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About Lonnie FireflyGame Stats: Spoiler:
Lonnie Firefly
Male human mutant strong 3 / dedicated 2 HP: (3d8 + 2d6 + 5); AC: 20 (+2 Dex, +2 natural, +4 Defense, +2 leather armor); Initiative: +2; Check penalty: -0 Ability scores (rolled): Str 15, Dex 14, Con 13, Int 10, Wis 15, Cha 9 Saves: Fort +5; Ref +2; Will +6 Speed: 30 / 30 feet Base attack: +4; Total attack +6 Reputation: +1 Attack: gore +6 melee (1d8+2 piercing) Attack: unarmed strike +7 melee (1d6+2 nonlethal bludgeoning) Attack: Grosse Messer (single-edged longsword) +6 melee (1d8 slashing - 19-20) Attack: modified LeMat revolver (2) +6 ranged (9-shot, 2d6 / secondary barrel 1d10) Attack: Koishikawa Type 26 revolver (2) +6 ranged (6-shot, 2d6) Occupation: Adventurer (wealth +1); Action points: 7 (1d6) Feats: Personal Firearms Proficiency*; Brawl*; Simple Weapons Proficiency*; Archaic Weapons Proficiency*; Skill Emphasis (perception +3)*; Light Armor Proficiency; Two-Weapon Fighting; Quick Draw Talents: Extreme Effort (+2 to Strength checks, requires full-round action); Improved Extreme Effort (additional +2 bonus, for a total of +4); Skills: Knowledge (tactics) (8 ranks) +8; Perception (8 ranks) +10; Profession (4 ranks) +6; Sense Motive (4 ranks) +6; Survival (4 ranks) +6 Equipment: leather armor (15 lb); clothing (4 lb); longsword (4 lb); 2 LeMat specials (2 lb each); 2 Koishikawa Type 26s (1 lb each); provisions (4 lb); ammunition (1 box 9mm, 1 box .38cal, 10 16ga slugs, 20 ea. 9mm and .38cal tracers) (6 lb): 38 lb Mutations: Spoiler:
- GREAT HORNS [MINOR] MP Cost: 1. Benefit: You gain a single gore attack that deals bludgeoning damage (curled ram horns or moose antlers) or piercing damage (pointed bull horns or one great rhino horn). The amount of damage depends on your size: Small 1d4, Medium-size 1d6, Large 1d8. If you get multiple attacks in a round, you can gore multiple times. Your horns are treated as natural weapons and do not provoke attacks of opportunity.
- ARMORED SKIN [MINOR] MP Cost: 3. Benefit: You gain a +2 natural armor bonus to Defense, or your existing natural armor bonus improves by 2. - ENLARGED FORM [MAJOR] MP Cost: 6. Benefits: You become as large as your size category allows (8 feet tall for Medium-size characters, 4 feet tall for Small characters). However, you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger when it is advantageous to you. You are also considered to be one size larger when determining whether special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty (for example, a Medium-size character with this mutation can wield a Large weapon one-handed). This mutation does not change your face or reach. Appearance:
The man's most striking feature, though, is a pair of foot-and-a-half-long, black, chitinous horns that protrude from the leathery, bronze-colored skin of his brow, just above a pair of piercing golden eyes. Background: |
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