I have to admit that the price tag attached to the joke did take me back at first, but I bought the product anyway just to see what is in it. Glad I did.
The pdf is 12 pages, the OGL takes one page so that leaves 11 pages of content.
HOF (Horrifically Overpowered Feats) opens with a direct statement that the feats contained within aren't for use in the standard campaign.
After that the product pitches a few ideas on how to use the feats in a campaign (because why buy something if you aren't going to use it). The ideas for inclusion in a campaign seem solid, but the heading of overpowered campaign includes mention of smaller PC groups, I really wish that the information was broken into another heading, or that the current heading was renamed. There is some very good advice in these sections. For groups that frequently have fewer than 4-5 players, take a read of this section and see if anything rings a bell with you. Some of the advice will make for totally overpowered characters.
Next is the feats table which is presented in a three column layout with alternating coloring in rows for easier reading. The table itself is simple, the feats are organized by category and then alphabetized.
Feat descriptions follow, with mention of the horrifically overpowered type, and the meta-attack type. The meta-attack feats are pretty neat, doing with attacks what some meta-magic feats do with spells (limited by uses per day instead of spell level). Each feat in the description area is in bold type and is colored to make reading easier. You can easily see when a new feat description begins.
Most of the feats shouldn't be allowed in a normal game. However some of the feats could see use by PCs in a game of fewer than normal players with little adjustment (though some of the feats shouldn't be taken, even under these conditions).
The feats that stood out most in my readings were the meta-attack feats, which while having the ability to be really nasty when combined with other feats existing in pathfinder (exa. vital strike) have a great idea behind them.
I don't normally expect great art out of a download product below the $5.00 price point so when I saw the art pieces in the pdf I was pleasantly surprised by how good many of the pieces were (although the images don't impact my rating).
The product is an tongue in cheek product. However with a careful eye, and the right campaign, I could see the feats contained within being used by PCs.
GMs can also get use out of this product by giving the feats contained within to the current big bad in a game, making for a powerful, and memorable encounter.
I didn't include a feat listing in my review, the products discussion has that in it already.
I rated the product at 4 stars because of the limited use the feats will be to the average group. The product itself has a good, easy to read layout. Don't let the April fools joke product stop you from picking this product up. It has real potential for GMs to make the big encounter(s) memorable, and games with few players will find gems that will make the PCs lives better.
If you are a GM that struggles to challenge their players, are looking for easy to account for abilities to add to a big bad, or are looking to give your players an extra edge, pick this up.
If you are a player in a small campaign, talk to your GM and pick this up. If nothing else read it in the tone and spirit it is written in and have some fun.