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Hi, Moving to Northern VA, Manassas area. Wanted to know if there were any good stores or groups looking for players in that area.
Like Pathfinder among a long list of other board, video and RPG games. Don't mind running and looking to start a Dungeon World group.
At the very least would like to know if there are good gaming stores in the area. Thanks for your help in advance.
Detective Jimmy McNulty: Chaotic Neutral
Detective Lester Freamon: Neutral
Detective Bunk Moreland: ????
Detective Kima Greggs: Lawful Good
Anyone else from The Wire?
As an aside, Munch makes a very brief appearance in the last Season of The Wire since that character originally began on Homicide: Life on the Streets which was also set in Baltimore. That puts those 3 cops shows in the same "TV Universe", St. Elsewhere style!
Adamantine Dragon wrote:
You might liek the movie FIDO.
Sort of like post Sean of the Dead world, zombies as entertainment / servants / pets.
Stop asking her to come.
It sounds like she doesn't want too anyway. Gently remind her once in a while "Game night is Wednesday, would love it if you could be here!" and THAT 'S IT! Don't ride her about something she isn't interested in. You can't MAKE someone want to play. Personally I've never had to beg someone to come game with me, if they don't show and don't respond I move forward with my plans and enjoy the game. Because games are supposed to be fun, you know.
Also,not to be rude, but it sounds like this is a symptom of your and hers family coming together. I don't know the whole backstory here, liek who moved into who's house, but was she a gamer before the two families co-habitated? If no, maybe she is only gaming out of a sense of obligation to the new family members. Again, not trying to be rude, but there is a lot of drama that sounds like it comes from non-gaming sources,like the stress of new family members, etc.
At worst you should be is cordial to her. If she outbursts and misbehaves and swears, that's on her. Always take the high road, especially with people who, liek them or not, will be in your life for years to come.
I suggest you go to Pathfinder Society night (or D&D or MtG or whatever) at your local gaming store(s) and meet new players before you even think
You're going to be letting these people into your home and around your kids/spouse/pets/belongings/computer/wireless network/etc and it's best to meet and get to know a person in a nuetral setting before you hand them your contact info, let alone invite them into your house.
I highly recommend Dungeon World as well. It is my game of choice these days. Not able to get together often? Try running DW on Google Hangouts, it's got a great, very active, Google+ Community as well.
Also, you have a wealth of knowledge that anyone of a number of start up gaming communities and independent game companies would love to have access to in terms of feedback and advice. Look around find a vibrant growing community or indy game that you click with and join and support it. You can help yourself by helping others and it's fun to get in on the ground floor of something.
Well I guess I can share my horror story about walking out.
Me and my usual gaming group was playing Pathfinder with our usual GM, who is a nice guy but sometimes likes to create rules on the fly rather than look them up.
Anyway we were chugging along in the dungeon when my barbarian kicked down a door only to be stabbed by a guy 10 feet away from the door. The GM said "he had prepared a lunge." which I pointed out wasn't actually allowed as per the RAW. Anyhoo we went back and forth and voices got raised and it was then that I remembered my wife's funeral was that day. Of course, I was out of there in a heartbeat. Color my face embarassed. I got to the funeral in time (barely) but had a lot of explaining to do, needless to say.
That was the only time I ever left a game mid-session.
Paging the last few seasons of Supernatural....
Paging the last few seasons of Supernatural....
Aberrant Templar wrote:
Black Dougal wrote:
Have you ever seen the TNG episode "Paralells"?
Pretty much states as cannon that the universe is CONSTANTLY fracturing off into alternate time lines. That's why I never understood why the alternate timeline thing in the first Abrams Trek ruffled so many feathers. It was the 97th time they used the plot device, so no biggy, IMHO.
One of the monsters in the latest trailer sure looks and moves like the Cloverfield Monster (which I dug) so it looks liek they are giving nods to all the major Mega-Monsters of film.
All the big bots and all the big beasts in one movie!
I'm already standing in line for tickets as I write this!!
Also I wouldn't be surprised if people started asking to dual weild boats after they see this.
Hi, I've been looking at Dungeon World lately and am going to be giving it a try with my gaming group. Anyone else out there have any experience or opinions about this game?
The biggest issue I'm having trouble wrapping my head around is the "Bonds" feature and how to resolve them and award XP. I'm hoping it will become clearer during gameplay but any help would be appreciated.
Transylvanian Tadpole wrote:
Well there's a spoilertastic thread title . . .
How is the character's name a spoiler?
It wouldn't be a big deal if Abrams hadn't been denying it was Kahn for the beginning.
Spoilers are things like:It's his sled or he's a ghost the whole time or he's rally the devil.
Also Kahn is supposed to be from India if I recall. If that's true Ricardo Montalban was not the correct ethnicity for the original Kahn either.
I wouldn't in any way place the Great Old Ones as tied to the material plane IF we are using Lovecraft's work as cannon.
It's extremely clear that many of the beings in the Cthulu cycle are not made up of physical matter as we understand it.
Cthulu gets a boat smashed through his head and just reforms his head. Mi-Go are not fully material when they are on Earth and of course the Coulour Out of Space has no body to speak of at all. Dreams in the Witch House and the island in Call of Cthulu have strange angles that intersect both time and space. Several people die just by falling into a corner at a strange angle.
It's stated many times these beings are from a place "where the natural laws are different" so I wouldn't really say they are tied to the material plane at all. Or at least not the plane we are on as we comprehend it.
But there are Lovecraftian monsters like Elder Things and Deep Ones that do have bodies like "normal" creatures, in that they can die through physical harm and violence.
I always considered these thing as indicators that the Elder Gods themselves were so alien and far removed from us that they simply did not care to be bothered with us. Azathoth is a blind idiot god that has other idiot gods prancing around it at the center of the universe playing pipes. In other words it's too powerful too actually care about much of anything. It's also in keeping with the Lovecraft theme, that if you open your eyes wide enough with knowledge and understanding you eventually realize you are a meaningless speck of dust and go mad.
BUT, Nyarlothotep has always been one of the few beings who could actually be dealt with by humans and as such i always thought he was one of the weaker entities in the pantheon.
Is there a special saddle I would need to get to keep from falling out off my mount if he was climbing upside down?
I have the boon to play a Nagaji and a Nagaji on a Giant Chameleon also seems like fun, maybe with a reach weapon to back up his archery.
Still spitballing this idea.
Thanks for the feedback and input! Very helpful!
Is it possible to get a spider as a mount or animal companion.
Are any of these ways legal in PFS?
I looked in the Bestiary's "Animal Companion" section and none were listed but I don't think that covers all possibilities.
Any suggestions for a class/race/feat combo to get a spider companion or mount (for a small character)?
The article is calling it the "first" D&D manuscript but either way it would be interesting to look at.
If anyone goes to the exhibit let us know!
Netflix isn't really a content creator. It's just a wharehouse full of other peoples shows.
Even cable TV itself is populated by re-runs of Network sit coms. Take a look how often Big Bang theory re-runs air on cable on TBS or other networks.
People talk about the death of Broadcast TV but in reality the big three networks are responsible for a lot of content.
I think we are going through a huge transistion in the way we consume media and the companies that offer that media are having trouble adjusting to the technological innovations that allow us to consume as we please, which is a very hard business model to get money out of when compared to the old TV viewer/ratings/ad sales revenue model that drove the media industry pretty much all of last century.
Alot of the magical methords mentioned could not be dispelled they aren't mind control like dominate person or suggestion. They are mental manipulation. Modify memory is a good example of a spell I am glad does not exist in the real world or at least I don't recall it.
The duration of Modify memory and Sow Thought is PERMANENT not instantaneous, which means it is an ongoing magical effect. You can use Dispel Magic, Anti Magic Field, Break Enchantment, etc on them. They will also cause the person under the effect to detect as Enchantment magic if you cast detect magic on them.
Sow Thought is also a good spell :
You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his own, but is not required to act upon it. If the idea is contrary to the target's normal thoughts (such as making a paladin think, "I should murder my friends") the target may suspect mind-altering magic is at play. The idea must be fairly clear, enough so that it can be conveyed in one or two sentences. You do not need to share a common language for the spell to succeed, but without a common language you can only sow the most basic rudimentary ideas.
Is it possible to use the spell Dream to deprive a character of a good night's sleep, thus preventing spell memorization, etc?
Can you essentially spend a night berating them in their dreams and being offensive so they can't get a restful sleep?
It's got no save or range or time constraints.
I'm designing a BBEG Dreamweaver Witch.
You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient's dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
Creatures who don't sleep or don't dream cannot be contacted by this spell.
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.
Paladin of Baha-who? wrote:
So if you give your naga, say, 3 levels of Sorceror(aquatic), then she can cast spells as if she were 10th level, but only has bonus spells, feats, and bloodline powers as a 3rd level sorceror.
Ok that makes more sense.
I was confused by this line in the rules:
"If the creature possesses class features (such as spellcasting or sneak attack) for the class that is being added, these abilities stack."
I wasn't sure if adding one level of Sorc would give the naga in questions the feats along with the level 1 and level 8 bloodline powers.
I see "cast spells as a X-level sorcerer" in many monster stat blocks. I know I can change their spell selection around to suit my purposes (my Water naga would rather have Mage Armor than Shield, for example).
Does this mean they also get the bloodline feats or powers as well or does it simply mean they can access and cast arcane spells as though they had seven levels of sorcerer and no bloodline needs to be selected or factored in?
I suspect it's the later but want to be sure.
Also, how does a monsters innate casting ability affect them if they actually start taking class levels in Sorcerer? Do they start at level "X" or do they start at 1?
How would adding 1 level of sorcerer affect a creature that inherently casts as a level 7 sorcerer?