Villamar Koth

Locien Tathsumé's page

2 posts. Organized Play character for Michael Grancey.



Shadow Lodge 1/5

I am going to be running PFS at this convention, I will be running First Steps Friday, and 2 new modules Saturday, and not quite sure what I will be running on Sunday, yet. I plan to have my small library of PFS scenarios, so options are open if something else is desired by the group.

Signup is located here: Sibcon 17, though you can't sign up for games yet. If anyone is interested in running please let me know, PFS is only starting to grow in the area, so too many judges would be detrimental.

If you want to play, please come. Pre-register (2 weeks ahead) is $28 for the weekend, and $16 for Saturday, and tables are usually $1.

Shadow Lodge

Biggest goal was to make something that goes with the idea behind an Artificer, but make him unique enough to be worth playing and playable. Which is why I decided on an archetype rather than a whole new class, because really the two are very similar. Biggest thought in my head right now is whether to just slightly change Alchemy or to drastically change it.

Original thought is to remove Alchemy and create Imbue which would have a gold piece pool that can be used to create temporary Magical Items which would be good for 1 use (instantaneous durations) or good for 24 hours (other durations). They could create items up to their CL + Int Mod, the big question is how much gold do they get per day.

My other thought is to simply alter Alchemy and to Imbue and instead of making potions, extracts, and such they would enchant non-magical items that would be activated by whoever has the item or into a temporary wand. All other things being the same.

The rest of the variations are this:


  • Drop mutagen -> Homunculus, which would work similar to Animal Companion OR Expert Artisan: -25% craft magic item costs
  • Drop Swift Alchemy -> Detect Magic as a Spell-like Ability
  • Drop Poison Resist -> 1/2 Artificer levels to Appraise and Use Magic Device
  • Drop Poison Use -> Trapfinding
  • Drop Poison Immunity -> Metamagic Spell Trigger 1/2 CL + Int Mod for Supplementary spell levels (i.e. has 15 spell levels when gained and uses Maximized Spell on a Wand of Cure Serious which drains 3 spell levels from his pool leaving him 12 for the rest of the day.)
  • Drop Persistent Mutagen -> Metamagic Spell Completion
  • Drop Instant Alchemy -> Metamagic Item use

Simply altering Alchemy and to Imbue would make getting Metamagic feats functional and worthwhile. Mutagenic discoveries would off course be useless, and so would some other discoveries as well.

Lantern Lodge

As I sit here, I wonder if part of why there seems to be so much wrong around the Inner Sea, is because they ignore the spirits that live here and that they have no teachings from them. I believe that I shall have to invite some cousins so that we can spread learning and enlightenment. I recently had to act much more blatantly then I usually do, but I do hope he learns to be if not more of a man at least more loyal to those he would serve.

I wonder, how does others from Tian find this Inner Sea region?

Shadow Lodge

Anyone located in that area that has space or is looking for a group to play?

Shadow Lodge

I would have sworn I had seen small list of superstitions of the Pathfinder world, most general some for specific area. Can anyone remeber where I saw it. If I'm not going insane, and if so anyone have any good superstitions?

Shadow Lodge

Couch Potato Sports and Iconoclast Comics, located in DuBois Mall is moving to bigger store soon. I have talked to owner and he is interested but having numbers of people who would be interested would be a large help, I'm not for or against 4e quite yet, though leaning against, but I am also checking on numbers for Living Realm. As well as possibly running Cosworld, a local gaming guild based in Butler, that I am a member of.

I generally would only be able to run one slot on Sat either Morn/Early Aft or Late Aft/Even due to me working part of those days almost all time. Nov/Dec would be iffy as well, as hours usually jump.

Anyone interested please respond soon, so maybe do some playtesting as well.

Shadow Lodge

Finding the Path wrote:

The recipient of this spell can find the shortest, most

direct physical route to a large specified destination,
such as a city, keep, lake, or dungeon. The locale can
be outdoors or underground, as long as it is large.
For example, a hunter’s cabin is not large enough, but
a logging camp is. Find the path works with respect to
locations, not objects or creatures at a locale. The
location must be on the same plane as the subject at the
time of casting.
The spell enables the subject to sense the correct
direction that will eventually lead it to its destination,
indicating at appropriate times the exact path to follow
or physical actions to take. For example, the spell
enables the subject to sense what cavern corridor to take
when a choice presents itself. The spell ends when the
destination is reached or the duration expires, whichever
comes first. Find the path can be used to remove the
subject and its companions from the effect of a maze
spell in a single round, specifying the destination as
“outside the maze.”
This divination is keyed to the recipient, not its
companions, and its effect does not predict or allow for
the actions of creatures (including guardians).

Not bad but at same time I have to say that the first sentence and the 2nd paragraph counter themselves. The shortest route, isn't always a good or safe route. The shortest route could lead over a lake, waterfall and rapids in that order, or thru a cave of trolls or something similarly nasty, down a cliff. Cliffs are climbable even if you wouldn't want to.

Also I would drop the whole "physical actions to take" they way I read it is, push this lever to open secret door. I'd probably add a modifier like there is for Teleport, the more you know about where you are going the more likely you are going to get a right answer. Something like:

Name: 1%
Name/small description of city or discription of location: 5%
Name/good idea of location or good description of city: 30%
Name/good idea of location and description of city 70%
Been to the city once 80%
Familar with city 95%
Very familiar with city 100%

The more you miss your chance by, the worse a location you are led to.

Thoughts?

Shadow Lodge

With the soulknife's ability to shape their mindblades, I've been curious about what abilities one would give such a prestige class. This is what I've come up with, but I am unsure if I have balanced it right. Thoughts on it would be welcome.

Change shape of weapon as move action then as free action.
Multiple forms for weapon.
Tricks for when shifting weapon in combat. FF when shift blade in middle of attack, or bonus to AC, extra damage.
Additional enchanment sets,ie.lucky or psychokinetic.

Loss of bladewind, psychic strikes, and knife to the soul.

Prerequisite:
Craft (weaponsmith) 10, Concentration 10, Reshape Mind Blade(any), Strategic Reassignment, Possible alignment restriction either n-l or c:

attacks and saves, and skills advance as soulknife,

lvl 1: bladeshifter levels count towards levels of soulknife for weapon bonus and enchancement, Tactical Reassignment
lvl 2: Reshape mindblade, Improved Reshape
lvl 3: Shocking Change, Confusing Defence +1,
lvl 4: Reshape mindblade:
lvl 5: Alternate Assignment 1, Open Defences 1
lvl 6: Reshape Mindblade, Confusing Defence +2
lvl 7: Quickened Reshape, Open Defences 2
lvl 8: Reshape mindblade, Alternate Assignment 2
lvl 9: Instant Reassignment, Open Defences 3, Confusing Defence +3
lvl 10: Anyform

Improved Reshape: Can reshape mindblade as a move action
Shocking Change: If you have changed your weapon shape from the last round, they are flat footed as long as you haven't used that form before this combat.
Confusing Defence: If you have changed your weapon shape from the last time you were attacked by any enemies, if they attack you again you gain a +1 bonus to you AC. This will increase every third level afterwards
Alternate Assignment: You may store on a specific shape of your mind blade a seperate assignment of weapon enhancements. When you reshape your mindblade to that form it will overide your standard assignments.For example you normally have psychokinetic, but on your scimitar form you have keen. If you reshape to 2 weapons or to one and a shield the bonuses are based on you using those two weapons. You can select a second form to have a unique selection at 8th level. Normal rules apply for when you change the assignments.
Open Defences: Once per combat, when an enemies or enemies are affected by Shocking Change, you may have your weapon do max damage against them. This will increase at levels 7 and 9.
Quickened Reshape: You may know reshape your mindblade as a swift action.
Instant Reassignment: You may expend your psionic focus to reassign one of you weapon enhancement sets as a free action that doesn't provoke an Attack of Opportunity.
Anyform: You may shape your mindblade to any form that you are proficient with. Any forms that you took the reshape feat for will gain a +1 competence bonus to attack.