Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Lloyd Jackson's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 876 posts (2,702 including aliases). 1 review. 1 list. 1 wishlist. 16 aliases.


1 to 50 of 876 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Wszebor Uriev wrote:

So what was all that about RotR being a one off? You know you're never going to get anyone believe this won't be the fate of all APS a decade later.

So when will Kingmalker get the treatment? ;)

Also, need to get! Awesome :)

Turns out we're allowed to change our minds.

And I am so very glad you did!

Pathfinder Adventure Path Subscriber

Was just looking and noticed the bundle sale has passed $1,000,000 and 60,000!

Congratulations Paizo!

Pathfinder Adventure Path Subscriber
Brew Bird wrote:

Witches also aren't beholden to their patrons. For whatever reason, they're offered these secrets of arcane power by a mysterious force. They're not really channeling the powers of their patron. Just applying the arcane knowledge they were given.

Sort of like a wizard and their teacher. The wizard isn't channeling their tutor's power, just using the methods they were taught to create arcane effects.

It isn't like that at all.

PRD wrote:

Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie.


A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar.

A witch has to commune with her patron through her familiar to prepare and cast spells. A wizard can use another wizard's spellbook. A witch can't use another witch's familiar. Patrons don't teach witches how to use their power, they give power to them.

Pathfinder Adventure Path Subscriber

Thank you!!!

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Lady Kamari Ipeq wrote:

Picture a real-world police department.

Vast majority of the cops will want to promote law in order. In Pathfinder terms, most of them are Lawful, and the rest of them have to at least pretend to be Lawful to some extent or another.

Some of them will genuinely want to "Serve and Protect" - they will try to uphold the law and protect the innocent - probably in this order. These guys are Lawful Good. But many of them are still not above delivering you a world of hurt if you resist arrest.

There will be plenty of "rules are rules" guys. Government tells them take away medical marijuana from eldery ladies in wheelchair, and they do it. The law changes, and they will stop doing so. New government outlaws cucumbers, and they will bust down doors of cucumber growers. These guys are Lawful Neutral.

And then there are the guys will will obey (or hide behind) police procedure, and if you don't give them a hard time they will probably not pound you. But they will not see a problem throwing a flash-bang grenade at a baby's face as long as rules are followed and proper paperwork is done. These guys are Lawful Evil.

And much of the time, they will all work together. If you are an ordinary citizen having to deal with the police concerning some routine mater, you might even have difficulty telling them apart.

So, think of Hellnights as elite, somewhat brutal police.

Of course a Lawful Good Hellnight will have a different worldview than, say, a Lawful Good healer - but there is nothing in the notion of "Lawful Good" precluding that.

I second this answer.

Pathfinder Adventure Path Subscriber

To add, I would think Rahadoum treat witches as clerics. While they are Arcane Casters, their power comes directly from a mysterious patron.

Pathfinder Adventure Path Subscriber

Parliment of Fools - Skyclad It's election time!

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Keep it up! Only.... nine more days to go!

Pathfinder Adventure Path Subscriber


Pathfinder Adventure Path Subscriber
DM NOTY wrote:

To help welcome some of our new Humble Bundle friends to Paizo and Pathfinder, I've opened up a Play-By-Post game of Hell's Rebels over at THIS LINK RIGHT HERE.

I'm hoping this will be an opportunity to let people who are new to TTRPG or pathfinder get settled in, and in particular for people who don't yet have a gaming group to get a feel for an AP and then one day step into the GM-ing role for others.

Apart from that though, a hearty welcome to all those who are new to the forum :)

Good on you!

Pathfinder Adventure Path Subscriber

Thanks for the update and good work Chris!

Pathfinder Adventure Path Subscriber

Ah... that would do it.

Pathfinder Adventure Path Subscriber

As said, pages have been loading very slowly, or not loading at all. This is making it difficult to do pbp games here. I haven't experienced it with any other site, so I assume it is something here. Anything I can do on my end to improve performance? What is the root cause?

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Jessica Price wrote:

Kelesh is a large, ancient, and extremely powerful empire. It's not a nation: it's a governing body that contains many nations and cultures. (As I hinted at in Inner Sea Races, the "Keleshite" designation is less an ethnicity like Kellids or Varisians and closer to "Tian" -- which is to say, it's not monolithic, and has more to do with Avistani not really understanding the different cultures and peoples and lumping them all into a single designation that basically equates to "I dunno, they're from Over There.")

Kelesh itself has a lot of desert, but it also has jungles, grasslands, temperate forests, and other climates, and cultures that developed within them. The Imperial Family and a lot of the nobility originate from desert tribes, and a lot of citizens imitate some of their practices and dress because they're seen as socially prestigious, which is why Keleshites are seen as "desert people" in Avistan.

Vudra is also extremely large and potentially powerful (and probably better defined as an empire than as a nation), but it's a collection of a ton of different smaller nations and while the maharajah is the supreme ruler, its administration is less tight than Kelesh's -- a mahajanapada is more independent than a satrapy.

Vudra hasn't conquered the world because A) overall they're not inclined to and B) they're not particularly centralized.

Kelesh hasn't conquered the world because after they got rich enough, they decided that instead of engaging in military conquest, they'd try economic/cultural conquest instead. (Join up, get free shipping on luxury goods from around the world!) They're confident that the quality of life the Empire provides its citizens will lure the rest of the world under their rule eventually. They don't need to force it. Qadira feels differently, of course.

Thank you for this Jessica!

Pathfinder Adventure Path Subscriber

Don't look at me guys, I'm just a mouse. Squeak!

Pathfinder Adventure Path Subscriber
Ozak "Badaxe" Daggertooth wrote:
Kingmaker Wolfspirit wrote:

Also, it was just the push I needed to be motivated to create this game.

I would be happy to share notes / materials with prospective GMs after this is done: a "Kingmaker Shared Resources", if you will.

One of the reasons I am signing up is because I would like to run this AP at some point and want to see how others do it. So I would definitely be interested in the "shared resources."

I highly, highly, recommend checking out the Kingmaker AP board here, there is a ton of great material there.

Pathfinder Adventure Path Subscriber
Jesse Heinig wrote:
Lloyd Jackson wrote:
As for running two games, I'll throw this out there for any potential GMs out there. Easy way to recruit players is reach out to the applicants once selection has been made. You've got plenty of solid choices and just slip 'em a little PM. "Hey, got some of that... Kingmaker you're looking for."
That may be how this all started -- I did a recruitment for a KM game (that is just getting through its second encounter!) and Wolfspirit mentioned that the huge turnout inspired him to set up his own. :)


Pathfinder Adventure Path Subscriber

You've got 3 hours! You can do it!

Pathfinder Adventure Path Subscriber

As for running two games, I'll throw this out there for any potential GMs out there. Easy way to recruit players is reach out to the applicants once selection has been made. You've got plenty of solid choices and just slip 'em a little PM. "Hey, got some of that... Kingmaker you're looking for."

Kingmaker Wolfspirit wrote:

Yeah, I don't envy the GM this monumental task. What a kind of a crazy person would sign... up for... that?

*looks around* Wait, *I* am supposed to pick from this group of talented writers and RPers?

*abdicates throne*

On a serious note, thanks for all the encouragement and excellent characters. Please make sure to look over the Character Roster to make sure that you're on there and that your characters profiles are updated with any final edits by midnight.

I may make some suggestions and recommend some tweaking still, but I'm trying to get a final, stable list before I start making cuts from 85% of the list of applicants.

That's what you get for putting up a well-written recruitment post. ^_^

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The Scorpion King

Why it's bad: Action adventure doesn't get much cheesier than The Scorpion King. (So say the critics)

Why it's good: It's FUN. It's cheesy, knows that's it's cheesy, and glories in being what it is: A fun action adventure that doesn't let history, accuracy, or anything else get in the way of having a good time. Guy experimenting with gunpowder thousands of years too early. Sure. Flaming swords, hell yes. Sub-Saharan African amazonian kingdom in the middle east. Why not?

Pathfinder Adventure Path Subscriber

Looking forward to seeing the final recruitment post, and what everyone submits.

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm not sure I'd worship one primarily. I'd probably be one of those with a small shrine holds the icons of several.

My shrine would probably hold icons too:
Abadar: As patron of civilization and my profession.
Sarenrae: Light of the world.
Pharasma: I just like her and someone worthy of showing respect to.
Erastil: I appreciate nature and his values most resonate with me.
Shelyn: Love and beauty are worthy of worship, and I could use more of both.

If I had to choose one, I think either Pharasma or Nethys. I could see being a cleric of Pharasma for area, and could represent other deities as well who don't have clerics in the area. I help you on the way in and out, very practical faith that, and like contemplating eternity. Wouldn't mind becoming a psychopomp helping the flow of souls along either after finishing with life.

If Nethys, mystic theurge dedicate to learning all the things. I seek phenomenal cosmic power! (Probably end up being a magic 101 teacher for prospective wizards and clerics.)

Pathfinder Adventure Path Subscriber

I would say you can't have a trans-sex member of a single-sex species.

To be trans-sex is to change from one sex to another. This isn't possible if there is only one sex. Harpies, we'll use those since they are social, probably don't even have a concept of sexes in the way we think of them.

Now, What you might be able to do is create a new sex that mimics the role that other species play. In this case, I think it would be seen as becoming, at least in part, another species. Because that's what performs that role. Other species, not other members of the species. How harpies would take a Trans-harpy? No idea, but probably not very well.

At this time it isn't possible to be truly change sex in the real world, but we can come pretty close. Hormone therapies, surgeries, etc relate to this.

This brings us to gender. Genders are social constructs that center around biological sex. Sex is what your body is. Gender is what you and the rest of the world think that particular body means.

Changing genders is possible. You and society just have to agree that you are are no longer one and are now the other. In practice it's pretty messy, but the core is simple.

Now what this means for single-sex species that rely on other species to reproduce... who knows? Do harpies even have genders? Perhaps gender centers around whether a harpy has reproduced? Those that do are one, those that don't are another?

Pathfinder Adventure Path Subscriber
xeose4 wrote:
One important aspect of alignment is that LN is an alignment goal in and of itself that someone might adhere to. If Lissala was LN, she would, either actively or passively, disapprove of the LE stuff that went on in her faith - and we know that is not the case.

By the reasoning, she would disapprove of the LG or LN that went on, and she didn't. As you said, one of her most sacred shines was initially dedicated to virtues. To me seems very L(n). She's neutral because she isn't very interested in morality rather than particularly dedicate to neutrality itself, which is a valid form of neutral alignments.

I'll agree that having her as evil is definitely interesting. It gives LE more nuance when you have Asmodeus at the center, but Lissala and Zon-Kuthon on the sides.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Gorbacz wrote:
Ragathiel, on the other hand, is a psychotic omnicidial monster who covers his head with a sheet of lead every time his fellow empyreal lords cast detect evil on him.

Perhaps in your games G, but that is not how he is presented in the source material, and it clearly isn't how everyone else sees him.

For me, Ragathiel is a very welcome, and necessary, part of the Good community. I like an obedience that I might not get every day. It's more powerful than most obediences and is appropriately more difficult to perform.

As for his flavor/nature that people find disagreeable, that doesn't mean he isn't Good. I don't care for Arshea, but that doesn't make he/she/it not Good. Take away Arshea and Good is too sexless. Take away Ragathiel and Good becomes too fluffy bunny. We need both.

Pathfinder Adventure Path Subscriber
Zhangar wrote:

The article makes it clear that she completely approved of the Runelords, and really did recognize Runelord Krune (who was a straight up wizard, not a cleric) as her High Priest. Amusingly enough, her teachings favor arcane magic over divine magic, and so seeing her divine servitors dwindle in favor of arcane casters was not a surprise.

(Like Sorshen apparently murdering an entire city to become immortal. If I understand Lissala right, in Lissala's eyes Sorshen, as the master of those people, actually had the right to kill them all to further to her own magical advancement. By Lissala's teachings, those people had a duty to die for Sorshen's whims.)

That is actually the opposite of what I got from her article. When talking about Thassilon's downward spiral into depravity, it specifically mentions that this was the result of the nation's culture, and not a directive of the goddess. Although the more distasteful practices did not conflict with Lissala's teaching, they don't seem to have been encouraged either.

Lissala's slow withdrawal from Thassilon always struck me as a sign of disapproval. The runelords and her church were abandoning her directives and so she gradually moved away, or perhaps she viewed it as the other way around.

Also, nothing in the article indicates she approved of Krune. He was the head of her church, and many people thought him to have a special connection to the goddess, but there isn't anything that really supports him having her approval.

I quite like Lissala, and she seems like a quite positive deity. Her church was heavily involved in the local community, and even today emphasizes service regardless of the facade the cult is using.

If a slave isn't a good fit for the church's rigor, sell them to a owner with a more suitable post. Apprentices who aren't happy should be encouraged to seek other careers, not punished and forced into conformity. Sounds like deity we need to bring back. Lissala 2015!

Pathfinder Adventure Path Subscriber

Nice job on cleaning up GD.

Pathfinder Adventure Path Subscriber
Crystal Frasier wrote:

Ptemenib--your NPC assistant--was a trans man in my early drafts of Empty Graves, but I chickened out because it was my first AP, I wasn't out to my coworkers, and I was afraid to push boundaries. I was afraid, and you suffered for it. I'm genuinely sorry.

I'm keeping this in mind if I run Empty Graves. Be interesting to see how a trans-man would work in a society that seems to have a lot of bare-chested men around.

Don't feel bad about it though. Ptemenib is a fine character. Do you have any material lying around on how his trans identity would have been incorporated into the story. Like how Irabeth sold her family sword to get the potion for Anevia in Wrath of the Righteous?

--------------------------------------------------------------------------- -

On a different topic, since you guys mention liking feedback. All of our less-than-good iconics seem to be white, straight, cis, men. It doesn't bother me that much, but I have noticed.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Good luck and have fun at Gen-Con.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Norasha Mountainrunner wrote:

@Hammas Wow! Excellent character you got there! Good luck!

Thanks! I used your alias as template for mine, so thanks for the assist!

Quill the Owl wrote:

Indeed! Hammas looks like a well thought out character. I wish that they offered more variety in the non-iconic female half-orc avatars, but it is what it is. I looking forward to seeing which characters are chosen for this adventure!

Thanks Owl! Hurray for cuddly half-orcs!

It would be really nice to get some more portraits of the different races. Imrijka is great, but she doesn't fit very for a lot of characters.

Pathfinder Adventure Path Subscriber

Appreciate the help. Mice aren't designed for this.

Pathfinder Adventure Path Subscriber

General Discussion is going down! I'm squashing them fast as I can!

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I've abandoned pbp games...

"Shame! Shame! Shame!"

Pathfinder Adventure Path Subscriber
Korak The Boisterous wrote:
Nice. Lloyd, I like.

Thanks. ^_^ I like him too! Not quite sure where he came from, but I'm glad he wandered into my head.

@Treasurefox Aside from finishing the equipment list, which shouldn't contain anything too unusual, is there anything you'd like me to do/change? I know you stated a preference for core races, but I'm hoping the choice of Kitsune in Sandpoint makes sense. I'm interested in using some of the race's abilities in the downtime and puzzles you mentioned.

Pathfinder Adventure Path Subscriber

Sorry for being late to the party. Been, and still am, traveling for work. Got most of the crunch and fluff taken care of and will finish the remaining when I have time.

Hiro Tsukino:
Hiro Tsukino
Male Kistune Bard 1
N Medium Humanoid (Kitsune/Shapechanger)
Init +3, Senses: Low-light vision
AC 16, touch 13, flat-footed 13
hp 9
Fort +1, Ref +5, Will +3
CMD 13
Spd 30
Melee: Rapier +3; 1d6 18-20
Ranged: Shortbow +3; 1d6
CMB +0
Str 11, Dex 16, Con 12, Int 13, Wis 12, Cha 16
Feats: Realistic Likeness, Weapon Finesse
Traits: Barroom Talespinner, Favored Daughter(Ameiko)
Racial Traits: Natural Finesse, Naturalized
Skills: Perception +5, Bluff +7, Disguise +7, Stealth +7, Perform(Oratory) +8, Craft(Glass) +5, Linguistics +5, Knowledge(Local) +6, Diplomacy +8, Perform(Sing) +7.
Languages: Common, Slyvan, Tian
SQ: Change Shape
Diety: Daikitsu
Bardic Knowledge
Bardic Performance
1st: Charm Person, Grease

Character Death: I'm comfortable with it. I've killed characters off as a DM before, so I know how it goes.

Waiting on standby: Yes, I would be interested in joining later.

Combat: I usually use description/mind theater in my games, but think google docs and roll20 can be really helpful in tricky tactical situations.

Posting: Assuming I don't have to make another last minute flight across the country, I should be able to post in the morning and/or evening without problem. With shorter combat posts, twice a day should be doable. For RP, more likely 1 depending on how much thinking/typing is required.

Fluffy Tale:

Tians are a fairly small minority in Varisia, though considerably more common there than elsewhere. Like most such groups, they tend to stick together and form small enclaves. The Kaijitsus were a prominent family in Magnimar, and thus a de facto leader in the Tian community, before helping found the town of Sandpoint. With the success of the Sandpoint Glassworks, several Tian families followed the wealthy family to the growing community. And where the people of Tian Xia go, the Kitsune travel among them.

Growing up in Sandpoint with only occasional contact with Kitsune outside his immediate family, Hiro passes easily as a human, and generally thinks of himself as one. True, he and his family can transform into a anthropomorphic fox creatures, but everyone has their little quirks. As a result of living primarily as a human, Hiro's magical abilities have shifted a little. Instead of the single human form most can adopt, his talents allow him to take the form of anyone.

He uses this talent to indulge the fox's need for mischief. Several of Sandpoint's more hen-pecked husbands have stumbled home to a scowling wife who only hours before sent them off to the tavern with an exasperated but indulgent smile. Or so they say.

Most of the time though, Hiro confines himself to the local theater and taverns. Where he has established himself as a promising yarn-spinner with a particular knack for imitations. Sometimes you'd swear it really was Mayor Deverin herself up on the stage. Ameiko, owner of the Rusty Dragon, is Hiro's idol. From a noble family, with her own successful business, and a mysterious past as an adventurer, she is the perfect target of youthful infatuation.

None of this has endeared Hiro to the patriarch of the Kaijitsu family, the Tsukino family's employer, who has started to make less subtle suggestions that their son might want to seek his fortunes elsewhere. Perhaps another industry, in another city. On another continent. He would be pleased to write a very fine letter recommending Hiro as a journeyman glassblower.

And so the Swallowtail festival finds Hiro with a number of choices to make...

Pathfinder Adventure Path Subscriber

No time to write it up tonight, but a hobgoblin slayer sounds interesting. DM Jelani, would you allow the feat Keen Scent to be taken by goblinoids?

Pathfinder Adventure Path Subscriber

Something I found interesting is the additional information on kytons and Zon-Kuthon.

First Sacristans apparently can gain free will. Very different from the bestiary description. We have sacristan cleric who grew bored with their current location and opted to join the Dominion. Interesting. Also, the Kyton/Zon-Kuthon have enslaved entire worlds. Our cleric is from one such place.

Pathfinder Adventure Path Subscriber

I'm curious, how will the Indebted trait work with the shield mark that requires honesty?

I'd be interested in putting together a Kitsune skald, maybe bard, with the above mentioned trait. Realistic Likeness is very tempting in this setting.

If not, fighter, human or half-orc, is also interesting.

Pathfinder Adventure Path Subscriber
Liz Courts wrote:
Ben Wooten did the gnoll art—check out the lineup here.

Thank you Liz. You guys did good with this one.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

True. But they didn't do a Numeria AP until they had the technology rules. I'm thinking it's the same with Vudra. No Vudra AP until the psychic rules are in place.

Pathfinder Adventure Path Subscriber

The Deverins are in agriculture. They probably own most of the farmland, or the biggest farms at least, around Sandpoint. It wasn't uncommon historically. Wealthy individual buys a large chunk of land in a unsettled area, pays to bring the needed equipment and laborers there.

At this point, people may consider certain land to be X's farm, but it is actually owned by the Deverin family and X pays rent to them. That's how most farming in England worked(s).

Now, if your livelihood is based off of farmers paying rent to you, you probably want to stay close to the populace. It's fine if the Kaijitsus are stuck up and snobbish. They make their money by exporting to wealthy people in other cities. But you, you need the people to do well because they are you income. You also may have a good deal of unused land still. Hard to attract new renters if you have a bad reputation.

All these renters and the attention you pay to them also gives you a solid political block. Again, the Kaijitsus have a lot of wealth, but don't employ that many people directly. The money the bring in is critical, but is somewhat theoretical to your average person. If Kendra owns your land though, and is there reason you are a reasonably well tenant rather than the farmhand your grandfather was before the Deverins gave him a stake, that's direct. If she supports a position, you probably will too. Both because it makes good sense, don't annoy the boss and because you trust her.

Also, there is plenty of land to support sandpoint. The whole area south of the town appears to be farmland, plus there is the sea.

Pathfinder Adventure Path Subscriber

I've been wanting to do an adventure like this ever since soulbound dolls were featured. If you aren't sure your group would be up for it, try the pbp forums here.

I'd encourage allowing a similar amount of variation in the physical and mental stats.

Pathfinder Adventure Path Subscriber

I think part of the reason this is coming out is to enable adventures in Vudra. Psychic abilities is an integral part of that setting, and James said he didn't think they would go there until the rules for psychic materials were available. Similar thing happened with Numeria.

Pathfinder Adventure Path Subscriber

Just posted review, but wanted to pop in here.

Whoever did the gnoll section, I love you. The witch and barbarian archetypes are great. Pack Rager combined with Amplify Rage will help turn my Lamashtu cultists into the terrors they deserve to be. The Bouda is great for creating the classic 'evil eye' witch from folklore, and with a little change can be suited any race or environment.

Can I please get the name of the artist who did the image for the Bouda? Simply excellent.

Pathfinder Adventure Path Subscriber

Really? Now why would you ever think that? ^_^

Pathfinder Adventure Path Subscriber
Alex Smith 908 wrote:
I'm Hiding In Your Closet wrote:

Let's not badmouth nihilism for the sake of poseurs - it's nothing to fear. People who say "I choose conscientious Evil because the world doesn't make sense" are merely people who are "in withdrawal" from ontological dependency on false expectations of an ordered cosmos. A proper nihilist exists just fine without such a crutch!

Your comment does potentially cast the faith of Zon-Kuthon in a bit of a new light for me, though, and may explain what makes Him Lawful Evil.

“Bunch together a group of people deliberately chosen for strong religious feelings, and you have a practical guarantee of dark morbidities expressed in crime, perversion, and insanity.”
― H.P. Lovecraft

While I wouldn't fault someone for choosing nihilism as a personal philosophy, using Lovecraft as a source on the human condition is pretty much always a bad idea.

Yeah. The man had a... strong viewpoint shall we say.

Pathfinder Adventure Path Subscriber

There are only a few dieties with paladin codes, those being the ones in faiths of purity.

Pathfinder Adventure Path Subscriber

Something to keep in mind. Thassilon is a splinter sect of the Azlanti civilization. Now, think about Azlant and the legends around it. Sounds an awful lot like a legendary civilization from earth, doesn't it.

Now, it could just be coincidence that there are two cultures with very similar names, and very similar places in history, that just happened to live on a continent in the ocean to the west of the largest landmass on the planet, and just happened to disappear overnight in a great catastrophe. It could be. And it could just be coincidence that someone from this world that bears some striking similarities with this other world happens to get brought there at the same time that powerful artifacts powered by souls from a long dead civilization that is so much like another long dead civilization are powering up for the first time in millenia. It could all be coincidence.

Myself, I'd be wondering if there are similar artifacts on the world this character came from, and if there might not be a way to make them resonate. Maybe the vortex didn't strip her of her abilities. Maybe it only sent part of her soul through. What if there are two of her now? What if the other half kept her skills, but not her personality. What if what the rival really did was create a puppet with all her abilities, but no soul, memories, or will of it's own?

Perhaps the lost capital of this lost civilization might have the answers?

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

You sir, have murderhobos. Honest to the abyss cannibal murderhobos.

If used as the villains for a traditional party, they would be regarded as 'unrealistic' or 'Oh, s#$@! We're dealing with like, possessed demon-cultists aren't we.'

If you encountered the Stag Lord's gang, they would be revolted, then do their best to kill the party. Being a capricious murdering cannibal has that effect on people, even bandits.

I'm kind of surprised they didn't add rape into the mix.

Pathfinder Adventure Path Subscriber

When I first presented this to Mikaze a while back, he mentioned that Veranallia and Brijidine Azatas seemed like they would be good servitors. I'm curious what other people's thoughts are.

Also, how do you think souls, servitors, outsiders, and the planes in general work with a being that can grant spells, but isn't a deity?

1 to 50 of 876 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.