Ninja

Liriana Stonehilt's page

11 posts. Alias of Mavros Akantha.


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f dwarf rogue/1

maybe she if disappears to go spy on the elves. she can be your npc spy lol


f dwarf rogue/1

Chainmail, I'm afraid I have to be the first drop out. (and only I hope) The game is great and I will still be following it with enthusiasm, just real life has gotten in the way. I love the idea and where it has gone so far. Can't wait to read where it goes, but I no longer have the free time to join in. Feel free to NPC my character if you wish. It's up to you how you let her leave the campaign. thank you, for the chance to join.


f dwarf rogue/1

Liriana will try to move in for a sneak attack.

Initiative 1d20 + 1 ⇒ (15) + 1 = 16

if sneak attack is possible or not she'll be attacking with daggers, here's the roll.

Attack roll; 1d20 + 2 ⇒ (11) + 2 = 13

damage roll (no sneak) 1d4 + 2 ⇒ (1) + 2 = 3

Damage roll sneak attack 1d4 + 1d6 + 2 ⇒ (1) + (5) + 2 = 8

Liriana ducks down and moves to near the front, attempting to move slowly and unnoticed. She grabs her trusty dagger and sends it flying through the air to her enemy. She likes to kill and reserves that pleasure only for those who deserve it.


f dwarf rogue/1

I'm With you on this one Neji, I say we try and see the king and see what he has to say about the price. Something needs to be done if we are going to come up against this every time we attempt a trade. Seeing the tensions escalate she considers drawing her weapon slightly. but she trusts that Brask and Thograt can a handle things.


f dwarf rogue/1

Liriana Enjoyed the festivity's with out the GT. Someone had to persuade the barman not to kick everyone's drunken ass out. Besides watching drunken Dwarfs was way more fun than being one. Hmm...the task ahead is more important than previously thought. seems wrong some how to be dependent on the humans. they can barely depend on each other. I hope part of our teams existence is to lessen this need for a less than equal trade in the future.


f dwarf rogue/1

Liriana is happy to finally be around true Dwarfs. most of her bretherin are downtrodden and fight to survive, not for fun anymore. She couldn't help but think of the stories her father told her of the old days and longed to pick up her axe and once again swing it an enemy. Ill be up for downin a few good old drinks with you. I'm sure I could persuade some of the old barman to let you in. I hold a few favours with them.


f dwarf rogue/1

It seems much has been hidden from us over the year. Perhaps with good reason, perhaps not. This mission is important non the less. I shall collect my masterwork tools and be glad to take all the luck in the world. I feel we may need it. Human actions do not often match their words.

Hello to you Ninni, though sparing isn't my thing, I look forward to seeing your skills in action.She turns to everyone to introduce herself formally to the people she has seen in passing in training. The names Liriana Stonehilt. My friends call me Liri, My enemies don't last long enough to learn my name.


f dwarf rogue/1

Liriana enters the room and approaches the group. She is quiet but she is not trying to be silent. Upon hearing Ninni's rousing words she begins to ponder what weapon she would like to master work. "I second that sentiment Ninni. The only humans with honor are destroyed by the rest of their foul race." she is average height for a dwarf and slim build. well spoken but speaks very quietly and not often, however what she does say she means.

Could I master work my thieves tools?


Liriana here.


Sounds like good advice. Will take a look at character and repost any changes.


If there is room i would liek to join as a dwarf rogue. show those elves who they are messing with.

I am very new to pbp, though tabletop gamign i have played plenty of pathfinder. i normally play ninja's or rogues, i liek thegaming style i am very good at playing them. this sounds liek it will be great and fun to play.

let sgive them tree loving twigs what for!!!!

here is my crunch for my character, Liriana Stonehilt, thanks to hero lab, including your home brew stats:

Spoiler:
Liriana Stonehilt CR 1/2
Female Dwarf Rogue 1
CG Medium Humanoid (Dwarf)
Init +1; Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +1
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Battleaxe +2 (1d8+2/20/x3) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 8
Base Atk +0; CMB +2; CMD 13
Feats Combat Expertise +/-1, Rogue Weapon Proficiencies
Skills Acrobatics +2, Appraise +6, Climb +3, Disable Device +3, Disguise +3, Escape Artist +2, Fly -2, Perception +5, Ride -2, Sense Motive +5, Sleight of Hand +2, Stealth +2, Swim -1, Use Magic Device +3
Languages Common, Dwarven, Giant, Gnome
SQ Greed, Hardy +2, Hatred, Slow and Steady, Stability, Stonecunning +2, Trapfinding +1
Combat Gear Battleaxe, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Studded Leather; Other Gear Backpack (16 @ 41.76 lbs), Bedroll, Crowbar, Flint and steel, Grappling hook, Lantern, bullseye, Oil (1-pint flask) (5), Rope, hempen (50 ft.), Thieves' tools, Waterskin (2)
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SPECIAL ABILITIES
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trapfinding +1 +1 to find or disable traps.

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