|Lisa Stevens CEO|
I am indeed in need of a KS package if they do not offer something for late bloomers during the fullillment stage.
There will be a way for folks who missed the Kickstarter to get into Early Enrollment. It will happen not too horribly long after the Kickstarter fulfillment goes live, but not at the same time as that. The Tech Team needs to finish the fulfillment tool and then can work on getting the systems in place to bring new folks in.
The building behind the palisades is an early version of the keep, the building where all the administration of the town takes place. It will be a very important building in PFO. Eventually, it will evolve into a castle, but in the earliest versions, it is actually a tent. The evolution of buildings is pretty cool and our concept artist, Darren, has been working his butt off to concept these evolutions out.
You betcha. You can walk around the settlement right now at our first milestone. Now, the only building you can enter at this point is the tavern, but you can walk around the settlement all you want and it is only going to get better between now and Early Enrollment.
We are still figuring that out. Part of this milestone was creating two hex sizes and testing to see how they "feel" in-game. Tomorrow, we are going to have the Goblinworks and Paizo staffs all play in this first couple of hexes at the same time to see how it feels. Figure that we will have somewhere around 40 people on at once. Then we will make some final decisions on hex size.
Will Cooper wrote:
I recall that the idea is we won't enter the buildings initially; they'll be facades that present an appropriate crafting or trading interface.
Correct. Except a few buildings will break this rule and be enterable. The tavern is already.
And does this mean that there will be building interiors and non-lethal combat?
Not sure about non-lethal combat. We haven't discussed that yet. But unarmed fighting, sure.
If the costumes are organised piecemeal, and not as entire outfits, I can already see good possibilities for playing with your appearance via simple mix-and-match.
Right now, we just have single suits. I know the plan is to offer more granularity than that down the line, I am just not sure what the timeline is for that. However, the suits ARE tintable with a wide variety of colors, which can make a world of difference!
The biggest one for me is the vegetation. The character models and building architecture look truly awesome (love that dark gritty feel in the Tavern). But the vegetation looks kinda sparse in all but SS 1, and over all not very convincing (to me).
This is a VERY EARLY look at the outdoors. Consider it a pencil sketch. It isn't meant to convey the finished product, far from it. The vegetation was literally kind of thrown together so we could test the hex with something approaching a normal hex. There will be a lot more care given to finishing out the hexes for actual play. It is intended to give you a rough idea, nothing more.
But definitely vistas from sweeping valley sides and so on is top of my priority list to see. That sense of infinity in a world.
Yesterday, I ran up to the top of the highest mountain in the area and looked around the hexes we have built for this test. It was awe inspiring! Very much a sense of "I wonder what is over there" feeling to it.
Eventually, we would love to have those things. When is a good question. Day/night is easier than weather, which has lots of art implications.
Incidentally, what is the plan for low-light/darkvision?
What do you mean by playable? As for being "ahead of schedule" our schedules haven't changed at all. We are still planning to release everything when we said we would. It won't be earlier. If we have gained any time on the schedule, we will reserve it against the inevitable problem that causes the schedule to slide. If at the end we have extra time, it will allow us to implement more features for EE. But for right now, it is good just to be on schedule.
Umm, what basic game mechanics have you created?
As of yesterday afternoon, four attacks, a fun little lightning bolt. There is a basic UI with health and constitution and a timer to let me know when my constitution will be refreshed. Simple tab targeting. The ability to run around a couple of hexes and when I die, respawn back in the settlement. Pretty basic stuff. But fun.
Aunt Tony wrote:
Look at that art. How many artists do you guys have on staff, again? It's like vertigo. I have to keep reminding myself that it's only been a few months at most...
Right now we have one character artist, one concept artist, one environment artist and one art director. We had a second character artist for most of this milestone and are currently reviewing resumes to replace the one that left.
Is there some special benefit for reaching the highest ground? A specific in-game personal title? Kingship?
You get to proclaim yourself King of the World. Of course, nobody will listen, but you can proclaim it! :)
Any plans to add domestic animals wandering around town? Dogs, cats, chickens... a British-style "common" for sheep grazing would be very nice. And practical; it keeps the valuable wool/meat animals protected in the settlement. All of these would add a lot of background "life" to the settlement. (For all I know, you've already planned for that, and I know this is early days. Just spitballing.)
Eventually, there will be lots of "set dressing" to make the world come alive, but right now, it is more important to get something playable with the basics in it.
I have a meeting to review it in 15 minutes. Soon. Soon.
Now let's hope I haven't said anything that is going to get me in trouble! :)
No idea. I stay far, far away from any decision making on what goes into the daily blog. I am usually as excited as the rest of you when I open my blog on a daily basis to see what's going on!
Sean K Reynolds wrote:
And this hit the nail on the head for me. While I love to GM, I am not very conversant with the rules. I mean REALLY not very conversant. I have never been a rules person. I go by the seat of my pants and make off the cuff rulings in my home game. I go by the gist of the rules in my home game. I don't think that I am qualified to judge this contest.
Now, if this was a contest where folks were submitting business proposals for the adventure game industry ala Shark Tank, then I am supremely qualified to judge those and be on that judging panel. That is my forte—business. I know just enough about game rules to get into trouble.
How do you start a 3PP company? Is this the thread where I answer the question:
Question: How do you make a small fortune in the game industry?
Answer: Start with a large fortune!
On a more serious note, I think that starting a game company is probably one of the toughest things in the world to do, and I have started three of them (White Wolf, Wizards of the Coast, and Paizo).
Matthew Morris wrote:
Nope, she wouldn't lose her job. But she WOULD be able to do the more important parts of her job, such as cool things with PDFs and helping Gary with the VTT.
"I know this is an April Fool's joke. There's no way Lisa and Vic would sell out their Paizo family...ohhhh, life-size Millenium Falcon replica...that might do it." :)
The Paizo employees couldn't stop talking to me yesterday about the life-sized Millenium Falcon. They kept asking when I would start giving tours. :)
When I read the article, my first thought was, hmmmm, $117 million, that would be a nice retirement egg. Then I saw the life-sized Falcon and all of a sudden, I was excited! What does that say about me when a life-sized Falcon trumps $117 million? :) I could have built a dozen life-sized Falcons with $117 million!
Now, of course, if anybody wants to buy Paizo, they are going to have to have a life-sized Falcon in tow, or it is a non-starter. :)
Draco Bahamut wrote:
I have seen : PAIZO acquired by Disney.
Are you sure it wasn't, "Paizo Acquires Disney" I have always wanted to own a Magic Kingdom.Besides, they now own Star Wars. Owning Disney would be even better than owning a life-sized Millennium Falcon. :)
Well, Jason is super excited about designing that game, now that we have access to the My Little Pony IP. He secretly has collected every pony ever released, so once Ponyfinder comes out, he will be able to proudly display them in his office. So this has been a very good day for Jason.
You know, you go away on vacation and come back to this! At least Erik and Jeff held out for the life-sized Millenium Falcon. Oh, and the $117 million was pretty cool too. Though, I guess technically I am now unemployed, as the article says that I stepped down. Hmmm. I wonder how long it will take them to notice that I never left. :)
Actually, we announced a Crowdforger Nihimon level where Nihimon gets to pay us $20 a month to run around in the already freely available environment demo. We will just tell him that it is PFO and when he asks where everybody is, we will tell him that he needs to explore a little harder. :)
Maybe an email to the CEO or something would help? Unless you feel by unveiling this conspiracy will force them to act because of all the awesome posts you are about to get.
Wouldn't help too much. I put these kinds of decisions firmly in the hands of my tech team. I am happy with any decision they come up with for what types of things folks are allowed to put into their posts.
I guess I'll have to get the art team to create Amiri for me to play in the game and then I can go all berserk with her "anime" sword and whoop a little butt. :)
Must be my West coast sensibilities then, because I don't think an 8 hour or even a 16 hour drive is that long. Shrugs. It takes me almost an hour and a half each day to get to work and get home. So 8 hours seems like chump change to get to a con as cool as GenCon.
Jim Groves wrote:
TWO DEVELOPERS! What an exciting time for PFS! I wish you all the best with the new job!
Well, actually, it is one full-time developer. Mark was also developing the modules line, and we decided that doing that PLUS doing all the Society scenarios was just too much for one man, even one who has super-human powers such as Mark. So now PFS gets a full-time developer who can be mentored by Mark. Once John is up to speed, we have a ton of things to task Mark with, including all the stuff we originally hired him to do back oh so many years ago!
DarkOne the Drow wrote:
The settlement mechanics goes against the description for druids in PF. The druids remains in the wilderness, very rarely go into settlements. The entire wilderness is the druid's settlement and "kingdom".
See, I don't know where you get this. I just reread the druid in Pathfinder. Nowhere does it say that they shun settlements and remain in the wilderness. They worship nature and are its protectors, but why couldn't a settlement become one with nature, much as the elves do. I could see a settlement that has lots of trees and vegetation, with a more natural vibe to it.
If I went to New York City right now, I could become a druid in Central Park. In America's largest city is a sanctuary of nature where a druid would feel right at home.
Being a loner hermit who shuns civilization and lives alone in the wilderness is certainly a valid way to play a druid in Pathfinder. But it isn't the only way. Heck, on page 101 of the Advanced Player's Guide, we have the rules for the Urban Druid. I quote from the book:
"While many druids keep to the wilderness, some make
DarkOne the Drow wrote:
I just wanted to point out that druids can have settlements. Just because they worship nature and all doesn't mean that they have to stay far away from urban areas. I mention Sevenarches, not because it is a place that I expect PFO druids to live in, but as an example of how a druid settlement has already been done in Golarion.
Kyras Ausks wrote:
I understand the skill and that's not so bad i guess but the way leveling is described it sounds like the leveling from Elder Scrolls Skyrim with the added bonus of Vanilla WOW; where i have to find a trainer and spend all my gold on training.
I can tell you that many of my D&D campaigns and Pathfinder campaigns have forced characters to find a trainer and pay them to level up, and also spend time training. This was something that Gary Gygax mentioned in early Dragon magazines. So I don't see why paying for training makes PFO any less "Pathfinder" than just having you miraculously level up in the middle of a dungeon romp.
We offer over 30,000 different gaming products from over 500 different companies on Paizo.com. On top of it all, these minis are licensed Pathfinder minis. Why wouldn't we offer them?
If the price is too high, then that is cool. Don't buy them. Not every product is made for every person or every budget.
Thanks for giving us all your comments and thoughts in this thread. I figured that the blog this week would be a doozy. Alignment and its ramifications are a touchy topic AND something that hasn't really ever been done in an MMO, so it is breaking new ground. Thankfully we have almost a year and a half to get it right. :)
There are some really great insights in this thread. Some good fodder for the grist wheel. This is what crowdforging is all about. We talk about some ideas that we have for the game and y'all give us a ton of feedback on those ideas.
One thing I would have you remember is that NONE of these systems are set in stone. Matter of fact, they aren't even in quicksand yet. They are some current thoughts we have had on the topic. There is plenty of time and room for change. Crowdforging is us throwing out ideas and you guys giving us your thoughts, and later, in-game experiences. Then we go away and talk about it and sometimes make some changes based on our discussions with you.
Personally, I think there is enough good thoughts in this thread to warrant another discussion on our end. Thanks again for all of your passion and dedication to Pathfinder Online!
I wanted to draw your attention to a new Kickstarter by Stonehaven Miniatures. These guys are pretty new. They ran a Kickstarter this past summer for Dwarven Adventurers that went through the roof. I paid $56 bucks and got a whole box of very creative dwarf miniatures. Not only that, but they got me my Kickstarter goodies on time, with no hassle or drama. Not something I have seen from most Kickstarters I have backed.
So now they are doing Gnomish Adventures and again, this Kickstarter is getting to be a very good deal! I am in at $39 currently and already I am getting 10 miniatures and some other stuff, including a bits sprue, a die and some character sheets. There are a few more things to unlock at my pledge level. In any case, I figured that I would let you guys know about this cool Kickstarter! Still 25 days to go, so I expect this deal to get better and better.
As to the main question on this thread, the short answer is "yes" there will be a way to add on more funds at some point. Like it was mentioned above, we let people do some add-ons when we sent them their survey for the Technology Demo Kickstarter, so I am sure there will be something similar for this Kickstarter.
It will take up to a month for us to get the info from Kickstarter/Amazon on who bought what. We will then import that into our database and send out backer surveys. My guess is that will be in a month or so from now based on the timeline for the Technology Demo Kickstarter.
I also expect that we will provide a way for folks to get involved with supporting Pathfinder Onine once we get the Kickstarter sorted out. The details on that, though, will have to wait until we take care of the Kickstarter. Once we figure that out, we will be sure to let everyone know!
First off, how the heck did you miss this Kickstarter! :) Seriously, we sent out so many emails and messages that folks were starting to complain! :)
As someone else pointed out, you aren't the only one I am sure. And, yes, there will be a way for you to get involved. Give us a month or so to sort through this whole Kickstarter craziness, and then watch these message boards or your email or both. We'll figure something out so folks like you can get in on the ground floor of Pathfinder Online. Just don't ask me what right now. :)
My only issue with raising funds for the MMO is if it takes Paizo's great writers away from writing for the product-lines to which I subscribe.
That won't happen. Very different animals, PnP RPG products and MMOs. Goblinworks will be using folks who have made MMOs in the past to do their writing for the MMO. We will be hoarding greedily the authors who write our PnP products. It isn't like we are overflowing with authors.
Yep. Quite a bit. And, yes, you are eating that question. I personally find it insulting that you would question my integrity like this. I have risked quite a bit to build Paizo and continue to do that with Goblinworks. Just read my blogs about building Paizo and then come back here and tell me I am not an entrepreneur. That I don't know about risk. Then I will accept your apology for what you said.
Mine all mine...don't touch wrote:
We lost 10k in funding today roughly half of the weekend take. I think the title of this thread needs to be addressed, what does happen if this isn't funded? Does goblinworks walk away from 650,000$ or 800,000$ is there a plan?
There is always a plan. Always. But I don't want to focus on plans for what ifs. We will cross whatever bridge if and when we get to it. Anybody that knows me knows that I always have plans for every contingency. That is how I roll. So don't fret about if we have a plan. I always have a plan. Instead, let's focus on hitting the funding goal. We still have things up our sleeves. We have been waiting for the holiday season to pass (we planned this all along). All is not lost. Have faith! :)
Congrats on your Kickstarter! I am so excited that we are going to see this almost mythical book that has been hidden away for so many years. I have always loved the mad scribblings on one Nicolas Logue and this one should be epic!
A big thanks to you guys for taking on this project. It would have been very sad if Razor Coast had never seen the light of day like so many products from D&D's past. But you guys are using your deity like powers to make sure Razor Coast sees the light of day, just like you did with Slumbering Tsar, Rappan Athuk and the Tome of Horrors. For that, you have my thanks!
We always think about the future. Sometimes the long distance future. Erik started to talk about the "end of the first edition pathfinder run" before we even released the Core Rulebook!! I kid you not. He is always thinking about the big picture and the entire body of work of Pathfinder. The funny thing is that nobody knows how big that body is going to be because right now there are no schedules for a 2nd edition of Pathfinder. It is more of a metaphorical thing. As I have said elsewhere, there is a LOT of Pathfinder to still explore. I hope someday that there will be a second edition because that means first edition was a huge and long running success. As to what a second edition might contain, I have no clue—like I said, we haven't talked about it more than in an ephemeral way like one might talk about dying someday or the end of the world coming. :) I do know that what is in it will be highly influenced by our customers, so there will be plenty of room for input once the day comes.
As for the MMO, I have mentioned this in a few places, but it is good to mention it in others. The MMO is being done under license with another company. Most of the Paizo staff spends little to no time thinking about the MMO. Just like they spend little to no time thinking about the Reaper or WizKids miniatures, or what needs to go into HeroLab, and what books Black Book Editions will translate into French next. It may seem like an extraordinary amount of focus is going into the MMO right now because Goblinworks is running a Kickstarter and we are playing the role of great licensing partner and helping them reach their goal. But once January 14th rolls around and that Kickstarter is done, Goblinworks will stay focused on an MMO and Paizo will stay focused on a tabletop RPG.
I can't say this strongly enough, the focus of Paizo Publishing is firmly on the tabletop RPG game that you all know and love. Upper management has to deal with the expansion of the Pathfinder brand to other areas such as miniatures and MMOs and comic books, but we also need to spend a bunch of time strategically thinking about what we are going to do with the tabletop RPG called Pathfinder.
Captain Marsh wrote:
Hey Captain Marsh:
Thanks for chiming in with your concerns! Trust me, I have had many of the same concerns that you have voiced here in the forums. I am doing my best to keep Goblinworks and Paizo as separate companies. But you are right, there is some bleed over in management time spent on the MMO, mostly from me. Paizo has a vested interest in seeing Goblinworks and Pathfinder Online succeed. It would be a good thing for Paizo both from a brand building point of view and also a monetary one. But I also know how risky computer games are. That is why I started a second company to insulate Paizo from those risks. That is why we are doing things like Kickstarters to help us get the funding we need to make this game. Of course, Paizo is using its resources to help those Kickstarters. But the vast majority of Paizo employees have little to nothing to do with Goblinworks and Pathfinder Online other than being intensely interested in what we are creating.
So to sum up, I hear your concerns and have had those concerns myself. I am doing what I can to make sure those concerns never become an issue. Trust me, we don't want to distract the Paizo staff from doing what it does best and my job, as CEO, is to make sure that happens to as limited a degree as possible.