They doesn't need to good to be a passive threat. Their general behavior pattern is to do nothing. They're fungus. Without a need to go looking for thing, food/shelter/mates/etc, there isn't really any reason for them to move.
You do have a point that once a fungal creature found it's way into a settlement though.
You know, I'm wondering about an isolated village/region forming a symbiotic relationship with fungal creatures. When an elder's body begins to fail, this could also apply to the fatally ill, mortally wounded, or just severely crippled, they take a final journey to the swamps near the valley's mouth, becoming one of the X(Suitable colloquial title), which guard the valley.
Winter is coming. He has seen many and know this will be his last. The harvest was poor this year, and there will be little food to spare. Lifting his pack, he looks at the child strapped to the frame. Never very strong, the blinding fever stole her sight and left her weak. Too weak to survive the long, cold nights of the Midnight Lord.
Slow shuffling steps. There is no need for haste. His parents will be waiting for him. They took the journey together, and are together still, often sitting on a fallen tree near the first of the big reed islands.
It is easy to tell the start of spring. It is when Sunshine begins to race up and down the hills, and Grandfather always follows, dragging the warm breeze behind him.
Iomedae actually seems like one of the best deities for this. As one who has only recently left mortality, she's likely much more open to the idea.
Sarenrae is wonderful, but is very, very old, and quite possibly never mortal. Plus I think she still holds a candle for Ithys.
F. Wesley Schneider wrote:
I have concluded that all paizo employees are cackling masterminds who stroke white cats while chumming the waters. Also, in answer to your post about the Star Titan, yes. I do want all the answers.
Rysky, I really like your idea here.
Mikaze, your prophesy is pretty cool.
Something I've wondered about, how is the relationship between Feronia and Erecura, or Erecura and Ragathiel for that matter? Feronia and Dispater are friendly and correspond with each other, but do not meet in person, to avoid even the appearance of impropriety. Do the (ex)-wives ever meet? How does Ragathiel feel about Erecura? She a queen of hell, but her alignment is LN.
Something else, Erecura portfolio is deduction, mind-reading, and subtlety. Does she know something about Dispater's forgotten secret/wife? Might that be the reason she became one of his advisers? Shelter in his court if she would look into this mystery?
Alexander Augunas wrote:
There is no love in your soul.
Zahir ibn Mahmoud ibn Jothan wrote:
Actually JJ cleared this up. Paladin's smite does not bypass DR/Epic or DR/-. You must be mythic, with the appropriate path ability, or use a weapon with 6+ enhancement score to overcome epic/mythic reduction. Nothing bypasses DR/-
The Silver Prince wrote:
Flumphs make the best hats.
Actually, Paizo did give us Arshea, and Lymnieris. If Empyreal Lords of sexuality and prostitution, why not celestials? Not part of the anti-you gang, btw.
Also, seconding the request for all/any of these, but especially the Psychopomp Usher and Horseman. Kyton Demagogue fills me with horror and delight.
Archdevil, Malebranche, Whore Queen, Horseman, Kyton Demagogue, Asura Rana, Archon Empyreal Lord, Primal Inevitable, Protean Lord, Eldest, Psychopomp Usher, Rakshaha Immortal, Oni Daimyo.
The Silver Prince wrote:
Actually, think closer to home. Verces grows them as warmachines.
The Silver Prince wrote:
To be fair, I don't know who wouldn't want to cuddle the pipefox.
Mikaze, I do like that, and that for those who will not be redeemed Disintigrate Smite! The new information on her faith is pretty intriguing as well. Vildeis feels much like a good Zon-Kuthon. She isn't the diety you want, so much as the one you need. The one to follow when so fundamentally wounded or broken that nothing can make you whole, but you will not forsake what is good.
Very pleased with this purchase. Despite having Bestiary I,II,III, Monster Manual I-IV, Creature Collections I,II,III, and Tome of Horrors Complete, this book surprises and excites me. And the flavor text gives so much in so little space. I want to create adventures just so I can use these! Job well done.
I am also pleased at the prospect of some of my favorite creatures from the adventure paths getting more use. (Vanths!) The space/planets/material plane focus of this book also makes me very happy. Demon armies? Hah! We've got Mogaru!
Only errata thing I noticed, sorry if someone else already mentioned this, was in the Unnerving Gaze section for the Sacristan kyton.
Bestiary 4 wrote:
Favorite entries, listed in order of convenience rather than preference.
Bestiary 4 wrote:
The Scepter of Shibaxet can be broken by a redeemed demon lord if the regenerating towers of Shibaxet are already destroyed.
(Folks, let you imaginations run wild and give your head-canons!)
And seriously folks, I was restraining myself here. Many more are worthy of comment.
Amen! Kudos to those making the demon lords. These guys are fantastic.
Str 32, Dex 35, Con 42, Int 33, Wis 29, Cha 36
Abilities(Here's where the insanity turns up to 11)
Critical Healing (Ex) Critical hits cause Sifkesh to experience a sudden rush of energy and healing. Any additional damage dealt to Sifkesh by a critical hit actually heals her of that amount of damage rather than harming her. This damage applies simultaneously to the attack’s normal damage, and can prevent her from being slain if the damage from the normal attack would otherwise have been enough to kill her. Sifkesh takes no damage at all (but neither does she gain healing) from critical hits she or her allies deal to her—only attempts to actually damage her can heal her in this way. Whenever Sifkesh is healed of any damage in this manner, she becomes hasted for 1 round. Sifkesh takes normal damage from sneak attacks and other precision-based damage.(Heheheh!)
Despairing Cry (Su) Once every 1d4 rounds as a swift action, Sifkesh can unleash a soul-rending mournful scream that affects all creatures in a 60-foot-radius spread. A creature in this area must attempt a successful DC 38 Will save or be overcome by suicidal despair—on a successful save, a creature is merely sickened for 1d4 rounds. A creature fully affected by this special attack takes a –6 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls, and cannot gain the benefit of any morale bonus for 24 hours. A creature that is normally immune to fear loses that ability while under the effects of despairing cry, and can be ordered to take obviously suicidal acts while under the influence of effects like charm person, dominate person, and suggestion. The effects of multiple despairing cries do not stack. This is a mind-affecting sonic curse effect. The save DC is Charisma-based. (Barbarian, despair!)
Suicide (Su) Once per day as an immediate action, Sifkesh can drop her defenses when attacked by a foe. She is treated as flat-footed for this attack, loses her profane bonus to her AC and spell resistance, and automatically fails any saving throws against that attack. If this attack kills her, she immediately utters her despairing cry (even if she’s already used it within the previous 1d4 rounds). Any creatures affected by this particular despairing cry are also stunned for 1d4 rounds. One round after she commits suicide, Sifkesh automatically comes back to life, as if affected by true resurrection. (Where is your god now?)
1d10 + 7 ⇒ (2) + 7 = 9 Dex
This should be interesting. A tough, but slow, monk. I'm thinking of the scene in Conan where he grows up pushing the wheel. Not sure on race either. Probably human, but a tiefling or dwarf could be interesting.
I love Mythic Realms, in that agrivating why of something that answers question only to create more.
It throws a whole bunch of WTF!? information at us, and leaves me with more questions that answers.
Balance on Verces?
Language of Jandelay? What/where/who is Jandelay?
Sarenrae Sodom and Gomorrahing an entire city right above Rovagug's Prison? Has her alignment changed?
Dark spires piercing Golarion's skin to hold it together, how very kyton-ish. Also, does anybody else find it interesting that ZK's servants guard these places hoping/waiting for someone worthy of curatorship to take over? Why was Dou-Bral responsible for healing the world? Why does Zon-Kuthon continue this stewardship? What are the treatments administered by his most exalted torturers? Why is it so important to ensure the curates loyalty until the stars grow dim? Loyalty to who/what?
The Weeper? Redeeming the girl of Offal Mountain in Sarenrae's fires sounds like a suitably mythic trail, but what would this redemption mean? What are the lesser spawn? What is the nature/destiny/power of the one spawn of the Woeful Mothers? Also thank you to whoever thought up the pit for the delightfully squicky image of Galulab'daa impregnating two unfortunate males, and their subsequent birth. You had fun writing that. Kohal? What was the Challenger? More convinced than ever that Rovagug is THE Qlippoth lord.
I just took a look at Mythic Realms. Wow.
How does Agmazar fit into the social castes? It seems like a pretty solidly augmented thing to me. With you Mikaze that the Star Titan seems less idealistic explorers of the solar system and more WWIII Allies and Soviets tossing nukes at each other.
Not that is isn't cool. I love it! It's just very interesting to have come from Verces. Numerous questions come to mind about this.
1) How do you make/build/grow something like that?
Really? Who/where? Not challenging, just curious. I'd totally forgot about Marislova until you mentioned it.
Brevoy has pretty distinct gender roles, and I'm pretty sure female knights aren't kosher. So, I can see a girl switching in order to follow a career that is otherwise unacceptable. Sorry if I offended, it was just the first thing that came to mind. The trope of a girl disguising herself, only more completely.
There are a few countries/regions with exclusive gender roles in the lore. Brevoy and Qadira are the ones that come to mind at the moment, but I'm sure there are more, it'd be weird if there weren't.
Actually, the Golarion representation of genders in various professions strikes me as odd in some ways, like an unusually high number of female soldiers and guards. I blame the attribute system.
Back onto the subject of homosexuality, do you think Mendev is more inclusive that usual? I could see that due to the many locations, cultures, backgrounds of the people who end up there. They're even accepting, more or less, of pit-born tieflings, so something that falls into the 'squick' category probably doesn't seem worth worrying about, especially when there is a limitless, demonic horde of evil itching to play with your entrails. 'You have sex with X? Gross. Keep an eye on that Brimorak.'
Just popping in to add my two cents on a few things.
1) I like our first transgendered(?) NPC of note. Seriously, in a world with cursed belts of change-gender more people haven't done this before? I also like the previous one, brief mention in the article about the Grey Maidens. However, I do have some beefs. Why were both men->women? Surely some Brevic maiden has dreamed of being a knight and made the switch.
2) Homesexual relationships outnumbering heterosexual ones? Really? This AP has the most involved/reoccuring NPCs since Jade Regent and so far, and odds aren't looking good for later, and all, well both, are homosexual. Let's spread the love around.
Flavors of Evil (Fanboying the wonderful varieties of evil, and other, outsiders and what they represent.)
I'm looking forward to that article. I wonder how the abyss feels about the titans and demodands. Does it know? Does it care?
MMCJawa&DNero, glad to some other beings who appreciate the exquisite enlightenment of anguish. The Kytons are almost helpful, in a horrible, nightmarish way. 'I am improved. You are improved, if you have the strength. Together we progress towards perfection. Also scream for me.' I think that's part of what makes them so freaky. They do these horrible things that make even demons blanch, and sincerely believe it is for the best.
I've wondered about that too. It certainly seems like a possibility. It is the only thing we have record of him having any sort of emotional reaction to. Even with Sarenrae it feels like it's a result of her being Ithys'. Is he bored? Is it all part of a eons long scheme?
I love the Scarred Lands. The gods are Gods, and the titans are Titantic. Missed sword blows make canyons! I've wanted to do a campaign there, but always felt nervous about getting the right feel.
Denev is definitely the Red Mother. Siding with her children means tearing apart anything that threatens them. Also she fights as an entire mountain range. Awesome.
Flavors of Evil (Fanboying the wonderful varieties of evil, and other, outsiders and what they represent.)
This is just as it sounds. I love Paizo's monsters, particularly the outsiders, particularly the evil ones. Each has been given something new, a twist, that makes them recognizable but distinct from previous incarnations. I feel desire to proclaim my love for them throughout the boards and want you to do the same. What do you think of the evil they represent? How do you see them represented in real-life.
Let's start with the big three: Demons, Devils, and Daemons.
Devils: A classic. Legions of evil marching in lock-step with their gestapo boots. Advancement, order, and civilization without conscience or mercy. Souls are fuel for the infernal economy.
Demons: Another classic. Slavering hordes of sin. Whim, passion, and self at the expense of all. Souls mean growth.
Daemons: Oblivion. Nihilism made flesh. No twist here because these guys are uniquely Pathfinder. Lone, even when in groups, tortured souls filled with hate and despair. Not rage, not anger. Hate. The pure poisonous thing that ultimately, regards of it's original target, encompasses all that exists.
Daemons nicely lead into the 'lesser' outsiders. Kytons, Divs, Asura, Oni, Rakshasa, Qlippoth, and Demodand.
Kytons: Right up there with Daemons for pure scary. I hear they draw a lot from the Hellraiser franchise, which I cannot verify and have no intention of gaining the information necessary for confirmation. Perfection through alteration and extremes. To me, these share some connections with Daemons, as the kytons seem to have a deep-seated unhappiness with themselves. Serious body-image issues. Rather than go full apocalypse, kytons try to forcibly make themselves perfect through external means. Kind of the opposite of Irori.
Divs: These are an interesting one. They're like Daemons, but more focused. Daemons want the end of everything, more specifically life, particularly intelligent life. Divs don't really have a problem with life or existence as a whole, just mortals. Or rather, intelligent mortals and their works, particularly humans and others who bind genies. Also unlike daemons, Divs weren't originally mortal, these are corrupted elementals. To me, Divs are the world/universe in sociopath ex-significant other mode. 'Don't need me anymore?! I'll show you! I'll burn your house! Steal your car! Kill Mittens! And then, and then I'm coming for you!'
Asura: Asuras are to the gods what Divs are to mortals. Bad Karma coming to bite you and everything you ever loved. Interestingly, at least this is my reading, Asuras don't really have a problem with mortals per-se. Rather, we're 'Mittens'. The pet/creation of gods that Asuras know they are fond of and so target us to get at them.
Oni: Greed. I love these guys. In some ways an antithesis to Daemons and Kytons, or at least coming at it from a different direction. Former guardian spirits that got fed up with being on the outside, they've crashed the party and are going to drink all the beer, crank the volume up all the way, and you had better love them or else. Seriously, these guys just want to be human. They represent an evil stemming from being unsatisfied. They want to be something else, and are willing to break the rules and trample over other people to get there, or at least get as close as they can. Deep down though, they know they don't belong and are ashamed of their forms.
Rakshasa: These guys understand the Oni's desires, but come at it from the mortal side. They loved mortal life, way too much. Life/existence on another plane isn't good enough. They want to live as mortals forever, experiencing the best life has to offer, and screw what the universe thinks.
Qlippoth: The original denizens of the abyss, qlippoth are the most inhuman/cosmic evil. Wriggling things from the deep that have been displaced, and are mighty unhappy about it. They are evil, by nature and also because they want the end of all mortal life, but are so alien that the only thing we can understand is they want us dead. Personally I think the Great Old Ones are Qlippoth that have decided the best way to rid the material plane of mortal life is to move to said plane. You take our homes, we'll just move into yours. I like these guys a lot too.
Demodand: The only evil outsider I'm ambivalent towards. Creations of the titans, these guys live in the abyss, but aren't demons or qlippoth. I like that they are there, they made a good addition to the ecosystem, a type of parasite as it were, but don't do much for me personally.
So guys, those are some of my thoughts. How about you? How do you see these outsiders and why do you love them?
Kind of joining the choir, use NPCs to help balance things out. Since your players are interested in role-play, ask them to run all/some of main NPCs. This gives them more chances to do what they love, reduces your work-load, and helps round out the party.
I like the mythic idea, though I'd be tempted to limit it to Ameiko, at least initially. Drawing on the continuing campaign section, there are four others seals to the imperial throne. To truly secure the throne and end the Oni threat, the other seals need to be found as well. Some are kept hidden by a royal bloodline, but others have been lost and their bloodlines extinguished. If found by one worthy of their power, these unclaimed seals will bestow their powers and create a new royal line.
Each royal line has different attributes/specialties that could be easily tied to a specific mythic path. This way Ameiko remains unique, and it gives more depth to your player's ascension. They aren't just spares riding on a friend's bloodline. They are walking their own path, and becoming heroes of legend. Who knows, they may actually be reincarnations of the line's founders. Legends from the Age of Heroes walking the earth once again. If you're interested, I can get you the rest of the information on each line/seal.
Hmm, reading that I'm strongly tempted to run my own Mythic Jade Regent.
Only with your invitation. Players who abandon their dm have to sit in the penalty box.
That being said, if you are inviting, hell yes!
Way of the Wicked.
Of Paizo's APs, Wrath looks pretty tough, but I haven't played it yet. Kingmaker, which I have run multiple times, can be very difficult for a party that isn't prepared to think differently. The random encounter table can be brutal. lvl1 party vs 4 trolls brutal. Also, in the first, and to a lesser degree the following volumes, your characters can easily find themselves days way from help. Later on, high level PCs will face the horrific, and often astounding, realization that they cannot, in fact, defeat an invading army alone.
Suggestions on ones others haven't mentioned yet.
Serpent's Skull: This AP's 'pulp' nature makes a nice fit for younger players. Shipwrecks, dinosaurs, thwarting the rise of dead god, etc. The AP starts with a nice sandbox following the shipwreck. I say nice, because you have plenty of NPCs to nudge them in the right direction and the sandbox is very finite: the island. This gives you a chance to have plenty of role-playing and gives the players experience in making their own choices, without overwhelming them or you and sticking to the plot. Did I mention the dinosaurs and demon monkeys?
Shattered Star: This is a good choice due to the buildt-in guide mechanic. Once you find a piece of the artifact, it points you to the next piece. Each installment revolves around a fun and detailed dungeon crawl, with enough outside encounters to keep things interesting. Solid choice, but dinosaurs and demon monkey's beat it out as my number one
Way of the Wicked: This may be a little surprising, but kids like to be bad guys almost as much as they enjoy being heroes. This is a really well done AP with plenty of advice on how to let loose your inner Darth Vader without going grimdark. Join the dark side, We kidnap the princess
I like to DM because no one else will do it.
As for the OP, huh?
I've seen the poster and thought it was cool. It shows some of the most interesting adventure locations in the Inner Sea, just the sort of thing to get me interested in the campaign world. I don't find it racist, discriminatory, or anything else. And honestly, even if it is, so what?
I have yet to see any fantasy setting that didn't offend someone or put a certain group in a bad light. Fanatical inquisitors and scheming viziers aren't politically correct, but they are fun to have in stories. And ultimately, that is what this is about, having a fun time.
Greetings. Our rolls were indeed marvelous, but yours are the superior I think.Take the compliment, I insist. Those stats would make a fantastic monk.
Thinking about going sword-board fighter/ranger, or wizard, possibly witch. What class do you think best suits my magnificence?
4d6 ⇒ (5, 6, 4, 6) = 21 = 17
17, 17, 17, 15, 11, 10 Oh yeah!
Hey Baris, this is Touni. I'm quite interested, PMing you.
Reynold's life is not his own. His purpose is to act as adviser, and if necessary, commissar, keeping the chosen focused on their goal: The ruin of house Darius and the restoration of the Prince of Law as supreme god of the realm.
The Archfiend is patient beyond measure and his schemes last for centuries. One of Reynold's ancestors was given a potion and told to bury a Asmodean text beneath hearthstones. Do this, and her barrenness would be cured. And so it was, but the line thereafter was forever tainted. A lurking darkness that sat dormant until called upon.
When Reynold was born, the darkness was made manifest. The birth was hard and when born the child did not cry. Ill omens.
A somber youth, Reynold showed a keen interest in religion and the peculiarities of the written word. Apprenticed to a scribe, Reynold excelled and found favor with his master, accepting all tasks with equanimity and performing them with exactness. Among his peers he become a mediator, able to discern the truth and create a compromise that all found acceptable.
Then, the green-eyed woman appeared and said, It is time. Reynold returned to his parents' home, and took the pack that was always kept ready, My Lord has need of me. I will return when circumstances permit.
If you have a healing, I can do a stealthy sort to handle traps. Rogue with intention of going into Assassin. Crime would be murder. Likes to stab people in the back and poison them. Reason for joining up, there'll never be a better chance to kill lots of people.
Focus: Dex, could be STR though.
STR1d10 + 7 ⇒ (2) + 7 = 9
Reroll 1d10 + 7 ⇒ (3) + 7 = 10