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what about this: under the android race. fixes the whole problem.
Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical. [JBE:BoHR:AA]
a little back story:
I am running Iron gods and the team desperately needs a rogue type character. I was going to have them run into a DM run character that is a ninja but is in disguise as a Sargovian Explorer named Mwangi Jack.
I was going to have him part of the 5th expedition int to the mountain of torch.
the reason why I want to hide his ninja skills is I do not want the party to became dependent on me to solve things for them and I want them to have fun and I may occasionally point out a trap or somethings for them.
so I waned him to have a musket he will be level 3 so what feats do I need to wield a musket in combat.
i looked at those and those didn't seem to have all the maps from the APS the interactive Maps do I am hoping those will work.
i had the map printed off at kinkos and it was 2 big for their biggest printers. I just had them print it out big as they could and the squares are 1/2 inch. I will have hem move across it with smaller markers and secretly move the skeletons to intercept them.
it is a pretty big map I plan on doing a "zoom in" fight when they find a skeleton on my wet erase map. I am open to suggestions.
First time Iran this the PCs threw Fire in the cold room and they all nearly passed out also except for a sorcerer who just happened to be 5 feet back. This is a common theme i am reading.
the second time I did this I let the party create water and make a "ice bridge" to the body then the monk lassoed it and was pulled back. i had to fudge it but these were all new players and they had such a good time being creative with the create water i figure the rule of "yes" worked much better than no.
I ran my game last night and it was a lot better,
I read a few blogs on how to be a good DM and I rolled with it and said yes alot instead of no.
there was a few times I said "serious time now" and it worked I think it is the most fun I have had as a DM and my new players had a great time.
in the fist book from Iron gods the party meets Sef the leader of the Skulks before it happened I gave the party a big speech about not all encounters have to end with bloodshed and I did also mention a every body attack scenario where another character blurts out a word like "coconut" and every body knows to just start attacking. well the parlayed with SEF and it was going really well until on guy decided to just yell the parties version of coconut ie "clown shoes" and attack sef the party almost died but I rolled with it I didn't get mad because I like Diplomacy and I played the part and the party managed to beat the encounter and have tons of fun
thanks for all your advice.
these are all Brand new players so I am workign really hard to get them interested in making characters and feats ahead of time.
This helps thanks guys. looking Forward to tonight.
Agreed I am flexible I just want every one to have fun and fight robots.
I am guilty of both probably I just need to have a serious time and joking time and be clear when we are doing either.
can you walk me through the Mechanics of being flippant to NPCS? ie Intimidate fails diplomacy fails ect..
ie what are the in game consequences? i have a few characters that try to smooth things over with his High Diplomacy.
Forgive me please I have a hard time getting out what is in my skull on paper.
my main question is how do you keep a serious Atmosphere when you are gMing? fun is okay but there times I want my players to focus and feel the palpable danger int he air.
Background: I am running Iron gods after about 4 years away from TRPG. I want my characters to have fun and it is okay to be a little silly but I am having a hard time Balancing the "fun" factor with the Serious factor.
I spend a lot of time making custom sound effects Printing out giant maps and practicing what is going to happen. In my head it always seems so badsass and serious but within about 45 minutes in it turns to a bunch of good friends joking and being kind of silly, which I like to an extent...
there is no wrong or right to do this that is my motto for RPG
but maybe some advice on how to ton-down the " the sheriff is missing a testicle lets all focus on that for 20 minutes"
because my players are all new I ran the falcons hollow module as a tutorial
I don't want to limit the players in anyway shape or form. but I want to make sure the gravity of the situation is felt ie... you get to explore a sweet buried space ship!!!!!!
one of the best and most serious DM's I ever played with had me do the weight of all the gold and every item we carried I don't want to go to that length and bog down the game.
YESSS Spankyou very much!
The same way that weapon store owners with no levels in spellcasting classes know how much a +2 icy burst dagger costs.
yes but that is magic ( I cant believe i just said that seriously)this is technology there is no known way to really understand it and identify it except for a few guarded individuals. and granted I am only on book one of the AP. but with magic( again I know magic isn't real) you have wizards on every street corner. you dont have electricians/engineers on every corner of a small town like torch, in fact with out a the technologist feat you cant even use skills you have ranks in to interact with technology very well.
This is just me tryign to make it fun for my players, because I know they will eventually come to know what every itewm is and does and it will lose some of its "mystery".
I told them that every thing that is sold is beneficial. and I plan to include basic instructions with pictures like the defibrillators you see in public.
it is a fine line I agree being a jerk dm and doing what I am doing I just want every body to have fun. alot of these guys a have never rolled a 20 in their lives. I still have super fond memories of being in a a tight spot and having no options except drinking a random potion not knowing what it would do.
I agree I want my characters to work for the knowledge of tech. and for the vendors charging they just pick a price,
I Imagine a few of these items pop up from now and then and they figure "hey this looks expensive and fancy"
I apologize a head of time I am scattered brained.
1. my Pcs want to start buying stuff in town. When they come across a flare gun at the temple of Brigh does Joram Kyte know what he is selling? or is it an orange thingy for 500 gp. how much description shoudl I give them?
same with the cureall hemochem ect..
I was thinking of telling them that what the townsfolk sell is beneficial but you wont be able to what it is yet. like if they find a potion and they dont do a spell craft all they know is it is a vial of green liquid ect..
my pcs are still level 1 so they would not have any of the feats to identify technology yet having never encountered it.
what is the exact process for identifying technological gear. I want to make it fun and mysterious not to easy but not be a jerk about it.
any suggestions? i know at some point they will pick up on it and have lazer swords and blasters ect.
I am a rusty DM and player is rolling a Cleric he has a 19 wisdom
on the level 1 cleric table it says he has 3 0 level spells and 1+1 1st level spells.
I went to his table on the bonus spells and assigned him the proper bonus spells +1 extra at each level ending at level 4.
my brain fart is what the heck is the 1+1 mean? is that just 2 first level spells or 1 1st level spell and +1 domain spell?
can somebody spell it out for me???
I have not run a cleric since 3.5
Does the Racial Heritage feat, combined with a feat that improves an inherent feature (claws, poison, etc) grant you that feature?
Tragic Missile wrote:
that is a very good question you should faq that question. that is an actual legitimate question.
I go the other way kind of...
They cant be detected by anything but normal things still make sounds. for instance if the ninja heard foot loose and just had to punch dance you could not see him but if he failed his stealth check you could hear him working off his teenage anxt. but you could not detect his delicate yet angry foot rhythms with tremor sense. and his scent wouldn't register as any thing other than the smell of pure gymnastic awesomeness
I still don't get the difference mechanically between Crane wing and deflect arrows? why is there not any deflect arrows hate?
with deflect arrows you literally just say "I deflect that arrow" and it is is deflected
with crane wing you have to be fighting defensively or take a total defense action and you get to deflect one melee attack.
in a multiple attack game why is this such a big deal?
attack one is deflected
attack 2 hits ect...
SO my one question is what is the big deal? deflect arrows does the exact same thing only with ranged attacks. why is/was Crane wing any different?
I never take deflect arrows I have never wanted to spend the feat tax to take crane wing.
I just guess I am having a hard time seeing the value in giving a feat that blocks one attack per round any errata. most of the guys at higher levels have multiple attacks. Am I missing some strange gaming culture current here? it seems to be no different than deflect/snatch arrows?
in fact we got gloves of arrow snatching in a recent game and it came in handy but not "spend a feat" handy.
Orfamay Quest wrote:
agreed, But no need for stone just need the dragon to pop by and say either A or B. the Majority of my Characters tend to be masked monster wrestlers. I tend to be confused my self sometimes on how it works. EDIT: my dm looks for official answers on how it works, and I am not the only one asking for Clarification. I dont feel like it is a waste of SKR's time.
and My DM usually looks to me to arbitrate the minutia of grapple related things because that is all I do.