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Regarding the villain vs. organization thing, it's important to note that a good, adversarial organization needs a good villain or two within it. And, most good villains have an organization of underlings that serve them. The trick is knowing which element to bring to the forefront in your writing. If it's an assignment for an organization, don't make the villain the sole focus. And, if it's an assignment for a villain, don't spend forever and a day talking about his organization. Your writing should serve the subject matter without getting side-tracked. But it's also useful to include elements of the other component (i.e., hints about the villain or organization) in your writeup for one or the other. You just need to know when you're spicing it up vs. overdoing it. Neil, you're a champ, I really appreciate the time that you and the other judges put into this contest. I would hate to see any of the judges get burnt out by the negative people that can't help from being the short form of Richard in these forums, you guys deserve better than that. The silent majority needs to speak up and express their gratitude that you would take any time to help them become better designers. I'm learning a ton from your posts and I can already see the improvement in my practice attempts. I've explained this contest to several non-gamers and every time they give the same look and say the same thing, "they do that for free?". The chance to get feedback on my one 'freethrow' is amazing within itself, but the chance to learn from everyone's freethrow is unprecedented. Keep up the great work, don't let 0.01% that complain have an influence, the entire gaming community is growing stronger from your efforts. Time is the most precious commodity, I truly appreciate every minute you put into this contest, thank you. mamaursula wrote:
I think we need to get a separate guild-hall thread set up for wives, girlfriends and other supporters. My wife can certainly relate to what you are saying, mamaursula. I know that one of her main motivations for cheering me on in this round is that a Top 8 placement ensures that I won't have to do this again next year. Yeah, good luck my fellow 32. I feel a real fellowship vibe here, and I'm so pleased to compete alongside you all. I keep waiting on one of you to be a total tool, so I can feel justified in trying to beat them. Instead, I'm just constantly impressed with the caliber of people you all are. I just want to hang out, toss ideas around, and listen to stories with you all. It's like being in a group of your favorite gamers, but not being allowed to roll any dice. May your diety (or philosophy) be with you! james knowles wrote: All Other 31: none of the rest strike me as particularly cool, useful, or desirable. I'd like to have a hit of whatever they were smoking in the judges chambers when they picked these, maybe then i could see their mojo. I'm not saying the mojo isn't there, just that i personally don't see it. They sat in the night monarch vardo smoking a mixture of sunblossom, bottled time, liquid sunlight, and dustings of darkness while drinking resurgent flame (out of Cayden's cup) and watching a silhouette of the phantasmagoria duke it out with a shadow box. They plane shifted when they thought the cops show up, but it was probably just a teenager with a vexing spirit lamp. -Xander Kevin Mickelson wrote:
Kevin, big kudos to you for actually saying what many people are thinking and feeling when they learn they don't make the cut. I appreciate how hard it is to see YOUR ITEM didn't make the cut. Oh, hey, what was that? All caps? Oh...there is a reason for that. Because we aren't judging YOU, as a person or a designer, we are only judging the SINGLE ITEM you chose to submit. That may or may not be a good snapshot of you as a designer. Kobe Bryant is a great free throw shooter, but he still misses on occasion. If you saw him shoot only one, and he missed that one, you would no more be able to say he is a bad free throw shooter than we can say you are a bad designer or person because we didn't advance your one item we saw. So you think the best time to alienate customers by requiring them to purchase a whole new set of expensive books is when your biggest competitor is alienating theirs as well? Bad, bad idea. Scott Betts wrote: We think that the hobby today is cooler than it was 10 years ago, and that 10 years from now it will be cooler than it is today. The hobby of tabletop RPGs in general or Dungeons & Dragons specifically? I think the tabletop RPG hobby in general is much cooler today than 10 years ago but I do not think the game of "Dungeons & Dragons" specifically is. It’s a celebration of Pathfinder Classics! In honor of the 5th anniversary of the Pathfinder Roleplaying Game, as well as 10 years of Paizo, we invite you to return to your Pathfinder roots! Yes, it is time to go back to your bookshelves, and start rereading your Rise of the Runelords Adventure Path, your Curse of the Crimson Throne Adventure Path, your Darkmoon Vale modules…and expand upon them! Give us your sidetreks into the countryside around Sandpoint, explore the flanks of Droskar’s Crag, or uncover new secrets hidden in the Vaults of Korvosa. Pathfinders, tell us your tales! Goal
In addition, writers can submit to one of several regular series featured in Wayfinder:
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Paizo – Year One Products:
Module D1: Crown of the Kobold King
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Adventure Path: Curse of the Crimson Throne
Classic Monsters Revisited
Yeah... I put Eberron pretty high because any setting that has a magic train, in my book, is at least two points above any setting that doesn't... Average RPG fantasy setting is a 5. Which is where I put Greyhawk. I put Golarion slightly higher on that list mostly just because we have a lot more high-level content in Golarion than Greyhawk... including REALLY wild areas like the Worldwound or the Eye of Abendego or Nex or Geb.
I will buy Cerulean Seas and one Remarkable Races item for the first three posters that ask for them.
Just want to help Alluria Press out a bit. If you want a good sourcebook for aquatic campaigns and races, just say so add it to your wishlist along with one Remarkable Races item of your choice(one of the three-dollar items of course, not the BIG compilation book). I should have the bought and sent by Friday, though most likely earlier than that. First come, first served, natch. Merry Christmas! Evil Lincoln wrote:
A Pathfinder Toolkit, which contains more maps and pawns, would be an awesome product for beginners and veterans alike. Warning: doing well in RPG Superstar can endanger your free time. Actual results may vary. Coldman wrote:
Well, my friend, look no further! Such a game exists, and it's as easy as opening your front door! Hi, I'm Davor. You may remember me from such threads as "Intensify Magic Missile" and "AM BARBARIAN build", and I'm here to tell you about a new game that's just hit the market! Are you tired of instant gratification? Is all that fast-paced, high energy action getting you down? Do you need a break from all that wealth and fame? Then boy, do I have the game for you! It's called "Real Life"! That's right, "Real Life"! Why spend all those hours slaying monsters when you could be doing your taxes! Who needs epic weapons of mass destruction and busty waitresses when you could enjoy mopping up the urine stain of your very own, fully interactive house cat! Now, you may be asking, "Davor, this sounds amazing! How can I get involved?" The answer will astound you. Simply turn off the computer, stand up, and turn around, and suddenly, you'll be in a world unlike any digital one you've experienced, complete with car payments, data entry, AND EVEN WASTE RECYCLING! Even better, you can get your friends involved too! It's the ultimate interactive experience, and for a meager cost of a full years wages, you too can enjoy the epic thrill ride that is "Real Life!" WARNING! "Real Life" may not actually be exciting and epic, and is likely filled with pointless grinds and mindless chores that contribute in no way to your character growth or development. Some side effects may include boredom, depression, and general lack of self worth. For treatment, visit your local game retailer. Nobody who doesn't work for a publisher really understands the process well enough or the timelines involved to place the blame on any one department or group of people. Trust me, the editors aren't the problem. I think we have the best editing team in the business. The problem is that errors happen and surprise deadlines happen. Dragon78 wrote:
It's my understanding that we won't be playtesting anything else from the book. And I'm pretty sure that Paizo agrees that the core races aren't all equally "balanced." They're close, but presenting them as equal in point value is something that we're no longer 100% committed to. Not sure exactly how it'll all play out, but the feedback from the playtest was HUGELY helpful in that regard. Thanks, all! :-) Gregg Reece wrote: Add a racial ability in the "Other" section of "Resurrectable" that for a price allows a character that would not normally allow resurrection to do so. This. It's something that could apply to ensouled constructs like Warforged as well as any construct "race" whose flavor made sense for it, like Soulbound Dolls according to their original write-ups in CotCT. (Heck, Golarion has a robo-goddess in it, constructs with immortal spiritual aspects aren't a stretch at all) And about Living Constructs being closed content, the Lifespark Golem from the Advanced Bestiary is very much not, and Pathfinder has gotten a LOT of use out of that book. Gotta admit, Half-constructs not being raise-able doesn't feel right either. That said, I like the idea of their raising process working differently from the standard. DJ Rogue wrote:
No, it's not. You pretending to have even the barest understanding of the realities of this business is nonsense. Read the thread. If you want to argue against the model, you have to actually understand the model first, and you plainly do not. Quote: Here's an idea: do enough market research and target groups at...oh I don't know a major convention (or two) and produce what people actually want. That way you don't have to worry about some figures not selling well enough. THAT'S NOT WHAT THIS IS ABOUT. Dear lord, people. It's not about producing minis that people don't want. It's about being able to produce minis that everyone wants ten of while at the same time being able to produce minis that everyone wants one of. Quote: Which here's the translation on that: "You may pay your hard-earned money and get something you absolutely, positively have no use for...but hey we have to make the lich an extra sparkly color purple, so here's your fourth goblin stalker or whatever." If you absolutely positively want a specific mini and can't stand the random packaging, buy it on the aftermarket from either Paizo or your local retailer. Quote: Here's an amazing idea...make a quality product and charge what you need to make a profit for it...done. Congratulations, you've solved every business problem, ever. Why do people even bother getting MBAs, again? Quote: I am all for the visible product and like many people if you put all 40 in one box and slap $199.99 on it I'll buy it. And then you'll have one lich and one goblin, and you'll kick yourself for suggesting such a myopic product model the first time you try to run an encounter featuring more than one goblin. Way to go. Quote:
Welcome to the real world - the random model is required in order to get the minis line you're used to. Deal with it. By the way, your reaction is not that of someone with an open mind or an open wallet. Just because you tell everyone that you have an open mind doesn't make it so. |
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