Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Gravewatch Pendant could be useful as it effects touch attacks as well. I am looking at:
Upgrade my shield and armor to +3 (5,000 each -- 10,000 total) Any thoughts. This will leave me with 3000 gold for any other disposables we may need.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Hmmm - Ghostbane Dirge is nice, probably don't need the mass version though. Hallow is interesting. We could consecrate a building in the fort to use as a resting place. Probably not that effective, but seems like a really cool thematic idea. Smite Abomination would be good for my whip, especially against any enemy with DR. Hymn of Mercy and Undeath Ward are also interesting, although not sure how useful as they might be too situational. Also, I think you are referring to Breath of Life, not Pillar of Life. I will probably grab Disrupting Weapon for Krenn since it will take down a bunch of moderately powerful undead real quick. Any other thoughts?
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Sell most of the stuff. Keep the potions, the Wand of CMW, and the crossbow. Not a big fan of Human Bane, but if we see any evil humans that need to be shot, would be worth having. Not sure what Krenn has, although I can use it as well.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra knows a good time when she sees one. Although she is not an ardent follower of some of the more well known dominions of Calistria, this does not mean that she will avoid worshipping the Savored Sting in other manners if the option arises.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra walks forward and places the point of her rapier against the man's adams apple. Vengeance is a dish best served cold. Killing you in a battle would have been an honor you did not deserve. Furthermore, if you were dead, then it would slow our hunt for those who guide your hand. So, it is time to begin talking. I would advise that you start soon, for while the Savored Sting is known for providing great pleasure. Her other domains are not so enjoyable. And, it would give me great pleasure to introduce you to my other . . . skills. As she finishes this, she slowly increases the force on her blade so that it is biting, ever so slightly into the man's neck, drawing the smallest of rivulets of blood.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra will move over toward the laughing Cinderlander. She will ready her whip and prepare to drop the man back to the ground should he overcome the spell and get back up. Ready action to trip using the whip, if he manages to stand back up.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Krenn has Armor Training, at level 7 fighters with Armor Training can move at their normal speed - 30' - in heavy armor. Unless his movement is reduced for some other reason, he should be (30'+30')*3 = 180'. Also, since he can move normally in heavy armor, shouldn't he be able to run as x4, for a total movement of 240'?
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Sorry about the delay, did not realize you were waiting for me Seeing yet more foes, Llyra moves forward and calls upon Calistria's blessing: Cast Prayer - +1 attack/damage/saves/skills for friends
Move to AA5, next to Krenn, and blocking for Curnach and Jerin
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra calls upon the power of Calistria and suddenly a duplicate of her appears. Move Action: Copycat She then draws her whip and lashes out at the Gargoyle before her (Z4). CMB-Trip: 1d20 + 15 ⇒ (12) + 15 = 27 <-- should not draw AoO from Whip Mastery
If that one goes down, she strikes a second time at the one behind her and adjacent to Krenn (X3). CMB-Trip: 1d20 + 15 ⇒ (18) + 15 = 33
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra listens quietly as it is discussed that that all must become Sklar-Quah. Having lived in many places, she clearly does not understand the importance which the Shoanti place on this. However, it this is the means to the vengeance that the city of Korvosa requires to rid it of the evil which has befallen it, then she will listen to the quest, and undertake it if it is doable. If you have a task for us, please inform us of what this is. Vengeance must be brought upon the usurper of the Korvosan throne and until we know what it is we face, most anything we will attempt is likely to end in failure. Unless the test is impossible, I will face it and I believe my companions, despite their general tenor of disliking the steps we must go through, will also face this test such that we may be allowed to know that which is needed to defeat the would-be queen and her gray minions.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
The spiritual ally will attack. If Krenn attacks, then the spiritual ally will use aid another to help Krenn, as well as providing flanking. If not, the spiritual ally will attack normally. Attack (Aid Another or norm if Krenn does not attack): 1d20 + 7 + 6 ⇒ (3) + 7 + 6 = 16
Attack (Aid Another or norm if Krenn does not attack): 1d20 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Llyra looks to Jerin:
I can aid another with the whip from 15' which should be above its reach. The Spirit Ally can aid another and flank. This should give Krenn a ton of bonuses to his attacks. While waiting for a response, Llyra casts another spell to assist the group. Cast Prayer - +1 attack/damage for us, -1 attack/damage for the cindermaw
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
While the others delay, Llyra says a prayer to the Savored Sting. A moment later, a beautiful glowing woman wearing little more than a light flowing gown appears wielding a long glowing whip. The woman immediately lashes out at the fiery worm, unlikely to do much with such a small weapon, but attacking nonetheless. Cast Spiritual Ally - the ally will appear behind the worm so that we have flanking for Krenn when he attacks. Attack-whip-force: 1d20 + 7 + 6 ⇒ (11) + 7 + 6 = 24
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Moving response from IC to avoid clogging the IC. What type of computer do you use? I hear that the newest version of Mac OS does not work with MapTools. They might have fixed it, but I have not upgraded because of the glitch.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
If Jerin wants to go in, that is fine. With Communal Resist Energy and Protection from Energy, everyone has the protection. 30 minutes for Jerin. And, really, Jerin is probably the best choice since he has been playing point on this anyway.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
I guess I figured that with Krenn inside, he could do a whale of a lot of damage and the AC is probably much lower. If he was not taking serious damage, he could rip the thing apart in no time (at least until it turned into a small puppy with an axe wielding halforc exploding out from within.)
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
I do have an open slot in 2nd level where I can get another Resist Energy, but this will take like 15 minutes I think. I can also cast Protection from Energy(acid) on you if you want as I have a 3rd level domain spell of Protection from Energy that I have not cast. I was planning on waiting and using it on you or me when our first Protection from Energy(fire) wore out.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
I think that Krenn (Resist Energy 30, Protection from Energy 120, Stoneskin, Freedom of Movement, whatever else the crazy ex-dwarf may be under) is the best getting swallowed option. Question, can we allow ourselves to be swallowed even if under the Freedom of Movement? And then attack from within without the Grappled condition?
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
My prep spells are casting Resist Energy, Communal and Protection from Energy, Communal as well as Freedom of Movement on Krenn and myself. All - Resist Energy(fire) 30 for 30 minutes each (20 for Curnach since he has Resist Energy 10 anyway and the total time is 110 minutes) All - Protection from Energy(fire) - gives 120 points of fire protection - same 30 minutes duration, 20 for Curnach Krenn & Llyra - Freedom of Movement - 110 minutes duration
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
That is what I was asking about. My 5th level domain spells are break enchantment and false vision. Situationally useful spells. My 4th level spells are confusion and freedom of movement, much more useful spells. Since we are expecting to meet a gigantic worm, I am not expecting to need break enchantment while we all agree that Freedom of Movement will likely be most useful. I know that if the spell is not on the cleric spell list, then I can only put it into a domain slot.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Alex, to you have a cite to that rule. Here is Sean K. Reynolds on the issue. According to him, applying metamagic and using other level slots is no different for domain spells than for anything else.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
Also wondering about my next feat. Greater Whip Mastery follows what I have been doing. And I have a great whip. The question is how often it will be useful. Another option, if Jerin can add +2 Int to my headband at some point, is to take Combat Expertise and then Butterfly Sting so that I can transfer crits to Krenn. I have 12 Int, so do not qualify at this point. I am also open to any other ideas. This is my only cleric, so I am not sure what else would be useful. I could grab a channel feat such as Selective Channel or Alignment Channel if people think this would help.
Female Aasimar Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14
The arcane discovery Staff-like Wand is pretty sweet. It requires Craft Staff, but that is not terrible. I think it would be sweet to craft wands of Magic Missile with Toppling Metamagic, and then use the Staff-Like Wand. You would get 5 trip attacks at like +20 with your Int and level. Fast Study is also not bad, if you like to leave slots open.
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