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RPG Superstar 6 Season Star Voter, 7 Season Star Voter. ***** Pathfinder Society GM. 397 posts (745 including aliases). No reviews. 1 list. No wishlists. 26 Organized Play characters. 6 aliases.


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Grand Lodge Development Manager (Digital Adventures)

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Replace "shaken" with "frightened 1". In cases where the condition lasts for 3 rounds, add the stipulation that the condition's value does not decrease at the end of each turn until the 3 rounds have passed.

Grand Lodge Development Manager (Digital Adventures)

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Zero the Nothing wrote:
Hmmm, any news on that sanctioning?

Its in the works! Schedules tend to get a bit scrunched up around the holidays, and there have been some other issues that are quite demanding on time as well. We hope to have some time late next week to start the process moving again.

Grand Lodge 4/5 **** Organized Play Managing Developer

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Nils Janson wrote:

I have some questions:

Hacker's Curse trap:

I am a bit worried about this one.
That curse will affect every technological item the party is using (all items in 60 ft. and no save for any item below level 8). That also includes armor and weapons.
At level 1-4 the PCs cannot cast remove affliction themselves. And the DC 35 computers check is also out of range for most of the characters. So the only option left for them is spending a lot of fame for remove affliction, or throw away all their gear and buy new stuff which also will hurt a lot.
Is this really intended?

I am also a bit worried about the fact that the curse is contagious so someone with that curse might play at another table and infect other people's gear.

Yes, that's pretty harsh for low-level PCs, and the trap is scaled down in other ways from the original CR 7 it is based off of. For this one, the PCs can automatically find a fellow Starfinder to remove the curse for free after they complete the quest.

Nils Janson wrote:


The Whisperwing Hatchlings:

Quote:
Melee bite +6 (1d6+3 P plus 1d4 Dexterity drain [DC 9])

Putting ability drain as a to-hit effect on something for lvl 1-4 characters is quite nasty, and what exactly does that DC 9 mean?

Is that a save to negate or to half?
And what save is it actually - Fortitude, Reflex, Will?
And is it even a save or some other check?

DC 9 Fortitude negates, and it should be damage rather than drain.

Nils Janson wrote:


The Acolyte Memories:

They have trick attack, but what skill are they using for it? Stealth, Bluff, something else? And do they get any bonuses on that skill (most operative specializations get some bonus) but without any information given it is hard to guess.

No bonuses are listed, so they don't gain any bonuses. They can use their choice of Bluff, Intimidation, or Stealth, but it's likely they'll choose Bluff or Stealth given their bonuses.

Grand Lodge Organized Play Managing Developer

Typo in the Encounter C stats for Levels 9-10, on page 29:
Vradak should have 110 HP, not 11 HP.

Grand Lodge Organized Play Managing Developer

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I'm glad to see the response folks have had to this revision, and I hope it runs much more smoothly at all of your tables.

The revision wasn't just the work of OP developers; it also took the efforts of Alex and Tonya, as well as editors, art team members, project management, and customer service. I appreciate the hard work everyone put in to make this possible. A revision on this scale isn't something we can undertake lightly, but this scenario's unique circumstances of production combined with its role as an introductory scenario made it worthwhile.

Grand Lodge 4/5 **** Organized Play Managing Developer

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I'm glad to see the response folks have had to this revision, and I hope it runs much more smoothly at all of your tables.

The revision wasn't just the work of OP developers; it also took the efforts of Alex and Tonya, as well as editors, art team members, project management, and customer service. I appreciate the hard work everyone put in to make this possible. A revision on this scale isn't something we can undertake lightly, but this scenario's unique circumstances of production combined with its role as an introductory scenario made it worthwhile.

Grand Lodge 4/5 **** Organized Play Managing Developer

Hmm wrote:

What we really need is an adventure where Nigel takes a vacation, and we've been asked to curate the Museum full time in his place.

Hmm

PS There was one other November PF adventure released this month by Organized Play, Bounty #4: Cat's Cradle. It's short but sweet!

Excellent point, Hmm. Please check out Hilary's bounty, which features a dash of whimsy and a fun, unique encounter :)

Grand Lodge Organized Play Managing Developer

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Thanks for finding issues, folks. I've made corrections, and we will reupload shortly.

Corrections log:

*Fixed runestone price/level to standard
*Fixed Elite template application on nightmare for high level range
*Fixed CP scaling in first encounter of high level range to list high level ranges.
*added number of spells to spontaneous casters (the standard, same as # listed)
*added missing checkbox to treasure bundle list
*added perception to Nigel's discovery skills (DC 2 higher than Arcana)
*blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so)
*Map for Area B (added in previous revision)

Grand Lodge 4/5 **** Organized Play Managing Developer

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Thanks for finding issues, folks. I'm correcting the raw scenario file, and we'll reupload shortly.
*Fixed runestone price/level to standard
*Fixed Elite template application on nightmare
*Fixed CP scaling in first encounter of high level range to list high level ranges.
*added number of spells to spontaneous casters (the standard, same as # listed)
*added missing checkbox to treasure bundle list
*added perception to Nigel's discovery skills (DC 2 higher than Arcana)
*blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so)
*Map for Area B (added in previous revision)

Grand Lodge Organized Play Managing Developer

Thanks for bringing this to our attention. The encounter should use other side of the Noble Estate Flip Mat. We'll be issuing an update shortly.

Grand Lodge Organized Play Managing Developer

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When we concepted The Pathfinder Trials, we planned for it to be a new-player friendly interactive that introduced key aspects of Pathfinder Society lore, releasing early in the PFS Second Edition campaign.

But then the pandemic happened. Instead of leaving this intro scenario on ice for an ever-increasing amount of time, we're going to convert it to a non-interactive scenario, to release as one of our two January scenarios. It will still be a level 1 repeatable adventure.

Grand Lodge 4/5 **** Organized Play Managing Developer

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Now that where you're going isn't a secret anymore... :)

Congratulations, Mike! Your seemingly endless font of creative ideas, your insights, and your dedication to making the Pathfinder Society program the best it can be have made you a huge asset to the Organized Play team, and an amazing coworker. While I'm sad to see you go, I'm glad that the community will be able to enjoy your work for many years to come. And I know that in your new position on the design team, you'll continue to create things that inspire people's imaginations and spark memorable stories.

Grand Lodge 4/5 **** Organized Play Lead Developer

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Thod wrote:
Thod wrote:

The scaling tier 3-4 19-22 points is off.

Tier 3-4 starts with

3 Kobold Warriors (-1), 1 Kobold Scout (1) and 1 Spell Weaver (4)

19-22
2 Kobold Warriors (-1), 3 Kobold Scout (1) and 2 Spell Weaver (4)

23-27
0 Kobold Warriors (-1), 5 Kobold Scout (1) and 1 Spell Weaver (4)

19-22 is actually harder as 2 Kobold Warrior and 1 Spellweaver are exchanged for 2 Scouts. To me it seems 19-22 has one Spell Weaver too many.

I noticed this after I played it with a lower CP group and suddenly had a much stronger opponent as against the stronger group.

I'm just reading about a Death in the 19-22 points tier 3-4 and wanted to bring this one back to the attention as I think the death might have been caused by a typo.

Using table 10-8 CRB and level 3 as base I get:
110 xp for unscaled (3x10,20,60)
200 xp for 19-22 (2x10, 3x20, 2x60)
160 xp for 23-27 (20x5,60)
200 xp for 28-32 (4x20, 2x60)
220 xp for 33+ (5x20,2x60)
Take away 1 spell weaver and you get 110, 140, 160, 200, 220 and it looks fine

As GM I'm supposed to run as written. And 1 or 2 spell weavers make a difference for a lowish powered group in tier 3-4. So it would help is this is addressed.

Yes, this is a typo. 19–22 should indeed have only one spell weaver.

Grand Lodge 4/5 **** Organized Play Lead Developer

Distinguished Decapus wrote:

I was also at the table this weekend with Derek and Eliandra (and seriously, for the record: Eliandra handled this situation skillfully. We were absolutely high tier by the numbers and when the group was considering fleeing, I believe she handled the difficult situation very deftly).

It's true that this is a particularly challenging scenario; I purchased it after our session so I could read it and multiple encounters could TPK a 19-21 CP 2nd level party. This is because of the math in 2e and how party level+2 or party level+3 encounters work.

This particular scenario aside, I like Derek's suggestion that the number of players at a table contribute more to how tier is selected, especially in the case where there are 6 players.

Under the current system, the following 6-player tables will be high tier in a 1-4 scenario:

  • (2+2+2+2+2+3) = 19 CPs
  • (2+2+2+2+2+4) = 21 CPs

The issue is that, party composition aside, the 3-4 high tier will typically have combats that overwhelm either of the above two parties. Take for example the encounter design rules on page 489 of the CRB. "Party level" in the above two examples are 2.16 and 2.33, respectively. Let's say an author is designing a moderate high tier encounter for four 4th level PCs. The encounter budget is 80XP. The encounter could have two 40XP Creature-4s. However, for the 2nd level parties, these same two creatures would be equivalent to 160 XP (two Party Level + 2 creatures). A severe encounter for 6 2nd level PCs would be 180 XP. Our 2nd level party playing up will probably hit multiple severe difficulty encounters and such a party would regularly encounter extreme difficulty encounters...which is probably not what the author intended.

FWIW, the encounter in question was not the final one. By the CRB guide it was easily an extreme difficulty encounter....

** spoiler omitted **...

Oof, good catch! That sidebar is in error; there's only supposed to be one of those creature 4s at the 19 CP range. So you were facing what would be appropriate for 28–32. I'll make a note for revision and post in the GM discussion thread.

Grand Lodge Organized Play Lead Developer

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Hi! For those of you running this, there's an error in the challenge point sidebars for Subtier 5-6 for encounters A1 and A2: they should use the standard high-subtier categories of 19-22, 23-27, 28-32, and 33+ instead of the ones from the low subtier. The scaling instructions are otherwise correct.

Grand Lodge 4/5 **** Organized Play Lead Developer

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For the map, the octagonal building on the center west is should be keep (B4), and the wooden building on the east side should be the barracks (B5).

Sylvina doesn't share the consecrate ritual with the PCs. Rituals are a pretty big category of treasure, moreso than an uncommon spell. To offer ritual access as treasure here, we would have had to significantly cut into the other rewards the scenario offered or charge a fee that was beyond the means of 1st level PCs, which wouldn't have been appealing to PCs who didn't want the ritual.

Of course, people running this adventure for their home games are welcome to add it in here :)

Grand Lodge 4/5 **** Organized Play Lead Developer

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Hi! This scenario has now been fixed and re-released. As to whipstitch's question on reporting, good point. I'll look into it. We can at least run a report now so we record how much of the data came from before the update was out.

Grand Lodge 4/5 **** Organized Play Lead Developer

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The updated scenario is available for download. Thanks for bringing the issues to our attention!

Grand Lodge 4/5 **** Organized Play Lead Developer

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The deafened part is an error. Please ignore :)

Grand Lodge 4/5 **** Organized Play Lead Developer

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It's just been brought to my attention that we did not correctly update the treasure table in the back of The Dragon Who Stole Evoking Day, and that the Guide does not include a chart that explains how we generate quest treasure.
Since a quest grants 1/4 of the XP of a standard scenario, it also grants 1/4 of the scenario max reward for that level. So the treasure chart in the back of the scenario should say:
Level — Reward
3 —— 9.5 gp
4 —— 16 gp
5 —— 25 gp
6 —— 37.5 gp

Grand Lodge 4/5 **** Organized Play Lead Developer

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We'll be updating the pregens on Wednesday. This update adds a set of 6 3rd level pregens: Amiri, Ezren, Fumbus, Kyra, Merisiel, and Valeros.

The update also corrects errors in the existing level 1 and level 5 pregens, cleans them up a bit, and applies the errata. If you've already printed out level 1/level 5 pregens, you can still use them in scenarios. They are still fundamentally the same characters. If you're going to be doing new printing, I recommend re-downloading the file first so you have the latest version.

We are still planning to release level 5 pregens for the other 6 classes, just not right now.

Grand Lodge Organized Play Lead Developer

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logic_poet wrote:
What tier is this for?

It's a Tier 1-4 scenario.

Grand Lodge Organized Play Lead Developer

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William Ronald wrote:
So, is there any word if this is legal for Pathfinder Society?

Hi! After carefully weighing a variety of factors (such as the burden on GMs still grappling with a new set of rules), the Organized Play team has decided that it's not in the best interest of the campaign to have playtest characters participating in official Pathfinder Society games at this time.

If you're interested in earning Pathfinder Society credit for participating in the playtest, I highly recommend playing Fall of Plaguestone and downloading the free sanctioning document for it on the adventure's product page. You can play a playtest character through the adventure and then apply the credit to a Pathfinder Society character of your choice when you're done.

Grand Lodge Organized Play Lead Developer

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Oriklad wrote:
Is this supposed to have a total of 4 Fame and 2 Reputation? Seems a little odd.

No, that's an error. It should give 4 reputation, 2 for each objective, as per a standard scenario.

Grand Lodge Organized Play Lead Developer

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Dragnmoon wrote:
Linda Zayas-Palmer wrote:
Thanks Hmm! I've added this to our list of updates for the pregens. This feedback is well-timed. I'm actually working on some fixes now, both to address errors and to input the errata (which changes the Bulk of basically every character, giving them more space to pick up things they find in their adventures).
While you are looking at that list Linda, one of the main complaints I have gotten about the Pregens was the removal of the background story for them. Would love to see that added back.

Hi! Given the mandate to keep pregens to a single page front and back page whenever possible, the more visual layout, and the amount of time such a revision and design would take, we're not considering adding stories to the pregens at this stage.

But the stories on the iconic pregens are nearly always paraphrased and truncated versions of the text of blogs from the Meet the Iconics series, so if your players are interested in engaging with the stories behind the pregenerated characters, I'd recommend checking out the blogs: https://paizo.com/community/blog/tags/iconics/meetTheIconics.

Grand Lodge Organized Play Lead Developer

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Hmm wrote:

Some of the Level 5 pregens (Ezren, Fumbus, Kyra) are three pages long. I noticed that the second page of all the pregens includes a helpful header with the name of the pregen. There is no such helpful header on the 3rd page.

Since I laminated these, I have punched a hole in the corner of the double-sided first page and the third page, and then looped and knotted a string to keep the disparate parts together. I am hoping that people who hand out paper copies staple them. Otherwise, those third pages will come loose, and it will be difficult to figure out which goes with what pregen.

Can you please mark all pages with a character header?

Thanks.
Hmm

Thanks Hmm! I've added this to our list of updates for the pregens. This feedback is well-timed. I'm actually working on some fixes now, both to address errors and to input the errata (which changes the Bulk of basically every character, giving them more space to pick up things they find in their adventures).

Grand Lodge 4/5 **** Organized Play Lead Developer

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Ryan Bolstad wrote:

One other thing...

Did anyone notice that this is the ONLY scenario that awards 4 fame as normal, but only TWO reputation????

I'm running this scenario tomorrow and i would really like confirmation from organized play staff whether this is correct, because it seems strange that this is the only scenario that awards only 50% reputation.

...huh. Not sure how *that* crept in. The scenario should give the standard amount of Reputation.

Grand Lodge Organized Play Lead Developer

Are you all leaving this to the android who has a penalty on this roll? Oookk, I'll give it a shot ;)

Grand Lodge 4/5 **** Organized Play Lead Developer

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Important note on Reputation in this scenario:
This scenario has an unconventional structure where it looks like only PCs who are representing the Grand Archive can get the bonus reputation. We first-edition-PFS-trained developers are still working out some of the bumps of moving over to an SFS-style system, and we don't really want this scenario to be an outlier.

With that in mind, please strike out the phrase "If any of the PCs are members of the Grand Archive faction," in the faction notes section at the beginning. Have Zarta talk to the PCs regardless of their faction affiliation (if none are representing the GA, you'll probably want to paraphrase the boxed text a bit).

Then at the end of the scenario, if the PCs meet the conditions listed in the faction notes section, every PC gets the bonus Reputation with the Grand Archive faction.

Grand Lodge 4/5 **** Organized Play Lead Developer

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To answer some of the questions in this thread:
1) The encounter in area D should have 2 Wounded Orc Brutes and one Orc Warrior.
2) For the faction notes, if the PCs meet the listed conditions, every PC earns 1 Reputation for the Horizon Hunters faction, whether they slotted the Faction Champion boon for Horizon hunters or not.
3) Add the missing treasure bundle to area B. There's a dead body at the bottom of the cliff that still has a coin pouch. The PCs automatically find it without a check.

Grand Lodge 4/5 **** Organized Play Lead Developer

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The 2019 GM boon should also open up the same kobold rules options as the Gen Con 2018 one. That is to say, add the following to the kobold section of the GM boon that lets you play a Ghoran, Kobold, Rougarou, or Samsaran.

"Treat all kobold specific character options in the Advanced Race Guide and Inner Sea Races as if they appeared on the Additional Resources list, as well as all character options from Kobolds of Golarion except the traits icy mementos, lair snake, lightning blessed, ooze defense; the spell blightburn weapon; and the item blightburn paste."

Grand Lodge Organized Play Lead Developer

Kal Davis wrote:

Thanks for getting this sanctioned for society play!

One question, are there plans to make this repeatable or is it already and I just missed it?

It is not repeatable, and we don't currently have plans to make it so. Pathfinder Society in Second Edition has a lot more repeatable scenarios than Pathfinder Society First Edition, and we're looking to see how well those meet the needs of the community before exploring other replay options.

Grand Lodge Organized Play Lead Developer

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Maps:
It uses Flip Mat Classics: Pirate Ship.

Grand Lodge Organized Play Lead Developer

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The Maps are:
Flip Mat Bigger Sewers and Flip Mat Mythos Dungeon. There are no custom maps.

Grand Lodge Organized Play Lead Developer

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The street date for Pathfinder and Starfinder Society scenarios, with occasional exceptions for winter holidays, is the last Wednesday of the month. So this month, it's October 30th.

As for the Maps:

Flip Mat Classics: Village Square (B side)
Flip Tiles: Forest Starter Set
Flip Tiles: Forest Perils Expansion

Grand Lodge Organized Play Lead Developer

Goodness...my condolences, Hilary *hug*. If you want to talk, I'm here for you. And may the world stop sending you so many heart-wrenching challenges.

Grand Lodge Organized Play Lead Developer

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Marc Waschle wrote:
Any news on sanctioning and/or chronicle sheets?

Sanctioning for Plaguestone will be out by the end of October.

Grand Lodge Organized Play Lead Developer

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James Jacobs wrote:
Valantrix1 wrote:
If that dragon is who I think it is, and it still has the items in its hoarde from first edition, its going to make my dwarven paladin PC extremely happy. I can't wait to get my hands on this one.
It's not that dragon.

I'd love to see what happens if someone confuses the dragon in this AP for the dragon you think it is, though :)

Grand Lodge Organized Play Lead Developer

Maps:
This scenario uses Map Pack: Sewer System and Flip Mat: Watch Station. Watch Station has been rereleased as a part of the Flip Mat Classics line.

Grand Lodge Organized Play Lead Developer

So sorry for your loss. *hugs*

Grand Lodge 4/5 **** Organized Play Lead Developer

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andreww wrote:
Thanks for this Linda. I did have another issue crop up now I have finished prepping this, how do players qualify for the Bag of Contingencies boon?

earning boon:

Ah, right. As the boon's text implies, this one's basically automatic. As long as the group doesn't TPK before meeting Torch, they get this boon.

Grand Lodge Organized Play Lead Developer

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JK4762 wrote:
Has there been any allowance made for being able to play 2-08 after this if you level to 9 from 2-06? If we expect xp to be evenly distributed we should have one player at every other table of this leveling out of being able to do what seems like it is the second half of a story. Feels like a design issue with an otherwise neat idea.

No special allowance. When we present multi-part scenarios, we know that some people may level out of them, but there's not really an easy solution to that issue. If you are interested in experiencing a full story arc with the same character, we recommend playing earlier parts with a character that is not at the maximum level for the tier.

Grand Lodge Organized Play Lead Developer

Talon Zorch wrote:
The Scenario also bears the Tag: Repeatable

That's an error on the title page. 1-05 is not a repeatable scenario, but 1-06 will be. Sorry about that!

Grand Lodge 4/5 **** Organized Play Lead Developer

andreww wrote:

I have started to prep the stat blocks for this and have some questions/comments.

As previously mentioned there are a couple of references to using Easy/Average/Hard DCs (one in the sword sidebar, love its abilities by the way and one in the ritual, there may be others). I assume we just grab the DCs from Part 1?

Leaving those references in there was an error. For those who do not have Part 1 on hand, here's the chart.

DC chart:

SKILL CHECK AND COMBAT MANEUVER DCS
Subtier Easy Average Hard
12–13 23 29 35
14–15 25 31 38
17–18 28 34 42
SAVING THROW DCS
Subtier Easy Average Hard
12–13 20 23 26
14–15 22 25 28
17–18 24 28 32

andreww wrote:


The tactics on the Nightshades for tier 14-15 and 17-18 seem to be reversed. 14-15 shows as using quickened cone of cold but it doesnt have it, 17-18 shows quickened unholy blast, it has cone of cold instead. Do we just swop them around?

Yes, just swap them.

andreww wrote:


Vahlo uses his fiendish boon in all tiers but only adds unholy. He gets more than a +2 benefit in every tier. Its worth noting for people running that he cannot add any more as the weapon caps out at +10 effective bonus.

That's a rules wrinkle we ran into with this. An opponent with a weapon so powerful he couldn't apply the full extent of this class abilities. #Firstworldantipaladinproblems

andreww wrote:


Vahlo's cruelty DCs are not correct in anything other than high tier. They are largely not listed, there is a passing reference to DC27 in his tactics. This is only right for tier 1718. Tier 12-13 should be DC22, 14-15 should be DC24. I assume you dont want us stunning level 12 PCs for multiple rounds with DC27 effects?

The passing reference came from a copy-paste error in tactics. Please use 10+1/2 antipaladin level+cha mod as normal for the rules of the cruelty ability (which comes out to DC 22/DC 24 as andreww notes).

andreww wrote:


The advanced daemons in tier 1718 have the wrong devour DC, it should be 27. Looks like the effect of the advanced template on it was missed.

Yes, its supposed to be DC 27 as listed in the special attacks, rather than 25 as listed in the special ability block.

Grand Lodge 4/5 **** Organized Play Lead Developer

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For the tech weapons, let's go with what James Jacobs said in this post. Players who were using fighter weapon training and similar weapon-group specific options using other categories can switch them to match the weapon's new classification, or sell the weapon back for the full value if it no longer works for their character.

Grand Lodge 4/5 **** Organized Play Lead Developer

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To answer the questions floating around here as well as one other I got asked today:

Lore DC: The Pathfinder Society Lore DC should be 15 (or 10 if the PCs have the faction champion boon for the person in question, which applies to the minor factions).

Saving Throw Bonus of Ritualists: When selecting their number of Hit Points, I assumed that they fail every round (but never critically fail). So let's go with that.

Disabling the Ritual: Each attempt to disable the ritual takes one action.

Grand Lodge 4/5 **** Organized Play Lead Developer

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Some quotes from the Pathfinder Society Guide to Play for context:

"Revere: Player characters can revere any Golarion-specific deity, pantheon, or philosophy without alignment restriction. This extends to evil deities as well, so long as the PC does not participate in or glorify activities that violate the Pathfinder Baseline or otherwise incur an alignment infraction (see Pathfinder Core Rulebook 486 and Infamy and Alignment Infractions)."

"Worship: In Organized Play, worship refers to a relationship between a character and a deity where the character gains a mechanical benefit (e.g., a cleric’s spells and abilities or access to options tied to that deity) in exchange for their dedicated worship. A PC may worship only one deity and must choose a deity that accepts worshippers of their alignment. However, the PC cannot participate in or glorify activities that violate the Pathfinder baseline or otherwise incur an alignment infraction (see Pathfinder Core Rulebook 486 and Infamy and Alignment Infractions)."

The goal of this distinction is to offer a broad range of character belief and expression while remaining consistent with published information about which types of believers each deity is willing to grant power to.

Your PCs can revere deities and philosophies that haven't shown up in Second Edition products yet. So you can have your character be a follower of any of the Eldest (but they can't use revering an evil Eldest as a reason to have their character engage in behavior that is inappropriate for the table). Until we've published key mechanics like what alignments are required to gain power from a deity and which of the new domains they have, characters can't worship them as defined above. But the list in Lost Omens Gods and Magic is quite extensive, so there will be many more options for deities for your clerics in the near future.

Grand Lodge 4/5 **** Organized Play Lead Developer

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I talked to Tonya. The season 10 guide is the final guide, and the Season 10 faction journal cards are the final set. You can continue to use the Season 10 journal cards in perpetuity.

Grand Lodge Organized Play Lead Developer

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AlmightyRah wrote:
Will we be getting level 5 versions for all of them eventually?

Yes, all of these characters will eventually get level 5 versions as well.

Grand Lodge 4/5 **** Organized Play Lead Developer

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I was out sick last week. Now that I'm back and feeling better, here are my thoughts in the comments instead :)

Gen Con Recap:
Gen Con is always a delightful whirlwind of energy and excitement, this year even more so than usual. Down in the Paizo booth, copies of Pathfinder Second Edition were flying off the stacks, particularly on Thursday. If you bought something from Paizo this year, you may have noticed that our registers were working way faster than ever before. Props to the tech team for all the hard work they put in on that, and props as well to everyone who was on register duty this past weekend. I had a chance to chat with quite a few people about Second Edition in the booth, though my efforts were more focused on promoting the recently-released Core Set of the Pathfinder Adventure Card game. I was glad to have the chance to do interviews with several board game podcasts this year to promote the game.

And speaking of props, thank you to all of the volunteers, both GMs and HQ staff, who made Gen Con this year such a success. I heard plenty of positive feedback about people's experiences at the show, with Pathfinder Second Edition and with all of Paizo's organized play programs. It was the tireless efforts of these volunteers that brought me into the Pathfinder Society community nine years ago, and it's wonderful to see so many other people being welcomed into our hobby in the same spirit.

This year is a time of transition in many ways. The Pathfinder Society is moving in to Pathfinder Second Edition and the Pathfinder Adventure Card Society has officially transitioned to the updated Core Set rules. But beyond the products, this Gen Con marks John Compton's move to the Starfinder team. John has been a fixture of Organized Play for years. His experience, innovation, creativity, and dedication to the campaign have fundamentally changed Organized play for the better, in ways both large and small. All of us on the Organized Play team have learned so much from him, and I'm sure he's going to continue to do amazing things. With John's departure, I'm stepping up into the role of Organized Play Lead Developer. While I have big shoes to fill, I'm confident that our team will continue to thrive, and I'm excited to journey into this next chapter with all of you.

Linda Zayas-Palmer
Organized Play Lead Developer



HUZZAH!!!


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I've finally found a 2nd hand copy - for £2, which is more than I wanted to pay, but Quality doesn't come cheap. Now, at last, I have the opportunity to share the Rapture with everyone at paizo.com, whether they like it or not.


Who better to solve your personal dilemmas than GoatToucher?

I'll start.

Dear Uncle GoatToucher,

I am experiencing an unacceptable level of shrinkage and cracking when using Fosberg brand silicone sealant in higher than usual temperatures. What should I do?

Yours,

Embarrased Hairy Thing


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Ladies and Gentlemen of paizo.com,

I Write to you as a part of my Spiritual Dutief af a Prince of The Church, for it cannot have Efcaped your Notice, as, indeed, it has not Efcaped Mine, that this Electronical Almanack, or News-Sheet, is Sorely Lacking in Genteel and Civilifed Converfation, for while there is an Entire Day where Guttersnipes, Drabs and Slubbergullions may Ape the Barbarous Jargon of thofe Villainous Defpoilers of our Ocean Commerce, namely, the most Scoundrel-like, Beaftly and Abandoned PYRATES, a Time set Aside for Gentlefolk of Quality to Difcuss fuch Topics as may Enlarge their Understandings, promote Amity, Concord and Moral Uplift and Refresh their Parts after an Arduous Day tending to the Management of their Estates, or Labouring in the Service of their Most Christian Monarch, is Notable by its Absence, as opposed to fuch Noisome Cloaca as FawTl, where the Very Dregs of Grub Street would Blush at the Lewd and Seditious fentiments are Hourly Hawked Wholesale to an Unsuspecting and Horrified Publick.

Although I am Aware that you can Drive a Horse to Water, but not Make it Drink, I hope that my Small Seed will grow into a Mighty Oak, for, indeed, it is the Task that is Never Started that takes Longest to Finish, and a Rolling Stone Gathers No Moss.

Indeed, though I hope my efforts will Bear Fruit, I would not be at all Difpleafed if they prove Unneccessary, as, unfeen and unheard, Gentility oe'rfpreadf us all with her Snowy Wings of politeffe and I see that I am merely Teaching my Grandmother to fu

Bleff my foul, the Bell for Evensong tolleth and I must Away.

Your Devoted Servant,

Beazley.


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1,068 pages of fairly small text (not including handy biog of Sexey Ayn and exposition of the principals of Objectivism) is going to be a bit of a slog, so to motivate myself, every time I pass a significant milestone, I'm going to blow a fanfare on the bugle and note down any comments I have here.


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Hey, you!

Yes, you!

Are you Captain Yesterday?

No?

Yes you are.

And this is the place for YOU!

A place to discuss how great it is to be a Captain Yesterday!

To tell everybody how your troubles were so far away!

To swap makeup tips!

To topple cows - and kingdoms!

Come one, come all! The price of one admission is your mind!


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Q: Why do people put makeup on their ears?

A: 1) So their ears are the same colour as their face is, if they've really been to town with the foundation
2) To conceal unsightly ear-warts
3) What could be more attractive than bright scarlet ears, or Sultry Night-Mist Mauve, or Seafoam Siren Sparkle, if you prefer?


Making a note of the tunes/songs that are buzzing around and around my brain in the hope that they'll go away.

Today:

'Move Your Body. Move Your Body Real Close To Me'. Just those two lines, and I have no idea what the song's actually called

And

The theme tune to Dogtanian and his Muskerhounds.


This thread was supposed to be called The <<DO NOT ANNOY KAJEHASE>> thread, but, well, fat fingers. Could you change it, please?


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Don't do it! It's against the rules, and if you do, he'll row across the sea and discover your continent or loot your monastery!

So, this is where you can hereby solemnly swear not to do something - anything! - to annoy Kajehase.

For example, I hereby solemnly swear never to call him a Norwegian.


Anyone who's seen the fantastic Sci Fi epic 'Space Mutiny' may know what I mean. What we do, MST3000 style, is think up suitable names for the burly two fisted hero, like so:

SPAM CHUCKRUMP
BLAST OXGLANDS
BRASS RUBDOWN

and so on. Try to match it to the poster above if you like.


A great man, unjustly swept under the carpet by the fickle steamroller of public opinion. Pumpy Narkwell Airport has been replaced by a fibreglass pig. The Narkwell spatula has been superseded by more modish but less functional designs. You can search supermarkets the world over without finding a single Pumpy Biscuit on sale.

Worst of all, despite months of public protest and strong representations by Dame Judi Dench, ex-Prime Minister Spencer Perceval and Cosmo, Huddersfield Town FC have taken away the statue of Pumpy that used to stand proudly outside the John Smith's Stadium and had it melted down in order to make their chairman an extra pair of bronze horns! I would go on, but I'm too upset.

Hopefully, you feel as strongly about this as I do - if so, please pledge your support to the Reinflate Pumpy campaign here


Here's a trailer