Ramona Avandth

Lolo Aeolo's page

279 posts. Alias of Fighting Chicken.


Race

Amalia “Lolo” Aeolo I Female Skovlander Hound I Insight 3 (Hunt 2 Survey 1 Tinker 1) I Prowess 2 (Prowl 1 Wreck 1) I Resolve 2 (Consort 1 Sway 1) I VICE: Obligation I STRESS 7/9 I HARM: electroplasmic shock (2)

About Lolo Aeolo

Name: Amalia “Lolo” Aeolo
Playbook: Hound
Heritage: Skovlander
Background: Laborer: shipwright
Vice: Obligation: To those that have suffered misfortune, especially the loss of loved ones; widows and widowers, orphans especially. There is a special sense of obligation to the survivors of the disaster on the Pegasus who have all been blacklisted from shipbuilding work, and those that didn't survive that left families in destitution.
Alias: Lolo, a childhood nickname. Skov slang for “graceless”
Look: Lolo long ago lost her clumsiness, and the life of a shipwright has forged her with a lean, lionine look. Lolo dresses sensibly in well-made clothes, usually second-hand, nicely made but usually of style a year or two past. When working as shipwright, which has been a while now, Lolo can be found in the overalls common among her trade, tool belt loaded with tools dangling from her waist. When working a score, Lolo will often wear a deep azure and grey reversible cloak (grey side out) over her clothes, cloakhood pulled up to cover her deep red hair, her disassembled rifle likewise hidden.
Stress: 5/9
Trauma: 0/4
Harm:
Healing: 0/4

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ACTIONS
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Insight: 0/6 XP
Hunt: 2
Study:
Survey: 1
Tinker: 1

Prowess: 0/6 XP
Finesse:
Prowl: 1
Skirmish:
Wreck: 1
XP triggers:

Resolve: 0/6 XP
Attune:
Command:
Consort: 1
Sway: 1

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SPECIAL ABILITIES 0/8XP
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Sharpshooter You can push yourself to do one of the following: make a ranged attack at extreme distance beyond what’s normal for the weapon—unleash a barrage of rapid fire to suppress the enemy.

When you push yourself to activate this ability, you still get one of the normal benefits of pushing yourself (+1d, +1 effect, etc.) in addition to the special ability.

The first use of this ability allows you to attempt long-range sniper shots that would otherwise be impossible with the rudimentary firearms of Duskwall. The second use allows you to keep up a steady rate of fire in a battle (enough to “suppress” a small gang up to six people), rather than stopping for a slow reload or discarding a gun after each shot. When an enemy is suppressed, they’re reluctant to maneuver or attack (usually calling for a fortune roll to see if they can manage it).

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FRIENDS / ENEMIES
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Friend: Arruk Karras, childhood friend. Bartender at a dive bar (a "tub") in Lolo's neighborhood. Knows a lot of folks in the underground, introduced to Lolo to the crew.
Enemy: Jelsya James, owner of the drydocks Lolo used to work at. See backstory for more information.

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LOAD & EQUIPMENT
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Light (3)
Normal (5)
Heavy (6)

Armor - Heavy
Armor - Special

Special Items:

O Fine pair of pistols: A matched pair of handguns, made for greater accuracy, with double barrels that allow for two shots before reloading. Were your pistols made by Kardera’s Daughters, Templeton & Slane, the Imperial Forge, or some other gunsmith? How do they stand out from the average handgun? [1 load]

O Fine long rifle: A finely crafted hunting rifle, deadly at long range, unwieldy in close quarters. Long rifles are usually illegal for private citizens in Doskvol, but you have (real or forged) military paperwork for this one. [2 load]

O Electroplasmic ammunition: A bandolier of electroplasmic ammo, especially potent against spirits, but less effective against physical targets. The electrical charge is enough to stun a person, but does very little real harm. Several hits might incapacitate a human target. This ammunition is especially reactive in the ghost field—make a 4-clock called “Attention from the Spirit Wardens” and tick it for every operation in which this ammo was used. [1 load]

O A trained hunting pet: Your animal companion obeys your commands and anticipates your actions. Cohort (Expert: Hunter).

O Spyglass: A brass tube with lenses that allow long-distance vision. Collapsible. May attach to a rifle. [1 load]

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STORY
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Thirty weeks ago
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Screams rebounded around the halls of the Golden Pegasus, short bursts of terror ending abruptly in wet phlashes. Amalia “Lolo” Aeolo sprinted down the boiler deck’s portside hull, the crew’s lanterns casting her shadow along the ship’s walls. Turning into the aft hall leading to the boilers, the hallway darkened, shadows creeping along the walls and floor, and Lolo backtracked, panic rising in her throat. Ghost. Take the long way ‘round, girl.

In the boiler room, where the testing of the ship’s rebuilt boilers was intended for that afternoon - before the ghosts of the former crew rose up - Lolo shoveled coal into the fireboxes and then doused the coal with lamp oil. Lighting the lamp oil, Lolo moved to the boilers and wedged a shovel between the safety valve and the boiler wall, forcing the valve closed. Sighing, suddenly overcome by the day’s trauma, Lolo rubbed a coal-streaked hand through her hair and stared at the pressure gauge, willing it to rise… and after a long few minutes, it slowly started ticking upward.

Lolo turned her attention to the door. The ghosts had avoided the boiler room, likely because none of the sailors had died there. They had either drowned trying to patch the hull or in the fight with the leviathan. One long, high scream rebounded through the ship’s lower decks, and the gauge ticked upward with more urgency. The ship would blow before too long, and there was nothing else to do about that. Lolo'd burn the fooking haunt-infested leviathan hunter to the waterline, and hopefully the ghosts would go with the ship. Placing her hand on the door, Lolo steeled herself for what was to come. Most of her crew was likely dead, including Darrik, her husband. Perhaps she’d be luckier. Twisting the doorknob, Lolo flung the door open and sprinted into the darkened halls of the Pegasus.

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Thirty-two weeks ago
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The tugs, straining against the hull of the Golden Pegasus, slowly pushed the ruined ship into the harbor. Lolo whistled, low and wolfish, and turned to Darrik, her husband and the crew’s best boilermaker. "That’s the state she’s in? Barely even above the waterline. Jelsya gonna get a killing off our labor.” Giving the ship one last look, Lolo turned and headed towards the drydocks. "Get in touch with the union, yeah? We need to get everyone on board.” The crew chief waved her hand towards the ship, scuttled by a leviathan, her entire crew perished in one horrific hour, almost 59 days ago on the dot. "Fore everyone’s onboard.”

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Twenty-six weeks ago
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No work, Jelsya had spread the chinny. Lolo and her surviving crew blacklisted. Officially, they were tainted by the horror that happened on the Pegasus. Unofficially, the rumors were Jelsya knew that ship was haunted, put Lolo’s crew on the job on purpose. An expensive way to bust a union, yeah, but the message was received.

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Twenty-five weeks ago
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Jelsya James. Owner of the drydocks. Horrorshow of a person, so the rumors said. Killer of her crew and love. Lolo tailed the security detail through the docks, remaining at a block or two’s distance. Not the right time, just a dry run. Lolo'd never get away alive and she had a daughter needed looking after. Money’s tight. Need some work.

Lolo peeled off the detail, made her way along the Grosspoint Pier, and then cut along the Welk Canal. Little used spot, out of the way, abandoned warehouses and shanties inhabited by suspicious and cloistered folk. Spying a glint of blue in an alley, Lolo crept in and found a dead Bluecoat, and not just any Bluecoat - some higherup berker, no clear sign of death, but done dead in by something none-the-less. Looking for ravens and seeing none (and hearing no bells), Lolo crouched and went through the corpse’s things, pulling a fine hunting rifle, some coin, and two well-made pistols from the body. Stuffing the guns under her cloak, Lolo ducked out the alley and made her way home.

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Ten weeks ago
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Nothing much to do ‘cept make sure Fiona, Lolo’s daughter, gets to school and back. Lolo spends her days practicing with the guns in an abandoned mineshaft, tailing Jelsya and her security detail, and looking - without luck - for a crew to sign onto. Stopping into a dive tub, Lolo spends the afternoon chatting up a old flame, someone she know had some flexible morals. Turns out he knows a crew’s looking for someone’s a crack shot. Any work is good work when one's hungry. "What name y'got?" Lolo says, sliding a shilling across the bartop.

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COIN & STASH
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EXPERIENCE TRIGGERS
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When you play a Hound, you earn xp when you address a challenge with tracking or violence. Take the initiative to hunt down opportunities and targets for a score and be willing to hurt whoever stands in your way.