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Radi Hamdi

Liren Keel's page

16 posts. Alias of Daniel Stewart.


About Liren Keel

Liren
Male human (garundi) monk (qinggong monk) 5 (Pathfinder RPG Ultimate Magic 51)
LG Medium humanoid (human)
Init +8; Senses Perception +11
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Defense
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AC 20, touch 20, flat-footed 15 (+4 Dex, +1 deflection, +1 dodge, +4 untyped)
hp 45 (5d8+5)
Fort +5, Ref +8, Will +7; +2 bonus vs. enchantment spells and effects
Defensive Abilities evasion; Immune disease
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Offense
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Speed 40 ft.
Melee unarmed strike +8 (1d8+1)
Special Attacks flurry of blows, ki flurry, ki speed, ki strike, magic, stunning fist (5/day, DC 15)
Spell-Like Abilities (CL 5th; concentration +6)
. . —barkskin (self only, 1 ki)
. . —scorching ray (2 ki)
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Statistics
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Str 12, Dex 18, Con 12, Int 12, Wis 17, Cha 12
Base Atk +3; CMB +6; CMD 24
Feats Combat Reflexes, Dodge, Extra Ki, Improved Initiative, Improved Unarmed Strike, Stunning Fist, Weapon Finesse, Weapon Focus (unarmed strike)
Traits martial manuscript, tongue of many towns (garundi)
Skills Acrobatics +12, Climb +5, Diplomacy +5, Escape Artist +10, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +3, Perception +11, Ride +8, Sense Motive +11, Stealth +14, Swim +6
Languages Common, Osiriani, Polyglot, Varisian
SQ fast movement, ki defense, ki pool, maneuver training, stunning fist (stun), unarmed strike
Combat Gear potion of cure moderate wounds (2); Other Gear ring of protection +1, backpack, bedroll, belt pouch, canteen, flint and steel, iron holy symbol (Sarenrae), mess kit, mirror, shinobi shozoku, silk rope (50 ft.), trail rations (3), 1,068 gp, 2 sp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +3/+3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Scorching Ray (2 Ki) (Sp) Costs 2 ki points to activate.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) Can apply different conditions when using stunning fist feat.
Unarmed Strike (1d8) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.


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