Girl

Lina's page

138 posts. Alias of Count Buggula.


Full Name

Lina Balgund

Race

Human

Classes/Levels

Oracle 2 (AC:17 HP:10/13 Fort:1 Ref:5 Will:2 CMD:16 Init:4)

Gender

Female

Size

Medium

Age

20

Special Abilities

Darkvision (30')

Alignment

Chaotic Neutral

Deity

Desna

Location

Sandpoint

Languages

Common, Celestial

Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 7
Charisma 16

About Lina

Lina is a young woman of slight build, with slightly olive skin and features which betray her obvious Varisian heritige.

Combat:

Hit Points: 10/13
Speed: Walk 30 ft.

Total / Touch / Flat Footed
AC: 17 / 14 / 13
Initiative: +4
BAB: +1
Melee tohit: +2
Ranged tohit: +5

Fortitude: +1
Reflex: +5
Will: +2

CMB: +2
CMD: 16

Unarmed attack:
to hit: +4
damage: 1d3+1
critical: 20/x2

Starknife:
to hit: +5
damage: 1d4+1
critical: 20/x3
range: 20 ft.


Skills:

Skill Total Rnk Stat Msc
Acrobatics 5 2.0 4 -1
Appraise 1 0.0 1 0
Bluff 3 0.0 3 0
Climb 0 0.0 1 -1
Craft (Untrained) 1 0.0 1 0
Diplomacy 8 2.0 3 3
Disguise 3 0.0 3 0
Escape Artist 3 0.0 4 -1
Fly 3 0.0 4 -1
Heal 3 2.0 -2 3
- At night 6 - 1 3
Intimidate 3 0.0 3 0
Knowledge (Religion) 5 1.0 1 3
Perception 3 2.0 -2 3
- At night 6 - 1 3
Perform (Untrained) 3 0.0 3 0
Ride 3 0.0 4 -1
Sense Motive 2 1.0 -2 3
- At night 5 - 1 3
Stealth 3 0.0 4 -1
Survival 4 2.0 -2 4
- At night 7 - 1 4
Swim 0 0.0 1 -1

Special Abilities:

Guiding Star
    Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spell's casting time or level.

Clouded Vision
    Your eyes are obscured, making it difficult for you to see.

Favored Class: Oracle
Favored Class Bonus
Bonus Oracle Spell: 0-level


Traits:

Hero Worship (Ameiko)
     Everyone in town seems to admire Ameiko and Shalelu -they're heroes, after all, and played key roles in the recent troubles that plagued Sandpoint. You, though, take this admiration to a new level - you practically worship Ameiko. This could be because you saw her perform a particularly impressive act of bravery at some point in the past, or maybe she just happened to give you the exact right words of encouragement or a kind gift at some point a few years ago when you were young and impressionable. In any case, you've done your best to emulate Ameiko's talents at spellcasting. You gain a +2 bonus on concentration checks. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your hero.

Poverty-Stricken
     Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.


Feats:

Martial Weapon Proficiency (Starknife)
You make attack rolls with the selected weapon normally (without the non-proficient penalty)

Weapon Finesse
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency
You make attack rolls with simple weapons normally (without the non-proficient penalty).

Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.


Equipment:

Artisan's Outfit, Studded Leather Armor, Waterskin, Cloak of Resistance +1
Backpack (29 lbs.)
Bedroll, Winter Blanket, Trail Rations x5, Silk Rope (50ft), Soap
Belt Pouch (1.42 lbs.)

Total weight carried: 27.5 lbs
Current load: Light
Encumbrance
Light: 43
Medium: 86
Heavy: 130


Spells:

Level: 0, 1
Known: 7, 4
Per Day: at will, 5
Concentration: +7

Level 0
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: No Effect: This spell generates wholesome, drinkable water, just like clean rain water. Target: Up to 2 gallons of water
DESC: This spell generates wholesome, drinkable water, just like clean rain water.

Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 2 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
DESC: You detect magical auras.
DESC 2: You detect magical auras.

Guidance (Divination)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: This spell imbues the subject with a touch of divine guidance. Target: Creature touched
DESC: This spell imbues the subject with a touch of divine guidance.

Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.

Read Magic (Divination)
Saves: DC: Casting: 1 standard action
Duration: 20 minutes Range: Personal Components: V, S, F
SR: Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
DESC: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
DESC 2: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.

Spark (Evocation)
Saves: Fortitude negates (object) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V or S
SR: Yes (object) Effect: Ignites flammable objects. Target: one Fine object
DESC: Ignites flammable objects.

Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
DESC: Upon casting this spell, you target a living creature that has -1 or fewer hit points.

Level 1
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
DESC: Bless fills your allies with courage.

Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 14 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
DESC: A creature protected by endure elements suffers no harm from being in a hot or cold environment.

Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 14 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage. Target: Creature touched
DESC: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage.

Color Spray (Illusion)
Saves: Will negates DC: 14 Casting: 1 standard action
Duration: Instantaneous; see text Range: 15 ft. Components: V, S, M
SR: Yes Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Target: Cone-shaped burst
DESC: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
DESC 2: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.


Background:
I was there the day the goblins attacked. Barely 16, I was celebrating the Swallowtail Festival in Sandpoint with my parents, as we did every year, but little did I know how different this year would be. I spent the entire morning loitering near Ameiko’s booth, trying not to get caught staring at the mysterious and beautiful woman while enjoying the fragrant aromas of her cooking. All my life I had watched her in her tavern and wished to be her – courageous, outgoing, fearless - everything I was not. The furthest outside the town I had ever been was the occasional delivery errand for my father to a farm in the hinterlands, but I dreamed of glamorous adventure like Ameiko told in her tales.

All that came crashing down when screams erupted through the crowd and green death cut down my parents before my very eyes. The hideous creatures laughed as blood filled the streets – and all I could do was stand frozen and watch. I was carried away from the town square by the stampeding crowd, and by the time I clawed my way back they were just two lifeless cold dolls as if discarded in the street. I stood there for what seemed like hours lost in despair, having lost everything. Finally I started walking, not knowing where to go, and soon found myself on the road south from Sandpoint.

My head was spinning, and images of death and butterflies seared into my mind as I trudged onward into the night. By the time I stumbled into Magnimar, I was ragged, exhausted, hungry, and cursing Desna for my loss. Four years passed like a blur, working odd jobs to keep myself fed, but never staying in one place long, as my hatred of Desna got me thrown out of taverns and inns all across Varisia.

It was on the lonely road from Korvosa, on a clear starry night that I was suddenly blinded by a light brighter than the sun. My vision began to clear only slightly, and I saw what looked like a giant butterfly floating in the air above me. A voice spoke to me, “Why must you hold such anger? Desna holds no malice towards you, and never has wronged you. We have clouded your vision that you may one day see clearly. Now go back to your birthplace, where The Great Dreamer has an important role for you.”

The darkness of the night returned, and I collapsed in the grass next to the road. When I came to, I felt changed – though my sight was nearly gone, a heavy weight seemed lifted from my heart and I began the long journey back to the home of my childhood.