Well i know for sure my DM wont allow that, which is good to know. My DM wouldn't allow dancing dervish feat in his campaign another reason i went Wakazashi.
So I may stick with Straight Kensai.
Any thoughts on strengthening Crit damage or nova rounds beyond whats already said.
I have not tried to use lvl 0 touch spells yet, but I am sure when I do he will say no.
I use the wakazashi because it qualifies for weapon finesse, as a Kensai my main stats are dex and int.
As far as wand of shoking grasp it was just a general statement, because it was a damage spell thats a touch attack and with weapon wand works the way I would use my own spells. Anything that would help for more options to both increase a single nova round or give me more rounds of attacks like this.
Yah I am kinda wanting to work out a more often burst build character. I would love to pull of a 1 shot on a boss. Empowered arcana landed with crit because of weapon crit range being 15-20 then with Kensai Perfect Strike, on an already Intensified Shocking Grasp that didnt go up because of Magic Lineage Trait.
What I am running into concern about is number of times I can do something like this and also that spell diversity, which is why I was thinking wand wielder could be fun. Plus my DM is using crit table, so I am hoping I will be critting an allot creating crazy combat rounds.
As for Trip or Disarm, we have a very powerful Barbarian who will be will be very strong, my concern is that DM has laughed about how easily they become Dominated and I am concerned the axe will be swung at me, so i thought going this route could create a both offensive/defensive strength in my character.
I am currently working on my first pathfinder character, we have only played 1 session. Upon review of my initial character plan and my future I have looked at some options.
Currently I have built a kensai with Wakazashi and I am debating looking at going the Combat Maneuver Magus with Improved Disarm feat to be a bit of a fencer style Kensai or a more Nova round Kensai by using Weapon Wand spell with Wand Wielder Arcana to have access to more Shocking grasp strikes among other options.
I am curious if anyone has done either of these builds and what are their strengths and weaknesses.
Please comment, tip, advice, thoughts appreciated.
MULTI CLASS BARBARIAN LVL 2, "TITAN MAULER"
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
This ability replaces uncanny dodge.
This gives you option to use a bigger weapon, take a hit to your bab but eventually can get caught up nice thing is free weapon focus from kensei takes the edge of this early, not to mention barbarian had bab bonus.
I was thinking about trying this myself, but we had a player actually build a barbarian titan mauler, so it took away the uniqueness.
I am currently in final stages of building kensei tiefling using a wakazashi
Yah i think i have figured it out, im still unsure how much i will see a need for disarm, thought it would be a nice back up to crit build. As for the "Greater Disarm" is it that important to have for a disarm build. I realize the +2 is a bonus, but if i dont get that feat and use gasping tail instead to grab the weapon dropped to the targets feet. It serves the purpose both to disarm more permanently and possibly more.
As for the weapon i plan on running either Speed or dex based bonus damage as i will be able to get keen from arcane pool eventually get improved critical. I will be able to cast haste eventually also, so im working out what will be best option. I think im goaling for multiple uses of shocking grasp with many attacks and crit table/range damage.
Unless anyone has any alternate thoughts or options.
Another major factor that would help pack tactics. Is the wolves could hunt at night, some of your players might have poor sight while the wolves senses are perfect at night.
Depending how intelligent the wolves are they're hunting as a pack and im sure are quite good at it. Distracting opponents can open up weaknesses in the group. Using some wolves in the front that get the fighter to charge up leaving the weak healer or what have you in the back to be sprung upon by the rest of the pack. Many options here. The closer you get to giving the players the ambiance that they are in thick woods and possibly even tell them they're being hunted, or they hear howls during course of time. Creates tension that all builds to a well thought out encounter.
If you use mini's recommend variant in color and size. will help track the wolf pack but even more so could create a better option on the distraction or effect of the pack. One thing I would recommend, if it is a pack, they should get some kind of bonus when adjacent to a pack member.
good luck, nice idea.
Thanks for this information. Something I was looking at was Maneuver Mastery, which lets my magus levels equal my bab for doing Disarms. Aditonally I can use my dex with weapon finesse, as for Improved Disarm and Greater Disarm i will be using Kensei magus and i believe i get a bonus to purchasing feats through one of the class features at 7 i think. even so i could still easily go this route.
Thoughts on that.
Paladin of Baha-who? wrote:
If you are using a weapon to disarm, you get to add weapon focus, weapon fibesse if it is an eligible weapon, weapon enhancements and anything else that would normally affect the weapon attack.
Nice, i thought so. Thanks.
I like the maneuver mastery, may not pick it up till later though, I think i will test out how often i can disarm and how much of a factor it is in combat.
Anyone know if this would work without provoking.
Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action.
Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).
granted i would provoke from an unarmed foe, so regardless would probably still be worthwile if i could make a strong disarm option.
You have to get a feat to use Dex on CMBs, I think. Also, check out the Manuever Mastery arcana, should help a bit.
Yah i found that, agile maneuvers. But what confuses me is these two sentences.
Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.
Based on what its saying I would get to add Weapon focus and finesse because it directly affects the weapon im using on attacks.
If i were to take cmb at face value its +2 bab + +2 Str = +4 CMB
But reading those sentences out of the paragraph as a whole I would get.
+2 BAB + +4 Dex(weapon finesse) + +1 Weapon Focus + +1 Masterwork weapon.
Or am i completely off base.
My one thought as to why i would be right. is that looking at my character, if i followed that logic, my standard attack is +8 but my unarmed attacks are +4. It would be highly unusual for an attack using the same weapon your using to make attacks be the same as unarmed attacks.
With weapon finesse feat do i use my str or dex for CMB's. The way i read this im thinking i would get to use dex. Please teach me...
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.
Nice, i appreciate the recap on this. I overlooked this feat because i thought i lost the resistances but i missed that if i took feat with trait i kept those bonuses and added the armor.
I am not using scimitar my dm wont allow Dervish dance. Benefit to wakazashi is that i get finesse, deadly, and Piercing/Slashing weapon. Plus we have a ninja in our group so might do some craft weapon stuff.
My main question for this advice forum that you guys might be able to help with.
With Grasping Tail/Prehensile Tail. If i tried to do a disarm magus maybe not being the best but good at it. Could i disarm use my tail to grab there fallen weapon without provoking. And if i could do this, would it be viable for a magus, can they make strong disarming characters?
1. i knew that, what i was going to do was use keen through my arcane pool until i can get improved critical.
2. cant dual wield, so thats out, however, spell strike creates an extra attack by using touch attacks. So not as often but still its there.
3. Katana cannot gain the benefit of weapon finesse. Otherwise i would use it.
4. Looking at crit feats and disarm feats.
5. I get no armor but I get Canny defense so int plus dex. My ability points will increase my armor. Magic int helm, Dex belt. bracers of armor, ring of deflection amulet of natural armor and my Con is 14. While having 19 Dex and 18 Int. We rolled our numbers. So i am sitting ok.
Any other thoughts, what about disarm. My thought on this was if i used disarm could i use Grasping Tail to grab opponents weapon after i disarmed them?
I am new to pathfinder. Starting with some friends and trying to build a solid character. As i know i cant out damage the barbarian in my group i thought i would see what i could do with kensei.
Our dm is using the crit table, so i have decided to use a wakazashi, combined with keen eventually improved critical and haste/speed. I want to get as many attacks as i can for possible crits again maybe not for damage but for the possible affects that could come with those crits.
However i have been thinking about the fact that I am a Tiefling and i have prehensile tail with grappling tail feat.
My thought is if i could do disarms relatively good, i could use tail to grab weapon if knocked to the ground.
Any suggestions on this and how to do it efficiently. I dont know much about disarm rules but looking for pointers in feats, magic items, and anything else that might be worth noting.
I appreciate all the responses so far.
My dm has locked out Dervish Dance.
So with that I have decided to use a Wakazashi, and use Haramaki. Since it fits the Kensei almost eastern version of the Magus.
Will still focus on Dexterity as main score followed by Intelligence.
I am trying to make my guy about getting as many swings as possible with high crit chance.
Would you guys have any other suggestions about options or feats or anything I could look at.
Oh btw doing tiefling and gonna have decent stealth and weapon crafting to tweak on the fact that im a old japanese weapon smith master of his creations.
Well i would like to play a kensei tiefling with scimitar for dervish dance. I am waiting to see if that option is available or not.
Was hoping to find strong alternate options, for trying to max out crit range tables. Scimitar is 18-20. One of the reasons i had thought about titan mauler multiclass was for craziness.
Saint Bernard wrote:
So question, is Multi classing very good. I am playing around with the idea of multiclassing a barbarian 2 levels for Titan Mauler. To get Jotuns Grasp. Wielding 1 handed the Elven Long Blade.
Does anyone see this as a bad idea or can give me ideas of large weaknesses.
Dervish Dance is in Ultimate Combat, in addition to the other sources mentioned.
Any recommendations on handling stats as I level, Ninjaxenomorph or Maiathreen?
Also how many swift actions to magus end up using. As I kinda like the armor prof light and arcane armor idea. Or should i focus on damage dealing feats between spell and weapon feats.
Oh i did have one particular question about leveling of a dancing dervish character.
As i level especially since im kensei. Should i focus my stat points in dex or int? I was planning on putting my first point into int to get a 20 int, which increases my number of shocking grasps and a few other things but looking or recommendations on this.
Oh btw is it work getting light armor prof and arcane armor or will i use my swift actions often? pros/cons to going this route?
Thank you for clarifying I was told it was 3rd party. I dont have all the books myself.
Are there any other big pointers you guys would recomend for a kensei that varies from standard magus?
Maiathreen Gyssearnith wrote:
I would love to take Dervish Dance, however thats 3rd party publisher.
Looking for Advise, help, even criticism please.
Looking for pointers on developing my first Paizo Pathfinder Character. We are coming off D&D 4e, and I have decided to play a Magus(kensei). I have also chose as a race, Tiefling. My current goal is to build a character that takes advantage of keen early because the dm is running Crit table. However I am not allowed to use guns or 3rd party published rules.
I am hoping the new weapon guide comes out with something a bit stronger for my character but at the moment i am looking at using a rapier.
Also my starting stats are good as we got to use a roll system.
I am focusing on dex as my secondary stat. For weapon finesse and because of canny defense.
PLEASE post me any suggestions or advice that you might have. As this is my first character in the system i dont want to be stuck with something I dont enjoy due to lame combat.
As for RP already very excited by the race and class combination coupled with my focus on skills and spells, tons of fun options here.