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Female Human

Lilyana Hlokenar's page

59 posts. Alias of Laithoron.


About Lilyana Hlokenar

[ Tracking Info | Party (Inventory, Matrix) | Personal ]

Name: Lady Lilyana Hlokenar
Race: Female half-elf
   Age: Young Adult (appears to be about 16 in human terms)
   Size: Medium, 5' 7"
   Type: Humanoid (human, elf)
Level: Gestalt 4
   Classes: Bard 4 (Sacred Consort)
   Gestalt: Monk 4 (Sacred Consort)
   Favored: Sacred Consort
Social: Daughter of military nobility
   Faith: Servant of Lyria
   Family: General Aurvandur Hlokenar (father), Isabel (mother [deceased]), Isaac (older brother)
   Home: Port Eldarion, Dafar
   Jobs: Student
Languages: Common, Elvish, Giant, Military Signs (learning), Sylvan, Zuck

Str 11 ( ), Dex 17 ( ), Con 17 ( ), Int 11 ( ), Wis 16 ( ), Cha 18 ( )

Looks:
This young woman has kind, attractive face. Her tapered ears and slender build contrasted against her tanned skin and light brown hair mark her as the child of both elves and men.

She is of medium height, but stands with perfect posture while still coming across as demure. Even so, you can make out strength in her dark green eyes, and she is not afraid to meet your gaze when she speaks in her soft voice.

Senses low-light vision; Perception +9
Aura Moderate Chaos (see detect evil)
Init +3; Speed 30 ft.
BAB +3; CMB +7; CMD 23 [+2 vs grapple or knockdown effects]
Concentration +8
Fort +8, Ref +8 [evasion], Will +10 [focused mind]
   +4 vs Bardic & Sonic
   +3 vs Disease & Poison
   +2 vs Enchantments
   Immune: magical sleep effects
AC 21, ff 18, touch 19; (+1 Armor, +1 Deflection, +3 Dex, +1 Dodge, +1 Natural, +5 Sacred) [+3 vs AoO]
hp 37 (4 HD: 5+4d8+12)

Melee unarmed strike +6 (1d6, 20×2)
Reach 15 whip +6 (1d3, 20×2)
Range 60 shortbow +6 (1d6, 20×3)

SKILLS
  +7 Acrobatics (1) [+3 vs AoO]
  +2 Appraise (worldly knowledge)
+11 Bluff (4)
  +4 Climb (1)
   — Craft:
+11 Diplomacy (versatile)
   — Disable Device
  +4 Disguise
  +7 Escape Artist (1)
   — Fly
   — Handle Animal
  +3 Heal
  +8 Intimidate (1)
       Knowledge:
         +4 Arcana (1)
          — Dungeoneering
          — Engineering
         +6 Geography (1) (worldly knowledge)
         +6 History (1) (worldly knowledge)
         +6 Local (1) (worldly knowledge) [Port Eldarion, Dafar, Ilmarond]
          — Nature
         +8 Nobility (2) (worldly knowledge, trait)
          — Planes
         +6 Religion (2) (trait)
  +7 Linguistics (2) (worldly knowledge) [Giant, Sylvan, Zuck, Military Signs
  +9 Perception (1) (elf)
       Perform:
         +3 Act
         +3 Comedy
         +8 Dance (1)
          — Keyboard
       +11 Oratory (4) (versatile)
          — Percussion
          — String
       +10 Wind (1) (mwk flute)
         +9 Sing (2)
   — Profession: Sailor
  +7 Ride (1)
+11 Sense Motive (versatile)
  +7 Sleight of Hand (1)
  +4 Spellcraft (1)
  +8 Stealth (2)
  +3 Survival
  +5 Swim (2)
  +9 Use Magic Device (2)

FEATS

RACIAL TRAITS

Half Elf:
Half Elf Racial Traits:
  • Dual Minded:
  • Elf Blood: Half-elves count as both elves and humans for any effect related to race.
  • Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects
  • Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
  • Low-light Vision: Half-elves can see twice as far as humans in conditions of dim light.
  • Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

CLASS ABILITIES

Bard (Sacred Consort):
Bard Class Features

Gestalt (Sacred Consort):
Sacred Consort Gestalt Benefits
  • Skill Points: When both the bard archetype and monk alternate class are taken at the same character level, the character gains 8 skill points instead of 6. If their favored class is Sacred Consort, they may only gain their favored class bonus once per character level unless they have some racial ability (such as that of the half elf) that would allow them to select both classes as favored classes.
  • 1: Bonus Feat: Agile Maneuvers
  • 3: Bonus Feat: Defensive Combat Training

EQUIPMENT

Equipped/Worn: lbs:

Magic Item Slots:

Non-Slotted Items:

Baldric/ Carried: lbs:

Baldric: (1 lbs)
  • Shield:

  • Melee Weapons:


  • Ranged Weapons:


  • Quiver (3 lbs)


  • Flute (masterwork, silver; 3 lbs)


Belt Pouch (#1): lbs:

Belt Pouch: (0.5 lbs empty)

  • Chalk
  • Flint and Steel
  • Healer's Kit (1 lbs)
  • Spell Component Pouch (2 lbs)



Pack/Droppable: lbs:

Backpack: (2 lbs empty)
Handy Haversack: (5 lbs)
Masterwork Backpack: (4 lbs empty)

  • Bedroll (5 lbs)
  • Blanket (1 lbs)
  • Candle
  • Climber's Kit (5 lbs)
  • Crowbar (5 lbs)
  • Dice
  • Grappling Hook (4 lbs)
  • Hammer (2 lbs)
  • Hammock (3 lbs)
  • Hot Weather Outfit (4 lbs)
  • Magnifying Glass
  • Manacles, Mwk (2 lbs)
  • Mirror, Small Steel (0.5 lbs)
  • Oil, Pint (1 lbs)
  • Rope, Hemp 50-ft (10 lbs)
  • Rope, Silk 50-ft (5 lbs)
  • Scroll Case (0.5 lbs)
  • Sealing Wax (1 lbs)
  • Soap
  • Spellbook (3 lbs)
  • Torch (1 lbs)
  • Waterproof Bag


  • Waterskin (4 lbs)
  • Whetstone (1 lbs)

Capacity light: 38, medium: 76, heavy: 115

Storage:


  • Simple Lock (DC 20)
  • Average Lock (DC 25)
  • Good Lock (DC 30)
  • Superior Lock (DC 40)
  • Camping:
  • Clothes:
  • Libations:
  • Light:
  • Navigation:
  • Notary:
  • Other:

BACKGROUND

History:

PROGRESSION

Advancement:

Level History
  •   1: bard 1 / monk 1
    agile maneuvers (sc 1), crane style (monk 1), dodge (level 1), improved unarmed strike (monk 1), weapon finesse (bard 1)
  •   2: bard 2 / monk 2
  •   3: bard 3 / monk 3
    combat reflexes (level 3), defensive combat training (sc 3)
  •   4: bard 3 / monk 3 (Charisma +1)
  •   5:
  •   6:
  •   7:
  •   8: ( +1)
  •   9:
  • 10:
  • 11:
  • 12: ( +1)
  • 13:
  • 14:
  • 15:
  • 16: ( +1)
  • 17:
  • 18:
  • 19:
  • 20: ( +1)

Achievements



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