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Lloyd Jackson's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 797 posts (2,483 including aliases). No reviews. 1 list. 1 wishlist. 14 aliases.


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Agreed. You can see him getting better every time, and Butcher himself has talked about how much his writing has improved and how he looks for ways to make it better, but even his first books are enjoyable. I think he is a great writer. Not in a 'Giants of English Literature 201' sense, but he is a damned fine storyteller. I'm never bored or skimming over sections. The writing draws me into the story rather than pulling me out. I laugh, I chortle, and I'm left feeling pumped and excited about life after reading one of his books. Hard to do better than that.


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Here! Here!


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Tacticslion wrote:
Orthos wrote:
NobodysHome wrote:
over 95% of U.S. teens explore alcohol, a nearly-as-high percentage explore sex
Woo~! *proud 5%er*
Bro-fist for a fellow! (I felt so weird and out of place in high-school and almost embarrassed to say I was engaged...)

We are the 5%!

Tactics, I think a lot of us felt weird and out of place there. It's a weird and out of place sort of place. Why pseudo-embarrassed over being engaged?

As for the more general discussion over teenagers and being one, no real interesting stories to tell. Closest thing to pubescent craziness/rebellion was forgetting to fill up the gas tank after using a car. I know we had rules, but they were basically 'Be nice'. The closest thing to an arbitrary rule I can remember was to let someone know if we'd be out after 10. (The punishment for breaking said rule was to have our mother get worried and stay up late, thus making you feel like a terrible human being because you made her worry.)


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Thinking about it, my games seem to vary quite a bit between sessions. If a campaign were turned into a movie, it would probably be R due to some of the fight scenes. It isn't that we dwell on the gore, but we do describe what happens. I'm not sure there's a PG way to depict being bitten in half by an owlbear, incinerated by multiple fireballs, or the aftermath of a troll family vs ogre clan fight. Aside from that, totally PG/PG-13. Maybe LOTR PG-13? My players have a tendancy to muck around with the insides of dead enemies and allies.

Overall: PG/PG-13. With a notable exception of when we ran Carnival of Tears. That thing starts at gorefest R and heads south from there. CoT is also responsible for the kingdom's zero tolerance policy towards evil fey.


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I know the discussion has moved afield of this, but my vote is Kitsune and catfolk, maybe. Weres, probably not.


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The more you despair. Norgorber can help with this.

As for Skin Game,

Spoiler:
I love the scene with Hades. Who's a good dog?


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That's true, but I'm running it as part of the campaign, and I don't think Fellnight has its own obituaries section.

For me, carnival of tears and fellnight realm are the forgotten chapters of kingmaker.


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Maleficent(The real one): "Now shall you deal with me oh prince, and all the powers of hell!"


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Goblin Alchemist(Fire Bomber) does quite well.

Human with strong social skills, bard, is very useful. There are a lot of fights that can be avoided, and allies to be gained, with a bit of smooth talking.


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Le gasp! Ze lion has found me once again! I must hide!

^_^ Congratulations friend.

I'm sure kingmaker will be fine. I've been lucky enough to have great friends who are also great gamers. I just make the funny voices.


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Three cheers for the dove and the lion! Huzzah! Huzzah! Huzzah!


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The scene switch, temporary pcs, sounds like it might be a good idea. Thanks. There are a couple ex-pcs lying around the kingdom from players who have moved away. Human alchemist, troll transmuter, and there are a few npcs who might be able to step up.

Had a discussion with the monk player, and his thoughts are to take a piece of everyone back for reincarnate/Resurrection. We have a couple sources that could/would cast it, but I'm not sure how far away the closest 13+ level cleric is.


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After another lengthy hiatus, my long running Kingmaker group was ready, sort of maybe, to assault the thistle palace of Queen Rhoswen from Realm of the Fellnight Queen. The module has been incorporated as the next major event after Varnhold Vanishing.

After hastily raising a small army from the kingdom, and raising/hiring/bribing a force of Nomen centaurs, the party assaulted to breach between worlds. Driving the invaders back, the party sprinted forth to take the fight directly to the queen while the army held the portal.

After the druid scouted the palace in air elemental form, the party rigged a system of ropes to get everyone, centaur fighter and tiger animal companion included, to the room. Using ropes to leap over the side and swing onto the third floor balcony, our heroes scattered the few guards and charged into the throne room. The fight perhaps a minute, but left three of the party members, the human bard king of our realm, halfling druid, and centaur fighter, dead and the druid's animal companion a tiger trapped in a canary's body. The mountain lion monk took five shadow evocation fireballs and a baleful polymorph without a scratch. That cat has saves for days.

Situation now. The queen is dead, but so is most of the party. The palace has not been cleared, and the portal to golarion, about ten feet diameter, is being contested by two armies of many hundreds. What should our monk do? He can't take the bodies or gear with him. We're not sure how intact some of the bodies are anyway. The druid took between 40-81 fire damage after dying. Bard took 41 after dying. Fighter is pretty intact.

Also, what state is the throne room in? Most of it took 50d6 fire damage, equivalent of 7.5 seconds of full immersion in lava.


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Name: Tyme
Race: Halfling
Classes/levels: Druid 7
Adventure: Realm of the Fellnight Queen
Location: Rhoswen's throne room
Catalyst: Fireball

The gory details:

The party has climbed to the top of the queen's palace, and swung in through the balcony. After scattering the guards, they rush the queen, desperate to keep her off balance. Second round of combat, Rhoswen steps to a pillar and unleashes a shadow evocation fireball into the party, druid fails will and reflex. The rest of the party is injured, except for the mountain lion monk, which made both saves and has evasion.

Name: Hoid
Race: Human
Classes/levels: Druid 7
Adventure: Realm of the Fellnight Queen
Location: Rhoswen's throne room
Catalyst: Fireball

The gory details:

Third round of combat, the queen detonates another explosion of flame and shadow. The noble Hoid, king of our nascent realm, is no more.

Name: Tzelvek
Race: Centaur
Classes/levels: Fighter 7
Adventure: Realm of the Fellnight Queen
Location: Rhoswen's throne room
Catalyst: Fireball

The gory details:

After retreating from the holocaust, the monk and fighter heal up and charge back in. By cleaver tactics, mighty Tzelvek charges the pillar containing Rhoswen with her lance. With no room to maneuver, the sorceress, the sorceress is impaled, retaliating by detonating a fireball in the centaur's face.

Another round of combat sees the queen and fighter still conscious. The queen remedies this with yet more flame, calculated to engulf the tall centaur, but leave her majesty intact.

Name: Nymer
Race: Tiger
Classes/levels: Tyme's animal companion
Adventure: Realm of the Fellnight Queen
Location: Rhoswen's throne room
Catalyst: Baleful polymorph

The gory details:

After immolating the druid and bard, and as the fighter and druid are retreating, the wicked queen turns our fearsome cat into a pretty canary. Nymer makes his will save. Now he is a mighty tiger, in the form of a bird.

How it ended:

Mountain lion monk takes out queen via grapple after she downs the fighter. By end of fight monk has made all saves against one baleful polymorph and five shadow evocation fireballs. He is now in the throne room, totally unscathed, surrounded by corpses. Also, most of the room has taken 50d6 fire damage.

Our story ends with the monk having a discussions with the tiger turned canary as to what to do now.


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Orfamay Quest wrote:
HowFortuitous wrote:
Try thinking less of evil as active loyalty to doing evil but as varying degrees of amorality. The character doesn't pursue evil but morals may be viewed as chains he won't suffer or simply not his department. Thus a bandit is evil due to the lack of empathy, and chaotic due to the casual disregard of law and order in favor of personal gain.
So if evil is simply amoral, what is neutrality?

Neutral, in terms of people, is just doing your thing. Most people are neutral in regards to good and evil. They think good is good, but don't do that much to increase the amount of good in the world or themselves. aka townsperson/npc alignment.

Amoral is to be unconcerned with good and evil, which translates into evil. If you don't care about something, chances are you end up not doing or being the opposite/negative of it.

Let's use cleanliness/messiness to illustrate. A person who is actively concerned about this is likely to be clean. A normal person likes it clean, but still leaves some dishes in the sink longer than they really should. The sink and fridge of the person who doesn't care have gained sentience are are waging war against the heathens of the clothes hamper.


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Rysky wrote:
Don't forget the Drakainia!

Okay, where is that from? What was the inspiration for it? She is one of my favorite monsters ever.


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EntrerisShadow wrote:


We are all responsible.

No. No we are not. I am responsible for things that I have control over, things I have done. I am not responsible for the demographics of gencon. A person may be rude toward me for things I have not done, but I don't have to listen to them. A person is not responsible for the actions of their parents, or their racial group, or their state.

Caineach wrote:


I just read the article on the Nazis. I'm surprised the Nazi pinups wasn't a complaint about the card game Barbarossa.

Did not know that was a thing.


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Damon Griffin wrote:
The typical goblin must be considered insane and/or evil by human standards, but they presuambly have no genetic imperitive to burn, kill, steal, eat sentients and their babies, torture small animals as part of games, etc.

If they sprang to life from the spilled blood of an evil demi-god, whose body is more or less composed of solid, as in tangible, evil. Yeah, evil's probably written into their basic structure.

The cages thing doesn't help either.


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I'm with Tacticslion and other that claim the whole Inner Sea. Me, I take it further, I claim EVERYTHING! Seriously, I'd say the Golarion solar system, but that leaves out the awesomeness that is Rasputin Russia.

Andoran, fantasy revelotionary-era US is something I never knew I was craving until I found it. Instant favorite.

Numeria, This. Is. Pulp!

River Kingdoms, because Outsea.


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Embrace his burning tentacles of affection!


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Wow! Things have been happening in here. So, I was kind of expecting one or two people who also read his books to pop in and '+1, thanks for the share.' not thought out and sincere discussion of racism, gaming, and more for almost two hundred posts now. I appreciate and want to thank everyone for an entertaining, and surprisingly enlightening, read. I have learned things.

And to Lord Snow, my arch nemesis, greetings. Also, you do remember right? I just saying, when your own nemesis keeps on forgetting about the rivalry, it's hard on your self-confidence. I'm feeling kind of like Pazuzu and Lamashtu here.


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prototype00 wrote:
Lloyd Jackson wrote:

"At dawn, the cultist of Ragathiel drags one of the screaming orc children to the edge of camp. Suddenly, the cries cease. Walking back to the fire, the tiefling confronts him. What the hell was that? Giving the matter some thought, he replies A power up."

One wonders if this is actually the case for Ragathiel followers (I know its a joke, but just wondering all the same). Sure, the boon requires you to kill an evil-doer (doer, not thinker), but most followers of Ragathiel are chivalrous knights, Lawful Good chivalrous knights at that.

They probably are reasonably pleasant and polite individuals that have trained their entire lives to KILL THINGS. Much like members of special forces I would imagine.

I figure either they act as executioners as part of their Obedience in times of peace or during war, well the opportunities there for practicing the Obedience are probably daily.

prototype00

Ragathiel Obedience

The above, patrick's post particularly, nicely summarizes the sources on his obedience. Gist of it, you can do it as a ritual sacrifice, but simply meditating/practicing/etc for an hour then killing an evil-doer in combat works fine too. Executioner is mentioned as a likely place to find them, though that's more Damerrich's domain. Wouldn't be surprised if there is some overlap between their worshipers. There's some discussion of how Ragathiel is not the being you worship if you intend to a live a peaceful life, also, don't expect to perform the obedience everyday.

I've thought his obedience combined with mystery cultist would be a great way to simulate the retired-guy who suddenly becomes bad-ass when someone attacks his village. After the first kill, full abilities restored.


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Adam B. 135 wrote:
You know what? Paizo is pretty darn cool for having diverse iconics. I was so happy to see the slayer iconic. He really pushed all the right buttons for me design-wise.

He is pretty cool. Quinn the Investigator is probably my favorite though. I love both his look and backstory.


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Rysky wrote:


Erastil: "TRADITION!"

TRADITION!


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And they'll do the same when the lumber consortium wants to clear-cut another section of forest.


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Also, I forget where it says it, summons from summon monster aren't actually real outsiders, more planar energies temporarily give a specific form. To actually bring outsiders to another plane, you need a calling spell.


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"At dawn, the cultist of Ragathiel drags one of the screaming orc children to the edge of camp. Suddenly, the cries cease. Walking back to the fire, the tiefling confronts him. What the hell was that? Giving the matter some thought, he replies A power up."

@Rysky, I think Erastil is more curmudgeonly good.


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chronicle of the righteous is your best source on the empyreal lords, as is inner sea gods for the deities themselves. Tons of good information. You're right Erastil isn't a good fit for a large, hierarchical church of civilization.


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Ah. In that case no worries. As for other organized faiths, I'm not recalling any at the moment. Sarenrae's faith, particularly in Qadira and the Kelish Empire, is somewhat organized. Sarenrae and Qadira draw a lot of inspiration from Islam, so that could be a good source to check into. From what's canon, they've got churches, priests, militant orders, sub-cults, etc. However, unlike Abadar and Iomedae, there isn't a leading council or head arch-banker. Priests move between temples easily, but it seems more a personal thing between a priest and the temples in question rather than a organized thing. My guess is in areas where it is the state religion or has a strong presence, churches organize into semi-offical groups based on schools of thought. Particularly influential priests whose followers become priests in turn likely preside over extensive networks.

What deities were you thinking of making into this pantheon? The empyreal lords are sometimes regarded as saints within Sarenrae's faith, and might fulfill the same role in yours. With a few major deities, and a host of saints, you could have a very powerful, monolithic even, church that covers the gambit.


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Hmm. Personally I'm leery of using good churches as antagonists. Very easy for them to become good in name only, but if done right it can be really cool.

Combining them into a influential pantheon church would be a serious departure from the setting as written. That is assuming you're using Golarion/Inner Sea. However, it's your Golarion, so go to town. I'd look to the Hellknight Order of the Godclaw for some ideas on how it might work. They combine Iomedae, Torag, Irori, Abadar, and Asmodeus into a chapter specific pantheon.


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Going along with Jeven, most who 'worship' Rovagug do so to get the power they want to accomplish other things. I don't worship the Rough Beast so I can free him and destroy the world, I want to slaughter my enemies because they're dicks and/or I want their stuff. Killing them is a good way to get said stuff. A good way to keep said stuff is to destroy my enemies when they try to steal it. Rovagug is good at destroying stuff.

I've always seen Rovagug not some much as a god you pray to, meditate on it's teachings, and it gifts you power so that you may become more enlightened and spread it's message to the world. No, Rovagug is a giant bundle of destructive energy that you tap and hope it doesn't consume/explode you. Like that abandoned mine that had boxes dynamite when you were kids. Sure it may have started out as a just a bit of harmless fun, who doesn't like explosions. But that Timmy, what a jerk. Always going on about his new tree-house. Let's see what he does when he doesn't have tree anymore! Then pretty soon the dynamite is telling you that you really ought to grab a bit more and stick in under his house. Now he doesn't have a tree, or house, or a tree-house! Next thing you know the paladins of Sarenrae are knocking on your door while you gibber in a corner of the ceiling while the new mouth on the back of your head tries to gnaw through the ceiling. And that boys and girls is why friends don't let friends worship the Rough Beast.


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Inner Sea Gods: Asmodeus wrote:
When dealing with potential enemies, he is careful to keep the terms of any agreement clear and obvious lest these parties become too suspicious of treachery, which would damage his perfect bargaining reputation.

This is something people forget, Asmodeus, himself, does not use loopholes. Everything is clear and above board, no tricky. The First doesn't need trickery to beat you. He wins by pure awesome.

In defense of Lamashtu, there's a phrase I haven't used before, people misunderstand her position. It isn't deformed, it's advanced. Making a hundred perfectly symmetrical elves isn't beautiful, it's a waste! You've already got one balanced pink-skinned thingy, why make two? Make one with three eyes, two is better than one, so why not three over two? Or one with scales, scales are much better than skin, better protection, plus they're slinky. People like girls, they're cute and trigger the maternal juices. People like kittens, also cute. Why not combine kittens and girls? Catgirls! The cuteness has been doubled! Combine them all and you've got three-eyed scaly catgirls! Why are you all screaming?


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Mikaze wrote:
It's been way too long since I've read Princes of Darkness...

Easy remedy for that, also, /r/nocontext

One of the things I like about the Ihys/Asmodeus story is how nicely it fits with the daemons. They are described as a cancer eating away at the multiverse, and as the cycle of souls continues they slowly grow stronger. It's what Asmodeus warned Ihys about, and the price of having the rest of the planes.


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Iomedae's church is hierarchical and well organized. Think Roman Catholic, but no pope, only council of cardinals. Most active members of a congregation would know where their 'bishop' is located, even if they aren't too familiar with him/her personally. In Lastwall and Mendev, the church is organization more like a mediveal militant order, think Teutonic Knights.

Abadar is an interesting one, as each bank is both independent, and part of the same organization. Banks actively compete against each other by investing in businesses, sponsoring adventures, and offering services. Money equals points. However, they also work together to combat counter-fitting, promote civil projects, notably roads and other transportation system, and ensure stable economies. Think conspiracy theory finance-industry/federal-reserve/strategy-gamers whose goal is more money for everyone, everywhere, but I bet I can grow my economy faster than yours! The more I think about Abadar, the more he grows on me. "What are you so smug about Mike?" "Remember that 'ill-fated' adventuring party you've been ribbing me about." "Yeahhh." "They may have dropped a cavern on themselves and the lost city of Dorado, but that collapse also opened a new pass through the barrier peaks!" "What? No!" "Yes! Double-digit gdp growth for the next decade at least! Suck it Gary!" "Well, congratulations. Guess you'll be hosting the next quarterly bankers' council." *Hurries off to look into collapsing his local mountain ranges.*


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I think it would be interesting if the aura's effects included everyone within range, friend and foe alike. Gorum cares about the fight itself, not who wins or loses.

So, keep Aura of Courage, it fits, but give the moral bonus to everyone, maybe even buff the bonus up a bit since it isn't selective anymore.

I'm not sure how it would work, but an aura that gave everyone rage, as per the spell, seems very thematically appropriate. Other spells might also be viable for this.

A third type to consider is bonuses to attack, damage, critical effects. Perhaps increasing the critical threat range of all weapons/attacks by 1? Maybe increasing the multiplier? A universal boost to critical multiplier seems very in keeping with Gorum. He wants arteries cut, limbs severed, not some nambly-pambly scratch on the cheek!


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First Erastil, now Torag!


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HerosBackpack wrote:
Nice to see Paizo mentioned positively...

For the record, this was the sole reason for creating the thread. Simple, hey Paizo's been making an effort here, and it's been noticed! That being said, gentlemen continue the discussion. Note that discussions between gentlemen can involve blades, bullets, and blood, so long as it is done with panache

Hama wrote:


Didn't see any ridicule in his article. Just well argumented answers to BS statements.

I thought he ridiculed some ridiculous things rather well, and if we can't ridicule the ridiculous, where are we then?

Deadmanwalking wrote:


That was some b+$!@&@+.

Indeed. There was someone dressed as a nazi. A nazi. On the street. Outside of the convention.


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Thanks Orthos, should have done that myself, and I definitely recommend them. Characters tackling monsters the smart way, with lots and lots of firepower. His writing does improve as the books go on. Monster Hunters International was his first published work, and it does show a little bit.

TimD, yep. Feeling stressed, time to read about nuking the Old One again. ^_^. His Hard Magic series has a neat atmosphere and a very interesting magic system. Plus, Tokugawa is our first antagonist.

Hama, yes!


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Agreed TimD. Have the feeling it would be hilarious.


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He writes the Monster Hunters series, and a few others.


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Correia's blog

Yep, just what it says. Correia did a post in response to an article about racism at gencon and gaming in general, and suggested the author should take look at Pathfinder's Iconics.


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Yeeeaaaaaahhh!

As Liz said, you will have sci-fi peanut butter in your fantasy chocolate, and you will like it!

Seriously, well done Neil and crew. I especially like that the traits from the player's guide have specific tie-ins. Nice to see it brought back from Wrath.

*Edit for Lanowar. There's a feat that allows androids to feel emotion, making them suseptible to morale bonues, for those who want their android barbarian. The others focus on Nanite Surge, more uses, additional effects, different effects. Also, child-size androids. Because emotionless pseudo-people weren't creepy enough before


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Couple suggestions that I've used in my own campaign, which recently returned after a long hiatus.

Use Carnival of Tears and Realm of the Fellnight Queen. Carnival is the best pathfinder dark fairy-tale/slasher horror there is. If the fey are like that, or at least some are, that'd be more than enough reason to build a wall between you and them.

Fellnight is good on it's own, but I've taken a suggestion on this board and connected Rhoswen with Nyrissa. What that connection is I haven't fully decided yet. The party hasn't gotten to her yet, so I don't have to! DMing at it's finest right there. Anyway, my own addition it connecting Rhoswen with the Kytons. Evil fey, or just fey in general, can be plenty dark, but Kytons turn it up to 11.

Allowing Rhoswen to already how sway over the Narlmarches would allow you to have a very big, very scary place right next to the kingdom for all sorts of nasty things to creep out from. And those mountains to the east seem like a perfect place to transplant Hook Mountain Massacre to. Fey to the left, ogres to the right. You'd need some doughty heroes indeed.


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StrangePackage wrote:
Lloyd- very neat! Thanks for sharing that.

Glad I could be of assistance. I recommend the song Turn Loose the Mermaids for Pharasma's worshippers.


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Sure.

Mother Moon:

Alrighty, where to begin?

The Nomen centaurs for the plains south-east of Rostland in Brevoy have been resisting Taldan colonization for a long time. They used to range from Lake Reykal on south, but that land was claimed by a Taldan army of expansion. As a plains people with a history of resisting outside colonization, I looked to cultures with similar histories for ideas. A lot of this is really more culture I guess, but the two are really intertwined for the Nomen.

Since Desna is worshiped as a moon goddess here not a star goddess, her scared weapon is chakram, which represents both full and new moons. Also, centaurs have darkvison, so dark nights are the preferred time for fighting/raiding. Depending on who you ask, a new moon is Desna turning her face away, accepting that violence is necessary, but unable to watch. Others say it is her putting on a mask, the better to raid her enemies. Either way, it is forbidden to settle disputes during this time. Full moon is preferred, as Desna's gaze is fully on the world and it is easier to receive guidance.

Light and dark play a major role in how Desna is seen. She varies between peaceful and contemplative, and aggressive and decisive, but this variability follows a pattern. The phase of the moon shows her mood, and which things are more likely to succeed. This relates to her luck aspect. Actions opposed to her current nature have bad luck, while actions in line with her current phase have good luck. Luck here is less a factor of chance than timing. So, her chaotic aspect is moderated/regulated but still very critical. Erastil is always old Deadeye, but Desna may be is sometimes light and sometimes dark.

This relates to gender roles in the tribe. Among the Nomen, female births greatly outnumber male births. As a result, women act as warriors and other dangerous roles while men take more support roles, the kind that general;y provide stability. So, women look to Desna, who changes with the moon, and take a variety of roles and change them, while men look to Erastil, taking fewer roles and sticking to them. Desna's importance is more a function of women being a majority of the population than anything.

Interestingly, lightning is seen are her weapon. Drawing on the Newroz celebration, Desna became so upset by the actions of Taldans that she could no longer bear to stand by and compressed her love, wisdom, and other 'light' aspects of herself and hurled them down. When it struck the earth, it became the righteous flame of a mother and swept the Taldan army away. It was destructive, but the flame ultimately stemmed from love and goodness, and so the grass grew back thicker than ever that spring. The centaurs celebrate this by setting fire to the grasslands before the spring growth.

Gutenburg is a source I used.


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Here! Here!

Sajan/Seoni, beefcake/cheesecake. The point is people, it's all cake and cake is delicious.


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"Fleshing out the Faith" is a continuation of the ideas explored in the best-selling "Faith in the Flesh".


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Jessica Price wrote:
Lloyd Jackson wrote:

This is probably really silly, but I would love, as in actually pay money, to get my hands on a tome of constructed languages of the pathfinder multiverse.

Anyone willing to help me bribe/steal/hire the guy who created the languages for Game of Thrones?

Don't know him, but David Salo is a fellow Badger. :-)

Thanks Jessice. You're right though, Salo's a good one. David J. Peterson is who I was thinking of.

Something you might be interested in Dothraki TEDtalk Podcast


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I draw a lot of inspiration from the music I listen too.

For Sarenrae, I draw on Arabic and Islamic sources, particularly poetry, prayers, and rituals.

Desna is interesting because in 'my' golarion her most fleshed out aspect is as Mother Moon as worshiped by the centaurs of north-eastern Avistan. For that, Native American legends, particularly from the great plains. Also Kurdish traditions.


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Generic Villain wrote:
** spoiler omitted **

It's actually not too difficult. Diamonds are hard, but not strong, and shatter/crush fairly easily. They are also freaking amazing conductors. Their level is over 9000!

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