I have been forgetting to add BP/Turn from mines and resources. So that would be +18BP from the previous 3 Kingdom Turns.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

That will be a year from now so you might have a few in the Air Corps.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

More wishes . . . so much work.

I spent about 6 hours yesterday just on 3 kingdom turns. LOL. I am a third of the way through Witcher 3 for the first time. In the middle of a Valheim play through with a friend and Baldur's Gate three just finally released. I have things to do before I have to go back to work Thursday. :)


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

No worries Kendryl the last few posts here have been more about the year of down time.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I don't know if it needs to be said but my above comments weren't intended as complaint.

Rather I wanted to just make it clear that there are meta-game reasons that were contributing to what is happening in character. Not solely character motivations.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Just a quick note. The Baron in character knows far more of the realities of the city and its defenses than the Baron's player. None of these matters have been fleshed out in any real detail.

I have been uncomfortable with this for the entire battle. As a player I am guessing, asking if my ideas work as we go and using previous abstract knowledge of "we have guards," "we have a militia" and so on.

That in character vs out of character knowledge problem is really working against me here. I haven't give a lot of orders as Baron to other players cause for most of the fight we have been split up. I have been on the wall with the bulk of the defenders where my magic items boost them and so far using the defenses of the walls and such seemed reasonable.

In short if I as a player felt I had the whole picture of what's going on around me, which I don't and if I knew the extent of the resources that we actually have I might be offering more "orders."

Also prior to us being back together I was very comfortable with people's choices. I was rallying and buffing defenders. Lykan was scouting and Kendryl was flying around hopefully raining death down on our enemies.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

You still have the Wand of Call Lightening. But no magic missile.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I can't say I have a handle on where things are exactly. We haven't been in rounds. I would imagine that Kendryl started flying to jorne who is outside the walls about 100 and then you along with those that can fly were going to follow your suggestion of getting to the leaders or now that the big monsters are charging the wall you can intervene.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kendryl wrote:
Kendryl approaches Quince, "Your lordship, if I may borrow your wand of lightning, I would like to take the fight the the one who seems to be a leader. I can fly behind the lines and attack directly from above; it could pootentially be extrememly disruptive."

Quince hands him the Wand of Call Lightening. "Use it in good health." He says with a wink.

Wand of Call Lightning (CL 5, DC 14, 50 Charges)

"How many can you get in the air with you?" He waves his hand as if that is not the right question. "Get as many in the air with you as you can. Jorne is already in the field and Krazok is eager to get outside the walls to fight. The would be useful alongside you. If you can spare the spells?"

Quince calls out in Celestial echoed by his guard in common, "If you have the ability to fly join the Aromancer." He looks back to Kendryl, "Your sky corps is born."

Krazok Vell Firesource wrote:
He is now beside Quince and the others on the wall and asks, "Shall I go join Jorne and Sulvanii?"

Quince looks at him, [b]"We have walls and gates to give us cover and slow our enemy if we are going to engage that close let it be if they top the walls or break the gate, or if we need to disrupt a siege weapon."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Are you sure you want to give us minutes. LOL that's a lot of rounds. Round 3 and 4 would be Walls of Fire Perpendicular to the our walls so that those trying to go around the one along our wall are boxed in. Round 5 would be a wall at the back completely enclosing them. At this point I would pass my Fireball wand to someone to start blasting the monsters in the center who realize they can't go any direction. Round 6, 7, 8 & 9 would be a second box. . . . This process would repeat while soldiers are focus firing on monsters not cooking. If we have minutes of fighting. Burning through 40 charges on both wands is a price Quince is quite willing to pay to keep folks from having to engage these monsters on the monsters terms.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Given that we were granted the opportunity to use the Lyre of Building for the City Walls we had 4 buildings that we could add throughout the kingdom.

Varnhold Cathedral (Druid Grove) 58BP
Varnhold Herbalist 10BP
Elkheart Upgrade Academy to University 26BP
Elkheart District 2 Military Academy 36BP (1/2 Cost) 18BP

Unfortunately there is no formally named "Druid Grove" in the Kingdom Buildings. However the language for shrines, temples and cathedrals on the SRD gave some vagueness to the design and even included "Grove" as a possibility. As such. I sprung for Cathedral. It gives the biggest Kingdom Stat Bump and more magic item slots.

The only building that Dinenen did not get was an herbalist. Now we got one. I upgraded the Academy to a University in Elkheart (that halves the cost of other things later including the Military Academy).


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kendryl wrote:
Kendryl's focus (foci) are a Sky Corps and a Scry Corps: no nation as magically advanced as this should still be turning over rocks to explore teritory. Aerial recon followed up by precision divination should make the process much much more efficient allowing the group to know where its presence is really needed.

Makes logical sense. There is no building or Kingdom option that triggers that.

We would need to recruit natural flyers or get enough magic items or spells into the hands of recruits.

We have good relationships with the fey but gettting them to focus on a mission might be difficult.

Certainly can be done but we would need to figure out how to do it.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

As the day neared sundown Quince the other Warden's present and the members of the town council both newly selected by the people and those that survived the kidnapping of the Lich Vordakai. The senior member of the council spoke briefly both somber words remembering those that were lost as well as the survivors request for Varnhold to join Greenwatch. At the end of his speech the older man presented Lykan with a key to the city.

Great time for a speech Lykan if you are going to make one.

Quince's warm smile meets the crowd as he steps forward to speak himself, "'The Stolen Lands' that is the name this region bears on many maps. Lost to lawlessness, banditry and home to little more than monsters and the wild. Folks who lived here lived hard, fought to survive and wrestled their future from the very ground. That spirit endures and even thrives in Varnhold, and in Greenwatch. Your efforts to settle here, the courage that you displayed to step to the frontier is now reaping a harvest a city that already grows. We are humbled by the request to step in as your protectors. I am humbled. You have offered the Wardens of Greenwatch a sacred trust. It is our sincere pledge to bring security, justice, and gods will it prosperity to all those who we SERVE as leaders. I have asked those that survived the imprisonment of the Lich Vordakai to come up." He pauses a moment as they shuffle forward. Quince makes his way to each placing an ancient coin in their hand.

"In centuries past these lands were ruled by an empire of giants. Thought long gone that empire tried to crush Varnhold. Yet Vordakai is no more his dark magic artifact destroyed. You remain. That empire is gone. You hold its remains in your hands. The spoils of that empire are rebuilding your city around you. Those spoils have gone north to cities in Brevoy and beyond announcing that Varnhold is here, it grows and it can thrive!!!" He shifts his tone, "People of my heart," a common colloquial title that Quince gives to citizens, "Greenwatch grows today, not just in size, not just in people, but it grows in heart. Resilient people looking to make a life on the frontier to find a place for themselves and their children."

Diplomacy: 1d20 + 21 ⇒ (8) + 21 = 29

Incoming dry math and kingdom rolls.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks at the Spriggan and adds in Akklo, "The Mad Lion of Kamelands, Hunter of the Dunsward demands an answer. Answer well."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks to Kendryl, "Go for it."


1 person marked this as a favorite.
Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Badger Weasley his way up. Rushing shifting and rolling as needed to get Tarn. In his frantic rush he ends up slapping the dwarf on the back with healing power.

Cure Wounds: 1d8 + 2 ⇒ (8) + 2 = 10


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince nods, "Give it a try. We are here if they try tossing things at you. Stay above them. Things might get very warm on their level. If they are as treacherous as they seem."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Sense Motive: 1d20 + 14 ⇒ (2) + 14 = 16 I am sure that not being able to speak giant hurts this. Unless they are speaking common.

Are the mud covered figures answering? Do they have more than one head also? What kind of interaction between them is happening?

Quince looks to Vesi, "Do they seem off to you? Hiding something?" He looks to the others, "Anyone sensing a trap or ulterior motives." He looks down and says to Vesi, "Tell them we can help with both food and getting out. Ask them if they can climb trees. If they say yes tell them to move to one side of the hole."

He looks to Kendryl, "If you are game to fly down. Place this on the ground." Quince hands Kendryl a feather tree token. "It will grow a large tree. If they rush you I will put up a wall of fire between you and them and the rest of us will unleash all sorts of nastiness."

Also GM we are going to need direction on something. When does a feather token stop being a feather and start being what it represents. Cause I have 5 more of these and we have someone who flies. If he can drop oak from above . . . I mean.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

First rock was dropped second was for Kendryl to carry.

"Definitely ettins."

Any sign of an exit at the bottom.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kendryl wrote:
LOL, yes, and that is why part of what I am creating for him now is a new cultural aspect to the Dragon Empires: power beyond honor. Kendryl cannot have honor, he is fundamentally an outsider. So regardless of his parentage, regardless of the prestige he brings his family, regardless of any & all successes he achieves, he cannot have honor because he is the coalescence of so many outsider bloodlines. So yes, he is powerful, but his existence in Minkai amounts to largely exploitation as a chess piece to protect his family’s holdings; he chooses rather to be a scout/loremaster/diplomat in lands where at least he can be respected (and maybe find a husband).

Did you want to post some bullet points here, PM me, I can send you (or anyone) I suppose the link to edit the slide show. Most of the formatting heavy portion is the first page. Google Slides is pretty forgiving with fixing mistakes and just thinking about this made me make a back up.

Edit the Slide Show


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Kendryl's character sheet is 18 pages . . . that's the most Pathfinder thing ever.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

I forgot that Talon Peak was on the agenda. Also I thought it was more north.

The group gets to the area of Talon peak to explore. 4d20 It takes at least two days to fully explore the area.

Cool. It is N31. It is one of the already explored by the Varnhold's team.

Dinenen wanted to see it as a sight for a future monastery.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"Oops . . . I never went through as a guest. It won't let your mount through without a ring." Quince looks to Jorne with a look of embarrassment. "Anyone hurt?"

After a moment he dismounts and goes back through the gate helping bring the rest of the mounts through.

"Now we are all here." Quince looks to Jorne, "Let's check on the status of things here."

Quince catches up with Lykan and the other city officials. He asks around for the woman Jemanda Orlarshen.


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Great question. I was speaking with GM Wolf about this last night.

No you, Lamaar, and Kendryl don't have rings yet. We have used the Obelisk Portals a few time but it was more spoken about or happened when we were fast forwarding time. As such none of the players have gone through the process in character. Till now.

I know that from speaking with GM Wolf and random bits the NPC designers have spoken. That for those who don't have a ring there is basically an attendant who facilitates things. Not having played through it in character I don't know exactly what to expect or how the GM wants to describe it. I am sure he will say more.

At this point I would just say step up to the stone and try.


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Shirtless not Sleeveless went to the barber


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Understood. Because of the age of the campaign and numerous past PCs who have left and are now NPCs and still in Kingdom Roles. There are a lot of rather powerful resources that we could call on. But we want players and their current characters to shine.

There are good 'in character' reasons for some NPCs to join us and even for some PCs not to go. But we want the PCS where the camera is following the action.

That said some PCs have relationships with NPCs and they might want to enjoy adventuring alongside NPC that they have a strong connection with or want to develop.

I wanted to make clear my thinking out of character so that what I was saying in character had full context.

If Kevros wants his wife with him on his journey that would make sense even if she is an NPC. I know Quince asks his wife to come on almost every journey.


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Sulvanii wrote:

Doughnuts with the Duke

He speaks his mind, "Quince it looks like you have a capable squad to go with you. Name those that you want beside you."

Quince nods, "Yes. Kevros has been growing soft with all of his administrative duties." Quince winks at Kevros and a number of folks laugh at the obvious jest. "It will be nice to have in the saddle again." Quince looks to Dinenen, "Dinenen our resident monk will want eyes on the possible site for a monastery." He looks to Lykan, "Lykan who has been appointed to look after Varhnold will both want to be seen by the people who look to Varnhold and he will likely runaway to the wild anyway if we don't give a chance." He chuckles. "Vesi Medvyed my dear cousin is well acquainted with the wild and would be helpful. Yes I am trying to convince to spend more time here in the south." He looks to Kendryl, "And Kendryl has offered his unique skill set as well. Giving us a birds eye view of things. He has also mentioned lost . . .areomancers." He looks toward Jorne, "And Jorne has been with us throughout of days in area around Varnhold."

Quince looks back toward Sulvanii, "What is the status of the 'stone' that allows for the 'Town Portal' spell? I know that we have scrolls." He hands a scroll to Vesi, Kevros and Kendryl. "But they require scribing which limits their utility. But I am sure we all see the value in being able to return swiftly or even returning each night. At least once we have the resources that can handle that."

Town Portal:

School conjuration (teleportation); Level wizard/sorcerer 5
Casting Time 10 minutes
Components V
Range 200 Miles
Target you and touched objects or other willing creatures
Duration instantaneous
Saving Throw none or Will negates (harmless, object); Spell Resistance no or yes (harmless, object)
DESCRIPTION
Town Portal teleports you instantly back to a Greenwatch Obelisk Gate when the spell is cast. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
An unwilling creature can’t be teleported by Town Portal. Likewise, a creature’s Will save (or Spell Resistance) prevents items in its possession from being teleported. Unattended, non-magical objects receive no saving throw.
When the spell is cast it creates an invisible marker at the site where the spell was cast allowing you and those with you (subject to the same conditions as above) to transport back to that location within 12 hours of the spellcasting. To make the return trip you must use a Greenwatch Obelisk Gate which will return you to the invisible marker. After 12 hours the invisible marker dissipates.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince motions to a table with various equipment on it. A variety of potions and some small items are on it. "Please include these in your gear. We have a few healing potions, lessor restoration potions, and a couple packs of 'Dust of Dryness'."

6 potions of cure moderate
5 potions of lesser restoration
Pouch holding 2 packets of dust of dryness


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:

Yes likely a few weeks before the festival. As you can tell time is kinda being fluid.

Lord Gurev responds in kind, "It is good to see you my good boy!" Though Quince and Vesi know better that he likely putting his best foot forward in this instance. It would be interesting to see how he might respond privately.

Prior to the festival when Lord Gurev first arrived

Plans for the upcoming Midsummer where in full swing. Still several wardens, many of the castle staff and Elizabeth stand with Quince in the castle courtyard as the Medvyed caravan pulls in. Quince smiles as he sees Lord Gurev ride in on horse back rather than sit the wagon. Quince steps forward to welcome the man right away. Quince comes up and puts a calming hand on Gurev's horse giving the mand a chance to dismount. "Lord Gurev. Greeting from Greenwatch. Be welcome here. I hope your trip has been kind to you." He shifts to introduce Elizabeth as well, Duchess Elizabeth Silvertail Medvyed." Quince smiles warmly as Elizabeth greets the man.

After the formal welcome starts to settle Quince inquires, "If you are hungry we can of course take a meal. Or I can show you to your rooms." He smiles, "I know you to be a hunter. I hope that we can take to the trail while you are here."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Donuts with the Duke

As more and more of the folks make it in. Quince smiles and welcomes each. "Good morning one and all. I hope you had a good time last night. As nice as time at home and home cooking could be. We will be spending some time in the field."

Quince looks over at his cousin, "Vesi, Kendryl these are for you. Wear them in good health . . . its summer Kendryl I know but we have some matching shirts if you want." Both are presented with a cloak. The cloaks are strong sage green color with a bit of tan or ivory fur trim. The cloaks are light weight but of sturdy construction. A common accessory among the Reeves of Greenwatch. Though many other Wardens and certainly some on the High Council wear them as well. "These are not just nice waterproof cloaks. They are strongly enchanted to resist malicious magics."

Both of you got a Cloak of Resistance +5

"Now we have a few things that are on our agenda for searching." He pulls out his map and places it on the table that they are around. "This is the Nomen Heights. With the recent rescue of the people of Varnhold." He points to the village east of the pass. "We will start here. The people of Varnhold would like to join with the Greenwatch. Varnhold was the founding city of a team sponsored much like we were. They worked to explore and began to settle in these lands around the village of Varnhold. Marked with the dotted blue lines." He points to a number of hex marked spaces of land around the village both in the hills and mountains around the village.

He points to a hex just outside of that ring of hexes marked N22 on the map. "This space here is not yet explored but it is the one that separates the lands around Varnhold from us. It is also where the river Shrike turns west toward Greenwatch which eventually flows right past us before feeding into Tuskwater Lake. Its straight west from the mountain pass and the river makes for easy travel." As dry as maps can be Quince's excitement is infectious and his eyes sparkle as he talks about the lands the map display and good they will do the people of Greenwatch and the Nomen Heights.

"I know Dinenen wants to get a look at the ruins here at Talon Peak." Quince points to a hex labled N31. "Its been previously visited by the settlers of Varnhold, but one day it might just be the site of a fine Irori monastery." He nods to the blue haired elf monk.

"We can turn north or south of N22 to see these lands that the original Varnhold team did not explore. Though we have seen that grasslands are the fastest and most hospitable to farms." He points to a few hexes north of N22 where the hills give way to grasslands; N8, and N2. "I am open to hear other routes but I think the turn north gets us a shot at knowing, and claiming the lands south of the Southern Rostland Road to the path of the Shrike before the leaves turn."

"Pack for a trip even though there are nights we might be able to get back here thanks to some magic my councilor has cooked up. I will let him explain that." He looks again at the map, "Crossing the mountains and up to Talon Peak should be about 4 days if we don't use the Ethereal Jaunt of Katrina's elk. Though honestly I want to see the land and what we can do with it. We have notes from the original Varnhold team but seeing with our own eyes even traveling through might do us some good. And there are folks in those lands it would do good for them to know we are there as well. Once we leave the peak we can head northwest toward the hills here around N22, in our experience hills like these might take a solid 2 days or so to explore and survey. Same with N16, and N9. The grasslands are a bit quicker bring that time down to a day or so to see N8, and N2. That's a solid 2 weeks work." He claps his hand eager for the saddle and the wild. "What do you think?"


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

As Lamaar speaks his eyes dart about at the phrase "on the duchess" a moment. He half laughs when he makes eye contact with Katrina in similar confusion laughing a bit, "He means stay on in the duchy, not the duchess." Chuckling Quince looks back to listen to the rest of Lamaar's comments.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Kendryl wrote:

"Vanishings my lord."

Kendryl smiles
"Too many things disappear in this area ... and as one of the last Aeromancers on Golarion, you can imagine the mystery of Skywatch already had my attention. That and your cousin's invitation of course, to my younger cousin Rey: she sends her regrets of course, but is happy to present me as her stand-in. Truth be told, I think she wanted to spare you my Aunt & Uncle showing up trying to marry her to everyone."

Quince looks up in the air where Kendryl was and then at him, "Aeromancers, air-mages." He looks to be thinking.

Knowledge Local: 1d20 + 11 ⇒ (12) + 11 = 23
Knowledge History: 1d20 + 11 ⇒ (9) + 11 = 20
Knowledge Arcana: 1d20 + 14 ⇒ (10) + 14 = 24

What might have I heard?

"You're Vesi's friend then. Welcome. Well we will be looking about the Heights. Though Varnhold has been found. Still plenty to explore and find."


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

New folks. I don't know if you have cash left. But these are items that are currently up in the local Elkheart shops, and with a little talking to a friend who is a current warden could easily get you to visit the other villages to pick up a few items.

Things for Sale in Elkheart District 1:

Potions
Shield of Faith CL1 50gp
Reduce Person CL1 50gp
Resist Energy Acid CL3 300gp
Cure Moderate Wounds CL 3 300gp

Scrolls
Arcane: Hold Portal CL1 25gp
Divine: Bane CL1 25gp
Arcane: Flare Burst CL1 25gp
Awaken CL9 3,125gp
Shout CL7 700gp

Wondrous Items

Other
Wand: Purify Food& Drink CL1 375gp
Heavy Wooden Shield +1 1,157gp
Banded Mail +1 1,400gp

Elkheart District 2:

Potions
Magic Fang CL1 50gp
Magic Fang CL1 50gp
Light CL1 25gp

Scrolls
Arcane: Resist Energy CL3 150gp
Divine: Cure Light Wounds CL1 25gp
Divine: Commune CL9 1,625gp

Wondrous Items
Necklace of Fireballs Type II - 2,700 gp
Belt of Mighty Constitution +2 - 4,000 gp

Things for Sale in Fort Promise:

Potions
Purify Food & Drink CL 1 50gp

Scrolls
Arcane: Light CL1 13gp
Divine: Chain of Perdition CL5 375gp
Arcane: Eagle's Splendor CL 3 150gp
Arcane: Greater Magic Weapon CL 5 750gp

Wondrous Items
Phylactery of Faithfulness 1,000gp
Catching Cape 200gp
Blinkback Belt 5000gp
Arcane : Major Image CL5 375gp
Rod of Metamagic, Ectoplasmic (lesser) 3,000gp

Other
Wand of Mage Armor CL1 750gp

Things for Sale in Tatzlford:

Scrolls
Arcane: Web CL3 150gp
Arcane: Magic Mouth CL3 160gp
Divine: Delay Poison CL3 50gp
Academy 1 s/w- Medium
Academy 2 s/w- Medium

Wondrous Items
Bead of Force 3,000gp
All Tools Belt 1,800gp
Sipping Jacket 5,000gp
Belt of Mighty Constitution +2 4,000gp

Other


1 person marked this as a favorite.

That looks fun!

Come on over to Gameplay. GM was cool with the other flyer. We are at a festival/ball.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

LOL I have been waiting for more than a weak on the Silver Raven to give to Vesi. I asked the DM if Figurines of Wonderous Powers were hypoallergenic.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 88/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Well crap I didn’t read that you were in disguise. I missed that before I posted. I will have to think of something.

Quince takes a bit out of a fresh muffin. "Oh that's hot," he blurts absently.

He then turns to the person and answers, "We have food for days. More if we wanted to conjure it. I am much more interested in causing a stir cousin." Before them is a young man with long blond hair. His ears have a slight point to them that suggest some elf in his blood. He has kind bright amber eyes. He is handsome and strong with sharp features. His demeanor is kind but with a weight of authority. His clothing are green and white traced with swirling needlework. A top his brow is a crown chased with knotwork animals, a fox and a bear that end up holding a symbol of Erastil.

He greets Vesi with a warm hug. Then without complaint pats the flour hand prints off his own shoulder. "In Elkheart there is no need hide in the kitchen. We had a faire dragon and a grix that were around here weeks, and a sprite even served as our magister for a bit." He shrugs. "Turns out they are as flighty as their reputation suggests. Oh the duke and duchess are fox people, which I learned are called Kitsune." He shifts before their eyes from the blond man they has known most their lift to a reddish gold half-fox humanoid. He holds both their hands looking over their garb. "Come YOU were invited to a ball not to bake for one. A matter perhaps that got lost when the message was relayed to you."

He leads them on a trip up stairs across rooms all the while pointing at little things of interest around the castle. Finally he leads her to a set of doors and opens them up into a cozy suite with a sitting area, a desk by the window, and luxurious looking bed. Across the bed are several dresses and outfits ranging from elegant to sturdy. More than most of the outfits edge feminine but it is clear an effort was made to find masculine, and options as well. All of the outfits have black accents. "If I had found you when the entourage arrived you would have learned this was your room. The rest of your effects will be brought up." Quince turns his attention to the doorway, he introduces a halfling woman, "This is Penelope she is a fast stitch if I have a bad eye sizes. Though I leaned loose on the cuts figuring a belt or sash would . . . well you know. Get dressed. I have already made an appearance but I have been gone awhile. Hurry this will be fun."

Diplomacy if you need an positive persuading: 1d20 + 21 ⇒ (2) + 21 = 23

Penelope nods and smiles, "Greetings milady. Let's get you sorted. The duke said . . . ." The halfling woman moves outfits around allowing you to get a good look at each describing the materials, cuts of each, clearly the pride of her own work. She brings up several accessories that either highlight or downplay curves trying to understand what might suit your tastes. As she talks about the options and let's you try things on your things arrive from where they were elsewhere. In the end she helps you dress in whatever you pick if you let her.

I will leave it to you to describe this one. But you have been asked to get ready for the ball and been given the stuff to do so. There are lots of Medvyed reds and Greenbelt greens among the options but whatever variety you want though most choices have black details or accessories.

When Penelope finishes she moves to the door and opens it up and let's Quince back in. He smiles warmly and says, "You look great." While you have never known Quince to be patronizing or phony he would likely say that no matter your pick had been. "One more thing." He pulls out a small silver figurine of a raven and hands it to Vesi. "I know that some pets. As much as you love them set you to sneezing. I was assured that this one wouldn't. I think they even brought in a few folks known to be allergic to cats and birds to test." He waves his hand like its irrelevant. "This is for you. Speak the word Averilie." He motions for you to try. The small figure has a feel of magic. When you speak the word. Its silver finish splits revealing silky blue-black feathers. Perched in your hand is a raven. "She will perch on your shoulder . . . its why everything has the black accents. I am told that it can take this for full day once a week. It can send messages as well." He nods finishing with, "For you."

Figurine of Wondrous Power: Silver Raven

"Alright well ready or not. Here we go." Quince offers his arm to Vesi and again leads her this time out toward the courtyard where many of the guests and excitement are to be found. Just as they reach the point where they will emerge from the castle a beautiful woman approaches smiling brightly. She is dressed in a red dress with gold brocade and the fringe of her cape is a white fur. Two long loose braids come down on either side of her neck. She moves swiftly to you both.

"There you are." The woman leans in and kisses the duke and puts a hand on Vesi's shoulder. "You must be Vesi! Quince has told me about you."

Quince smiles, "This is Duchess Elizabeth Silvertail Medvyed, my wife." He beams a moment as one in the deepest love does.

The woman takes Vesi's arm (away from Quince if you let him lead you this far) and the two of them bring you out into the courtyard.

They mill about keeping you in their orbit as the meet folks chat and enjoy the festivities.


1 person marked this as a favorite.
Twixtel wrote:
Happy New Year!

Happy New Year to you too.

I already had found the head to toe picture associated with Twixtel's profile. The original is holding a staff. A few minutes in Gimp and Publisher brought me here:

Twixtel

Hope you like it. Still hunting for a more fantastical wakizashi.