Zeech

Lord Arthur Higgenstrom III's page

74 posts. Organized Play character for Iammars.


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Andrew Torgerud wrote:
Extended Travels boon.

is waiting patiently...

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Announcing PbP Gameday V!

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So this is actually of interest to me - who is looking specifically for specials for 5 stars? I'd like to get a list going if at all possible for online planning stuff.

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Human Sorcerer 19

"Looks like there was supposed to be a Venture-Captain in contact with a group of Pathfinders, but the VC stopped communicating with them. Any VCs around want to help?"

Specifically, there's a game of Dawn of the Scarlet Sun that needs a GM to fill in. PM me if you're up for it.

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Human Sorcerer 19

"I know some people that would be interested in an assignment down in the Mwangi Expanse."

Paths we choose is not a multi-table special. It does wierdly work w.r.t. factions and how the scenario is structured, but is a normal scenario.

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Human Sorcerer 19
Gallard Stormeye wrote:
Lord Arthur Higgenstrom III wrote:
I am a huge fan of running Eyes of the Ten - I could be convinced to run a PbP version of it if there's the people for it.

Tektite was running an Eyes table but looks to have vanished from the boards. =(

I offered to pick it up in a couple weeks but if you wanted to do so in my stead I certainly wouldn't object.

:(

I'd rather not run two games at once, so if the game with Ralph & Lavode goes off then I'd rather do that instead since that game will still be covered. Still trying to feel out exactly what my time constraints are with the new move, but I'm fairly confident that I'll be able to handle 1 game. 2, not as much.

Lord Arthur walks around the lodge, greeting various Pathfinders enthusiastically. Upon noticing a group of Seekers, he teleports out.

Thread for feeling out another Eyes run is here.

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Human Sorcerer 19
Ralph Cauthorn wrote:
Lord Arthur Higgenstrom III wrote:
I am a huge fan of running Eyes of the Ten - I could be convinced to run a PbP version of it if there's the people for it.
Shall I start a recruitment thread on your behalf then? I can watch the thread for you and send you a message when we have a full table.

If you guys just want a public recruitment thread I can go ahead and start that - sometimes Eyes groups are a little more picky and want to private recruit.

I'll start a thread later today, although for those of you who are interested note that I start every Eyes run with a character audit - so I'm going to want to see your full character sheet and play history.

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Human Sorcerer 19

I am a huge fan of running Eyes of the Ten - I could be convinced to run a PbP version of it if there's the people for it.

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Human Sorcerer 19
Sir Samson The Gullible wrote:

I hear a rumor that a lot of VOs play in PbP since they run so much in their local areas.

Also, congrats Iammars.

Funny enough, this was the reason why I started playing via Virtual Table Top - I was running so much in Philly that I wanted to play my characters still. And then I started running online a lot, and now that I moved away from Philly I've become VL of online play and now run all the time via VTT and don't play my characters ever. I might try to hop in a PbP or two, since I can afford to lock in a character to not being played for a while.

Thanks for all the congrats!

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Human Sorcerer 19

"Well, it looks like I finally found the place. Are you aware that the teleport spell considers various granaries to be similar locations?"

Hey guys - Iammars here. I'm the newest Venture-Lieutenant of Online Play, and I'm just popping in to say Hi! and to get the thread added to my campaigns so I stop losing it.

Sovereign Court 4/5 5/5 ***

Joseph Kellogg wrote:
BretI wrote:

One mistake I stumbled into is having a name that could easily be mistaken for a different word. There are several tables of PFS where someone got worried when the GM called out "Mist" and they replied "But I thought I hit!"

Mist vs. Missed. Oops! Live and learn.

Once, I played a character named "San Xiao" alongside someone named "Sand Shadow." That got confusing.

I played a bunch of games with Arthur Perkins GMing. That made things awkward, especially since it was online and so speaking was the only way of grabbing someone's attention. Got the rest of the table to call me Lord Arthur for those sessions.

Sovereign Court 4/5 5/5 ***

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THUNDERLIPS! wrote:
"Lucious" Lucius Vizinni, Rat Pimp(tm) wrote:

"Don't worry about it, THUNDERLIPS! It will all be ok"

The Rat Pimp(tm) tries to calm the big Ulfen down. "Say, that's a mighty fine glow you got on your nethers, there!"

IT IS A BEACON FOR ALL THE LADIES!

IT IS A LIGHTHOUSE FOR LOST SHIPS!

IT IS A FLOODLIGHT OF FREEDOM!

Given that you're andoran, it's also probably your primary thinking apparatus.

Sovereign Court 4/5 5/5 ***

"Lady Gabrielle, be careful not to mix my front with my true loyalties. One is necessary to maintain my business relations, while my other is necessary to maintain my political relations. When one has built a caravan based on Opparan fashion, it is necessary to toe the old lines a bit in order to stay in business."

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Shamus Woodgear wrote:

Crossed scimitars of .. taldor?

Taldan SPY! HAVE AT THEE!

He was right. Qadira is nothing but Taldor-wannabes anyway. It is only a matter of time before we claim the land and people which are rightfully ours. Your symbol is just the first casualty.

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Filraen Ghaun wrote:

"You may be, but only because I went on a Race for the Runecarved Key. If only I had known!"

-Filraen Ghaun, currently stuck as a level 19.2 Eldritch Knight.

"What, everyone's showing up for a reunion and no one told me? How rude!"

-Lord Arthur Higgenstrom III, waiting for a chance to hit Sorcerer 20.

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Human Sorcerer 19

Fort: 1d20 + 17 ⇒ (9) + 17 = 26
Will: 1d20 + 19 ⇒ (19) + 19 = 38

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Human Sorcerer 19

Concentration: 1d20 + 25 ⇒ (6) + 25 = 31 or Concentration: 1d20 + 25 ⇒ (9) + 25 = 34

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Human Sorcerer 19

Greater Dispel to Counter: 1d20 + 22 ⇒ (20) + 22 = 42

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Human Sorcerer 19

Conviction reroll on Disjunction: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34

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Human Sorcerer 19

Disjunction saves: 50d20 ⇒ (2, 15, 11, 4, 13, 10, 3, 2, 17, 9, 20, 7, 1, 11, 20, 11, 20, 14, 2, 13, 14, 1, 13, 4, 16, 7, 4, 16, 11, 20, 3, 12, 15, 7, 15, 16, 5, 4, 4, 3, 3, 16, 12, 20, 20, 13, 20, 19, 6, 8) = 532

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Human Sorcerer 19

Feeblemind SR check: 1d20 + 20 ⇒ (2) + 20 = 22

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Human Sorcerer 19

Suffocation SR roll: 1d20 + 20 ⇒ (17) + 20 = 37

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Human Sorcerer 19

SR for Flame Strike: 1d20 + 20 ⇒ (15) + 20 = 35
Fire damage: 15d6 ⇒ (2, 4, 1, 2, 5, 6, 4, 6, 5, 1, 3, 2, 4, 6, 1) = 52

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Human Sorcerer 19

Knowledge(scary linnorm): 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20

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Human Sorcerer 19

Reflex (because, ooh... spooky...): 1d20 + 17 ⇒ (6) + 17 = 23

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Human Sorcerer 19

Keep the false life action. 2nd round is displacement on myself.

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Human Sorcerer 19

/me dances as he's immune to acid

If the ooze isn't dead by the time my turn rolls around - false life myself again 1d10 + 3 ⇒ (6) + 3 = 9

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Human Sorcerer 19

Wand of False Life 1d10 + 3 ⇒ (8) + 3 = 11

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Human Sorcerer 19

Vampiric Touch SR: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 9d6 ⇒ (2, 2, 6, 6, 6, 3, 6, 4, 6) = 41

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Human Sorcerer 19

Cold Ice Strike if needed: 1d20 + 20 ⇒ (19) + 20 = 39
Cold Ice Strike: 15d6 ⇒ (3, 2, 1, 5, 6, 5, 3, 1, 5, 6, 2, 3, 1, 1, 1) = 45

Cast telekinetic charge on Morgrym.

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Human Sorcerer 19

Will save: 1d20 + 19 ⇒ (20) + 19 = 39

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Human Sorcerer 19

Daily Buffs:

False Life on me: 1d10 + 10 ⇒ (9) + 10 = 19
Extended Barkskin on Lady Gaby, Morgrym, Filraen
Moment of Prescience (not that I ever use it apparently), Mind Blank on myself.

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Human Sorcerer 19

Fort save vs. gaze: 1d20 + 17 ⇒ (1) + 17 = 18

Heavenly Fire SR check: 1d20 + 20 ⇒ (17) + 20 = 37
Heavenly Fire to hit: 1d20 + 12 ⇒ (8) + 12 = 20
Heavenly Fire damage: 1d4 + 10 ⇒ (3) + 10 = 13

Cold Ice Strike SR check: 1d20 + 20 ⇒ (3) + 20 = 23
Cold Ice Strike damage: 15d6 ⇒ (2, 3, 3, 1, 2, 5, 2, 5, 4, 5, 1, 6, 3, 5, 5) = 52

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Human Sorcerer 19

Fort save vs. gaze: 1d20 + 17 ⇒ (10) + 17 = 27

Heavenly Fire SR check: 1d20 + 20 ⇒ (7) + 20 = 27
Heavenly Fire to hit: 1d20 + 12 ⇒ (20) + 12 = 32
Miss chance: 1d100 ⇒ 91
Heavenly Fire damage: 1d4 + 10 ⇒ (3) + 10 = 13

Cold Ice Strike SR check: 1d20 + 20 ⇒ (18) + 20 = 38
Cold Ice Strike damage: 15d6 ⇒ (6, 1, 6, 2, 2, 5, 2, 3, 1, 6, 1, 5, 2, 6, 4) = 52

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Human Sorcerer 19

Magic Missile: 5d4 + 5 ⇒ (4, 3, 3, 3, 2) + 5 = 20
quickened Magic Missile: 5d4 + 5 ⇒ (2, 3, 1, 4, 1) + 5 = 16

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Human Sorcerer 19

Quickened Magic Missile 5d4 + 5 ⇒ (4, 1, 4, 3, 3) + 5 = 20

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Human Sorcerer 19

Sunburst damage to non-undead: 6d6 ⇒ (1, 3, 3, 2, 3, 6) = 18
Sunburst damage to undead: 18d6 ⇒ (4, 5, 4, 6, 2, 6, 4, 5, 2, 3, 3, 1, 1, 2, 3, 3, 2, 5) = 61

My Reflex save: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

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Human Sorcerer 19

Fort vs. 1 con drain: 1d20 + 17 ⇒ (1) + 17 = 18
Fort vs. 7 con drain: 1d20 + 17 ⇒ (18) + 17 = 35

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Human Sorcerer 19

SR vs. Nabasu for Quickened Dismissal: 1d20 + 22 ⇒ (6) + 22 = 28

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Human Sorcerer 19

Sunburst damage to non-undead: 6d6 ⇒ (1, 4, 6, 1, 6, 4) = 22
Sunburst damage to undead: 18d6 ⇒ (5, 2, 2, 3, 4, 3, 4, 3, 6, 4, 3, 4, 1, 3, 4, 2, 2, 5) = 60
SR vs. nabasu: 1d20 + 20 ⇒ (15) + 20 = 35

My Reflex save: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

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Human Sorcerer 19

Sunburst damage to non-undead: 6d6 ⇒ (4, 5, 3, 4, 6, 4) = 26
Sunburst damage to undead: 18d6 ⇒ (2, 1, 2, 4, 1, 4, 3, 6, 2, 6, 4, 1, 2, 6, 2, 5, 2, 6) = 59
SR vs. nabasu: 1d20 + 25 ⇒ (19) + 25 = 44

My Reflex save: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

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Human Sorcerer 19

SR check on Quickened Piercing Dismissal: 1d20 + 27 ⇒ (17) + 27 = 44 SR is at -5

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Human Sorcerer 19

25 charges of wand of CLW used
Wand of false life: 1d20 + 3 ⇒ (6) + 3 = 9

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Human Sorcerer 19

Fireball from wand: 10d6 ⇒ (5, 1, 6, 6, 3, 5, 3, 4, 2, 4) = 39

Also, dropped wand on the ground, pulled quicken rod.

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Human Sorcerer 19

Conviction Reroll Fort: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26

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Human Sorcerer 19

Fort: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Fort: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Fort: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
Fort: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26

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Human Sorcerer 19

Reflex vs. my own fireball: 1d20 + 17 ⇒ (7) + 17 = 24

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Human Sorcerer 19

AOO with Staff: 1d20 + 9 - 1 + 4 ⇒ (2) + 9 - 1 + 4 = 14
Staff damage: 1d6 - 1 + 1 ⇒ (1) - 1 + 1 = 1

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Human Sorcerer 19

Fireball (CL10 Wand): 10d6 ⇒ (6, 1, 1, 2, 3, 2, 1, 6, 4, 5) = 31

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Human Sorcerer 19

Fort save: 1d20 + 17 ⇒ (12) + 17 = 29 vs. Dex damage

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