Ilora Nuski

"Little" Josi's page

69 posts. Alias of Saint Abel.


Full Name

Josi aka "Little Josi"

Race

Special Abilities:
rage 4/6 day

Classes/Levels

Human (Kellid) Barbarian 1 (Scarred Rager Archtype)

Gender

Defense Stats:
HP 5(+2 temp)/14; AC 16, T 14, FF 12; F +4 , R +4 , W -1; Init +4; Perc +3
Female

Size

Medium

Age

19

Special Abilities

Rage 6/day

Alignment

Chaotic Neutral

Deity

Gorum, Desna

Location

Numeria

Languages

Common, Hallit

Occupation

Huntress

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About "Little" Josi

Combat:
HP 14 = 12 (Max 1st) + 2 (Con)
AC 16 = 10 + 2 (Leather) + 4 (Dex)
Touch 14 Flat-Footed 12
FORT +4 = 2 (Base) + 2 (Con)
REF +4 = 0 (Base) + 4 (Dex)
WILL -1 = 0 (Base) - 1 (Wis)

INIT +4
SPEED 30 FT.

BAB +1
CMB +3 = 1 (BAB) + 2 (Str)
CMD 17 = 10 + 1 (BAB) + 2 (Str) + 4 (Dex)

Special +2 on saves against fear (Trait)

Swiftclaw +5 = 1 (BAB) + 4 (Dex) *Weapon Finesse
1d10 + 3 damage 18-20/x2

Shortbow +5
1d6 damage /x3 60ft.

Dagger (melee or ranged) +5
1d4 + 2 damage 19-20/x2 10 ft.

Unarmed Strike (non lethal) +5
1d3 + 2 damage x2


Skills:
4 + Int (0) + 1 (Favored Class) + 1 (Human) = 6

Acrobatics +8 = 1 (skill rank) + 3 (class skill) + 4 (Dex)
Climb +6 = 1 (skill rank) + 3 (class skill) + 2 (Str)
Intimidate +5 = 1 (skill rank) + 3 (class skill) + 1 (Cha)
Knowledge (nature) +4 = 1 (skill rank) + 3 (class skill) + 0 (Int)
Perception +3 = 1 (skill rank) + 3 (class skill) - 1 (Wis)
Survival +3 = 1 (skill rank) + 3 (class skill) - 1 (Wis)


Changes while raging:
STATS

Str 18 Con 18

COMBAT

AC 14 Touch 12 Flat-Footed 10
Will +1
HP 16
(14 +2 temp)
CMB +5 CMD 19

Swiftclaw +5 = 1 (BAB) + 4 (Str) *do not use weapon finesse while raging
1d10 + 6 damage 18-20/x2

Dagger (melee or ranged) +5
1d4 + 4 damage 19-20/x2 10 ft.

Unarmed Strike (non lethal) +5
1d3 + 4 damage x2

SKILLS

Climb +8


Feats:
1st level: Weapon Finesse
Human: Exotic Weapon Proficiency (Elven Curve Blade)

Traits:
Courageous: Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.

Sacred Touch: You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.


Special Abilities:
CLASS

Rage 6/day = 4 + Con (2)

Rage (Ex): Rage for a number of rounds per day equal to 4 + Con mod. At each level after 1st, rage for 2 additional rounds.

While in rage, Gain a +4 morale bonus to her Str and Con, as well as a +2 morale bonus on Will saves. In addition, take a –2 penalty to Armor Class. The increase to Con grants 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, cannot use any Cha-, Dex-, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Can end rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. Cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If fall unconscious, rage immediately ends.

Terrifying Visage (Ex): Add 1/2 barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1.

RACE

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.


Gear:
Leather Armor
Dagger
Swiftclaw (Elven Curve Blade)
Shortbow
Arrows (60)
Backpack
Bedroll
Flint and Steel
Iron Pot
Waterskin
Whetstone
Coins: 8C

About Josi:
Josi is small for a kellid woman. She is one of the shortest in her tribe. The tribe has always called her "Little Josi" and has mocked her of it her whole life. This only made her want to prove herself even more, so she trained to be a warrior and proved great prowess in battle with her fearsome nature. She has many cuts and scars on her body from fighting other tribesmen to battle all the beasts and monsters in her country. She is young and very rash and jumps straight into conflict. She is the child of two tribes. Her father is a Gul'Farom and that is where she lives. Her mother is from Dewur and is a priestess of Desna. She prays to both Gorum and Desna and holds neither above the other. She fights with a blade (functions as elven curve blade) that requires finesse that was made just for her. She is also very skilled with a bow, but hers got damaged recently and she needs to earn some more gold to purchase another one.

Appearance and Personality:
Appearance

Josi is 5'2" and weighs 120 lbs. She has short dark brown hair and dark blue eyes. She is fit and athletic with very little fat on her body. She has a moderately attractive face and a small bust. She has light tanned skin and is covered in scars. She has a distinct scar on the left side of her face. It is claw marks from a huge bear she encountered a few years back and is lucky that she didn't lose her eye or her life for that matter.

Personality

She carries a very care-free attitude and is very tomboyish. She can get along well with her tribesmen and her nickname doesn't bother her anymore because the tribe knows that even though she is little, she is a skillful warrior. She is not quick to temper or get upset, but when she does it is unnatural and very obvious. She holds family first, religion second, tribe third, and finally her honor fourth before anything else.


Background:
Josi was born the daughter of an important warrior in the tribe Gul'Farom and a priestess of Desna from the tribe of Dewur. The marriage was made as gesture for good relations between the two tribes. Her mother gave birth to her on a special night and believes her child is blessed by Desna. She prays to both Desna and Gorum and holds neither above the other. She is small for a kellid girl and grew up with the nickname "Little Josi". It was just fuel for her to train and fight with boys and girls alike who called her the name. She loved the wild and loved to hunt. She has been going out in the woods and hunting on her own since she was 8. She trained with a greatsword like the other boys did, but couldn't quite muster the strength to wield it properly unless she was angry. She wanted a lighter sword made but didn't quite have the money for it.

Age 14, she had a crush on a boy who was a very skilled warrior and was also a good leader of the other boys whenever they had to fight or hunt big game. He was a better warrior and huntsmen then her. News about a huge bear had been sighted and a reward was listed of 100g for the pelt of the bear. This bear took the life of Mondor son of Elder Kybor. Loving to hunt and competition amongst the other hunters of the tribe, she went off to track down the bear with the boy she liked leading her and 3 other boys. The bear was huge and monstrous and took many blows and killed the three other boys and Josi was barely agile enough to back off from it before finishing it off with a well placed shot in the eye, but was injured by the bears claw that barely nicked her face when she moved back. The boy she liked was injured and bleeding badly. Josi hopeless and thinking he was going to die touched him to say her goodbyes and her touch stopped the bleeding as if a miracle. They returned and "Little" Josi had earned respect and the reward for killing the bear. With that money she used it to make her very own sword. She trained and practiced until swinging her sword was more of an agile art instead of a show of brute strength. She named this sword "Swiftclaw". (It could have been the name of the bear if it did not have a name, if not its just what she named it because parts of the bear are forged on the hilt.)

Age 18, the boy she liked disappeared in a hunting trip where they split up. Most of the tribe believes he is dead, but she does not. Now a year later, she plans on convincing the elders to allow her in the Ritual of Stardust to further prove herself and hopes to be a successor. Elder Kybor may let her compete due to her killing the bear who took his son's life. Even though she is a girl and knowing that the hand of a princess is promised to the Lightbringer. She plans on beating all the others if they allow her to enter. That 'girl' can just marry one of the others if she wins. She also believes the technic league may be behind the disappearance of her crush, but has no proof on it. She hasn't let anyone know of this thought due to the sensitive nature of it.