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Mithral Scarab

Lirana Caldori's page

42 posts. Alias of Joy.

Full Name

Lirana Caldori Drovenge












Neutral Good




Common, Elven

Strength 11
Dexterity 15
Constitution 11
Intelligence 14
Wisdom 18
Charisma 15

About Lirana Caldori


Initiative: 2
HP: 8

BAB: +0
Melee: +0
Ranged: +0

AC: 12
Touch: 12
Flat-Footed: 10

CMB: +0
CMD: +12

Saving Throws
Fortitude: +2
Reflex: +2
Will: +6


Diplomacy +6 [1rank+3inclass+2cha]
Knowledge Religion +6 [1rank+3inclass+2int]
Craft Drawing +6 [1rank+3inclass+2int]
Sense Motive +8 [1rank+3inclass+4wis]
Spellcraft +6 [1rank+3inclass+2int]

Traits and Feats:


Missing Child

Intense Artist
Your devotion has caused you to delve more deeply into your art.
Benefit: You gain a +1 trait bonus on two Perform skills of your choice, and Perform is always a class skill for you.

Selective Channeling
Skill Focus (racial bonus feat)

Spells and Domains:

Spells Prepared for the Day

Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Detect Poison: Detects poison in one creature or object.

1st Level
Bless: Allies gain +1 on attack rolls and saves against fear.
Command: One subject obeys selected command for 1 round.

Domain spell - Charm Person: Makes one person your friend.


Air Domain

Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Domain Spells: 1st—obscuring mist, 2nd—wind wall, 3rd—gaseous form, 4th—air walk, 5th—control winds, 6th—chain lightning, 7th—elemental body IV (air only), 8th—whirlwind, 9th—elemental swarm (air spell only).

Charm Domain

Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.

Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Domain Spells: 1st—charm person, 2nd—calm emotions, 3rd—suggestion, 4th—heroism, 5th—charm monster, 6th—geas/quest, 7th—insanity, 8th—demand, 9th—dominate monster.

Appearance and Background:

Height: 5'2"
Weight: 102
Eyes: Deep blue
Hair: Wavy black and flows down to her waist


Wealth and Gear:

starting 240 gp


Dagger 2 gp 1d4 19–20/×2 10 ft. 1 lb. P or S
Morningstar 8 gp 1d8 ×2 — 6 lbs. B and P
Glaive 8 gp 1d10 ×3 — 10 lbs. S reach
Crossbow, light 35 gp 1d8 19–20/×2 80 ft. 4 lbs. P
Bolts, crossbow (10) 1 gp — — — — 1 lb.


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