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http://paizo.com/people/PathfinderDesignTeam/posts

here is the Faq teams post I don't see it on there


I could not find it? it would be nice if they included a link to answered faqs


Nicos wrote:
who knows...

but why was it marked no answer needed on page 1?


buhler?


I am super confused the devs marked this as no response required? so the feat does what it says it does? what is the point of it?


you can only take a 5 foot step if you dont take your move action....


but if you get level 10 of both you can rage cycle with impunity


I ran into the same issue under temp adjustments I give my self a boost to Str and con and say it is from my weapon. i have to manually click them off when not raging but it works.


great sword going more for a theme than damage


Grizzly the Archer wrote:

Courageous will add for the barbarian which at a +5 weapon with furious makes it +7.. 7/2= =+3 bonus

Rage: str and con ( which when adding the +3 to the str and con, will give an extra +1 str and +1 con mod. The str, for 2 handed will net +3 damage, and the con will give you 1 HP/ level.

Superstition rage power: unlike the str and con bonus, since the courageous bonus will add to the original number, then figure out the modifier, here, it's a flat +3 to the save, NOT the ability. So the saves actually go up,by +3, and not less. Superstition does not stack with the morale will save bonus barbarians get from rage.

Ghost rager: which will gain the bonus from superstition.

Also, if you get a lords banner (victory) that will have a base +2 morale bonus to you and allies for attacks, saves, and skills. If this is too expensive, the flawed pale green prism ioun stone gives a +1 morale bonus.

Unfortunately you will only get it for the attack and skills, since the saves you already receive a morale bonus, but oly if you rage. If you choose not to rage, you'd get a +2 bonus from the weapon, and the +2 from the banner. Not bad for not raging.

I hae 50k the weapon can only be +5 total including properties.


Thanks Conan...ahem I mean Thorg the unbreakable needs no help! lol


blackbloodtroll wrote:
What is the Race of this PC?

Kellid human barbarian


ZanThrax wrote:

Actually, now that I re-read vicious, I'm going to just recommend going down to +2 Furious Courageous Keen.

Furious gets it to act as +4, which is just as good as +5 for the Courageous purposes.

that may be the way to go I wont bypass most DR/alingment but it is the way to go I think.


blackbloodtroll wrote:
Is there no one to pump you with things like Heroism?

no not really my character is pretty Self Reliant


Courageous is not worth it unless I have at least +2 to my moral and saves.
I really like the +5 so I dont have to worry about alignment DR


Weables wrote:
grab the improved crit feat instead.

I am feat starved like annie in that movie I still am waiting for my daddy warbucks of feats


I am designing a +5 great sword weapon for my Barbarian. I have it at a +3 courageous furious weapon. I want to add keen instead so I need to drop one of the other enchantments which in your opinion is better?

courageous:

gives me 1/2 my enchantment to str
gives me 1/2 my enchantment to con
boosts my superstition bonus bonus by half the enchantment

Furious:
increases my enchantment bonus to+5 boosting my Courageous bonus to +2(see above)
makes my sword capable of overcoming majority of DR


blackbloodtroll wrote:

The Barbarian with Superstition only has to save against spells.

That's it.

Moment of Clarity frees them of this restriction when a spell is needed.

Channel is fine.

how does moment of clarity do that exactly?


DrDeth wrote:


Listen to the nice squid Admiral: “It’s a trap!” Can’t be healed, boosted, bard song, or even receive Channeling? For a mere +2? (more later, sure) And a Moral bonus to boot, which can easily be duplicated by many spells?

AND, you have to burn a rage power to get this cruddy ability?

you get a boost to your saves against spells, spell like abilities, and SU that is broad enough to encompass aloft things. fire ball? that s a spell i get my superstitou bonus to spells, charm person? save. oh you glow and cause me to be blind strange monster is it a super natural ability i get a super bonus t that save also.


+5 furious great sword is +7 when raging correct? and it overcomes epic dr?


Reecy wrote:

I understand what you are saying...

But Invisibility would not grant you flanking...

The opponent has to be Aware of your location, and your ally has to be aware of your location as well...

Flanking is a coordinated attack from both allies... Now technically if you can argue this either way but unfortunately you will not get the flanking bonus for this... This effect takes place on more than 1 level.

Your ally needs to see you and your Opponent needs to be aware of your location... Now if the enemy had Scent or some way of locating Invisible creatures then yes

I believe you are wrong here it is a common misunderstanding about Flanking being a coordinated attack. that is all fluff By The Rules all that is required for a flanking bonus is for 2 creatures on opposite sides threaten a creature in between them that is all. there is no plan there is no "you stab high I stab low" it is only "oh crap i have 2 things both trying to kill me form opposite ends this is really hard to defend against"

EDIT: here is the flanking rules where does it state you have to see or plan each other?

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can't flank an opponent.


The problem I think people are having is they think Flanking is dependent on 2 pc's deciding to work in tandem. That is not the case flanking bonus depends on the enemy being threatened period. threatened from 2 opposite sides. one pc could only have vision of 10 feet he would still get the flanking bonus.

flanking bonuses arent about team work per se. it is about the defender having to defend against 2 attacks form opposite sides. there doesnt have to be a plan in place between to pcs


the party Alchemist in my campaign is one othe most versatile and high damage dealing characters i have ever coma across. those bombs are auot hit basicly, it is a pretty powerful class. MY dm actually banned touch attack classes because of it.


Yes you are being threatened means I can take Aoo or hit you with my attacks


Read the description of flanking

Flanking

Flanking Example

#1: The fighter and the cleric are flanking the ogre because they can draw a line to each other that passes through opposite sides of the ogre. Both the fighter and the cleric receive a +2 bonus on attack rolls made against the ogre.

#2: The rogue is not flanking the ogre because she cannot draw a line to the fighter or the cleric that passes through opposite sides of the ogre. The rogue cannot draw a line to the sorcerer because the sorcerer is not adjacent to the ogre and does not threaten it.

#3: The goblin and the ogre flank the sorcerer, as they can draw a line between them that passes through opposite sides of the sorcerer's square. If the ogre didn't have reach to the sorcerer, though, he and the goblin would not be flanking her.

When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can't flank an opponent.


http://paizo.com/pathfinderRPG/prd/combat.html#_flanking
It has do do with threatening not defending I am still threatening the guy and stabbing him every round


The bad guy is an serpent folk the barbarian is an ally to clarify I using greater vanishing trick

I am invisible


I say yes the flanking is not about the barb seeing me but the bad guy defending against. 2 opponents at once


2 people marked this as FAQ candidate.

I have greater invisibility on I am attacking a guy so is the barbarian in front of me do we still flank even if I am invisible ?

The bad guy is between us


Heheh. Need advice


SlimGauge wrote:
In general, no, only actual weapons can be enchanted as weapons. See this thread.

thanks


thanks guys I am bumping this hopign for some more feedback on what a role the samurai should/would play.


yeah! what he said


Thanks! I am pumped to utter the line " I was once a man" I am hoping the DM will send the occasional person out after me.

Thanks for the Wakashi advice I will stick with Katana


Alchemist stone lord paladin barbarian dog coward sorcerer and. A nevromancer


has any body played a samurai I have never done either cavalier or samurai? any basic understanding i need of the class and what it does?


Here is my back story:

Betrayed! your queen is in danger and before you could warn her of the treachery of her advisor Jaffar you were intercepted in the hall and attacked by foul magic. Jaffar laughed at you as he cast his blue flamed spells it slowly broke your body and mind turning you into a small green hated creature a goblin! . you rushed to tell your queen but were hunted out of the palace has a creature by the very men you had served with. later that night you snuck back in and in a last attempt you wounded Jaffarand he fled.. but not before he had framed you for the murder of your Queen's consort kelvin.you fled in the night with the Heir to the throne to protect him leaving him in the care of forest elves now you serve a broken kindgom and an aging dying queen searching for a cure. so you can return and clear your name and reunite the heir to his throne.


Here is my Stat Block:
Gobo the Honorable
Male Goblin Samurai (Sword Saint) 12
CG Small Humanoid (goblinoid)
Init +5; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 27, touch 15, flat-footed 23 (+12 armor, +3 Dex, +1 size, +1 dodge)
hp 125 (12d10+48)
Fort +15, Ref +13, Will +10
Defensive Abilities greater resolve (6/day)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +5 Katana +20/+15/+10 (1d6+30/15-20/x2)
Ranged Heavy crossbow +18/+13/+8 (1d8/19-20/x2)
Special Attacks brutal slash +6, for the king +1 (1/combat), iajutsu strike +6d6/-2 ac (standard), lion's demanding challenge +12 (4/day), terrifying iajutsu (dc 17)
--------------------
Statistics
--------------------
Str 22, Dex 20, Con 16, Int 7, Wis 14, Cha 12
Base Atk +12; CMB +17; CMD 31
Feats Critical Focus, Dodge, Improved Critical (Katana), Mobility, Power Attack -4/+8, Roll With It, Sickening Critical, Underfoot
Traits Defender of the Society, Rice Runner
Skills Acrobatics +20 (+25 to jump, +24 to move past opponents without provoking attacks of opportunity, as long as they're larger than you), Climb +5, Escape Artist +0, Fly +2, Linguistics -1, Perception +13, Ride +0, Stealth +4, Swim +1; Racial Modifiers +4 Acrobatics, +4 Climb, lion's skills
Languages Common, Goblin
SQ honorable stand (1/day), lion's call +1/+1, mounted archer, orders (order of the lion), weapon expertise (katana)
Other Gear +4 Tatami-do armor, +5 Katana, Heavy crossbow, Belt of giant strength +4, Boots of striding and springing, Cloak of resistance +4, 2950 GP
--------------------
Special Abilities
--------------------
Brutal Slash +6 (Ex) Gain a bonus to confirm Iajutsu Strike criticals.
Critical Focus +4 to confirm critical hits.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
For the King +1 (1/combat) (Ex) Grant allies +1 to hit and damage for 1 round.
Greater Resolve (6/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyond
Honorable Stand (1/day) (Ex) At 11th level, a samurai can make an honorable stand, deciding to fight the target of his challenge to the bitter end, no matter the cost. He can make an honorable stand once per day at 11th level, plus one additional time per day at 16th level. Decl
Iajutsu Strike +6d6/-2 AC (Standard) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Lion's Call +1/+1 (Ex) Grant allies +1 save vs. Fear, +1 to attack, new save vs. fear.
Lion's Demanding Challenge +12 (4/day) (Ex) +12 to damage target, -2 AC vs. others when used, +4 Dodge AC vs. the target of your challenge.
Lion's Skills +6 (Ex) +6 to Knowledge (Nobility) checks relating to sovreign.
Mobility +4 to AC against some attacks of opportunity.
Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Roll With It You know how to take a hit, even if your reaction sends you bouncing and flying out of battle while shrieking at the top of your lungs.

Prerequisite: Goblin, Acrobatics 1 rank.

Benefit: If you are struck by a melee weapon you can
Sickening Critical Critical hit sickens target.
Terrifying Iajutsu (DC 17) (Ex) When hit foe with Iajutsu Strike, all foes in 30 ft shaken 1d4+1 rds (Will neg).
Underfoot +4 Acrobatics to move past opponents withou AoO if they are larger than you. +2 to Mobility if the opponent is larger than you.
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.
--------------------
Betrayed! your queen is in danger and before you could warn her of the treachery of her advisor Jaffar you were intercepted in the hall and attacked by foul magic. Jaffar laughed at you as he cast his blue flamed spells it slowly broke your body and mind turning you into a small green hated creature a goblin! . you rushed to tell your queen but were hunted out of the palace has a creature by the very men you had served with. later that night you snuck back in and in a last attempt you wounded Jaffarand he fled.. but not before he had framed you for the murder of your Queen's consort kelvin.you fled in the night with the Heir to the throne to protect him leaving him in the care of forest elves now you serve a broken kindgom and an aging dying queen searching for a cure. so you can return and clear your name and reunite the heir to his throne.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


BUhler?


what if i make him a wear a cantaloupe hat and speak german?>


TMI?


I have never ran a Samurai Character before. Let me give you a little back story, I have been building a back up character for my Ninja in serpents skull book 5. I have been toying with the idea of a viking two handed damage dealer but I just got sick of all the optimization I never felt happy I felt like I was trading armor for speed weapons for items...

so I decided to just make a fun character
i had my original goblin fighter with all the feats like improved will and reflexes and mobility and underfoot I planned on making him a rush into combat kind of guy fairly reckless but very agile.I skipped the weapon focus path and just took the feats I always wanted to take but never had room for.
and this idea morphed into a goblin Two handed fighter into a goblin Samurai. I love the idea of a pint sized Goblin named "gobo the brave" who is a samurai.

my back story so far is a direct knock off of an old Conan Story I read:
basically an evil look alike of my queen takes over and me being the head of the queens guard stand up to her she cast a spell on me turning me into a goblin when I freed my queen she exiled me not bearing to look at me so I now wander has a samurai trying to find a cure for my Condition and fighting my "goblin nature. ie pyromania)

I looked at the order of the lion and really felt that fit the back story. the order of the penanatent I dint like the abilities.

any way I also took sword saint and was wondering how I run a samurai, and any suggestions on what to do to have fun but not get killed? how owuld you do a knight turned goblin who still has his human sensibilities but finds him self staring at fire for long periods of time.

we are in the underdark where every body is evil so it wont be a huge surprise or RP disadvantage being a goblin.


I went goblin it's all good


Any body


Buhler?

can I take heart of fire if I am a goblin monkey or what ever feats are racial feats for goblins?


a ghoran who is a cactus subtype would work
http://www.d20pfsrd.com/bestiary/monster-listings/plants/ghoran


WE are in Serpents skull and have had about 3-4 TPK's -one person who turns invisible and runs each time.

It is a hard question to answer I have lost 4 characters now brought back my 1st one 2 different times.
once with re-incarnation ( I came back has a trogladyte)
The other was GM fiat A flash of lightning and there I was naked in the town square.

Our DM is very liberal and allows us to have new characters wander up on the old party and we take them in and integrate them. It makes for efficient adventuring. If we didn't do that we would have devote a whole session to making it work and "who are you and what are you doing here" stuff it is much easier if we all just kind of ignore glaring plot points to make it work so we can move on does that make sense? has characters we do not abuse it and all of my back stories just happen to coincide with the adventure some how ie..Serpent folk did this or that ect..

Usually the Caravan has a priest with us so he can be talked into raising dead or such.(helpful DM fiat device) It does break the story line a bit as we were not with the original party, but we all meta game(right word?) to make it work and form a new party the hard part is saying "remember when the halfling did this or that...oh wait I was not there never mind why are you laughing"

does that help? the rules I think are important is
keep it simple stupid
do not abuse it. (ie my old dead character had a cloak or Resistance so I don't need to buy one )
make it fun and not a hassle.


What if you have a 15 reach. Can you remove a hand off the haft of the weapon as a free action. And punch the rest in 5 feet with a spiked gauntlet? Can I use power attack with whirlwind and dazing assault ?


Thanks


Avianfoo wrote:
Or because size increasing effects don't stack.

is this in the CRB some where? is there an official rule statement?

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