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Pathfinder Tales: Prince of Wolves
****( ) by Saint_Meerkat

Pathfinder Chronicles: Dark Markets—A Guide to Katapesh (OGL)
***** by voodoo chili

Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6) (OGL)
**( )( )( ) by voodoo chili

Pathfinder Campaign Setting: Distant Worlds (PFRPG)
****( ) by Chris Nehren

Mythic Menagerie: Faeries of the Fringe (PFRPG) PDF
***** by Kelsey MacAilbert

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B'kruss

Lopke's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 91 posts (123 including aliases). 3 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.

Reviews

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Featured Product
Pathfinder Society Scenario #2-13: Murder on the Throaty Mermaid (PFRPG) PDF
Pathfinder Society Scenario #2-13: Murder on the Throaty Mermaid (PFRPG) PDF
Paizo Publishing, LLC
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****( )

Fantastic RP fun.


This was very good fun, but requires lots of GM prep time to run smoothly. GMs also have to be very flexible with players who are cunning.

The module was written well, and at first may seem overwhelming. "If XX is the murderer, then..., but if XX is the murdered, then XX says XXX". Lots of that. But, if a GM reads through the module 2-3 times, they should being to piece things together enough to run the module well when the pressure is on. Otherwise time will slip away as GM frantically looks for notes.

Players had a great time investigating the suspects. As GM, I had a blast RPing each personality. It's fun for everyone in this module!

The only real beef I had was:

Spoiler:
The final encounter didn't work at all for me, so I skipped it. Having the 2 murderers attack the PCs just after a storm, **when most crew members AND captain are on deck** just made absolutely no sense to me. So, I waved it off.
The storm mechanics were fun, though.

Overall, a great RPing module. Well done!




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Pathfinder Society Scenario #2-01: Before the Dawn—Part I: The Bloodcove Disguise (PFRPG) PDF
Pathfinder Society Scenario #2-01: Before the Dawn—Part I: The Bloodcove Disguise (PFRPG) PDF
Paizo Publishing, LLC
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*****

Good times had by all!


I DMed this module for my local gaming guild and it was a blast! Every player was 1st level, and 2 players had never played the Pathfinder system before (though they had played 3.5, so there wasn’t much explaining to do). Out of 5 players, 2 had made characters and 3 played pre-gens (Kyra the cleric, Valeros the fighter, and Damiel the alchemist).

I modified/edited some dialogue, mostly the intro boxed text, to make it more appealing and less demeaning to the characters. I just didn’t like the tone that opening dialogue set. One encounter turned very deadly

Minor encounter spoiler:
Eidolons can be *deadly*!!
, and I put on my kid gloves to make sure everyone kept having a good time. Valeros the fighter got his head caved in anyway/finally, after dropping into negatives 3 times. I was rolling hot and the players were not, which can happen. [My DM combat rolls are always out in the open, for good or ill to the players. My fudging of situations comes in other forms, such as NPCs giving injured characters healing potions to keep fighting because they have money riding on the outcome, etc] Luckily Valeros was a pre-gen, so I gave that player another pre-gen when the encounter was over. He chose the cavalier, which was fun, but not as flavourful as the alchemist.

The disguise/infiltrate idea went over very well, with the players having fun keeping a low profile. The faction missions were mostly interesting and allowed some fun secret note passing. The last encounter provided some laughs when an item was almost stolen from the party from an unlikely source.

The end result: all 5 players are looking forward to next month when I will DM Part 2 of this story.

Well done Crystal for writing an entertaining adventure!




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Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker (PFRPG) PDF
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker (PFRPG) PDF
Paizo Publishing, LLC
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***( )( )

Enjoyed it, though it had faults


When I played this, we had a heck of a time in the sewer encounter. Granted we made noise (paladin making balance checks) and they got the drop on us. A darkness spell, some blown Fear saves, and a paladin drowning in sewage made for a long combat. But the imagery will stay with me for a while!

I was disappointed with the final encounter, with the artifact "just" doing 1 thing. Kinda lame for an artifact.

I have to agree that the first Devil We Know was better, though perhaps because the encounters were so varied...and we cut the ship loose before we explored it ;)




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