Ninja

Lorasaadi The Shepherd's page

48 posts. Organized Play character for DM Heterocephalus.


Full Name

Lorasaadi Heartshield

Race

Half-Orc

Classes/Levels

Monk Of Folgrit 4 Fighter 2

Gender

Female

Size

M

Age

29

Special Abilities

Human Heritage, Darkvision 60ft, City-Raised, Gatecrasher, Scavenger

Alignment

Lawful Good

Deity

Folgrit

Location

Osirion

Languages

Common, Orc

Occupation

Freedom Fighter

Strength 18
Dexterity 16
Constitution 11
Intelligence 10
Wisdom 14
Charisma 7

About Lorasaadi The Shepherd

Lorasaadi Heartshield is a protector of the oppressed at the Monastery of Folgrit located in Absalom. She is a vigilante freedom fighter and she joined the faction Andoran in raiding slaver caravans and establishments, freeing slaves from their oppression.
She is widely known as "The Shepherd" among the liberated.

Character Level 1:
LORASAADI HEARTSHIELD (Varisian)
Female half-orc Monk 1
LG Medium humanoid (half-orc)
Init +3 ; Senses Perception +9, Darkvision 60 ft
==DEFENSE==
AC 15, touch 15, flat-footed 12 (+3 dex, +2 monk bonus)
hp 12 (1d8)
Fort +2, Ref +5, Will +4
==OFFENSE==
Spd 30 ft/x4
Melee Quarterstaff +2/+2 1d6+4 20/x2
Melee Unarmed Strike +2/+2 1d6+3 20/x2
Ranged Shuriken +2/+2 1d2+3 20/x2
Special Attacks Flurry of Blows, Unarmed Strike
==STATISTICS==
Str 17, Dex 16, Con 11, Int 10, Wis 14, Cha 7
Base Atk +0, Cmb +3Cmd +18
Feats Combat Reflexes (PFCR 119-120), Improved Unarmed Strike (PFCR 128), Stunning Fist (PFCR 135), Toughness (PFCR 135)
Skills Perception +9
Languages Common, Orc
Combat Gear Quarterstaff, Unarmed Strike, Shuriken

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Character Portrait
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Character Portrait of Lorasaadi
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Appearance
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She has dark eyes that are like two windows on the evening sky. She is tall and has an athletic build. Her skin is pale orc green. She has small hands. She has a well chiseled jawline with two protruding tusks from her lower jaw. Her black hair is braided fashioned after the Dwarven Deity; Folgrit. She wears a dark crimson red mask to hide her Orcish heritage tusks.

She wears a dark crimson red monk robes with bright red outlines. The robes is fashioned such that her shoulders is revealed, displaying her firm and well defined shoulder muscles. Attached at her back hangs a sword with 7 blades. It has a long hilt bounded with reddish brown leather. The main sword is about 2 feet long with 3 shorter blades sticking out on each side of the main blade.
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Main Weapon
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The 7 bladed Sword was given to Lorasaadi by High Monk of Torag Theldurin Jadestone. It was forge by the blacksmith dwarves from the Monastery of Torah. The sword is named "Mercykiller". It has a main blade of treated steel with the word "Justice" engraved on it. It had 3 shorter blades sticking out of each side of the main blade. The words "Courage", "Benevolence", "Respect" engraved on one side and the words "Honor", "Honesty", "Loyalty" engraved on the other side .

Picture of Mercykiller

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Personal Ethos
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Theldurin taught Lorasaadi to live by this Ethos.

To live; to serve Justice tirelessly.
To bestow Courage, Benevolence and Respect upon the weak.
To owe our friends nothing but Honor, Honesty and Loyalty.

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Personality
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Lorasaadi loves children. She struggles with self esteem due to her Orcish feature. Introverted by nature, only children brings out the joy in her. She is nervous when meeting new strangers and will unconsciously touch the side of her face ensuring the presence of her mask. She is fiercely loyal to those she whom call friends and will place herself in danger to save them.

She is simple and trusting when among friends but yet cautious when meeting new strangers until she is comfortable to allow them into her inner circle. She do not discriminate a person's past and is very accepting of people's shortcomings by nature. She is quick to forgive when one apologizes and acknowledges one's mistake. She has a strong personal ethos and which she meditates daily. When she is distressed and angry, she goes into a rage and may sometimes hurt people around her including her friends. Yet this is the same anger she channels when she see tyranny and injustice being carried out and would seek to see justice is served.
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Body Build
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8 ft. 2in. 398 lbs.
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Lorasaadi Heartshield
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Fighter 2/ Monk 4
LG Medium Half-orc / Humanoid (Half-orc)
Init +3 ; Senses Perception +14, Darkvision 60 ft
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Defense
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AC 18, touch 18, flat-footed 15 (+3 dex, +1 deflection, +4 monk bonus)
hp 37 (4d8+2d10)
Fort +8, Ref +8, Will +8
Defensive Abilities Evasion (PFCR 68)
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Offense
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Spd 30 ft/x4
Melee Keen Seven-Branched Sword +1 +8/+8/+3 2d8+8 19-20/x3FoB 2HD, disarm, monk , CM +1
Melee Unarmed Strike +7/+7/+2 1d8+5 20/x2Flurry of Blows
Ranged Shuriken +7/+7/+2 1d2+5 20/x2Flurry of Blows, monk
Special Attacks Flurry of Blows (PFCR 58), Ki Pool (PFCR 59), Monk Ki (PFCR 59), Unarmed Strike (PFCR 59)
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Special Attacks
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Flurry of Blows- When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon. At 8th level, the monk can make two additional attacks when he uses flurry of blows. At 15th level, the monk can make three additional attacks using flurry of blows. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows
Ki Pool- Ki pool equals 5. The Ki pool is replenish every morning after 8 hours of rest or meditation. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.
Monk Ki- By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack, or increase his speed by 20 feet for 1 round, or give himself a +4 dodge bonus to AC for 1 round. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level.
Unarmed Strike- A monk's attacks may be with fist, elbows, knees, and feet.
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Statistics
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Str 20, Dex 16, Con 11, Int 10, Wis 16, Cha 7
BAB +5, CMB +10, CMD +28

Melee Attack Bonus: +10
Range Attack Bonus: +8
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Feats
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Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118)
Combat Reflexes (+3) (PFCR 119-120)- Make additional attacks of opportunity
Diehard (PFCR 122)- AWhen your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
Endurance (PFCR 122)- You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Exotic Weapon Proficiency (Sword, Seven-Branched) (PFCR 123)
Improved Unarmed Strike (PFCR 128)
Shield Proficiency (PFCR 133)
Power Attack- As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Cleave- You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Weapon Finesse- With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Ki Powers(True Strike)- You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
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Traits
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Anatomist- You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.
Freedom Fighter(Andoran)- You gain +1 trait bonus on Stealth checks and a +1 trait bonus on attack rolls made during the surprise round.
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Racial Traits
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Human Heritage- +2 Bonus on Dexterity
Orc Blood- Count as both orc and human for any race related effect
City Raised- Proficient with whips and Longswords, and recieve a +2 racial bonus on Knowledge(Local) checks
Scavenger- +2 racial bonus on Appraise checks and on Perception checks to find hidden objects(including traps and secret doors), determine if food is spoiled, or identify a potion by taste.
GateCrasher- +2 bonus on strength checks to break objects and a +2 bonus on sunder attempts.
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Special Abilities
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Favored Class (Monk)- +4 hitpoints
Evasion- Makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Flowing Dodge- Gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1).
Ki Powers(True Strike)- You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Monk Vow(Vow of Truth)- A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1). The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. If a monk knowingly and willingly breaks his vow, his ki pool is reduced to 0 (as if he had spent all of his ki points) and he cannot replenish his pool or use abilities that require ki or a ki pool until he has redeemed himself.
Redirection- At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.
At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.
Tough As Nails- You gain Endurance and Diehard as bonus feats
Unbalancing Counter- At 2nd level, a flowing monk’s attacks of opportunity render a struck creature flat-footed until the end of the flowing monk’s next turn (Reflex DC 10 + 1/2 the monk’s level + Wisdom modifier negates).
Unflinching- You gain a +1 bonus on Will saves against mind affecting-effects.
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Archetypes
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Flowing Monk, Qigong Monk, Monk Vow(Vow of Truth), Unbreakable Fighter
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Skills
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Acrobatics +11, Perception +15, Stealth +10, Survival +10
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Equipment
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Belt of Giant Strength +2, Headband of Inspired Wisdom +2, Ring of Protection +1 (R), Cloak of Resistance +1, Wayfinder

Background

Childhood
A child from an unholy union between a local merchant's daughter and a raiding band orc leader known for his debauchery desires. A victim of rape, the local merchant's daughter was driven to insanity and placed in the care of the Dwarven Nuns of the Monastery of Folgrit. Teachings of Folgrit about mercy and the divine value of life compelled the nuns to see through the pregnancy term of the merchant's daughter.

Eventually, the merchant's daughter took her own life one night after the birth of the half orc baby. The nuns then adopted this baby girl and named her Lorasaadi Heartshield. They raised her up and guided the young girl in the ways of Folgrit. During the term of her studies, she was also under the tutelage of the High Monk of Torag; Theldurin Jadestone in the ways of the sword and martial art.

However, like all adolescent 14 year old girls she noticed that she looked different from the other people in the monastery. She felt she looked hideous with 2 small tusk growing from the lower jaws. When she confronted the Nuns, they finally confided in her about her dark past. Her heart was filled with hatred and she rebelled against the teachings of Folgrit of love and acceptance. She felt that how can she a seed of chaos can ever be an agent of the deity Folgrit?

In the deep of the night she ran out from the monastery and into the woods. After walking hours into the dark forest, she saw distant lights in the horizon. Curious, she started walking towards the lights and she discovered a small settlement. There was music and dancing in the atmosphere and she thought a little music would do her good, so she walked into the celebration.

The Awakening
It started with a single scream before a crescendo of screams and angry townsfolk rushed out with their pitch forks. Lorasaadi panicked and she disarmed and dislocated the arm of the first villager that attacked her. One of the villager managed to stab one end of the pitchfork into her thighs. Like an unstoppable force, Lorasaadi roared at the top her voice as a rage took over her mind. For the first time in this half orc's life, she experienced the Blood Rage.

She dodged the next attack and broke the arm of the attacker before back flipping and landed behind 2 of the townsfolk striking them down with her bare palms. When she turned around looking for the next target, a flash of motion came from the corner of her eyes and that was the last thing she saw before she blacked out.

when she opened her eyes, she was looking at the ceiling of her own bedroom with Theldurin Jadestone sitting beside her. Upon seeing him, she broke down and cried like a baby in his embrace...

The Shepherd
Lorasaadi continued her training in the monastery for the next 9 years learning to master her Blood Rage and grow in the ways of Folgrit. One day she heard how slavery was rampant and destroying the families in the land from a passing nun from Absalom. Putting aside her training, she decided to take matters into her own hands and went back with the nun to Absalom...

After 6 years of joining the faction Andoran freedom fighters in their war on slavery, she has literally freed hundreds of slaves. As she was relaxing by the Monastery Courtyard sipping a cup of warm lotus root tea, orphans from various races such as dwarves, human and even undines ran around and chased after a ball. As each child ran past, they each hugged Lorasaadi screaming the name Shepherd before resuming chasing after the ball.

Lorasaadi smiled and was glad for she found acceptance among these your children who hold no prejudice against one's heritage but responses to one's compassion and kindness. It is here in the monastery that Lorasaadi removed her mask and hood without having to hide her appearance. Despite many years have passed since the fateful night at the small settlement, she still cannot get over the emotions of shame and the memory of how she entered into a rage and nearly killed an innocent villager.

Just when she was lost in her thoughts, a scout dashed into the courtyard shouting for the Shepherd. Lorasaadi resume her self consciousness and quickly put on her hood and mask before facing the incoming scout. The scout speaks of an urgent matter and revealed that Theldurin Jadestone, the man closest to a father to her was gravely sick. Upon hearing the news, Lorasaadi rushed to her birthplace immediately.

Theldurin Jadestone was breathing faintly when Lorasaadi stood beside his bedside. His face has taken on the shade of death and his form reduced to a pitiful state compared to his former glory. The doctors and priest are unable to explain the cause of this sudden illness. Lorasaadi flared up and demand the doctors to do something. She threw one of the doctors aside and punched the wall causing it crumble in pieces. Just when she recovered from her act, one of the priest shouted out "There might be a way Shepherd!" Lorasaadi turned her gaze immediately on the priest.

The priest shrugs but mentioned that he heard it during his time as a scribe in the Pathfinder Society in Absalom before picking up his priesthood. He said that there was a certain rare organism that was not seen for the past five hundred years, but it was written in ancient history tomes of how ingesting this organism allows one person on the brink of death to not only fully recover but extends his vitality. The priest also revealed that the organism is known as the "Golden Scarab" and is found in the desert of Osirion. Most likely some may have survived in the ancient tomb of the Pharaohs.

Upon hearing, Lorasaadi walked over to the prostrated doctor and lifted him back on his feet. She apologized to the doctor and thanked the priest and swore that she will not return until she locates this elusive "Golden Scarab". She went over to the lying Theldurin Jadestone with tears swelling in her eyes, she kissed him on his forehead.

The Osirion Venture
Lorasaadi wiped away her tears as she stood along the starboard of the voyage ship "Forgotten maiden". Her children and the monastery nuns waved goodbye crying and promising her that they will take good care of the Monastery and await her return. Lorasaadi opened the package that was passed to her by the nuns and she read the note in it.

"Dear Shepherd, we have told your situation to the people at the Monastery and to the Andoran Leaders. This is just a small appreciation from us to helping your cause. It is not a lot but we want to believe this amount of 16,000 gold will help you in your travels. More importantly, one of the captains within the Andoran faction is a member of the Pathfinder Society. Inside is a map detailing the location of the Pathfinder Lodge located in Osirion. Look for a half elven named Channa Ti. She would be able to help you in your cause.

With our utmost love,
The Nuns and children of Folgrit"

After 2 weeks at sea, the Forgotten Maiden reached the Totra a major port of Osirion. Lorasaadi felt the heat emitting from the hot sands rushed into her cabin when she opened the door. To her pleasant surprise, she found that many inhabitants of Osirion wear turbans and mask to protect themselves from the sun and sand storms. This should allow her to wear her mask and hood without standing out thought Lorasaaidi.

Following the directions given on the map,she was able to locate the Pathfinder Lodge after a day's travel from Totra. It was a large mansion with green foliage growing around it despite the harsh conditions of the desert. A brown lady walked out from the front door of the mansion and greeted Lorasaaidi. She is nearly six feet tall, thin and strong with curly black hair cropped short and wears a red turban. She introduced herself as Channa Ti

Channa Ti smiled and removed her turban revealing pointed ears. She told Lorasaadi that she too is ashamed of her heritage and makes an effort to hide it. She invites Lorasaaidi to do the same. Lorasaaidi hesitated but sensing sincerity from the lady, she removed her mask and hood that hides her filed lower tusk. She braced herself for a negative response from Channa Ti but Channa Ti just nods and says that in the Pathfinder Society there is no discrimination in one's religion heritage or past. She then went on to say that she heard from the Andoran captain in Absalom of her great exploits by freeing slaves and her great compassion and love in adopting these orphans. There was a glimpse of tears when Channa Ti shared that she too was once a slave girl before she managed to escape. She reached out her tiny hands and held Lorasaadi's and promised that she will do everything in her powers to help her.

Channa Ti then proceeded to introduce Lorasaadi her Venture-Captain Gham Banni who owns the Pathfind Lodge at Osirion. When Gham Banni heard of Lorasaadi's mission he mentioned that currently there is an expedition lead by Venture-Captain Norden Balentii to explore the Land of the Pharaohs. He passed Lorasaadi a scroll and states that inside is a letter addressed to Venture-Captain Norden Balentii recommending her to join them as one of the explorers. Lorasaadi knelt down and thanked Venture-Captain Gram Banni but he stopped her and gave her a hug instead. He fished out a Pathfinder Wayfinder from his side pouch and passed it to Lorasaadi. He explained that it will lead her to Venture-Captain Norden Balentii's pathfinder lodge before Channa Ti stepped in beside him and both bid Lorasaadi a safe voyage...

The Mercykiller
As if the Gods were having a parody of irony, Lorasaadi joined in Captain Norden Balentil's party and managed to locate the golden scarab after they defeated the evil Ankana, the Radiant Pharaoh. As the pharaoh was dealt the killing blow, it crumbled and golden scarabs begin crawling out of the corpse burrowing themselves into the ground. Lorasaadi was able to use her Ki to blow one of the scarabs in the air before catching it and placing it in a makeshift box.

The journey back to Absalom was a long and anxious journey, she reached the port of Absalom after 2 weeks. When she was a distance away from the Monastery, she saw a black flag was hung outside the gates. Her heart skipping a beat, she rushed into the courtyard saw a statue craved in the likeness of Theldurin right in the center. There was an inscription and it says

Here lies Theldurin Jadestone. Hero and Savior of his time.

The backlash was extremely harsh on Lorasaadi as she spiraled into a state of dark depression. Even the nuns and children at monastery were unable to lift her out of her depression. One night when Lorasaadi was lying in her bed, with tears streaming down her face. She dreamt of Theldurin and he encouraged her, hugged her with and told her to have courage. He ended of by asking her what have he taught her. Lorasaadi replied

To live; to serve Justice tirelessly.
To bestow Courage, Benevolence and Respect upon the weak.
To owe our friends nothing but Honor, Honesty and Loyalty.

When she woke up, she thought she saw the words engraved on Mercykiller glowed for a brief moment.

"Justice","Courage", "Benevolence", "Respect", "Honor", "Honesty", "Loyalty"

She took Mercykiller into her hands and felt the weight of the sword. It was heavy...heavy with responsibilities thought Lorasaadi.

The next day Lorasaadi washed up and don on a fresh set of clothing. A priest from the Church of Abadar visited and asked to see The Shepherd. He said that High Priest of Abadar knew that she have recovered the elusive Golden Scarab and wish to buy it from her.

They say that the Church of Abadar seeks to advance the demihuman races and civilizations and that this unique organism she has found is said to have many medical properties that can save many lives. The priest then went on to say that he heard about High Monk Theldurin's death and said that the symptoms he experienced were very similar to the disease called "The Black Death" and he believes Lorasaadi holds the key to cure that disease.

Upon hearing that, Lorasaadi mentioned that she do not seek riches but she will agree to go to Korvosa on one condition; she will hold on to the scarab in that period. The Church may extract samples and examine it only under her supervision and care. The priest hesitated but eventually agreed to her terms.

Lorasaadi then asked the priest Is Slavery legal in Korvosa?
The priest shoke his head and replied It is illegal and we do not tolerate slavery because we believe all man is free.
Lorasaadi remembering her Ethos then moved on to request a position within the Korvosa Guards so that she may serve Justice in that city...