| Full
Name |
Liren Keel |
|
| Race |
1/2 Elf |
|
| Classes/Levels |
1-Cleric of Kharos |
|
| Gender |
Male |
|
| Size |
M |
|
| Age |
38 |
|
| Alignment |
N |
|
| Deity |
Kharos |
|
| Strength |
12 |
|
| Dexterity |
12 |
|
| Constitution |
10 |
|
| Intelligence |
12 |
|
| Wisdom |
17 |
|
| Charisma |
15 |
|
About Liren Keel
LIREN CR 1/2
Male Half-Elf Cleric 1
NN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +5
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft.
Melee Quarterstaff +1 (1d6+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Cleric Spells Prepared (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Summon Monster I, Identify, Bless
0 (at will) Read Magic (DC 13), Light, Detect Magic
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STATISTICS
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Str 12, Dex 12, Con 10, Int 12, Wis 17, Cha 15
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Skill Focus: Heal (Adaptability)
Traits Child of the Temple: Knowledge (Religion), Elven Reflexes, Magical Knack: Cleric
Background Temple Acolyte (Special Contacts)
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Heal +6, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Religion) +6, Perception +5, Ride -2, Spellcraft +5, Stealth -2, Swim -2
Languages Common, Elven, Other Language
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Healing, Cleric Domain: Magic, Elf Blood, Hand of the Acolyte (6/day) (6/day) (Su), Rebuke Death (6/day) (Sp), Spontaneous Casting
Combat Gear Chain Shirt, Quarterstaff; Other Gear Backpack (empty), Bedroll, Case, map or scroll (empty), Flint and steel, Holy symbol, silver: Kharos, Rations, trail (per day) (3), Waterskin
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain: Magic Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hand of the Acolyte (6/day) (6/day) (Su) Throw the melee weapon you are holding 6/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack: Cleric +2 CL for a specific class, to a max of your HD.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.