Titania, the Summer Queen wrote:
Jotung grip reduces penalties for weilding those weapons it doesnt give you the ability to by pass the rules for weapon sizes
I am running a ninja character for the first time I really like it. I do realize I know very little about getting the most bang for your buck in regards to landing Sneak attack damage in combat.
are there any tactics/feats I am missing. My build doesn't matter very much I am only really asking about common tactics/feats. Is there a Sneak attack guide as opposed to a rogue or ninja guide? what are the basics I need to know?
1. Improved invisibility
3. Betrayer feat
5. Ranged sniping ( shurikens allwwing you to hit and not have to be close
Assassinate (Ex): A ninja with this master trick can kill foes that are unable to defend themselves. To attempt to assassinate a target, the ninja must first study her target for 1 round as a standard action. On the following round, if the ninja makes a sneak attack against the target and the target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the ninja as an enemy. If the sneak attack is successful and the target of this attack fails a Fortitude save, it dies. The DC of this save is equal to 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the save is successful, the target still takes the sneak attack damage as normal, but it is immune to that ninja’s assassinate ability for 1 day
would this ability be negated by fortification?
I think the damage would be
I am looking for a fun character to run.
I want a sub standard race I am thinking
I am thinking of running a monk or samurai.
I want a bold rash fun class that is survivable but does not need to be super optimized.
we are running Serpents skull righ now we are on book 5.
I do have a kobold Samurai
i like a kobold monk idea. any body ever done this
In our weekly game we have an alchemist and every time we come across a monster with any type of dr or magic resistance our DM panics (poor guy) and is confused about what type of damage the Bombs do.
I think they do energy type right? just plain old fire damage?
how about an golem with magic resistance?
what type of damage does an alchemist fire bomb do? how about an Ice Bomb or a madness bomb?
Orfamay Quest wrote:
I don't think that is correct unless PF defines the word differently if something is destroyed it is unable to come back or be repairedfrom Dictionary.com
Definition of DESTROY
I would rule the opposite. the Mace is specifically designed to destroy one type of creature only. so the mace overwrites the admantium golems description because the Golem is a construct. and the description below of the vorpral admantium sword ect.. is in my mind a general description of how to normally kill a AD Golem.
i think it ruins the whole point of a mace of smiting if it doesnt do what it says. I cant think of a time when i have read the maces description and said...gotta buy that. it wont happen alot in your game chances are unless your characters know they are going to admantium Golem city.
i converted return to castle ravenloft to pathfinder poorly I might add and after a few months the group got bore or did the story plot wrong any way i realized they would clearly destroy strahd. so i had a giant battle in the main square where sthrad was soundly defeated but came back in his robo golem (see where he slept was inside a golem so he came back and was utterly destroyed by the pc's. nex time i will not give them a 35 point buy and have more system mastery.
cheating by using a completely legal feat chain that seems counter intuitive.
No, we are in book 5 of the serpents skull,
my feats are improved natural armor X5
the main folks we fight against are serpent folks with Scent, so WHile i am invisible they know something is there but still have a 50% chance to miss that is why I have a super high Armor Class. the main issue i have is low HP ( I have rolled really terribly for level 13 i rolled a 1)
that Dampen feat looks really slick But I think I am going to try to take a extra rogue talent so I get an Ninja trick i was going to go with the shadow clone.
I am a level 13 Lizard man ninja.
I have always disagreed with this ruling for various reasons the main being that a monk can clearly wear a bathrobe and be able to punch through armor.
I just think that people should let the monk enchant his fists I see no reason why not.
but it is just my opinion
but any guy in a bathrobe who can punch through solid steel with his bare hands clearly has above average weapons.