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Last time we played our group had a discussion about the damage black tentacles deal, to be precise, about the word additional in the text.
Since we where in a fight we just did what the DM thought, but can some of you shine a light on the matter?
Posted this before but I didn't get any answers :( maybe someone has something.
All the three things you say could be true. (Innately from birth? Chosen by the god? Devoted himself to the god?)I personally think the last two are more interesting.
+1`for a lot of things already said.
Also, try and find out what you find fun to do.
One Dm I have is brilliant at "making" civilizations and NPC's. They all have a great back ground. He has a way of describing places that truely makes me feel the ambiance. The other roll plays very well and puts up good fights. I really appreciate the time both of the Dm's put into the dungeon.
I think the reason there aren't more posts is that people feel the need to complain about what's bothering them, if a Dm is doing really well people often think it's normal. (Which it isn't.) They won't come running to the forum "everything is going very well over here, what should I do about it?" :-P
I would like more great Dm stories, I could learn from them.
Start with cha & bluff. You'll need to determine what class he pretents to be (maybe multi class) depending on that he'll need some str or dex otherwise it wouldn't be credible. He could have some levels in things to get skill points.
I have been Dming a group for two years now and most things are going quite well. There is one thing I'm really struggling with, that is describing stuff and giving background stories. As soon as I have to discribe I somehow start to get nervous, stumble on my words, forget which is the logical order of telling things and I feel like I want to stop speaking as soon as possible. It's often unclear to my players what I mean and they get confused by it. (Luckely as soon as they start asking question I 'm in my not nervous anymore and can set things straight). I have tried different things, one of them was writing down what I should say word to word but I'm extremly bad at reading out loud and I've found that doesn't work for me. Other things did not work either. I have no problem rollplaying NPC but I think describing stuff is somehow closer to public speaking and gets on my nerves.
When I was young my father used this technique on me and my brother once. He stopped because we had so much fun with it that we wouldn't stop searching just to see what kind or rubbish we found.It might work on other kids though, just a good memory I wanted to share.
Maybe make it easy(er) for now.
If the question was Why would the bard also be a thief? (Coltello, please clarify! I'm quite curious about it to be honest) Than I say: he really liked the stories about thiefs and spies. It inspired him to learn to do the cool things they could and found he was good at it. He might want to make some stories of his own as well.
You're wright, I gave to little information.The characters are entering this tomb because there is a corps down there that has answers they need, most of them are good, one is neutral.
The dead burried here where either rich, had to be protected from being turend into undead by evil clerics or had a high risk of becoming undead (murdered brutally for instance).
My characters are about to enter a tomb. It's a highly secured tomb, especially against evil. It was built so evil can't get in and undead cant get out.
I do have some security and monsters, but I need more, I would like to give this tomb an old complex feel. Could you help me with different monsters, fluff and traps?
I agree with Yorick, doing an evil act doesn't automaticly "make" you evil. So the smite doesn't work.
If you're going ex-gladiator i'd make up a backstory where he was a gladiator, and good at it, with one friend.
You could have him repeating smart things his friend once said. "As (insert friend name) always said you have to get the blood of your sword if you don't want your blood on a sword."
Let us know what you come up with!
I personaly have al lot of dificulty to sleep during the day, they might expirience that to. Also, the bandids are still awake during the day. Asleep they are a more vunarable target.
I guess the actual rules are carrying capacity. What I *dont* want to do is somehow open the doors for Bob the Fighter to win initiative and declare he carrys Jane the Barbarian forward 30ft so that Jane the Barbarian can get a full attack on her turn. With carrying cap, I don't see a reason why that's technically not possible.
I don't see any reasons why that technically inpossible, but I know one that makes is technically ilogical. Under ride you can find that "If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack."(click for full text)Since she has to wait for Bob to get her there it's not logical that Jane gets her full attack.
I have no idea if there are any rules for carrying big things. There might be something RAW there.
Maybe he is also a scientist of some sort..
A smaller thing could be that the characters have some information he's interested in. (They could have obtaint it earlier in the dungeon.)
61. The diehard Amulet (ring, belt, armor, etc.) Stops bleeding when you're below zero and gives heavy fortification.
Either he can't come back or doesn't want to go back. For both options there are of course a lot of possibilities.
My first thought is: