Korvosian Woman

Linara's page

13 posts. Alias of Luis Loza (Rule and Lore Creative Director).



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Paizo Employee Rule and Lore Creative Director

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Look at that big, chonky dragon!

Paizo Employee Rule and Lore Creative Director

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Hello!

Now that we've finally announced Lost Omens Divine Mysteries, I'm coming to the community for some help. There are a lot of gods in Pathfinder Second Edition and we're doing our best to remaster as many as possible in LODM, bringing their stat blocks up to speed with the updated format and mechanics of the remaster (dropping alignment, adding sanctification, and so on). While I've tried my best to tweak edicts and anathema for gods as part of this, there's surely some I've missed along the way.

What I'm looking for specifically are those edicts and anathemas that make typical adventuring more difficult or nigh impossible, or those that are so vague that ruling from table to table could cause issues.

For example, Qi Zhong used to have an anathema of "Deal lethal damage to another creature (unless as part of a necessary medical treatment)." That sounds fine and all until you run into constructs and undead that are immune to nonlethal damage. What are you supposed to do then? The anathema now specifically calls out dealing damage to living creatures to allow PCs to fight undead without worrying about displeasing Qi Zhong.

I'd love to see any other gods that have edicts and/or anathemas that make adventuring difficult. I can't promise that every god shared here will see changes or even make it into LODM, but I will definitely look every submission to see what can be done about any issues.

Thanks for the help, everyone!

Paizo Employee Rule and Lore Creative Director

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Everyone will definitely want to tune in to the Lost Omens Special. Just saying! :)

Paizo Employee Rule and Lore Creative Director

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Hooray! Raise your swords to these wonderful authors!

Paizo Employee Rule and Lore Creative Director

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Hey, there! As someone who has been working on the Lost Omens setting for almost five years (and playing pretty much since the setting's origin), I've seen my share of confusion and mistakes regarding the setting. Be it conflicting dates (Just when did the Worldwound close?) or things that are unclear about the setting (What's up with that Stasian Calendar?), there's plenty of bits of the lore that could do with a bit of cleaning up.

I figured I would create a thread to help keep track of all of these. If you have found any conflicts with canon or are simply wanting some clarification on certain parts or events within the setting, share them here! It will help us to keep track of all possible clarifications or corrections in one centralized spot. I can't promise that we'll be answer these right away, or even at all within this thread, but we will definitely be able to use the information to clean things up going forward. If I have my druthers, it won't just be rules that get errata or clarifications as time goes on.

For now, thanks to everyone that's been enjoying the game, playing in the setting, and generally been a fan of Pathfinder. We hope you continue to enjoy the Lost Omens setting! :)

Paizo Employee Developer

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I realize that this blog is a tad late, and that's mostly on me. With preparations for other books, GenCon, and other factors in play, I let this slip just a bit later than we usually aim for, so sorry about that! It's here now, though, and I'm excited to celebrate our authors on Knights of Lastwall. I think they did a great job with fleshing out the organization into one that can stand alongside classic favorites like the Hellknights or Pathfinder Society. Here's to them!

Paizo Employee Developer

This is a spoiler-filled resource thread for the second volume of the Quest for the Frozen Flame Adventure Path, Lost Mammoth Valley by Jessica Catalan.

The GM Reference thread for the first volume, Broken Tusk Moon, is here.

The GM Reference thread for the third and final volume, Burning Tundra, is here.

Paizo Employee Developer

This is a spoiler-filled resource thread for the third and final volume of the Quest for the Frozen Flame Adventure Path, Burning Tundra by Jason Tondro.

The GM Reference thread for the first volume, Broken Tusk Moon, is here.

The GM Reference thread for the second volume, Lost Mammoth Valley, is here.

Paizo Employee Developer

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This is a spoiler-filled resource thread for the first volume of the Quest for the Frozen Flame Adventure Path, Broken Tusk Moon by Ron Lundeen & Stephanie Lundeen.

The GM Reference thread for the second volume, Lost Mammoth Valley, is here.

The GM Reference thread for the third and final volume, Burning Tundra, is here.

Paizo Employee Developer

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I wrote both of these NPCs and I'm absolutely here for this crossover event! Thanks so much for a great piece, Shay!

Paizo Employee Developer

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Hey, there! I have some big news today. We've officially added a number of Lost Omens products to the Pathfinder FAQ page.

To start things off, we have entries for the Lost Omens World Guide, Character Guide, and Gods & Magic, as well as a few quick clarifications for The Mwangi Expanse.

Going forward, we ask that all questions, requests for clarifications, and flags for Lost Omens errata be placed in this thread. It will helps us keep track of all possible changes in one centralized spot. If you happen to see a question or something that could be flagged for errata elsewhere, feel free to drop it here!

I'm hoping to keep regular batches of updates going for the Lost Omens products and I plan to announce when additional entries and changes are added to the FAQ.

For now, thanks to everyone that's been asking questions and helping us clean up and improve our Lost Omens books! We hope you continue to enjoy the Lost Omens line and look forward both to new books and updates for our existing books. :)

Paizo Employee Developer

This is a spoiler-filled resource thread for the third and final volume of the Fists of the Ruby Phoenix Adventure Path, King of the Mountain by James Case.

The GM Reference thread for the first volume, Despair on Danger Island, is here.

The GM Reference thread for the second volume, Ready? Fight!, is here.

Paizo Employee Developer

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This is a spoiler-filled resource thread for the second volume of the Fists of the Ruby Phoenix Adventure Path, Ready? Fight! by David N. Ross.

The GM Reference thread for the first volume, Despair on Danger Island, is here.

The GM Reference thread for the third and final volume, King of the Mountain, is here.

Paizo Employee Developer

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This is a spoiler-filled resource thread for the first volume of the Fists of the Ruby Phoenix Adventure Path, Despair on Danger Island by Luis Loza.

The GM Reference thread for the second volume, Ready? Fight!, is here.

The GM Reference thread for the third and final volume, King of the Mountain, is here.

Paizo Employee Developer

PaizoCon 2021 is this weekend and one of the staple panels for the con is Secrets of Golarion. The panel features Adam Daigle (Director of Game Development), James Jacobs (Creative Director), Mark Moreland (Director of Brand Strategy), and myself telling you all you want to know about the Lost Omens campaign setting, the official setting of the Pathfinder RPG.

We want your questions about the setting! Do you want to know more about a specific character? Do you want to know more about the mysteries of a particular location? Do you want to know what happened to Aroden? Ask your question here and we might answer it! (Except for the Aroden question. That one is totally off the table.)

Drop your questions here and we'll pick our favorites to answer at the panel. Then swing on by to Paizo's twitch channel this Friday, May 28th, and catch the answers live starting at 5 PM PDT. We might even try to snag some questions from our streaming audience, so don't be afraid to drop us questions there.

We look forward to revealing some of the secrets soon!


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Wow. I loved this one. Skull & Shackles was one of my favorite APs, and that storm is as much a character as any other! Bravo!

Paizo Employee Developer

Just for clarity, there's no need to bring your own characters or any other material for that matter! I will be providing pregens, pencils, and dice so just bring some wacky ideas and we'll have some fun!

Paizo Employee Developer

Just for clarity, there's no need to bring your own characters or any other material for that matter! I will be providing pregens, pencils, and dice so just bring some wacky ideas and we'll have some fun!

Contributor

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Hooray for editors! Welcome, all!

Paizo Employee Developer

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Ha, I wrote this intro a while back. You all already know that the Starfinder Adventure Path after Against the Aeon Throne is Signal of Screams!

We'll be announcing the AP after THAT at PaizoCon during the Starfinder Adventure Path seminar. Chris Sims is in charge of that one and its a real hot ticket!

Paizo Employee Rule and Lore Creative Director

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Hi, I need to have all my subscriptions and pending orders cancelled.

Pathfinder Adventure Path
Pathfinder Campaign Setting
Pathfinder Modules
Pathfinder Pawns
Pathfinder Player Companion
Pathfinder Roleplaying Game
Starfinder Roleplaying Game
Starfinder Adventure Path
Starfinder Maps
Starfinder Accessories
Starfinder Society Roleplaying Guild

I'm now working for Paizo, so I think I'm good. :D

Hi from downstairs!

Contributor

Please cancel Order 4398135. Also, please cancel my Starfinder Society Scenario subscription. I didn't realize that Starfinder Superscribers received that for free.

Sorry for making you do extra work! :(

Contributor

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The CRPG is real!

Looks like Owlcat games is helming the development with Chris Avallone as the narrative designer!

Contributor

I'm looking at making a self-healer with the use of Godless Healing. Fey Foundling helps a ton with healing, but I'm not 100% as to whether the two would interact as I hope.

Fey Foundling wrote:

Fey Foundling

You were found in the wilds as a child, bearing a mark of the First World.
Prerequisites: You may only select this feat at 1st level.
Benefit: Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).
Godless Healing wrote:

Godless Healing

You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith.
Prerequisite: Cannot have a patron deity.
Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.
Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day.

So, Fey Foundling specifically works with magical healing. The healing from Godless Healing is classed as supernatural. I would believe that the two interact just fine, but I can't prove it without a shadow of a doubt per RAW.

Supernatural Abilities wrote:
Supernatural Abilities: These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.

Any thoughts?

Contributor

Please and thank you!

Contributor

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AKITON!

This game cannot get here soon enough!

Contributor

It looks like Obsidian is trying to get a feel for a possible PF CRPG. On their forums, one of their devs posted a link to a survey, which includes a significant section asking about Pathfinder and even what APs might make a good game!

Lisa Stevens mentioned that a CRPG was always a goal, but it's cool to see that some work might be getting started on it!

More info can be found here.

Contributor

It looks like Obsidian is trying to get a feel for a possible PF CRPG. On their forums, one of their devs posted a link to a survey, which includes a significant section asking about Pathfinder and even what APs might make a good game!

Lisa Stevens mentioned that a CRPG was always a goal, but it's cool to see that some work might be getting started on it!

More info can be found here.

Contributor

Did this order for the Special Edition of the CotCT hardcover actually go through? The email and order both are rather barren and I'm concerned it never properly processed.

Contributor

I was looking to print out a large-scale version of the map of Kintargo for my upcoming game. Hopefully, it would be big enough to lay out on the table and allow for my players to mark off important points or strategize war room style. Does anyone know of somewhere I could have something like this printed? I'm also considering local options, but if there's something online, I'd love to know!

Contributor

I'm trying to figure out what calculations were used to generate the XP values required for level up. On Medium progression, it starts with 2,000, then 3,000 additional XP. It appears to follow a pattern of doubling the value every other level, but it doesn't seem to stick with this the entire way through.

Does anyone know what the formula is to determine the XP values or are they just arbitrary?

Contributor

Exciting! I look forward to seeing more of these evil iconics.

Will their stats in the AP be presented at level 1?

Contributor

Please cancel my Maps subscription.

Thanks!

Contributor

I'm looking a bit into these and was looking for some help in finding more. I'm looking for organizations or groups that make a fair amount of use summoning, binding, or calling creatures for use. For example, the Hellknights summon devils to train against and the Acadamae of Korvosa has a conjuration as part of their final exam. Is there any other ones that I might have missed?

Contributor

Gimme, gimme, gimme!

Oh, I broke it.

Contributor

My player's have (foolishly) attempted to climb onto creatures bigger than themselves so many times. I eventually got fed up and made rules for such a thing. Maybe they'll be of use at your table? Take a look!

I'll keep the most up to date version of these rule on my blog, located here.

Rules:
Ever brave, or ever foolish, the time will come when an adventurer will feel the need to scale a creature monstrous in size. Be it for a tactical advantage, a distraction, or to fulfill some kind of challenge, climbing onto a larger creature is no easy task.

There are two categories of creatures referred to within these rules: the summit and the climber. The summit is the creature that is to be climbed upon. The climber refers to the creature attempting to climb onto another creature.

To begin climbing onto a dragon, giant, or other larger creature, a climber must first succeed on a melee touch attack. This attack provokes attacks of opportunity. If you are hit by the summit, you take the damage normally and apply half that amount as a penalty to the attack roll. On a success, you have successfully began to climb onto the summit and entered its space. More than one climber may climb onto a summit, but only if they are all at least two size categories smaller than the summit. For each size category smaller, an additional number of climbers may attempt to climb on the summit. A huge summit may be climbed upon by two medium climbers, four small climbers, eight tiny climbers, and so on. Each climber beyond the first takes a cumulative –4 penalty to their attack and climb rolls to climb onto the summit.

Once you are climbing on the summit, you must make a climb check for each size category larger than you the summit is. The DC for the climb check is equal to 10+the summit’s CR. This is to climb to a position where you are able to hold on properly and still be able to take other actions. You may instead begin to take other actions at any point before making your successful climb checks, but you incur a –4 penalty to all d20 rolls for each climb check that was ignored. For example, when climbing onto a bullete, a human can make two climb checks to get onto its back, make a single climb check to attack on the bullete’s side at a –4, or forgo the climb checks and began attacking at the bullete’s legs at a –8.

Once in position, there are a variety of actions that can be taken. As a standard action, you make a single melee attack with a light or one-handed weapon at a +4 bonus. This bonus increases by 2 for every size category, beyond the first, you are smaller than the summit. For example, a halfling climbing onto an ogre would receive a +6 bonus to her attack roll. Summits attacked in this way are treated as flat-footed for the purposes of sneak attack. Also, as a standard action, you may cast a spell, but must first succeed on a concentration check (DC 15+spell level).

As a full-round action, you may instead choose to target a specific body part to damage. The effects are the same as that of the gunslinger’s targeting deed. Instead as a full-round action, you may brace yourself onto the summit to aid in staying on (see below). This grants you a +8 bonus to climb checks until the start of your next turn.

A summit that is being climbed upon may try to remove a climber or climbers in a number of ways. As a standard action, the summit may make a single melee attack against a climber. When damaged, the climber must make a climb check to hold on. The DC is equal to 5+the damage taken. Instead, the summit may attempt a combat maneuver against the climber. This combat maneuver does not provoke attacks of opportunity. A successful check knocks the climber off. The climber takes 1d6 points of damage for every size category smaller they are than the summit. Finally, as a full-round action, the summit may make a Strength shake to force all climbers off at once. The climbers make a climb check to hold on with the DC equal to the summit’s Strength check.

Any spells or effects that offer a reflex save that target the summit, also target any climbers. Climbers receive a –4 to this reflex save. If a summit is knocked prone or otherwise falls over, climbers may attempt a reflex save (DC equal to 10+the summit’s CR) to leap to an adjacent square safely or remain on the summit, but avoid damage. Failure results in taking damage as if knocked off the summit (see above).

Contributor

This order was placed for a copy of the New Oaths Compendium. It's still showing as pending. However, I just received my copy of this. I don't know if this needs to be addressed, but I figured I'd make it known. Thanks.

Contributor

Please cancel my subscription to the Tales and Comics lines, please. Thanks for your help.

Contributor

As I posted here, I accidentally set a gift certificate to be saved for later in my shopping cart. Unfortunately, I keep getting an error when trying to access my shopping cart from any browser.

Would it be possible to clear that out from my saved for later so I may try to buy things again?

Contributor

I was trying to purchase a gift certificate and accidentally clicked the 'Save for later' button for the gift certificate. However, now it seems I can't return to the shopping cart, regardless of what may or may not be in it. I'm in no rush to buy this, but I figured you guys would like to know that saving the gift certificate seems to break your shopping cart.

Contributor

I recently placed Order 3050879. Looking at my list of available gift certificates, it doesn't seem to be showing on the list. Any help with this would be appreciated. Thanks!

(By the way, I've been very satisfied with Paizo's customer service on the multiple times I've dealt with them. All my thanks and appreciation to the entire CS team. :D )

Contributor

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As I'm running out of things to do until the first adventure releases proper, I decided to follow the information in the Player's Guide and find the weather for Osirion. According to the Player's Guide, weather in the region ranges from warm to hot. Following the rules for weather in the Core Rulebook, I decided to determine the temperature and weather for a year's worth of time, randomly rolling for temperatures and weather.

Here is a link to the Osirion Almanac.

The spreadsheet is broken up to the twelve months for warm weather and for hot weather. The two types are each on their own sheet. The first column is the highest temperature for the day, the second the low, and the third is the weather effects, if any. There is a key on the far right. It shows that the weather may be windy (moderate or strong winds), a dust storm, or a downpour.

I had hoped to start using weather a bit more and knowing when it is hot and required Fort saves was important. I decided to get the rolling out of the way and have plenty of time covered. I don't expect to have the AP take a year of game time, but it's nice to have. Feel free to use it for your games. Enjoy!

Contributor

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Called it! Thanks for this. :)

Contributor

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Exciting! Good luck, finalists!

Contributor

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I finally got around to reading my Wrath of the Righteous books, after an unsuccessful stint as a player. As I plan to eventually run it, I've started to slowly work on things that will help me in the future. The first thing I did was start working on leveling up the main NPCs that can join the players. Here's my first bit of work, Anevia Tirablade:

Level 5:
Except for the broken leg, Anevia's a typical rogue. Progressing her in Book two, there are no suggestions. However, Book three lists Anevia as a rogue 7, so it makes sense that the step between these two would be rogue 5. Her leg is mended and the all necessary precise shot feat is taken to aid her in her ranged attacks. The dust of tracelessness and elixir of hiding are provided to aid in her stealthy movement.

ANEVIA TIRABADE CR 4
XP 1,200
Female human rogue 5
NG Medium humanoid (human)
Init +8; Senses Perception +7
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 26 (5d8)
Fort +2, Ref +9, Will +1; +1 vs. traps
Defensive Abilities evasion, trap sense +1, uncanny dodge
OFFENSE
Speed 30 ft.
Melee short sword +4 (1d6+1/19–20)
Ranged shortbow +7 (1d6/×3)
Special Attacks sneak attack +3d6
Rogue Spell-Like Abilities (CL 5th, concentration +7)
3/day—light
STATISTICS
Str 12, Dex 18, Con 10, Int 14, Wis 8, Cha 13
Base Atk +3; CMB +3; CMD 16
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +12 (+1 when jumping), Climb +9, Diplomacy +9, Disable Device +12, Knowledge (dungeoneering) +10, Knowledge (local) +10, Knowledge (planes) +7, Linguistics +10, Perception +7, Sense Motive +7, Sleight of Hand +12, Stealth +12
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (fast stealth, minor magic), trapfinding +2
Combat Gear alchemist’s fire (2), potion of cure moderate wounds, smokestick (3); Other Gear +1 leather armor, cloak of resistance +1, short sword, shortbow, arrows, dust of tracelessness, elixir of hiding, silk rope (50 ft.), thieves’ tools, 46 gp

Level 7:
Anevia has upgraded from her shortbow to a longbow, taking weapon focus to compliment the upgrade. Along with this, she has also taken the surprise attack rogue talent, to make better use of he improved initiative. I'm imagining Anevia a switch hitter who begins a combat with a sneak attack from her bow, then moves in to flank.

ANEVIA TIRABADE CR 6
XP 2,400
Female human rogue 7
NG Medium humanoid (human)
Init +8; Senses Perception +9
DEFENSE
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 35 (7d8)
Fort +3, Ref +10, Will +2; +2 vs. traps
Defensive Abilities evasion, trap sense +2, uncanny dodge
[b]OFFENSE

Speed 30 ft.
Melee short sword +6 (1d6+1/19–20)
Ranged +1 longbow +11 (1d8+1/×3)
Special Attacks sneak attack +4d6
Rogue Spell-Like Abilities (CL 7th, concentration +9)
3/day—light
STATISTICS
Str 12, Dex 18, Con 10, Int 14, Wis 8, Cha 13
Base Atk +5; CMB +6; CMD 20
Feats Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Acrobatics +14 (+1 when jumping), Climb +11, Diplomacy +11, Disable Device +14, Knowledge (dungeoneering) +12, Knowledge (local) +12, Knowledge (planes) +9, Linguistics +12, Perception +9, Sense Motive +9, Sleight of Hand +14, Stealth +14
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (fast stealth, minor magic, surprise attack), trapfinding +3
Combat Gear alchemist’s fire (2), potion of cure moderate wounds, potion of invisibility, smokestick (3); Other Gear +1 leather armor, cloak of resistance +1, short sword, +1 longbow, arrows, dust of tracelessness, elixir of hiding, silk rope (50 ft.), masterwork thieves’ tools, 196 gp

Level 11:
Anevia now has access to the manyshot feat, thus making her initial barrage of arrows all the more deadly. Her armor begins to beef up a bit, as she is more likely to find her self in the midst of melee.

ANEVIA TIRABADE CR 10
XP 9,600
Female human rogue 11
NG Medium humanoid (human)
Init +8; Senses Perception +13
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 53 (11d8)
Fort +5, Ref +13, Will +4; +3 vs. traps
Defensive Abilities evasion, trap sense +3, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 short sword +13/+8 (1d6+2/19–20)
Ranged +1 longbow +14/+9 (1d8+1/×3)
Special Attacks sneak attack +6d6
Rogue Spell-Like Abilities (CL 11th, concentration +13)
3/day—light
STATISTICS
Str 12, Dex 18, Con 10, Int 14, Wis 9, Cha 13
Base Atk +8; CMB +9; CMD 23
Feats Improved Initiative, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse, Weapon Focus (longbow)
Skills Acrobatics +18 (+1 when jumping), Climb +15, Diplomacy +15, Disable Device +18, Knowledge (dungeoneering) +16, Knowledge (local) +16, Knowledge (planes) +13, Linguistics +14, Perception +13, Sense Motive +13, Sleight of Hand +18, Stealth +18
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (bleeding attack +6, crippling strike, fast stealth, minor magic, surprise attack), trapfinding +5
Combat Gear alchemist’s fire (2), potion of cure moderate wounds, potion of invisibility, potion of spider climb, smokestick (3); Other Gear +2 leather armor, cloak of resistance +2, +1 short sword, +1 longbow, arrows, ring of feather falling, dust of tracelessness, elixir of hiding, silk rope (50 ft.), masterwork thieves’ tools, 46 gp

Level 14:
Anevia now has access to the manyshot feat, thus making her initial barrage of arrows all the more deadly. Her armor begins to beef up a bit, as she is more likely to find her self in the midst of melee.

ANEVIA TIRABADE CR 13
XP 25,600
Female human rogue 14
NG Medium humanoid (human)
Init +9; Senses Perception +17
DEFENSE
AC 22, touch 17, flat-footed 16 (+5 armor, +5 Dex, +1 Dodge, +1 deflection)
hp 66 (14d8)
Fort +6, Ref +16, Will +6; +4 vs. traps
Defensive Abilities improved evasion, trap sense +4, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 short sword +16/+11 (1d6+2/19–20)
Ranged +2 longbow +18/+13 (1d8+2/×3)
Special Attacks sneak attack +7d6
Rogue Spell-Like Abilities (CL 14th, concentration +16)
3/day—light
STATISTICS
Str 12, Dex 20, Con 10, Int 14, Wis 10, Cha 13
Base Atk +10; CMB +11; CMD 28
Feats Dodge, Improved Initiative, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse, Weapon Focus (longbow)
Skills Acrobatics +22 (+1 when jumping), Climb +18, Diplomacy +18, Disable Device +22, Knowledge (dungeoneering) +19, Knowledge (local) +19, Knowledge (planes) +16, Linguistics +17, Perception +17, Sense Motive +17, Sleight of Hand +22, Stealth +22
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (bleeding attack +7, crippling strike, fast stealth, improved evasion, minor magic, slippery mind, surprise attack), trapfinding +7
Combat Gear alchemist’s fire (2), potion of cure moderate wounds (3), potion of haste, potion of invisibility, potion of spider climb, smokestick (3); Other Gear +3 leather armor, cloak of resistance +2, +1 short sword, +2 longbow, arrows, belt of incredible dexterity +2, ring of feather falling, ring of protection +1, dust of tracelessness, elixir of hiding, silk rope (50 ft.), masterwork thieves’ tools, 146 gp

Level 17:
Using her last available rogue talent and two feats, Anevia becomes a force to be reckoned with in both melee and at a distance. Her short sword now has improved critical and, with access to sickening critical, is able to quickly cripple opponents if she is able to sneak attack.

ANEVIA TIRABADE CR 16
XP 76,800
Female human rogue 17
NG Medium humanoid (human)
Init +10; Senses Perception +17
DEFENSE
AC 25, touch 19, flat-footed 18 (+6 armor, +6 Dex, +1 Dodge, +2 deflection)
hp 80 (17d8)
Fort +8, Ref +19, Will +8; +5 vs. traps
Defensive Abilities evasion, trap sense +5, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +2 short sword +20/+15/+10 (1d6+3/17–20)
Ranged +2 longbow +21/+16/+11 (1d8+2/×3)
Special Attacks sneak attack +9d6
Rogue Spell-Like Abilities (CL 17th, concentration +19)
3/day—light
STATISTICS
Str 12, Dex 22, Con 10, Int 14, Wis 10, Cha 13
Base Atk +12; CMB +13; CMD 32
Feats Critical Focus, Dodge, Improved Critical (short sword), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Sickening Critical, Weapon Finesse, Weapon Focus (longbow)
Skills Acrobatics +22 (+1 when jumping), Climb +18, Diplomacy +18, Disable Device +22, Knowledge (dungeoneering) +19, Knowledge (local) +19, Knowledge (planes) +16, Linguistics +17, Perception +17, Sense Motive +17, Sleight of Hand +22, Stealth +22
Languages Common, Hallit, Orc, Shadowtongue
SQ rogue talents (bleeding attack +6, crippling strike, fast stealth, feat [improved critical (short sword)] , improved evasion, minor magic, slippery mind, surprise attack), trapfinding +8
Combat Gear alchemist’s fire (2), potion of cure moderate wounds (3), potion of haste, potion of invisibility (2), potion of spider climb, smokestick (3); Other Gear +4 leather armor, cloak of resistance +3, +2 short sword, +2 longbow, arrows, belt of incredible dexterity +4, ring of feather falling ring of protection +2, handy haversack, efficient quiver, dust of tracelessness, elixir of hiding, silk rope (50 ft.), masterwork thieves’ tools, 246 gp

Overall, I feel that this approach to her build is able to complement any group that brings Anevia along. Fighting at range and melee are both feasible for her and she does well in rounding out any skills the group may need, such as disable device or sense motive. I have not chosen any languages for Anevia's linguistics skill, as I feel these would come more organically, depending on her enemies. A recommended list would include abyssal, aklo, celestial, draconic, infernal, and undercommon. The purchase of items assumes the expected wealth for NPCs of her level. Later books may make it difficult to purchase appropriate equipment, so feel free to substitute equipment as you feel necessary. Finally, feel free to point out any mistakes in the stat block and leave any feedback you have.

Contributor

Hello!

This order has been in a pending status for some time. I had added extra products to be shipped with the order and understood it would probably delay it a bit. However, I've come to notice that two of the minis that are part of the order (Pathfinder Battles—Legends of Golarion: Lini, Iconic Druid and Sajan, Iconic Monk) are currently unavailable. If this is causing a delay in the shipment, please remove those from the order.

Thanks for the assistance. I love Paizo and the warehouse crew!

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