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Li'remean Lurean's page
92 posts. Alias of Graynore.
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Lurean could go for something like that. May retool him a bit.
Great time Rev. Rosy!
You all have been a lot of fun to game with. I would enjoy another adventure if it comes around.
Xabulba, I would be most interested in a Dark Sun game.
Shaking his head, Lurean shouts, "Theren, hit him now!"
Stand: Commander's strike vs. Troll; basic att w/ +6 dam
"Go ahead Lav. Do it."
Minor: Guileful Switch on Lav - you and one ally can see switch places in the initiative order. Your turn ends when you use this power, and the ally takes his/her next turn immediately, even if s/he has already acted during this round. You then act when your ally would have acted.
Lurean flies through the feywild over the body of Kolida. "Genryu! Finish that one off!"
Move: Eladrin Boots to teleport to J16
Stand: Commander's strike Genryu vs T2 w/ +6 dam bonus
Get ready to assist with the ritual.
Rev:
My dazed condition ended at the end of my last turn correct?
okay, dump the second wind.
Stand: Commander's strike on Genryu w/ +6 to damage
Free: Helm of Heroes daily power: Free. Use this power when you grant an ally a basic attack. That ally can take a standard action instead. The ally gains a +2 power bonus to any damage rolls during that standard action.
Shaking off the effects of Kolida's attack, Lurean smiles when he sees that Theren is okay.
Note: all bloodied allies gain +1 to all defenses so long as i'm up.
I was bloodied but..
stand: second wind.
"Foolish witch! The Prince is no concern of mine!"
Stand: Renew the Troops vs Koolida's AC, on hit Each ally who has line of sight to you regains hp as if s/he had spent a healing surge plus 3hp. Miss: Each ally who has line of sight to you regains 13 hp. 1d20 + 28 ⇒ (20) + 28 = 48
3d8 + 14 + 2d6 ⇒ (2, 7, 5) + 14 + (5, 2) = 35
Assuming Koolida is a huminoid otherwise ignor the 2d6.
If miss: 1d20 + 28 ⇒ (4) + 28 = 32
2d8 + 14 + 2d6 ⇒ (2, 3) + 14 + (4, 2) = 25
Edit: Yes! Finally a crit. Use swords daily power Target takes an extra 3d8 cold dam. and is slowed until the end of your next turn; so damage is 50 reg & cold = 24 + 5d6 ⇒ 24 + (3, 4, 3, 2, 2) = 38
Fighting through the frozen joints, Lurean takes pursuit as best he can.
Jump down to e9 as part of move to f8. Take second move to f6.
Athletics check: 1d20 + 21 ⇒ (18) + 21 = 39
Fighting the freezing power's of Koliada, Lurean uses the feywild to get within range of her.
Move: Fey Step to D10
Stand: Grim Mark vs. Koliada's AC; Shift to B10; on hit the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls against the target. 1d20 + 28 ⇒ (12) + 28 = 40
2d8 + 14 ⇒ (2, 1) + 14 = 17
Minor: shake it off on myself. Save vs. restrained w/ +3 bonus 1d20 + 3 ⇒ (11) + 3 = 14
Save in case power doesn't work: 1d20 ⇒ 16
basic attack vs. koliada incase enc power doesn't hit: 1d20 + 28 ⇒ (2) + 28 = 30
2d8 + 14 ⇒ (1, 1) + 14 = 16
My dazed condition should be done now correct?
Shaking his head at the effects of Koliada, "Theren! Finish the Ghaele!"
Stand: commander's strike on theren vs. G2 basic att w/ +6dam bonus.
Save: 1d20 ⇒ 4
Stepping through the feywild, Lurean tries to encourage his companions. "Come on! We're not done yet!"
Move: Fey step to J12
STand: Renew the Troops vs. kalieda's AC, Each ally who has line of sight to you regains hp as if s/he had spent a healing surge plus 3hp. 1d20 + 28 ⇒ (8) + 28 = 36
3d8 + 14 ⇒ (2, 8, 1) + 14 = 25
Miss: Each ally who has line of sight to you regains 13 hp.
Basic attack if miss: 1d20 + 28 ⇒ (4) + 28 = 32
2d8 + 14 ⇒ (5, 1) + 14 = 20
Sorry forgot about that. I'll use inspiring word on myself. +5d6 5d6 ⇒ (6, 5, 3, 6, 6) = 26
Stepping through te feywild, Lurean chases the winterqueen.
Move Fey step to J13
Stand: Renew the Troops vs. K's AC, on hit Each ally who has line of sight to you regains hp as if s/he had spent a healing surge plus 3hp.
Miss - Each ally who has line of sight to you regains 13 hp. 1d20 + 28 ⇒ (3) + 28 = 31
3d8 + 14 ⇒ (5, 1, 8) + 14 = 28
If I miss with attack, then basic attack: 1d20 + 28 ⇒ (6) + 28 = 34
2d8 + 14 ⇒ (3, 4) + 14 = 21
Failing to land a blow, Lurean tries again on the back swing.
Free basic attack for failing with enc/daily power vs AC 1d20 + 28 ⇒ (10) + 28 = 38
2d8 + 14 ⇒ (3, 6) + 14 = 23
"Let you feel the rath of the Summer Queen!"
minor: Rush of battle - allies w/in 5 until the start of my next turn, each target can make basic attacks as minor actions w/ a +6 bonus to attack.
Stand: Grim Mark vs. Koliada's AC, on hit the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls against the target 1d20 + 28 ⇒ (6) + 28 = 34
2d8 + 14 ⇒ (8, 3) + 14 = 25
DM Rev
Lurean yells as he begins to dance with his frosted blade and chop at the troll.
Stand: Storm of Carnage vs T1's AC 1d20 + 28 ⇒ (13) + 28 = 41
4d8 + 14 ⇒ (8, 5, 1, 2) + 14 = 30
Effect: Until the end of the encounter, each time you or an adjacent ally misses with an encounter or a daily melee attack power, that character can make a melee basic attack against the same target as a free action.
Spend Action Point.
Stand: Icy Sweep vs. T1's AC cold damage 1d20 + 28 ⇒ (12) + 28 = 40
2d8 + 14 ⇒ (6, 7) + 14 = 27
Hit: slide target to center of 10-11, O-P.
Miss: half damage and no slide.
I didn't add in the vulnerability that they have.
Note the epic power that causes them to lose any resistance to cold.
During the last round of attacks, didn't I just take 25 damage b/c the aura was 10 cold?
Stalking up the steps, Lurean lashes out at the nearest troll.
Move: move to 10Q
Minor: Use foe stone on T1
Stand: Baneblade vs. T1's armor;
Effect: Until the end of the encounter, your attacks against humanoids deal 2d6 extra damage. 1d20 + 28 ⇒ (1) + 28 = 29
3d8 + 14 ⇒ (8, 6, 4) + 14 = 32
Quickly wrapping himself in protective mantles, Lurean yells to Theren, "Be quick with that one!"
Minor: Sword Mage warding - +3 bonus to AC until end of encounter.
Move: Impenetrable Warding - your warding provides its bonus to all your defenses, not just AC.
Standard: Commander's strike on Theren - Ally of choice makes melee basic attack vs. G1
Hit: ally's basic attack damage + 6
Start at R7.
Init: 1d20 + 14 ⇒ (19) + 14 = 33
Lurean's face contorts as he tries to bring his sword to bear on treant.
Stand: Grim Mark vs T3's AC 1d20 + 28 ⇒ (7) + 28 = 35
2d8 + 14 ⇒ (4, 7) + 14 = 25 on hit, the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls.
Save vs restraint: 1d20 ⇒ 9
Free of the treant's power, Lurean flies toward the last creature on the bridge and brings his sword to bear.
Move: fly to I7
Stand: Charge T3 1d20 + 28 ⇒ (14) + 28 = 42
2d8 + 14 ⇒ (6, 7) + 14 = 27
Stand: Stirring Force vs T2's AC 1d20 + 28 ⇒ (1) + 28 = 29
4d8 + 14 ⇒ (7, 5, 6, 6) + 14 = 38 each ally w/in 5 of you can make a saving throw w/ a +3 power bonus.
Save vs cold resis: 1d20 ⇒ 10
"Theren! Hit him again!"
Stand: Commander's strike on Theren vs T1; on hit +6 dam
Save vs restrained: 1d20 ⇒ 20
Struggling against the roots, Lurean shouts, "Theren! Strike now!"Stand: commander's strike for Theren vs. T1; basic attack w/ +6 damage.Question: do I take 10 necro or jsut 5 from the resistance?Save vs restrained: 1d20 ⇒ 18Rev:
Lurean moves his back against a statue and strikes out against the treant.
Stand: Grim Mark (shift to N10) v. T1's AC 1d20 + 28 ⇒ (16) + 28 = 44
2d8 + 14 ⇒ (2, 6) + 14 = 22 the target is dazed and marked until the end of your next turn. While the target is marked by this power, your allies gain a +3 power bonus to damage rolls against the target.
With his blade drawn, Lurean moves to meet the beasts.double move to N11
Lurean will stand a watch. He has cold resis 15 so I assume he's okay as far as the cold goes. Try to find a defensive point that overlooks as much of the approach as possible.
"Friends, we should be fully prepared for the ice queen. Let us rest a little longer."
vote for extended rest.
I haven't been with you all since the beginning but I have enjoyed my time here immensely. I would be interested in continuing a 4e campaign or starting something new. If I continued with Lurean, I would want to tweak a few things.
Charging through the fey wild, Lurean ends by making a mighty swing at the final foe.
Move: fey step to I12
Stand: Charge I1 ending in I14 1d20 + 28 ⇒ (18) + 28 = 46
2d8 + 14 ⇒ (7, 4) + 14 = 25
OA: 1d20 + 28 ⇒ (14) + 28 = 42
2d8 + 14 ⇒ (2, 2) + 14 = 18
Stand: ice cage vs. dragon's fort cold dam 1d20 + 28 ⇒ (15) + 28 = 43
1d8 + 14 ⇒ (6) + 14 = 20 the target is weakened until the end of your next turn. If the target attacks while it is weakened, it takes 6 cold damage.
Save vs slow & weak 1d20 ⇒ 12
Muttering under his breath, "Time to screw your courage to the whipping post," Lurean steps up to the dragon.
Move: shift to O5
Minor: Inspiring word on self 5d6 + 33 ⇒ (4, 5, 3, 6, 5) + 33 = 56
Stand: Renew the troops vs. dragon's AC 1d20 + 28 ⇒ (17) + 28 = 45
3d8 + 14 ⇒ (7, 7, 3) + 14 = 31 Each ally who has line of sight to you regains hp as if s/he had spent a healing surge plus 3hp.
Miss: Each ally who has line of sight to you regains 13 hp.
Saves: ongoing cold & slowed/weaken 1d20 ⇒ 10
1d20 ⇒ 4
Rev:
here is a list of my effects on others:
(1) Allies w/in 10 get +2 item bonus to saves vs. fear [item];
(2) when anyone spends an action point and makes an attack, that attack gains +19 to damage or, if the attack misses, then you gain 16 temporary hp;
(3) if an ally is bloodied and I am conscious, then the ally gains +1 to all defenses;
(4) all allies within 10 squares gain a +6 to initiative.
(5) each ally w/in 5 of you gains +2 item bonus to his/her healing surge value.
forgot to add save vs slow & stunned: 1d20 ⇒ 9
OA just in case: 1d20 + 28 ⇒ (7) + 28 = 35
2d8 + 14 ⇒ (8, 7) + 14 = 29
edit: i'm bloodied
I'm stunned. Can I make a OA? Here's my saves in order cold, fear, poison: 1d20 ⇒ 8
1d20 + 2 ⇒ (17) + 2 = 19
1d20 ⇒ 14
Note item power: all allies within 10 get +2 to saves vs fear
Lurean moves back and brings his frigid blade to bare on on of the creatures. "Tavar, pick up the pace."
Move: shift to P4
Minor: Inspiring word on Tavar - target can spend a healing surge and (1) regain additional 5d6 hp or (2) make a save.
Stand: Frigid Blade vs. I3's AC cold damage - If the target starts its next turn adjacent to you, it takes a -1 penalty to speed until the end of its next turn. 1d20 + 28 ⇒ (7) + 28 = 35
2d6 + 2d8 + 14 ⇒ (2, 5) + (8, 1) + 14 = 30 assuming they are huminoids otherwise disregard the 2d6dam
Rose
Lurean steps toward the wounded troll and enchants his blade for a mighty stroke.
Move: Shift to P5
Minor: Foe Stone on Troll
stand: Baneblade vs. T3's AC 1d20 + 28 ⇒ (19) + 28 = 47
2d6 + 3d8 + 14 ⇒ (2, 6) + (6, 5, 6) + 14 = 39
Effect: Until the end of the encounter, your attacks against huminoids deal 2d6 extra damage.
Rev, I've got resist cold 15 from my armor. Is all the damage I have received cold damage?
Placed at O4.
Init: 1d20 + 14 ⇒ (2) + 14 = 16
Ready to go
"Alasandro! I'm glad you're back. Climbing you say? Where is the portal?"
Sorry to see you go Lam. Rev, Sounds good with the striker. Haven't really had the please since he was going out the front door when I was coming in the back.
I wouldn't mind one of the potions of regeneration. Other than that, I have no interest in the other items.
Lurean stands with his sword ready as he scans around.
Ready attack.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
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