Survivor

Lirandra's page

100 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Race

HP: 8/8 | Init: +5 | Perc: +4 | AC: 13 | Touch: 13 | FF: 10 | Fort: +1 | Ref: +3 | Will: +4

About Lirandra

Witch
Human neutral witch 1
Medium humanoid (human)
Init +5; Senses Perception +4

Combat:

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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +1, Ref +3, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20)
Ranged sling +3 (1d4)
Special Attacks hexes (healing, ward)
Witch Spells Prepared (CL 1st; concentration +5)
. . 1st—cause fear (DC 15), sow thought (DC 15)
. . 0 (at will)—dancing lights, detect magic, mending
. . Patron Death

Statistics:

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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 15, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Combat Casting, Extra Hex
Traits poverty-stricken, keeper of the ways, necrotic aura
Skills Acrobatics +0 (-4 to jump), Craft (clothing) +8, Craft (poison) +8, Heal +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +3, Spellcraft +8, Survival +7, Use Magic Device +3
Languages Common, Kesadrian
SQ witch's familiar (raven unnamed)

Gear:

Carried potion of cure light wounds; 2 daggers; sling;
. .belt pouch (contains chalk; fishhook; flint & steel; whetstone; 16gp,6sp,6cp).
Spell component pouch
On Mule harness;
. .pack saddle artisan's tools (craft clothing); backpack; bedroll; cutting board (wooden); kitchen knife; ladle; pot; sack; seasonings (local); skewer; soap; tinder packet; tripod; iron; winter blanket

Special abilities:

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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (Su) Cause a creature within 30 feet to fall into a magical sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. A creature cannot be the target of this hex again for 1 day.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Keeper of the Ways +2 trait bonus to Initiative and +1 trait bonus to Perception checks.
Necrotic Aura (Trait) +1 trait bonus on saving throws against spells from the necromancy school or any effect that deals negative energy damage.

Familiar (unnamed):

Arcane Familiar
Raven (does not speak)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +4
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills
Acrobatics +2 (-6 to jump), Fly +6, Heal +3, Perception +9, Spellcraft -1, Survival +3, Use Magic Device -1
SQ improved evasion
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Special Abilities
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Flight (40 feet, Average)
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Mule (Mara):

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Mule
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:

Lirandra is the child of a single mother and a Kesadrian soldier father - the result of a drunken one-night mistake that resulted in an unwanted pregnancy when she was sixteen. Lirandra's father didn't even hang around till the next day, and she doesn't know who he is, her mother, a seamstress, claims not to know his name, but has revealed that he was some kind of officer. Even when she was very young Lirandra was a strange, fey child. She would sit silently watching the adults around her with an unsettling, knowing, intensity as they went about their business, occasinally adding short, cryptic, yet pertinent phrases to their conversations, comments that seemed far too knowing for a child of her years. Frequently she would disappear from home, only to be found hours later sitting in the town's graveyard alone or surrounded by the ravens that made it their home, feeding them with scraps of meat or bread.

As she grew older, Lirandra developed into a quiet, shy girl with few friends, rarely joining in games but, rather, sitting by herself watching the other children or wandering the forest edge. Even then, the townsfolk noted that, wherever she went, she was followed by a raven, sitting in a tree nearby, or on a building's gables. At thirteen she began working with her mother, taking in orders for clothes to be sewn, mended or decorated. Lirandra proved adept at creating intricate decorations, often incorporating disquieting patterns that, when half-seen from odd angles, in passing, or in dim light, seemed to echo scenes of death.

Whenever a townsperson died, one of their surviving relatives, a wife, a child, a parent or a sibling would, soon after, be visited by the girl. Although none would recount what was said, they always seemed more at-peace with their grief after such a visit. Lirandra also gained a reputation as a healer, tending to wounded and sick townsfolk when misfortune struck, and the people started to whisper that she was in touch with spirits of The Way, or with Vaenos, the Grey Mistress, herself.

If we need to be in a certain place or situation at the beggining I'll add to this as appropriate, or as info about The Way becomes available.

Appearance:

Lirandra bears the red hair and hazel eyes of a Neralan, her mixed birth evidenced in her pale, almost pallid, skin. At sixteen, she is 5ft., 4in. tall and wears a brown cloth skirt and a linen white shirt, subtly decorated with grey traceries of thread, both are simple but well made. In cold weather she adds a wool-lined cloak. Those around her sometimes feel unsettled by her silent, watchful nature, which seems to remind them, somehow of their own mortality. At all times Lirandra's familiar, an unnamed raven, seems to be somewhere nearby, although Lirandra doesn't seem to pay it much particular attention except when she feeds it scraps from her own bowl at meal times.

Personality:

Lirandra is quiet and somewhat disconcerting. She retains her childhood habit of silently watching those around her, speaking only in short, esoteric phrases. She rarely exhibits emotion but exudes an odd sense of empathy, especially for those grieving a loss. Lirandra has never had any kind of romantic relationship (excluding a single time where one of the town's boys had been dared to kiss her (If chosen, and one of the other PCs is OK with it, this could have been one of them). Despite this she is quite fascinated by the relationships of those around her and will unashamedly watch any displays of romantic or other emotion - trying her best to understand the reasons for such strange behaviour.